I like the list. But I think we need to add some Movie bots because we haven’t had a new one in 9 months
I agree. I didn’t add any because I had zero ideas for any abilities they’d have, but I’d like to see Mivie Jazz (tactician), Movie Brawl (demolition), Movie Sideswipe (Warrior), Movie Starscream (Tactician or demolition) and Movie Nitro Zeus (Warrior)
I’d also like to see Shatter or Dropkick from the Bumblebee Movie be added in December, perhaps.
I like the list. But I think we need to add some Movie bots because we haven’t had a new one in 9 months
I agree. I didn’t add any because I had zero ideas for any abilities they’d have, but I’d like to see Mivie Jazz (tactician), Movie Brawl (demolition), Movie Sideswipe (Warrior), Movie Starscream (Tactician or demolition) and Movie Nitro Zeus (Warrior)
I’d also like to see Shatter or Dropkick from the Bumblebee Movie be added in December, perhaps.
I like your choices for the classes, but I always thought Bayformers Starscream would be a Warrior. He would focus on Melee Attacks with his buzzsaw and I think it would be good a way to differentiate him from his G1 counterpart, who focuses in Ranged Attacks. I would like to see Brawl and Jazz too (pieces). A very obscure Bayformers character (that I know will never be in the game), that I want is for some reason Bayverse Dead End, who I made a Character build of a while back. I'm just intrigued about the concept of a Zombie-Vampire Decepticon, and I think it will be really fun to adapt into the game.
And I hope next month's bots are Shatter and Dropkick. That way we can get Triple-changers, more movie Decepticons, and a new female bot all in one go.
BLACKARACHNIA, bring her into the game!! There are two female bots and tons of male.
Will there be a new female bot at all??
There's a chance that Shatter from the Bumblebee Movie might be added next month. She's a triple-changer who's trying to hunt down Bumbles along with her partner Dropkick.
One of the most loyal decepticons in Megatron’s ranks, he is willing to risk even death and humiliation to serve his master. Losing his twin to the actions of Starscream, he now searches for his brother’s desecrator and murderer. That quest has now brought him to new quintessa, where the perpetrators in question are said to reside. However upon his arrival, he realizes that life and death is merely a line apart. There are endless possibilities in this new realm where time and space defy its own laws and collide. Skyquake is here. And it is not any vile sorcery of Unicron. Dreadwing will find his brother and save him from meeting his end once again... no matter the cost.
Special 1: honor to the end
He will not tolerate questionable loyalty
-inflicts burn and shock
Fires 3 blasts of energy from his canon
Special 2: an exception
Warrior to warrior. An honorable challenge of single combat
-2 bleed and 3 burn
A Slash of his sword, before throwing a bomb at the enemy
Special 3: a spark will suffice
You will die a disgrace to your cause
-10 burn and 2 bleed
Two slashes at the enemy before leaving them in a field of mines, much like how he defeated Starscream during the recovery of the apex armor
Abilities:
Proxie mine
-if contact is maintained with the opponent for more than 5s, a bomb explodes at the opponent, dealing ? Damage
Impact bomb
-Every successful combo without a heavy attack plants an impact bomb
-a heavy attack is required to set off the charges dealing an extra ? Damage.
-if the bomb is not set off within 4s, it diffuses automatically
Wired fuse
-when active, 3 charges are set on the opponent
-basic ranged attacks and heavy attacks can be used to set off the explosives
-if the bombs are not set off in 4s they all diffuse instantly
Time bomb
-when dreadwing blocks for more than 4s, a time bomb is set on the opponent. The time bomb explodes after 6s but can be diffused if dreadwing is hit by a heavy attack
Passive:
Superior firepower
-As dreadwing’s health decreases, ranged damage increase
Signature:
Cover fire
-all bombs successfully set off heals dreadwing by 20% of dealt damage
Synergy bonuses:
First lieutenant:
-Airachnid and Starscream
Gains 5% more armor
Bonded spark:
-skyquake
10% more attack
Shadow of disgrace
-Starscream Aligned
Gain 2 fury whenever activating a special attack
Assasination
-Airachnid and breakdown
5% more armor
Loyalists
-Soundwave, Megatron
5% critical rate
Sacrifice for vengeance
-Optimus, bulkhead and Wheeljack
5% more health
Quest name: false idol
Raid name: robot in disguise in disguise
Arena name: planned paradox
Known as predecessor of all predacons, and more importantly one of the original primes, the first beast holds untold power and ancient knowledge. However, this is but a shell to shroud the cunning machinations of the time traveling shockwave, whose designs are destined to assist the decepticons in the near future of the war. With the power of the monsters of old unleashed, none shall stand in the way of his new found fury and wisdom.
Special 1: mask of fear
Dons his mystic artifact and fires a blast of energy at the opponent.
-burn and primal burn, stun, armor break
Special 2: inner beast
Feral attacks at the opponent with claws
-primal bleed and bleed, armor break
Special 3: dark cybertron
Shows an illusion of the opponent’s destruction stunning him. Then, shockwave rips himself out of onyx prime’s body to fire a blast of concentrated energy
-dark burn, dark shock, stun, armor break
Abilities
-primal bleed and primal burn
If the opponent attacks when the debuff is active, the debuff extends. Onyx also heals when the buff is active
Dark shock
Instantly deals the shock as energy damage. Power depletion is also instant. This power is transferred to onyx
Primal armor
Opponent loses health equivalent to 20% attack when attacking. All damage received by onyx is also at 60% strength
Part of the plan
For every 15% of health lost, opponent gains 2 random debuffs.
Back in time
Regains health lost in the past 5s or reverses healing of the opponent for the past 5s
Signature:
50 million years in the making
-all heavy attacks provide a power steal of 6% of the opponent’s’ total power
Synergies
Old friend
-Optimus Prime
5% more armor
First deceivers
-Liege Maximo, Megatronus
Gains 10% chance of evading
The glorious future
-shockwave g1
10% more projectile damage for both
Quest name: tickled
Raid name: pleased to be apart
Arena name: breaking easily
Ranged heavy
Trusty assistant to Decepticon medic knockout, this big brawny brute is surprisingly kind hearted to his peers. He has a history with Autobot breakdown and has a slight attraction to the traitor Airachnid. He met his untimely demise at the latter’s own hands and was reconstructed by mech. However in new quintessa, strange powers influence life and death itself. With memory of his past, he has returned with a vengeance against the humans and his murderer.
Special 1:
Hammer time
-whirlwind smash from his hammer
Armor break, stun
Special 2:
Tough break
-rocket swarm followed by a crush from his hammer
5 Burn, stun
Special 3:
Easy prey
-snipes the enemy multiple times in vehicle mode, then smashes the enemy with an uppercut and a downward smash
3 Shock and stun
Abilities:
Armor up
-70% reduction in received damage when active
Break through
-Purifies all debuffs and gains 2 fury
Good night
-gains power gain when enemy is stunned
Signature:
Stunicon
-when stunned, opponent loses half a bar of power. Breakdown also gains an armor up.
-when hit by a heavy attack, opponent loses 8% of total power. Gains an armor up as well
Synergy:
Partners in crime:
Knockout
-5% evade for breakdown, 5% armor for knockout
Pieced together by mech, Silas now chooses to walk amongst titans rather than humans. This didn’t turn out well for his men, as the treacherous terrorist murdered his saviors and renounced humanity. In possession of breakdown’s rusting corpse, he gains the ability to drain energon from cybertronians thanks to a lab accident caused by Starscream and knockout. Now he is back to feast on the blood and brains of the living, all the while maintaining his cunning and strategic mind.
Special 1: crucial operations
Fires 2 missiles at the enemy
-3 burn, backfire
Special 2: no ordinary weapon
Hammers the opponent, then fires a beam of energy from the satellite Damocles in orbit down at him.
-4 shock 4 burn
Special 3: last day on the job
Bites the enemy and drains their energon
-7 bleed
Abilities:
Man and machine
-auto block or auto evade when active
Unconventional
-heals health at random periods of time
Augmentation
-power flow whenever a successful heavy attack is engaged
Passive:
Synthetic life
-immunity to stun, daze, confusion and bleed
Signature: living weapon
For every hit in a consecutive combo, cylas gains 1% attack.
-a maximum of 80% increase in attack
Synergies:
Severed ties:
Knockout
-cylas gains 5% more armor, knockout gains 50% increase in corrosion damage
Terrorize:
Airachnid
-gains 10% increase in bleed damage
The table:
Knockout, Megatron Aligned
-cylas gains an additional fury
Something I know:
Bulkhead
-cylas gains 10% chance of evade
Lab rat:
Knockout, Starscream Aligned
-20% resistance to corrosion for all
Every time makeshift gains a bar of power, he alternates between ranged and melee heavy attacks. He starts with melee attack first
Capable of infiltrating any secret base or information, makeshift lives up to his name as Megatron’s top spy and saboteur. Possessing a unique gift to mimic the appearance of another, he is a formidable foe and a constant, annoying thorn in the autobots’ side.
Special 1: copycat
-has no qualms about copyright infringement
mimics opponent’s special 1, dealing x damage. Copies 1 buff from the enemy and wields it at 50% strength
Special 2: charades
-master of masquerades
mimics opponent’s special 2, dealing x damage. Copies 2 buffs from the enemy and wields them at 60% strength.
Special 3: cover blown
-nah just kidding. His enemy will be the thing that’s blown away though
mimics opponent’s special 3 dealing x damage. Copies 3 buffs from the enemy and wields them at 70% strength
Abilities:
dejavu
-When hit by heavy attack, enemy is inflicted by confusion and 50% chance to stun
Sucker punch
-evades the enemy’s special attack or heavy attack at 15% health and responds with an immediate dash counter that is unblockable
Charge up:
-gains power at random periods of time
Sneak attack: attacks are all unblockable when active
Signature:
Random riot:
Instead of mimicking the enemy’s specials, makeshift mimics the specials of a random character that has a class advantage over the opponent. Also gains the buffs and inflicts debuffs of said special
Synergies:
Foolishness
-Starscream and Soundwave Aligned
Evade duration + 2s for all
Bots never change
-Wheeljack, bulkhead
Mimic duration +8%
I was thinking if Starscream could be the new host for Unicron. He seems to love the job of being the herald of Megatronus. Maybe we could use him to bring Unicron into the game? Here are some ideas for his appearance, which is from transformers mosaic, and some of his stats:
Unicron possessed Starscream (universal) from transformers mosaic
After betraying Unicron, Starscream is once again gifted the opportunity to serve under the chaos bringer. Surprised by his supposed stupidity, he eagerly accepts the offer, only to realize too late that Unicron has set a trap for him. Now in the full control of the seeker’s body, Unicron seeks out to repair his original form to destroy Primus
Special 1: golden opportunity
Screams a sonic blast at the opponent before firing a beam of the null ray
-unblockable, dark confusion, dark stun
Special 2: mega scream
Screams a sonic blast at the opponent, then firing a shot from his stolen fusion canon
-dark burn, unblockable, dark shock, dark daze
Special 3: demon horde
Undead terrorcon seekers attack the enemy
cosmic rust, plague
Signature:
Horned deceiver
-evades all heavy attacks and special attacks except special 3
Dark confusion
-inverted controls of the enemy
Dark daze
-damage of every missed ranged attack is transferred back at the enemy
Cosmic rust
-permanent damage and dampens the opponent’s attack to 60%
Plague
-uniscream gains an increase in attack rating of triple the lost health of the enemy when active for 10s
A member of the original Maximal Axalon crew, Rattrap is the team's espionage expert, Demolitions expert, and marksman. While these traits make him a worthy adversary, he's also an extremely obnoxious teammate. He's either bickering with his comrades or making snarky comments towards them, especially Dinobot, who wants nothing more than to make the vermin shut up! In fact, everyone wants him to shut up! But despite this snarky attitude, he cares for his fellow comrades for he always has his friend's backs and he does respect his leader, Optimus Primal. Rattrap may be a jerk, but he's a jerk with a spark of gold.
Abilities:
-Passive:
•This Bot's Transmetal Exterior Decreases the Chance that Buffs are Nullified by 20%
-When filling a Power Bar:
•Rattrap gains a a Ranged Attack Buff, increasing Ranged Damage by 15% and Speed for 6 seconds.
-Dashing Back and Blocking for 1 Second:
•Rattrap switches between Bomb Modes.
-Bomb Modes:
•Rattrap has different Bomb Modes, with each Bomb having a different effect on Special Attacks:
▪Shatterblast Bomb: Increases Critical Rate and increases Critical Damage
▪Gas Bomb: Inflicts Stun and Resistance Debuff
▪Shrapnel Bomb: Inflicts Random DoT Debuffs
-Heavy Attack: Rattrap transforms into a Rat-Car-Thing and rams into the Opponent (Melee Heavy).
•Rattrap gains a Critical Ranged Buff, increasing the Critical Rate of Ranged Attacks by 15% for 6 seconds. Doesn't stack.
Special Attacks:
SP1: Quick as a Whip Rattrap hits the Opponent with his Tail Whip before tossing a bomb that explodes on impact.
•The Bomb's affect is determined by:
▪Shatterblast Bomb: Increases Critical Rate by 100% and increases Critical Damage by 10~15%
▪Gas Bomb: Inflicts Stun for 2 seconds and a Resistance Debuff for 6 seconds, decreasing Resistance by 6~18%
▪Shrapnel Bomb:
Places 2 Burn/Bleed Debuffs, each of them doing 30~35% of Attack over 8
seconds.
SP2: Eat em and Weep Rattrap tosses a bomb at the Opponent, quickly shoots them 4 times, and then tosses another Bomb.
Both Bomb's affects are determined by:
▪Shatterblast Bomb: Increases Critical Rate by 100% and increases Critical Damage by 20~25%
▪Gas Bomb: Inflicts Stun for 4 seconds and a Resistance Debuff for 6 seconds, decreasing Resistance by 18~29%
▪Shrapnel Bomb:
Places 4 Burn/Bleed Debuffs, each of them doing 30~35% of Attack over 8
seconds.
SP3: A Rat's Trap Rattrap grabs his whip and hits the Opponent, causing them to step back. Then, Rattrap transforms into Rat Car Mode and accelerates at the Opponent. The Opponent prepares for Rattrap to ram into them, but to their confusion, Rattrap just circles around them before he transforms back at his starting position. The Opponent brushes off the tactic as mindless nonsense and starts running towards Rattrap. But the Opponent finds out too late why Rattrap circled them when they step on a Landmine. The Landmine explodes and causes the other 4 landmines to explode, the force sending the Opponent into the air until the land flat on their face. Rattrap chuckles at how someone can fall for such a simple trick.
All Bomb types are used in this Special Attack, with 2 Bomb's going into what Mode Rattrap is in and 1 Random Bomb:
▪Shatterblast Bomb: Increases Critical Rate by 100% and increases Critical Damage by 20~25%
▪Gas Bomb: Inflicts Stun for 5 seconds and a Resistance
Debuff for 6 seconds, decreasing Resistance by 18~29%
▪Shrapnel Bomb:
Places 4 Burn/Bleed Debuffs, each of them doing 30~35% of Attack over 8
seconds.
Signature Ability: Maximal Expertise Rattrap doesn't really want to die so he uses other tactics to reassure his survival.
-When losing 50% of Max Health:
•Shatterblast Bomb:
Gains a Melee Critical Damage Buff, increasing the Damage of Melee Crits by 5~15%
•Gas Bomb:
Inflict a Weakness Debuff, decreasing Attack by 7~18%
•Shrapnel Bomb:
Gains a Critical Rate Buff, increasing Melee Critical Rate by 6~20%
Synergies:
-Allies: All Maximal Faction Members:
+2~8% Armor Rating
-Enemies: All Predacon Faction Members:
+2~8% Attack Rating
-Espionage Specialists: Bumblebee G1, Bumblebee DotM, Mirage:
24% less likely to activate the Opponent's Abilities when hitting with an SP2 or SP3.
-Sharpshooters: Arcee, Hound:
+10% Critical Rate on all Ranged Attacks
-Romance: Botanica:
17.5% of a Power Bar granted at the start of the fight.
Strong Match-ups: Dinobot: Old Lizard Lips mostly specializes when the Opponent dashes into his shield. The only problem is that Rattrap loves specializing in Ranged Attacks, so looks like the vermin can outfight the slag-spouting saurian.
Starscream: Rattrap''s Passive Ability to prevent his Buffs from being Nullified can prove very troubling for Starscream.
•Winblade: Windblade''s vulnerability to high Attacks and reliance on Melee Attacks can make her fall in this Rat''s Trap.
Weak Match-ups:
•Wheeljack: Wheeljack's Shield can protect himself against most of Rattrap's explosives. And Nanojack will definitely annoy Rattrap more.
•Shockwave: You know the drill; Power Drained=No Specials=No Bombs
•Scorponok: Scorponok's Daze Debuff will definitely prevent Rattrap's Bombs from touching him. Guess you don't need wit if you have a wide arsenal.
Primus, that was difficult to do; all that copy and pasting, the colors, making sure it was organized and the bomb modes were a bit frustrating to utilize. Well at least that's over with.
Next 3 Bots: Lockdown (Warrior) Elita-One (Tactician) Tigatron (Scout)
Primus, that was difficult to do; all that copy and pasting, the colors, making sure it was organized and the bomb modes were a bit frustrating to utilize. Well at least that's over with.
Next 3 Bots: Lockdown (Warrior) Elita-One (Tactician) Tigatron (Scout)
Primus, that was difficult to do; all that copy and pasting, the colors, making sure it was organized and the bomb modes were a bit frustrating to utilize. Well at least that's over with.
Next 3 Bots: Lockdown (Warrior) Elita-One (Tactician) Tigatron (Scout)
Where in Cybertron's name is Warpath?
I'm not worthy enough to do the
Oh-so-great Warpath.
Also, I apologize for not doing Roadbuster, I'm having a hard time finding a class for him. Can't decide between Brawler, Tac, or Warrior.
I love the Rattrap idea. Two things: One, Silverbolt Two: Botanica needs an intel report.
Here's my Silverbolt report
Name: Silverbolt
Faction: Maximal
Class: Scout
Bio
Silverbolt's character as being both an oblivious protoform and a chivalrous (almost nobility-obsessed) Maximal gives him an edge and fault on the field of battle. His willingness to fight for the Maximal cause of protecting prehistoric Earth means he will not back down until stasis lock, but his guard will drop if near Blackarachnia. All in all, Primal said it best: "You are one of the noblest individuals I have ever met; that is your strength. It is also your weakness"
ABILITIES:
Passive:
- His constant will to prevail grants him 10% Resistance to all attacks (5% actual resistance, 5% mental resistance)
WHEN FILLING A POWER BAR[/b:]
- Silverbolt's projectiles, the Explosive Feather Arrows (EFAs), gain a 5% chance of either armor piercing or inflicting burn (a trait not naturally attained by scouts).
SPECIAL ATTACKS:
Special 1 – Damaged Enough
As Silverbolt said, he can be damaged enough to be interesting. He aims his wings forward and rapidly grabs and throws them at his opponent. About 5-8 throws would happen.
- EFAs have a 25% chance of armor piercing AND burn
Special 2 - You Shot Me
Silverbolt has been shot by Blackarachnia in critical points several times, so he knows how to deal with incoming projectiles. This special goes two ways:
- Has been shot within 5 seconds before activation: Silverbolt wil simultaneously fire off two EFAs 3 times in a row directly from his back in retaliation, each of them having a 100% armor pierce chance
- Activates special 6 seconds after last projectile: Silverbolt just swoops in and hits the opponent over the head with one feather as if it were a club.
Special 3 - A Maximal and Heroic Character.
Silverbolt never gives up. Well, almost never. Silverbolt jumps into the air and a glorious light of nobility shines on him for a split second. Then he goes into Beast Mode and dives straight at the opponent, Maximizing at the last second, throwing two EFAs, and crashing into his opponent.
- Each EFA has a 100% chance of inflicting armor pierce and burn.
- He sustains 25% Health damage for crashing.
SYNERGY BONUSES:
Mutual – Allies/Enemies
- All Maximals - Beast Purification
- All Predacons - +5% Attack Rating
I love the Rattrap idea. Two things: One, Silverbolt Two: Botanica needs an intel report.
Here's my Silverbolt report
Name: Silverbolt
Faction: Maximal
Class: Scout
Bio
Silverbolt's character as being both an oblivious protoform and a chivalrous (almost nobility-obsessed) Maximal gives him an edge and fault on the field of battle. His willingness to fight for the Maximal cause of protecting prehistoric Earth means he will not back down until stasis lock, but his guard will drop if near Blackarachnia. All in all, Primal said it best: "You are one of the noblest individuals I have ever met; that is your strength. It is also your weakness"
ABILITIES:
Passive:
- His constant will to prevail grants him 10% Resistance to all attacks (5% actual resistance, 5% mental resistance)
WHEN FILLING A POWER BAR[/b:]
- Silverbolt's projectiles, the Explosive Feather Arrows (EFAs), gain a 5% chance of either armor piercing or inflicting burn (a trait not naturally attained by scouts).
SPECIAL ATTACKS:
Special 1 – Damaged Enough
As Silverbolt said, he can be damaged enough to be interesting. He aims his wings forward and rapidly grabs and throws them at his opponent. About 5-8 throws would happen.
- EFAs have a 25% chance of armor piercing AND burn
Special 2 - You Shot Me
Silverbolt has been shot by Blackarachnia in critical points several times, so he knows how to deal with incoming projectiles. This special goes two ways:
- Has been shot within 5 seconds before activation: Silverbolt wil simultaneously fire off two EFAs 3 times in a row directly from his back in retaliation, each of them having a 100% armor pierce chance
- Activates special 6 seconds after last projectile: Silverbolt just swoops in and hits the opponent over the head with one feather as if it were a club.
Special 3 - A Maximal and Heroic Character.
Silverbolt never gives up. Well, almost never. Silverbolt jumps into the air and a glorious light of nobility shines on him for a split second. Then he goes into Beast Mode and dives straight at the opponent, Maximizing at the last second, throwing two EFAs, and crashing into his opponent.
- Each EFA has a 100% chance of inflicting armor pierce and burn.
- He sustains 25% Health damage for crashing.
SYNERGY BONUSES:
Mutual – Allies/Enemies
- All Maximals - Beast Purification
- All Predacons - +5% Attack Rating
Nice premise to a Silverbolt suggestion. In my version of Silverbolt, however, he's a Demolition, due to his explosive feathers. He will be a build I make in Phase 2. Keep up the good work!
Comments
I agree. I didn’t add any because I had zero ideas for any abilities they’d have, but I’d like to see Mivie Jazz (tactician), Movie Brawl (demolition), Movie Sideswipe (Warrior), Movie Starscream (Tactician or demolition) and Movie Nitro Zeus (Warrior)
I’d also like to see Shatter or Dropkick from the Bumblebee Movie be added in December, perhaps.
I like your choices for the classes, but I always thought Bayformers Starscream would be a Warrior. He would focus on Melee Attacks with his buzzsaw and I think it would be good a way to differentiate him from his G1 counterpart, who focuses in Ranged Attacks. I would like to see Brawl and Jazz too (pieces). A very obscure Bayformers character (that I know will never be in the game), that I want is for some reason Bayverse Dead End, who I made a Character build of a while back. I'm just intrigued about the concept of a Zombie-Vampire Decepticon, and I think it will be really fun to adapt into the game.
And I hope next month's bots are Shatter and Dropkick. That way we can get Triple-changers, more movie Decepticons, and a new female bot all in one go.
Will there be a new female bot at all??
There's a chance that Shatter from the Bumblebee Movie might be added next month. She's a triple-changer who's trying to hunt down Bumbles along with her partner Dropkick.
When do we get Nemesis Prime?
Should not be too hard to make Soundblaster or Twincast with other cassette bots.
Transformers Animated: Lockdown
Transformers Cyberverse: Optimus Prime
Transformers Armada: Optimus Prime
Transformers War For Cybertron: Optimus Prime
Transformers Fall of Cybertron: Perceptor
Transformers Fall of Cybertron: Optimus Prime
Transformers Prime: Optimus Prime
Transformers Cybertron: Optimus Prime
Should Optimus Prime from Transformers cybertron be in his super mode? No..
I'd say the Super Mode would be most fitting for his special attack 1 or 2. Then for Special 3 he can probably use his Sonic Wing Mode
https://www.deviantart.com/sparkshredder/art/Cybertronians-0-9-24-r27-767683472
Quest name: powerful emotions
Raid name: justified destruction
Arena name: sea of flames
Heavy attack: ranged
One of the most loyal decepticons in Megatron’s ranks, he is willing to risk even death and humiliation to serve his master. Losing his twin to the actions of Starscream, he now searches for his brother’s desecrator and murderer. That quest has now brought him to new quintessa, where the perpetrators in question are said to reside. However upon his arrival, he realizes that life and death is merely a line apart. There are endless possibilities in this new realm where time and space defy its own laws and collide. Skyquake is here. And it is not any vile sorcery of Unicron. Dreadwing will find his brother and save him from meeting his end once again... no matter the cost.
Special 1: honor to the end
He will not tolerate questionable loyalty
-inflicts burn and shock
Fires 3 blasts of energy from his canon
Special 2: an exception
Warrior to warrior. An honorable challenge of single combat
-2 bleed and 3 burn
A Slash of his sword, before throwing a bomb at the enemy
Special 3: a spark will suffice
You will die a disgrace to your cause
-10 burn and 2 bleed
Two slashes at the enemy before leaving them in a field of mines, much like how he defeated Starscream during the recovery of the apex armor
Abilities:
Proxie mine
-if contact is maintained with the opponent for more than 5s, a bomb explodes at the opponent, dealing ? Damage
Impact bomb
-Every successful combo without a heavy attack plants an impact bomb
-a heavy attack is required to set off the charges dealing an extra ? Damage.
-if the bomb is not set off within 4s, it diffuses automatically
Wired fuse
-when active, 3 charges are set on the opponent
-basic ranged attacks and heavy attacks can be used to set off the explosives
-if the bombs are not set off in 4s they all diffuse instantly
Time bomb
-when dreadwing blocks for more than 4s, a time bomb is set on the opponent. The time bomb explodes after 6s but can be diffused if dreadwing is hit by a heavy attack
Passive:
Superior firepower
-As dreadwing’s health decreases, ranged damage increase
Signature:
Cover fire
-all bombs successfully set off heals dreadwing by 20% of dealt damage
Synergy bonuses:
First lieutenant:
-Airachnid and Starscream
Gains 5% more armor
Bonded spark:
-skyquake
10% more attack
Shadow of disgrace
-Starscream Aligned
Gain 2 fury whenever activating a special attack
Assasination
-Airachnid and breakdown
5% more armor
Loyalists
-Soundwave, Megatron
5% critical rate
Sacrifice for vengeance
-Optimus, bulkhead and Wheeljack
5% more health
Underwater explosion
-Wheeljack Aligned
Explosive damage +4%
Lost cause:
-Megatron, Starscream, Soundwave, Knockout (all Aligned)
+20% attack
Ranged heavy attack
Quest name: false idol
Raid name: robot in disguise in disguise
Arena name: planned paradox
Known as predecessor of all predacons, and more importantly one of the original primes, the first beast holds untold power and ancient knowledge. However, this is but a shell to shroud the cunning machinations of the time traveling shockwave, whose designs are destined to assist the decepticons in the near future of the war. With the power of the monsters of old unleashed, none shall stand in the way of his new found fury and wisdom.
Special 1: mask of fear
Dons his mystic artifact and fires a blast of energy at the opponent.
-burn and primal burn, stun, armor break
Special 2: inner beast
Feral attacks at the opponent with claws
-primal bleed and bleed, armor break
Special 3: dark cybertron
Shows an illusion of the opponent’s destruction stunning him. Then, shockwave rips himself out of onyx prime’s body to fire a blast of concentrated energy
-dark burn, dark shock, stun, armor break
Abilities
-primal bleed and primal burn
If the opponent attacks when the debuff is active, the debuff extends. Onyx also heals when the buff is active
Dark shock
Instantly deals the shock as energy damage. Power depletion is also instant. This power is transferred to onyx
Primal armor
Opponent loses health equivalent to 20% attack when attacking. All damage received by onyx is also at 60% strength
Part of the plan
For every 15% of health lost, opponent gains 2 random debuffs.
Back in time
Regains health lost in the past 5s or reverses healing of the opponent for the past 5s
Signature:
50 million years in the making
-all heavy attacks provide a power steal of 6% of the opponent’s’ total power
Synergies
Old friend
-Optimus Prime
5% more armor
First deceivers
-Liege Maximo, Megatronus
Gains 10% chance of evading
The glorious future
-shockwave g1
10% more projectile damage for both
Traitors in league
-bludgeon
5% more attack
Quest name: tickled
Raid name: pleased to be apart
Arena name: breaking easily
Ranged heavy
Trusty assistant to Decepticon medic knockout, this big brawny brute is surprisingly kind hearted to his peers. He has a history with Autobot breakdown and has a slight attraction to the traitor Airachnid. He met his untimely demise at the latter’s own hands and was reconstructed by mech. However in new quintessa, strange powers influence life and death itself. With memory of his past, he has returned with a vengeance against the humans and his murderer.
Special 1:
Hammer time
-whirlwind smash from his hammer
Armor break, stun
Special 2:
Tough break
-rocket swarm followed by a crush from his hammer
5 Burn, stun
Special 3:
Easy prey
-snipes the enemy multiple times in vehicle mode, then smashes the enemy with an uppercut and a downward smash
3 Shock and stun
Abilities:
Armor up
-70% reduction in received damage when active
Break through
-Purifies all debuffs and gains 2 fury
Good night
-gains power gain when enemy is stunned
Signature:
Stunicon
-when stunned, opponent loses half a bar of power. Breakdown also gains an armor up.
-when hit by a heavy attack, opponent loses 8% of total power. Gains an armor up as well
Synergy:
Partners in crime:
Knockout
-5% evade for breakdown, 5% armor for knockout
Wrecking crew:
Bulkhead, Wheeljack (Aligned)
-crit rate + 5%
Thirst:
Airachnid
-healing +15% for breakdown
Choice:
Starscream, Megatron
-5% crit rate
Shattered glass:
Cylas
-10% fury
Quest name: rebooted
Raid name: robotic ransack
Arena name: inhumane
Ranged heavy
Pieced together by mech, Silas now chooses to walk amongst titans rather than humans. This didn’t turn out well for his men, as the treacherous terrorist murdered his saviors and renounced humanity. In possession of breakdown’s rusting corpse, he gains the ability to drain energon from cybertronians thanks to a lab accident caused by Starscream and knockout. Now he is back to feast on the blood and brains of the living, all the while maintaining his cunning and strategic mind.
Special 1: crucial operations
Fires 2 missiles at the enemy
-3 burn, backfire
Special 2: no ordinary weapon
Hammers the opponent, then fires a beam of energy from the satellite Damocles in orbit down at him.
-4 shock 4 burn
Special 3: last day on the job
Bites the enemy and drains their energon
-7 bleed
Abilities:
Man and machine
-auto block or auto evade when active
Unconventional
-heals health at random periods of time
Augmentation
-power flow whenever a successful heavy attack is engaged
Passive:
Synthetic life
-immunity to stun, daze, confusion and bleed
Signature: living weapon
For every hit in a consecutive combo, cylas gains 1% attack.
-a maximum of 80% increase in attack
Synergies:
Severed ties:
Knockout
-cylas gains 5% more armor, knockout gains 50% increase in corrosion damage
Terrorize:
Airachnid
-gains 10% increase in bleed damage
The table:
Knockout, Megatron Aligned
-cylas gains an additional fury
Something I know:
Bulkhead
-cylas gains 10% chance of evade
Lab rat:
Knockout, Starscream Aligned
-20% resistance to corrosion for all
Every time makeshift gains a bar of power, he alternates between ranged and melee heavy attacks. He starts with melee attack first
Capable of infiltrating any secret base or information, makeshift lives up to his name as Megatron’s top spy and saboteur. Possessing a unique gift to mimic the appearance of another, he is a formidable foe and a constant, annoying thorn in the autobots’ side.
Special 1: copycat
-has no qualms about copyright infringement
mimics opponent’s special 1, dealing x damage. Copies 1 buff from the enemy and wields it at 50% strength
Special 2: charades
-master of masquerades
mimics opponent’s special 2, dealing x damage. Copies 2 buffs from the enemy and wields them at 60% strength.
Special 3: cover blown
-nah just kidding. His enemy will be the thing that’s blown away though
mimics opponent’s special 3 dealing x damage. Copies 3 buffs from the enemy and wields them at 70% strength
Abilities:
dejavu
-When hit by heavy attack, enemy is inflicted by confusion and 50% chance to stun
Sucker punch
-evades the enemy’s special attack or heavy attack at 15% health and responds with an immediate dash counter that is unblockable
Charge up:
-gains power at random periods of time
Sneak attack: attacks are all unblockable when active
Signature:
Random riot:
Instead of mimicking the enemy’s specials, makeshift mimics the specials of a random character that has a class advantage over the opponent. Also gains the buffs and inflicts debuffs of said special
Synergies:
Foolishness
-Starscream and Soundwave Aligned
Evade duration + 2s for all
Bots never change
-Wheeljack, bulkhead
Mimic duration +8%
I was thinking if Starscream could be the new host for Unicron. He seems to love the job of being the herald of Megatronus. Maybe we could use him to bring Unicron into the game? Here are some ideas for his appearance, which is from transformers mosaic, and some of his stats:
Unicron possessed Starscream (universal) from transformers mosaic
After betraying Unicron, Starscream is once again gifted the opportunity to serve under the chaos bringer. Surprised by his supposed stupidity, he eagerly accepts the offer, only to realize too late that Unicron has set a trap for him. Now in the full control of the seeker’s body, Unicron seeks out to repair his original form to destroy Primus
Special 1: golden opportunity
Screams a sonic blast at the opponent before firing a beam of the null ray
-unblockable, dark confusion, dark stun
Special 2: mega scream
Screams a sonic blast at the opponent, then firing a shot from his stolen fusion canon
-dark burn, unblockable, dark shock, dark daze
Special 3: demon horde
Undead terrorcon seekers attack the enemy
cosmic rust, plague
Signature:
Horned deceiver
-evades all heavy attacks and special attacks except special 3
Dark confusion
-inverted controls of the enemy
Dark daze
-damage of every missed ranged attack is transferred back at the enemy
Cosmic rust
-permanent damage and dampens the opponent’s attack to 60%
Plague
-uniscream gains an increase in attack rating of triple the lost health of the enemy when active for 10s
Rattrap
Class: Demolition
Faction: Maximal
Bio:
-Passive:
•This Bot's Transmetal Exterior Decreases the Chance that Buffs are Nullified by 20%
-When filling a Power Bar:
•Rattrap gains a a Ranged Attack Buff, increasing Ranged Damage by 15% and Speed for 6 seconds.
-Dashing Back and Blocking for 1 Second:
•Rattrap switches between Bomb Modes.
-Bomb Modes:
•Rattrap has different Bomb Modes, with each Bomb having a different effect on Special Attacks:
▪Shatterblast Bomb: Increases Critical Rate and increases Critical Damage
▪Gas Bomb: Inflicts Stun and Resistance Debuff
▪Shrapnel Bomb: Inflicts Random DoT Debuffs
-Heavy Attack:
Rattrap transforms into a Rat-Car-Thing and rams into the Opponent (Melee Heavy).
•Rattrap gains a Critical Ranged Buff, increasing the Critical Rate of Ranged Attacks by 15% for 6 seconds. Doesn't stack.
Special Attacks:
SP1: Quick as a Whip
Rattrap hits the Opponent with his Tail Whip before tossing a bomb that explodes on impact.
•The Bomb's affect is determined by:
▪Shatterblast Bomb: Increases Critical Rate by 100% and increases Critical Damage by 10~15%
▪Gas Bomb: Inflicts Stun for 2 seconds and a Resistance Debuff for 6 seconds, decreasing Resistance by 6~18%
▪Shrapnel Bomb:
Places 2 Burn/Bleed Debuffs, each of them doing 30~35% of Attack over 8
seconds.
SP2: Eat em and Weep
Rattrap tosses a bomb at the Opponent, quickly shoots them 4 times, and then tosses another Bomb.
Both Bomb's affects are determined by:
▪Shatterblast Bomb: Increases Critical Rate by 100% and increases Critical Damage by 20~25%
▪Gas Bomb: Inflicts Stun for 4 seconds and a Resistance Debuff for 6 seconds, decreasing Resistance by 18~29%
▪Shrapnel Bomb:
Places 4 Burn/Bleed Debuffs, each of them doing 30~35% of Attack over 8
seconds.
SP3: A Rat's Trap
Rattrap grabs his whip and hits the Opponent, causing them to step back. Then, Rattrap transforms into Rat Car Mode and accelerates at the Opponent. The Opponent prepares for Rattrap to ram into them, but to their confusion, Rattrap just circles around them before he transforms back at his starting position. The Opponent brushes off the tactic as mindless nonsense and starts running towards Rattrap. But the Opponent finds out too late why Rattrap circled them when they step on a Landmine. The Landmine explodes and causes the other 4 landmines to explode, the force sending the Opponent into the air until the land flat on their face. Rattrap chuckles at how someone can fall for such a simple trick.
All Bomb types are used in this Special Attack, with 2 Bomb's going into what Mode Rattrap is in and 1 Random Bomb:
▪Shatterblast Bomb: Increases Critical Rate by 100% and increases Critical Damage by 20~25%
▪Gas Bomb: Inflicts Stun for 5 seconds and a Resistance
Debuff for 6 seconds, decreasing Resistance by 18~29%
▪Shrapnel Bomb:
Places 4 Burn/Bleed Debuffs, each of them doing 30~35% of Attack over 8
seconds.
Signature Ability: Maximal Expertise
Rattrap doesn't really want to die so he uses other tactics to reassure his survival.
-When losing 50% of Max Health:
•Shatterblast Bomb:
Gains a Melee Critical Damage Buff, increasing the Damage of Melee Crits by 5~15%
•Gas Bomb:
Inflict a Weakness Debuff, decreasing Attack by 7~18%
•Shrapnel Bomb:
Gains a Critical Rate Buff, increasing Melee Critical Rate by 6~20%
Synergies:
-Allies:
All Maximal Faction Members:
+2~8% Armor Rating
-Enemies:
All Predacon Faction Members:
+2~8% Attack Rating
-Rivals:
C̶h̶o̶p̶p̶e̶r̶-̶F̶a̶c̶e̶ Dinobot:
+12~30% Critical Damage Rating
-Espionage Specialists:
Bumblebee G1, Bumblebee DotM, Mirage:
24% less likely to activate the Opponent's Abilities when hitting with an SP2 or SP3.
-Sharpshooters:
Arcee, Hound:
+10% Critical Rate on all Ranged Attacks
-Romance:
Botanica:
17.5% of a Power Bar granted at the start of the fight.
Strong Match-ups:
Dinobot: Old Lizard Lips mostly specializes when the Opponent dashes into his shield. The only problem is that Rattrap loves specializing in Ranged Attacks, so looks like the vermin can outfight the slag-spouting saurian.
Starscream: Rattrap''s Passive Ability to prevent his Buffs from being Nullified can prove very troubling for Starscream.
•Winblade: Windblade''s vulnerability to high Attacks and reliance on Melee Attacks can make her fall in this Rat''s Trap.
Weak Match-ups:
•Wheeljack: Wheeljack's Shield can protect himself against most of Rattrap's explosives. And Nanojack will definitely annoy Rattrap more.
•Shockwave: You know the drill; Power Drained=No Specials=No Bombs
•Scorponok: Scorponok's Daze Debuff will definitely prevent Rattrap's Bombs from touching him. Guess you don't need wit if you have a wide arsenal.
Arena:
•We're All Gonna Die Arena
Crystals:
Maximal Attitude Crystal (2~4 Star)
Sneaky Vermin Crystal (3~5 Star)
Spotlight Title: Rat's Patrol
Next 3 Bots:
Lockdown (Warrior)
Elita-One (Tactician)
Tigatron (Scout)
CHANDLER.
Where in Cybertron's name is Warpath?
I'm not worthy enough to do the
Oh-so-great Warpath.
Also, I apologize for not doing Roadbuster, I'm having a hard time finding a class for him. Can't decide between Brawler, Tac, or Warrior.
Here's my Silverbolt report
Name: Silverbolt
Faction: Maximal
Class: Scout
Bio
Silverbolt's character as being both an oblivious protoform and a chivalrous (almost nobility-obsessed) Maximal gives him an edge and fault on the field of battle. His willingness to fight for the Maximal cause of protecting prehistoric Earth means he will not back down until stasis lock, but his guard will drop if near Blackarachnia. All in all, Primal said it best: "You are one of the noblest individuals I have ever met; that is your strength. It is also your weakness"
ABILITIES:
Passive:
- His constant will to prevail grants him 10% Resistance to all attacks (5% actual resistance, 5% mental resistance)
WHEN FILLING A POWER BAR[/b:]
- Silverbolt's projectiles, the Explosive Feather Arrows (EFAs), gain a 5% chance of either armor piercing or inflicting burn (a trait not naturally attained by scouts).
SPECIAL ATTACKS:
Special 1 – Damaged Enough
As Silverbolt said, he can be damaged enough to be interesting. He aims his wings forward and rapidly grabs and throws them at his opponent. About 5-8 throws would happen.
- EFAs have a 25% chance of armor piercing AND burn
Special 2 - You Shot Me
Silverbolt has been shot by Blackarachnia in critical points several times, so he knows how to deal with incoming projectiles. This special goes two ways:
- Has been shot within 5 seconds before activation: Silverbolt wil simultaneously fire off two EFAs 3 times in a row directly from his back in retaliation, each of them having a 100% armor pierce chance
- Activates special 6 seconds after last projectile: Silverbolt just swoops in and hits the opponent over the head with one feather as if it were a club.
Special 3 - A Maximal and Heroic Character.
Silverbolt never gives up. Well, almost never. Silverbolt jumps into the air and a glorious light of nobility shines on him for a split second. Then he goes into Beast Mode and dives straight at the opponent, Maximizing at the last second, throwing two EFAs, and crashing into his opponent.
- Each EFA has a 100% chance of inflicting armor pierce and burn.
- He sustains 25% Health damage for crashing.
SYNERGY BONUSES:
Mutual – Allies/Enemies
- All Maximals - Beast Purification
- All Predacons - +5% Attack Rating
Nice premise to a Silverbolt suggestion. In my version of Silverbolt, however, he's a Demolition, due to his explosive feathers. He will be a build I make in Phase 2. Keep up the good work!