Pleaseeeeeeee add IDW Sixshot or Onslaught and make at least one of them a Demolitions character! We have so many scouts at the moment
I’m not sure how Sixshot would work, due to him having 6 transformations. It may be too much to work with.
Also, Onslaught should be a tactician, due to his brilliant mind and planning skills. If you’re looking for demo bots, I would suggest Brawl (G1 or Movie), Warpath (G1) Blitzwing (G1), or Inferno (BW)
I agree with one of your choices.
Brawl should be a Brawler, though. It's in the name!
Heavy ranged
-fires a blast from the matrix of valor
Nova hovers when he moves around as he flies around with his wings
Once the ruler of cybertron, Senator Nominus was disposed by his own subordinates to create a void of power so as to install a puppet of their own. He was assigned a suicide mission into deep space where an “accident” was arranged. What no one expected, was that this mishap catapulted Nominus and his crew into the pocket dimension known as the dead universe-a place where one resides in eternal limbo until Unicron plucks then out for his personal use. Instead, he was approached by the mysterious d-void, granting him immortality, and mastery over life and death itself. Being
able to summon undead allies with ease, and in possession of powerful relics gathered in his absence, he is back with a vengeance, to end the lineage of the true primes, the senate, and to free his master from the shackles of the void.
Special 1: pride of the stars
There is no escape from death
Enemy erupts into purple flames, and a laser from the proudstar fires upon him
-8 dark burns, each dealing 50% energy damage
Special 2: shackles of mortality
All life must come to an end
Summons a blade of shadows, slashing it horizontally twice, creating an arc of energy with each blow. (Like motormaster’s special 1 just that the slashes are horizontal, not vertical) Nova then throws the sword at the opponent.
Special 3: incarnation
In the eyes of the gods, we are all but specs of dust
Enemy gazes into the eyes of Nova, where he sees undead sparks crying out for help. The sparks shoot out of nova’s eyes and drag the opponent’s spark out of his body, into Nova’s mouth
-instant death
Passive:
-Nova prime generates power both normally and with a power gain-
-Relic of life
Every time the opponent or nova is hit by an attack, nova recovers health that is meant to be lost.
Activates at random periods of time, and for 15s at a time
-relic of death
Opponent dies instantly with a single hit in this duration
Activates at random periods of time, and for 10s at a time
-matrix of valor
Permanent Unstoppable
-Ferotaxis
Opponent’s health depletes as dark cybermatter encases his body. Active when opponent is in close proximity with Nova
-duration of contact before eventual death is 3s
-health returns to normal when distance is made
Signature:
-relic of reanimation
Every time nova is knocked down, he rises with the opportunity to steal health and power by attacking the opponent. For this period, all attacks and debuffs are useless for this duration. This duration refreshes when nova is knocked down again
-10s
When battling this boss:
-all primes and senate members have a 25% increase in all stats
Sentinel Prime (from the same movie.. that sword and shield would deal epic damage!):
and that epic firetruck vehicle mode:
The Fallen (from Revenge of the Fallen film):
love his vehicle spaceship mode:
remember to add on his staff as he did use it in the movie. Power would be lots of hocus pocus magic..
and since you did so much wrong to Rachet in the game, suggest to bring in a stronger movie Rachet:
Arcee and Chromia from the movies.. to replace the sucky Arcee we have in game
^make them the fastest moving bots in game since they move on wheels!
and of course everyone's fav Jazz from the movie:
^love that gun+shield that he wields, and his attitude in the 1st movie.
not gonna suggest any Gen 1 or cartoon transformers since this thread is already filled with them lol.. I used to collect movie figurines so the above are my favorites.. the rest thankfully are already in game! ~cheers~
Since the addition of Thundercracker, I had a strong feeling that Kabam miiight just start a bot reskin trend. So, why not continue this trend with the most notorious no-effort character in this entire franchise? And of course, I'm talking about none other than Optimus Prime's clone himself
Nemesis Prime
Class: Brawler
Faction: Decepticon
Passive - Decepticon Programming
• Function Critical: Lands a critical hit every 5 hits
• Function Breach: Every 2 critical hit inflicts bleed on an Armor Broken opponent, dealing 30~40% attack over 4s
• Function Puncture: Places a permanent Deep Wounds passive effect when 10 debuffs are inflicted, enhancing his bleed damage by 100%
When Blocking:
• Inflicts Attack Down upon contact, reducing the opponent's attack rating by 11~15% for 6s. Attack Down lasts 10% shorter for every K.O'd teammate on his team
Rolling Out - Heavy Attacks:
• Inflicts Armor Break, removing enemy armor reducing the opponent's armor rating by 13% for 7s. This Armor Break will refresh itself if Nemesis' combo meter isn't reset while it's active. However, Armor Breaks will be removed immediately once his combo meter is reset (Armor Breaks may stack up to 4 debuffs)
• +5% Armor Break duration for each fallen teammate on his squad
Passive - Despair:
• Each debuff Nemesis suffers reduce his armor and attack rating by 10% (up to 50%). However, his:
Special Attacks:
• Return all debuffs inflicted by the opponent to them. (D.O.T damage may scale off of Nemesis' health). These returned debuffs last 50% longer if Nemesis follows his specials after a medium hit from his combo
SP1: Energon Chop - Nemesis delivers a whirling slash with his Energon Axe to subdue his opponent.
• 75% chance to increase his Attack Rating by 20% for 6.5s. This buff may last 0.05s longer for each hit on Nemesis' combo meter (up to 5s longer)
• Inflicts a 30% Armor Break debuff for 5s. This debuff may be refreshed and can be stacked with his Heavy Attack debuffs
SP2: Axed - Say goodbye to the weakest link with a few chops of sharpened Energon.
• 80% chance to increase Attack Rating by 25% for 6~8s
• +100% damage to bleeding opponents
SP3: No Matter the Price - I shall stand, you shall fall.
• Gains a permanent 33% Attack Rating buff
Signature Ability - Dark Mirror
• Nemesis has a 20~65% chance to copy the opponent's buff whenever it's activated. Those buffs scale off of Nemesis' stats and can only last for 7s
• These buffs are nullified when Nemesis is struck
Since the addition of Thundercracker, I had a strong feeling that Kabam miiight just start a bot reskin trend. So, why not continue this trend with the most notorious no-effort character in this entire franchise? And of course, I'm talking about none other than Optimus Prime's clone himself
If they do, I hope they give him a sword instead of an axe.
And here's another reskin (well...not really) to continue this trend of botclones
Enter, Galvatron!
For those who don't know, the IDW incarnation of Galvatron is a completely different character from the original puppet of Unicron. Instead of being a completely bat-POO insane character imbued with Unicron's dark energy whatever, he's now an ancient gladiator, who'd later become an antagonist for the older runs of the IDW series. But, I'm no expert on this guy, so if anyone wants to know more about this character, make sure to check this out: https://tfwiki.net/wiki/Galvatron_(G1)/2005_IDW_continuity
I really hope his role in the TFTF lore will just be a servant of Megatronus and a honorable combatant like Dinobot (as if he hasn't become a war hero after killing Nexus Prime and starting the Golden Age of Cybertton yet, not has he joined Nexus Prime on the Ark 1 to expand Cybertronian civilization yet), just to differ him from the other Megatron who was also a servant of an entity of pure iveel. C'mon Kabam, make it happen (please), this mobile app brings characters from different universes and timelines together to beat the crap outta each other.
And here's another reskin (well...not really) to continue this trend of botclones
Enter, Galvatron!
For those who don't know, the IDW incarnation of Galvatron is a completely different character from the original puppet of Unicron. Instead of being a completely bat-POO insane character imbued with Unicron's dark energy whatever, he's now an ancient gladiator, who'd later become an antagonist for the older runs of the IDW series. But, I'm no expert on this guy, so if anyone wants to know more about this character, make sure to check this out: https://tfwiki.net/wiki/Galvatron_(G1)/2005_IDW_continuity
I really hope his role in the TFTF lore will just be a servant of Megatronus and a honorable combatant like Dinobot (as if he hasn't become a war hero after killing Nexus Prime and starting the Golden Age of Cybertton yet, not has he joined Nexus Prime on the Ark 1 to expand Cybertronian civilization yet), just to differ him from the other Megatron who was also a servant of an entity of pure evil. C'mon Kabam, make it happen (please), this mobile app brings characters from different universes and timelines together to beat the crap outta each other.
I can see him functioning as higher level Warrior due to the combination if his combat skills and barbaric savagery. That way, he would be able to differentiate himself from the other Galvatron and give the Warrior class a Decepticon leader Bot. He would likely have synergies with Arcee, Nemesis, Soundwave, and of course, Optimus.
Would be nice if Kabam does a minor redesign for him. A combination of the grey IDW Galvatron and his newer purple form would be nice
Some recolored versions.
Pictures were provided by @BlackRazak
Thank you Mr. Razak
Galvatron
Class: Warrior
Faction: Decepticon
Passive - Barbaric Savagery
• Galvatron's barbaric nature reduces the effect of enemy power drain by 50% and reduce the all Cold damage received by 50% (in case an ice-elemental based bot like G1 Ironhide or Cryotek get added)
• Galvatron starts the fight at neither mode. However, he'll switch between either his Guard mode or his Brutality mode, based on the situation he's currently in
Guard Mode
• Galvatron quickly changes to this mode when struck 5 times.
• When this mode is active, all attacks received generate 1 Fury charge. Galvatron may gain upto 15 Fury charges
+ When struck by a special attack, he converts all Fury charges into Attack buffs, increasing his attack rating by 4~8% for each charge consumed this way. Each Attack buff lasts for 12s
+ If Galvatron enters his Brutality Mode, all remaining Fury charges will be consumed to gain an Unstoppable buff which lasts for 0.25s for each Fury charge consumed
• His survivability skills allow him to generate 50% more power when attacked while Guard Mode is active
Brutality Mode
• Galvatron changes to this mode after successfully hitting the opponent 5 times
• When this mode is active, every hit on his combo meter generate 1 Fury charge, he main gain upto 15 Fury charges
+ When using a special attack, all Fury charges will be consumed to gain a 10% Attack buff which lasts for 12.5s
+ All remaining Fury charges will be consumed to gain a 2~4% armor buff which lasts for 7.5s when he enters Guard Mode
• Galvatron's aggressiveness allows him to generate 50% when attacking the opponent
All Axe Attacks:
• 25% chance to inflict Bleed, dealing 70~80% attack over 10s
• 3.5% chance to stun bleeding opponents
Basic Ranged Attacks:
• +20% damage against opponents suffering from D.O.T effects
When Blocking:
• Well-timed blocks consume all Fury charges and convert them into Critical damage buffs, increasing his crit damage by 15% for 12.5s
• 20~30% chance to Perfect Block, reducing all damage to zero. This chance is doubled against projectile attacks
Heavy Attacks:
• 80% chance to place a passive Burn effect on the opponent, inflicting 45% attack over 3s. Since this is not a debuff, it may not be removed by debuff purification effects; however, its damage may decrease by Heat damage reduction effects
SP1: Blade of Protohex - A slash from Galvatron's sharpened axe will show how powerful his preferred weapon is
• 100% chance to gain 1% of max power over 0.5s for each Fury charge (this attack does not consume any charge)
• 15% chance to stun the opponent for 1.25s
SP2: Cannon of Darklands - The axe throw is only a distraction from his a blast from his deadlier weapon
• The energy blast has a 100% chance to inflict a passive Burn effect, dealing 60% attack over 3s
• The first hit of this special attack cannot be blocked
SP3: Fight to the Death - There could only be 1 winner
• 100% chance to cause a Mega Burn passive, dealing 160% attack over 10s.
• The intense heat of this effect will close any wound, every bleed debuff inflicted while this Burn is active will be purified but will deal 20% of Galvatron's attack as direct damage instantly
Signature Ability - Will of Galvatron
• Galvatron gains a passive Will of Galvatron effect, allowing him to ignore all evasion effects when the opponent is pinned against the wall
• Additionally, Galvatron passively generates 100% of his max power over 80~40s while depleting the opponent's own power by the same amount while this effect
Synergies
• Family with Arcee
+8% health
• Warriors of the Darklands with Megatronus
Galvatron (IDW): Gains a combo shield every time a power bar is filled, preventing his combo from being lost when struck for 5s
Megatronus: Gains Relic of War in addition to his other relics when he achieves a combo of 40 hits, becoming Unstoppable for 4.5s every time he uses a special attack
Arcee: Gains an Unblockable buff whenever the opponent evades her attack, causing the next attack to be unblockable
• Familiar Faces with Galvatron
This Galvatron: Well-timed blocks generate 10% of max power
That Galvatron: Well-timed blocks reduce all damage to 0
• Dark Voyage
Nova Prime: ????
Galvatron (IDW): Attack buffs last 20% longer
Cyclonus: Dark burns deal +70% additional damage
Continuation:
• Warriors of the Darklands with Megatronus
Galvatron (IDW): Gains a combo shield every time a power bar is filled, preventing his combo from being lost when struck for 5s
Megatronus: Gains Relic of War in addition to his other relics when he achieves a combo of 40 hits, becoming Unstoppable for 4.5s every time he uses a special attack
Arcee: Gains an Unblockable buff whenever the opponent evades her attack, causing the next attack to be unblockable
• Familiar Faces with Galvatron
This Galvatron: Well-timed blocks generate 10% of max power
That Galvatron: Well-timed blocks reduce all damage to 0
• Dark Voyage
Nova Prime: ????
Galvatron (IDW): Attack buffs last 20% longer
Cyclonus: Dark burns deal +70% additional damage
I guess this thread is the "official" place to ask for upcoming Featured bots who are already in the game.
If you guys have any requests on existing characters, post them here.
Hi all I’m new to the forums so i didn’t know about this thread and my og post got suspended so here’s what was on my post
-I think they should start adding seige characters into the game, maybe it could add something new to the story like there’s a problem with the space bridge and it sends us to cybertron but soon discover that it’s really an alternate reality(or time travel) with the seige characters and the our established characters with the base game attempt to join their autobot/decepticon comrades but soon are under attack on both sides or something like that, idk, I just really love this game but it needs new content I also have ideas to add combiners and titans to the game as well but I doubt we’ll get it but I’m still hopeful-
And to add on to this idea it could be used for Act 4 which from what I’ve seen quite a few people have asked for
So I was talking with a buddy of mine on a discord server and we came up with a character thing for Swindle, the con-artist and opportunist of the Transformers.
Class: Tech
Bio: Swindle is a self-imposed entrepreneur first, and a Decepticon later. A member of the Combaticons, he supplies them with high tech weaponry for a reduced fee of course. Getting off New Quintessa is the least of his worries. Priority number one is profit!
Signature Ability: Shock Block: By scamming his fellow bots, Swindle was able to upgrade his shield.
-when swindle is struck by a melee attack while blocking he has a 30% chance to inflict shock dealing 45% attack over 4 seconds. 50% of that damage is recovered as health.
Basic Abilities:
-Battle Bonus
-Shock
-Repair
-Force Field
Abilities:
-Battle Bonus
--After the end of each fight, Swindle manages to gain a little extra. These bonuses only apply when Swindle wins the fight, or if a fellow Combaticon wins the fight (a full Combaticon team is required). All bonuses acquired are directly put in your inventory. The bonus will not apply when Swindle or Combaticons win against Sharkticons. The bonuses are as follows:
-50% chance to gain one T4 Basic Ore-13
-25% chance to gain a minimum of 15k gold
-15% chance to gain one T5 Basic Ore-13
-5% chance to gain a random amount of energon*
-3% chance to gain a random amount of premium bot shards**
-2% chance to gain a random amount of three-star bot shards**
-1.5% chance to gain a random amount of four-star bot shards**
-0.5% chance to gain a random amount of five-star bot shards**
*Energon granted will never exceed 25
**Shards given will never exceed more than 25% of the value of one crystal. I.E. The most amount of premium bot shards one can receive is 500 shards.
-Blocking
-gains a Force Field that reduces incoming damage by 65%
--The shield buff is lost when the block is broken
-Heavy Attacks (ranged)
--Swindle transforms and launches a missile from his Jeep's cannon
-25% chance to inflict burn dealing 45 - 60% damage over 4 seconds
-Critical hits
-25% chance to steal 2-3% of opponents power if power is stolen gains 2% of max hp
Specials:
Special One: Scam
--Swindle pulls out a rifle and fires off three shots, the final shot dealing more damage.
-100% chance to inflict shock dealing 30 - 40% damage over 5 seconds, shock drains opponent power at a rate of 5% per second
Special Two: Business
--Swindle fires a single shot from a pistol, before firing off the laser from his arm cannon.
- 100% chance to inflict heal block
- 50% chance to repair 9% of damage taken
Special Three: Profit
--Swindle pulls out a pistol, shoots once and then the pistol blows up. He then pulls out a rifle, fires multiple times before it blows up. He throws down the rifle before activating his arm cannon and firing a powerful laser. When the laser finishes, he picks up the broken blasters to sell as "slightly used".
- 100% chance to inflict shock dealing 80% damage over 7 seconds draining opponent power at a rate of 5% per second
- 75% chance to repair 10% of missing health
Synergies:
Allies: All Combaticons, Starscream, Megatron, Cyclonus, Motormaster
Enemies: Galvatron, Grimlock,
Brain drain/gain:
-The obvious for Swindle
-Shockwave randomly gains a Power Rate buff when filling a power bar (this replaces the Undo ability at random).
Bio:
Coming from an alternate future, this Megatron willingly rejected violence and defected the Decepticon cause, switching sides with the Autobots after he realized his past mistakes.
During his career as an Autobot, he worked as co-captain of the Lost Light and later fought the Funcionist Council as the leader of the AVL (Anti-Vocationist League) in a Cybertron of another dimension.
Now stranded in an all new dimension, this Megatron will do anything to help his allies, including facing his worst enemy: himself.
Signature ability:
Cheating Death: His unique hybrid nature along with his determination, Megatron is able to prevent his demise, becoming immune to all damages and increasing his damage by the 7,5% for 10 seconds.
So I was talking with a buddy of mine on a discord server and we came up with a character thing for Swindle, the con-artist and opportunist of the Transformers.
Class: Tech
Bio: Swindle is a self-imposed entrepreneur first, and a Decepticon later. A member of the Combaticons, he supplies them with high tech weaponry for a reduced fee of course. Getting off New Quintessa is the least of his worries. Priority number one is profit!
Signature Ability: Shock Block: By scamming his fellow bots, Swindle was able to upgrade his shield.
-when swindle is struck by a melee attack while blocking he has a 30% chance to inflict shock dealing 45% attack over 4 seconds. 50% of that damage is recovered as health.
Basic Abilities:
-Battle Bonus
-Shock
-Repair
-Force Field
Abilities:
-Battle Bonus
--After the end of each fight, Swindle manages to gain a little extra. These bonuses only apply when Swindle wins the fight, or if a fellow Combaticon wins the fight (a full Combaticon team is required). All bonuses acquired are directly put in your inventory. The bonus will not apply when Swindle or Combaticons win against Sharkticons. The bonuses are as follows:
-50% chance to gain one T4 Basic Ore-13
-25% chance to gain a minimum of 15k gold
-15% chance to gain one T5 Basic Ore-13
-5% chance to gain a random amount of energon*
-3% chance to gain a random amount of premium bot shards**
-2% chance to gain a random amount of three-star bot shards**
-1.5% chance to gain a random amount of four-star bot shards**
-0.5% chance to gain a random amount of five-star bot shards**
*Energon granted will never exceed 25
**Shards given will never exceed more than 25% of the value of one crystal. I.E. The most amount of premium bot shards one can receive is 500 shards.
-Blocking
-gains a Force Field that reduces incoming damage by 65%
--The shield buff is lost when the block is broken
-Heavy Attacks (ranged)
--Swindle transforms and launches a missile from his Jeep's cannon
-25% chance to inflict burn dealing 45 - 60% damage over 4 seconds
-Critical hits
-25% chance to steal 2-3% of opponents power if power is stolen gains 2% of max hp
Specials:
Special One: Scam
--Swindle pulls out a rifle and fires off three shots, the final shot dealing more damage.
-100% chance to inflict shock dealing 30 - 40% damage over 5 seconds, shock drains opponent power at a rate of 5% per second
Special Two: Business
--Swindle fires a single shot from a pistol, before firing off the laser from his arm cannon.
- 100% chance to inflict heal block
- 50% chance to repair 9% of damage taken
Special Three: Profit
--Swindle pulls out a pistol, shoots once and then the pistol blows up. He then pulls out a rifle, fires multiple times before it blows up. He throws down the rifle before activating his arm cannon and firing a powerful laser. When the laser finishes, he picks up the broken blasters to sell as "slightly used".
- 100% chance to inflict shock dealing 80% damage over 7 seconds draining opponent power at a rate of 5% per second
- 75% chance to repair 10% of missing health
Synergies:
Allies: All Combaticons, Starscream, Megatron, Cyclonus, Motormaster
Enemies: Galvatron, Grimlock,
Brain drain/gain:
-The obvious for Swindle
-Shockwave randomly gains a Power Rate buff when filling a power bar (this replaces the Undo ability at random).
Weapon Specialists: Mixmaster, Ironhide, Rhinox
Let me know what y'all think about Swindle!
I'd love that! Swindle was always my favorite combaticon
I think our next bot should be Scourge to compete the trinity of Unicrons Decepticons. He’d have higher health than other Warriors but only moderate damage, with his main strength lying in his guaranteed debuffs.
Bio:Galvatrons tracker and Cyclonus ally, Scourge is the weakest of the three physically, but his penchant for relentless cruelty alongside his heightened senses and unmatched talents ensure he’s every bit as deadly.
Class:Warrior, uses the same flying fighting style as Waspinator and Ramjet
Abilities:Bleed, Burn, Shock, Acid, Dark Power
Passive:Opponents are 25% less likely to evade per damaging debuff
Signature Ability:Dark Tracker-Built to outlast even the mightiest foe, Scourge gets stronger when his opponents are weakened. For every 20% of health the opponent loses, Scourge gains a 5-15% physical resistance buff and a 5-15% energy resistance buff. These buffs have no time limit, can stack, and can be nullified.
Special 1:Fight And Flight-You’re already too weak to fight, and too slow to flee. Scourge claws at his opponent twice then follows with an attack from his legs jets. Each claw strike inflicts a stack of bleed for 20% damage over 4 seconds and his jet kick inflicts a stack of burn for 40% damage over 4 seconds.
Special 2:Cripple And Control-Devastating technology is a useful alternative to unparalleled strength. Scourge fires a shot each from his twin rifles and finishes them off with a blast from his head cannon. Each rifle shot inflicts a stack of shock for 60% damage over 8 seconds and his head cannon blast inflicts a stack of acid for 80% damage over 8 seconds.
Special 3:The Sweeps-A reliable fleet of huntsmen ensure Scourges opponent has a painful last day functioning. Scourge flip kicks his opponent away to the ground from him, only to call in his Sweeps to rain fire on his hapless foe while he watches on in satisfaction. Activates Dark Power for 15 seconds, allowing Scourge to siphon power from his opponents and add it to his with every melee and ranged hit in addition to power normally gained through these attacks(i.e. a heavy attack with Dark Power active would grant power equivalent to two heavy attacks, while draining power equal to what would normally be gained). Dark Power accounts for an opponents power rate buffs like those found on Cheetor and Hot Rod, and as such further augments Scourges power rate.
I think our next bot should be Scourge to compete the trinity of Unicrons Decepticons. He’d have higher health than other Warriors but only moderate damage, with his main strength lying in his guaranteed debuffs.
Bio:Galvatrons tracker and Cyclonus ally, Scourge is the weakest of the three physically, but his penchant for relentless cruelty alongside his heightened senses and unmatched talents ensure he’s every bit as deadly.
Class:Warrior, uses the same flying fighting style as Waspinator and Ramjet
Abilities:Bleed, Burn, Shock, Acid, Dark Power
Passive:Opponents are 25% less likely to evade per damaging debuff
Signature Ability:Dark Tracker-Built to outlast even the mightiest foe, Scourge gets stronger when his opponents are weakened. For every 20% of health the opponent loses, Scourge gains a 5-15% physical resistance buff and a 5-15% energy resistance buff. These buffs have no time limit, can stack, and can be nullified.
Special 1:Fight And Flight-You’re already too weak to fight, and too slow to flee. Scourge claws at his opponent twice then follows with an attack from his legs jets. Each claw strike inflicts a stack of bleed for 20% damage over 4 seconds and his jet kick inflicts a stack of burn for 40% damage over 4 seconds.
Special 2:Cripple And Control-Devastating technology is a useful alternative to unparalleled strength. Scourge fires a shot each from his twin rifles and finishes them off with a blast from his head cannon. Each rifle shot inflicts a stack of shock for 60% damage over 8 seconds and his head cannon blast inflicts a stack of acid for 80% damage over 8 seconds.
Special 3:The Sweeps-A reliable fleet of huntsmen ensure Scourges opponent has a painful last day functioning. Scourge flip kicks his opponent away to the ground from him, only to call in his Sweeps to rain fire on his hapless foe while he watches on in satisfaction. Activates Dark Power for 15 seconds, allowing Scourge to siphon power from his opponents and add it to his with every melee and ranged hit in addition to power normally gained through these attacks(i.e. a heavy attack with Dark Power active would grant power equivalent to two heavy attacks, while draining power equal to what would normally be gained). Dark Power accounts for an opponents power rate buffs like those found on Cheetor and Hot Rod, and as such further augments Scourges power rate.
I'm going to pretend this is the unicron trilogy scourge instead of the G1 scourge
So following up my last suggestion, me and the same buddy came up with another Combaticon, Onslaught.
Class: Tactician
Bio: Onslaught is a master strategist. With his fellow Combaticons being loose cannons, he directs their destruction for the Decepticon cause. He's the "Hand-off" type of bot so seeing him on the Battlefield means there's more destruction inbound.
Signature: Tactical Efficiency
-Onslaught finds the chinks in his plans and corrects them, making him more efficient.
--Battle Plan penalties are reduced to an extent.*
*I am unsure of the math, but a Level 100 Signature will reduce the penalties by 50%.
Basic Abilities:
Battle Plans
Burn
Passive:
+10% natural armor
Heavy Attacks:
-Onslaught fires a few rockets at the opponent (the same animation as Ultra Magnus or Ironhide)
--30% chance to inflict a Burn debuff, dealing 20% of attack as heat damage over 4 seconds.
Battle Plans
On Block: Holding Block for 1.5 seconds changes the current Battle Plan. Buffs are reset when plans have changed.
The order of plans goes from Offensive to Defensive to Precision to Preservation and back to Offensive.
Offensive mode: Critical melee hits grant a melee buff and critical ranged hits grant a ranged buff, both increasing their respective damage by 3%. For every 10 buffs, all buffs are consumed and replaced with an attack buff increasing attack by 25%. Buffs are removed by enemy special crit and combined buffs require 5 critical hits.
-3% crit rate per buff.
Should Onslaught become too powerful, a 5% reduction in armor is necessary.
Defensive mode: Onslaught gains either a physical resistance or energy resistance depending on the attack (max of 10 each) which increases resistance by 8% per buff.*
- 5% less attack
*This is similar to Ultra Magnus but no resistances are lost when a different type of hit has been received.
Precision mode: Critical hits deal 10% more damage and generate 30% more power.
- 5% less armor
Preservation mode: Every 10 hits repairs 5% of missing health or gains an armor buff reducing incoming damage by 10% for 5 seconds. Buffs are not granted if the combo is broken.
- 5% less attack
Special Attacks:
SP1 - Tactical Intervention
-Onslaught shoots the opponent with a rifle, then rushes in to give an old fashioned one-two.
--Battle Plans change the debuffs applied to the opponent
--If Offensive Mode is engaged, the opponent suffers a 10% reduction in attack.
--If Defensive Mode is engaged, Onslaught gains an armor buff reducing all incoming damage by 20% for 4 seconds.
--If Precision Mode is engaged, the opponent suffers a 20% crit rate reduction for 5 seconds.
--If Preservation Mode is engaged, Onslaught gains a repair buff, regenerating 3% of his max health over 3 seconds.
SP2 - Change Of Plans
-Onslaught delivers a powerful dropkick, studies his plans, then releases a bombardment of missiles.
-- 60% chance to inflict burn dealing 70% attack over 5 seconds
-- 100% chance to change battle plans
SP3 - Earthquaking Fury
-Onslaught transforms and rams into the opponent, knocking them back a fair distance. He stays in vehicle-mode launching a volley of missiles at the opponent.
- 100% chance to inflict burn dealing 90% attack as heat damage over 8 seconds
-If Offensive Mode is engaged, Onslaught stuns the opponent for 6 seconds
-If Defensive Mode is engaged, Onslaught gains a permanent armor buff reducing enemy damage by 6% (max of 5)
-If Precision Mode is engaged, Onslaught inflicts a permanent armor break reducing enemy armor by 9%
-If Preservation Mode is engaged, Onslaught heals 10% of max health
Synergies:
Combaticons! Attack!
-Outgoing: Onslaught provides his fellow Combaticons with passive Armor and Attack Buffs.
-Incoming:
--Swindle: Onslaught gains a +5% Block proficiency.
Bio: I don't know, he's just a sentient Sentinel who broke free out of Shockwave's control or something
Passive - Scans
• The Sentinel scans his opponent to study their Threat Level(TM).
• While standing close to the opponent, Sentinel gains 1 Danger charge for every 0.5 seconds.
• Sentinel can only gain upto 75 Danger charges per fight. This cap is reduced to 50 when fighting against Scout bots due to their evasive nature, and increased to 100 when fighting against Demolition bots due to their dangerous weapons.
All Attacks:
• +0.5% Critical Chance for each active Danger charge. This Critical Chance bonus is increased to 0.75% when his Danger charges are at max
(Sentinel's base Critical Rate is 0)
Guard Field
• Sentinel activates his Guard Field while blocking, absorbing Energy Attacks and converting each attack into 5 Danger charges.
• Well-timed Blocks may trigger 1 of these effects:
+ Power Rate Down: -55% Power Rate for 4s
+ Repair Block: -100% Repair Rate for 5s
+ Shock: 60% Attack over 6s
Security - Passive:
• Sentinel has different Security methods against different types of bots:
+ Immunity Armor (against Warriors)
Gains a passive 20~30% armor buff which provides full immunity to all D.O.T debuffs for 15 seconds at the beginning of the battle
+ Energy Trap (against Scouts)
Each active Danger charge reduces the opponent's Evasion accuracy
+ Defense Hack (against Techs)
Critical hits inflict Shock, dealing 10% Attack over 0.5s
+ Emergency Maintenance (against Demolitions)
50% chance when struck by a special attack to activate a Repair buff, recovering health equals to 33~66% of Special damage taken.
+ Full Annihilation (against Tacticians)
Special Attacks deal +20% more damage
+ Checkmate (against Brawlers)
Gains 3% of max power when the opponent's buff expires
Heavy Attacks:
• 100% chance to Tase the opponent, dealing 70% Attack as Shock damage over 14s while reducing their Power Rate by 40%
SP1: Shock and Burn:Shockwave's invention has no weaknesses
• 100% chance to apply Power Burn, draining 20~40% of the opponent's max power and dealing damage based on the amount of power burnt
SP2: Detect and Protect:Just 1 hit from his Guard Shield may cause some serious mayhem
• +1% Special damage for each active Danger charge
• Inflicts Power Rate Down, Repair Block and Shock at the same time. These debuffs last 100% longer if this hit is critical
SP3: Overload:Sentinel's self-destruction creates a massive wave of energy that destroys everything in its path
• Sentinel takes 25% Attack as instant energy damage
Signature Ability - Robo Decoy
• Sentinel uses a decoy to take his place when the opponent activates their SP3, allowing him to take 60~100% less damage
Synergies:
• Guardians of Cybertron with Sentinels of lower tier:
All Sentinels gain +5% Attack and Health
• Disposable Tools with Sharkticons
Sentinel: Gets resurrected with 10% of max health when knocked out
Sharkticon: Repairs 15% of max health over 5s at the start of the battle
Comments
Brawl should be a Brawler, though. It's in the name!
Based off a fanfic I’ve written of potential spotlight: Darkness Returning
https://forums.transformersforgedtofight.com/discussion/7842/suggestion-of-new-spotlights-fanfiction#latest
Heavy ranged
-fires a blast from the matrix of valor
Nova hovers when he moves around as he flies around with his wings
Once the ruler of cybertron, Senator Nominus was disposed by his own subordinates to create a void of power so as to install a puppet of their own. He was assigned a suicide mission into deep space where an “accident” was arranged. What no one expected, was that this mishap catapulted Nominus and his crew into the pocket dimension known as the dead universe-a place where one resides in eternal limbo until Unicron plucks then out for his personal use. Instead, he was approached by the mysterious d-void, granting him immortality, and mastery over life and death itself. Being
able to summon undead allies with ease, and in possession of powerful relics gathered in his absence, he is back with a vengeance, to end the lineage of the true primes, the senate, and to free his master from the shackles of the void.
Special 1: pride of the stars
There is no escape from death
Enemy erupts into purple flames, and a laser from the proudstar fires upon him
-8 dark burns, each dealing 50% energy damage
Special 2: shackles of mortality
All life must come to an end
Summons a blade of shadows, slashing it horizontally twice, creating an arc of energy with each blow. (Like motormaster’s special 1 just that the slashes are horizontal, not vertical) Nova then throws the sword at the opponent.
Special 3: incarnation
In the eyes of the gods, we are all but specs of dust
Enemy gazes into the eyes of Nova, where he sees undead sparks crying out for help. The sparks shoot out of nova’s eyes and drag the opponent’s spark out of his body, into Nova’s mouth
-instant death
Passive:
-Nova prime generates power both normally and with a power gain-
-Relic of life
Every time the opponent or nova is hit by an attack, nova recovers health that is meant to be lost.
Activates at random periods of time, and for 15s at a time
-relic of death
Opponent dies instantly with a single hit in this duration
Activates at random periods of time, and for 10s at a time
-matrix of valor
Permanent Unstoppable
-Ferotaxis
Opponent’s health depletes as dark cybermatter encases his body. Active when opponent is in close proximity with Nova
-duration of contact before eventual death is 3s
-health returns to normal when distance is made
Signature:
-relic of reanimation
Every time nova is knocked down, he rises with the opportunity to steal health and power by attacking the opponent. For this period, all attacks and debuffs are useless for this duration. This duration refreshes when nova is knocked down again
-10s
When battling this boss:
-all primes and senate members have a 25% increase in all stats
Can we get him in two pieces?
Nemesis Prime
Class: Brawler
Faction: Decepticon
Passive - Decepticon Programming
• Function Critical: Lands a critical hit every 5 hits
• Function Breach: Every 2 critical hit inflicts bleed on an Armor Broken opponent, dealing 30~40% attack over 4s
• Function Puncture: Places a permanent Deep Wounds passive effect when 10 debuffs are inflicted, enhancing his bleed damage by 100%
When Blocking:
• Inflicts Attack Down upon contact, reducing the opponent's attack rating by 11~15% for 6s. Attack Down lasts 10% shorter for every K.O'd teammate on his team
Rolling Out - Heavy Attacks:
• Inflicts Armor Break, removing enemy armor reducing the opponent's armor rating by 13% for 7s. This Armor Break will refresh itself if Nemesis' combo meter isn't reset while it's active. However, Armor Breaks will be removed immediately once his combo meter is reset (Armor Breaks may stack up to 4 debuffs)
• +5% Armor Break duration for each fallen teammate on his squad
Passive - Despair:
• Each debuff Nemesis suffers reduce his armor and attack rating by 10% (up to 50%). However, his:
Special Attacks:
• Return all debuffs inflicted by the opponent to them. (D.O.T damage may scale off of Nemesis' health). These returned debuffs last 50% longer if Nemesis follows his specials after a medium hit from his combo
SP1: Energon Chop - Nemesis delivers a whirling slash with his Energon Axe to subdue his opponent.
• 75% chance to increase his Attack Rating by 20% for 6.5s. This buff may last 0.05s longer for each hit on Nemesis' combo meter (up to 5s longer)
• Inflicts a 30% Armor Break debuff for 5s. This debuff may be refreshed and can be stacked with his Heavy Attack debuffs
SP2: Axed - Say goodbye to the weakest link with a few chops of sharpened Energon.
• 80% chance to increase Attack Rating by 25% for 6~8s
• +100% damage to bleeding opponents
SP3: No Matter the Price - I shall stand, you shall fall.
• Gains a permanent 33% Attack Rating buff
Signature Ability - Dark Mirror
• Nemesis has a 20~65% chance to copy the opponent's buff whenever it's activated. Those buffs scale off of Nemesis' stats and can only last for 7s
• These buffs are nullified when Nemesis is struck
Synergies
• Shockwave, Soundwave, Starscream: Allies
• Bumblebee (GS), Prowl, Mirage, Grimlock: Enemies
• Optimus Prime (G1): Doppelgänger
Optimus gains +10% critical rating
Nemesis gains +10% critical damage rating
• Thundercracker: Lazy Reskins Made Dirt Cheap
Thundercracker's melee buffs last 20% longer
Nemesis' Attack Rating buffs last 20% longer
If they do, I hope they give him a sword instead of an axe.
Enter, Galvatron!
For those who don't know, the IDW incarnation of Galvatron is a completely different character from the original puppet of Unicron. Instead of being a completely bat-POO insane character imbued with Unicron's dark energy whatever, he's now an ancient gladiator, who'd later become an antagonist for the older runs of the IDW series. But, I'm no expert on this guy, so if anyone wants to know more about this character, make sure to check this out: https://tfwiki.net/wiki/Galvatron_(G1)/2005_IDW_continuity
I really hope his role in the TFTF lore will just be a servant of Megatronus and a honorable combatant like Dinobot (as if he hasn't become a war hero after killing Nexus Prime and starting the Golden Age of Cybertton yet, not has he joined Nexus Prime on the Ark 1 to expand Cybertronian civilization yet), just to differ him from the other Megatron who was also a servant of an entity of pure iveel. C'mon Kabam, make it happen (please), this mobile app brings characters from different universes and timelines together to beat the crap outta each other.
I can see him functioning as higher level Warrior due to the combination if his combat skills and barbaric savagery. That way, he would be able to differentiate himself from the other Galvatron and give the Warrior class a Decepticon leader Bot. He would likely have synergies with Arcee, Nemesis, Soundwave, and of course, Optimus.
Some recolored versions.
Pictures were provided by @BlackRazak
Thank you Mr. Razak
Class: Warrior
Faction: Decepticon
Passive - Barbaric Savagery
• Galvatron's barbaric nature reduces the effect of enemy power drain by 50% and reduce the all Cold damage received by 50% (in case an ice-elemental based bot like G1 Ironhide or Cryotek get added)
• Galvatron starts the fight at neither mode. However, he'll switch between either his Guard mode or his Brutality mode, based on the situation he's currently in
Guard Mode
• Galvatron quickly changes to this mode when struck 5 times.
• When this mode is active, all attacks received generate 1 Fury charge. Galvatron may gain upto 15 Fury charges
+ When struck by a special attack, he converts all Fury charges into Attack buffs, increasing his attack rating by 4~8% for each charge consumed this way. Each Attack buff lasts for 12s
+ If Galvatron enters his Brutality Mode, all remaining Fury charges will be consumed to gain an Unstoppable buff which lasts for 0.25s for each Fury charge consumed
• His survivability skills allow him to generate 50% more power when attacked while Guard Mode is active
Brutality Mode
• Galvatron changes to this mode after successfully hitting the opponent 5 times
• When this mode is active, every hit on his combo meter generate 1 Fury charge, he main gain upto 15 Fury charges
+ When using a special attack, all Fury charges will be consumed to gain a 10% Attack buff which lasts for 12.5s
+ All remaining Fury charges will be consumed to gain a 2~4% armor buff which lasts for 7.5s when he enters Guard Mode
• Galvatron's aggressiveness allows him to generate 50% when attacking the opponent
All Axe Attacks:
• 25% chance to inflict Bleed, dealing 70~80% attack over 10s
• 3.5% chance to stun bleeding opponents
Basic Ranged Attacks:
• +20% damage against opponents suffering from D.O.T effects
When Blocking:
• Well-timed blocks consume all Fury charges and convert them into Critical damage buffs, increasing his crit damage by 15% for 12.5s
• 20~30% chance to Perfect Block, reducing all damage to zero. This chance is doubled against projectile attacks
Heavy Attacks:
• 80% chance to place a passive Burn effect on the opponent, inflicting 45% attack over 3s. Since this is not a debuff, it may not be removed by debuff purification effects; however, its damage may decrease by Heat damage reduction effects
SP1: Blade of Protohex - A slash from Galvatron's sharpened axe will show how powerful his preferred weapon is
• 100% chance to gain 1% of max power over 0.5s for each Fury charge (this attack does not consume any charge)
• 15% chance to stun the opponent for 1.25s
SP2: Cannon of Darklands - The axe throw is only a distraction from his a blast from his deadlier weapon • The energy blast has a 100% chance to inflict a passive Burn effect, dealing 60% attack over 3s
• The first hit of this special attack cannot be blocked
SP3: Fight to the Death - There could only be 1 winner
• 100% chance to cause a Mega Burn passive, dealing 160% attack over 10s.
• The intense heat of this effect will close any wound, every bleed debuff inflicted while this Burn is active will be purified but will deal 20% of Galvatron's attack as direct damage instantly
Signature Ability - Will of Galvatron
• Galvatron gains a passive Will of Galvatron effect, allowing him to ignore all evasion effects when the opponent is pinned against the wall
• Additionally, Galvatron passively generates 100% of his max power over 80~40s while depleting the opponent's own power by the same amount while this effect
Synergies
• Family with Arcee
+8% health
• Warriors of the Darklands with Megatronus
Galvatron (IDW): Gains a combo shield every time a power bar is filled, preventing his combo from being lost when struck for 5s
Megatronus: Gains Relic of War in addition to his other relics when he achieves a combo of 40 hits, becoming Unstoppable for 4.5s every time he uses a special attack
Arcee: Gains an Unblockable buff whenever the opponent evades her attack, causing the next attack to be unblockable
• Familiar Faces with Galvatron
This Galvatron: Well-timed blocks generate 10% of max power
That Galvatron: Well-timed blocks reduce all damage to 0
• Dark Voyage
Nova Prime: ????
Galvatron (IDW): Attack buffs last 20% longer
Cyclonus: Dark burns deal +70% additional damage
• Allies with Soundwave
• Enemies with Optimus Prime (G1)
• Warriors of the Darklands with Megatronus
Galvatron (IDW): Gains a combo shield every time a power bar is filled, preventing his combo from being lost when struck for 5s
Megatronus: Gains Relic of War in addition to his other relics when he achieves a combo of 40 hits, becoming Unstoppable for 4.5s every time he uses a special attack
Arcee: Gains an Unblockable buff whenever the opponent evades her attack, causing the next attack to be unblockable
• Familiar Faces with Galvatron
This Galvatron: Well-timed blocks generate 10% of max power
That Galvatron: Well-timed blocks reduce all damage to 0
• Dark Voyage
Nova Prime: ????
Galvatron (IDW): Attack buffs last 20% longer
Cyclonus: Dark burns deal +70% additional damage
• Allies with Soundwave
• Enemies with Optimus Prime (G1)
Galvy, Nem, & Nova plz plz plz!
I guess this thread is the "official" place to ask for upcoming Featured bots who are already in the game.
If you guys have any requests on existing characters, post them here.
Megatronus (Class: Demolitions) - Alliance Mission x10
Cyclonus (Class: Tactician) - Arena x10
Soundwave (Class: Tech) - Solo Mission x10
Arena: Uhhhh... Unholy Trinity?
Crystal: Unholy Trinity Crystal/Decepticon uhhhh...something something Decepticon ummmm...errrr.... deceptive thingy-
Spotlight Mission: Reforged: Launch Party
A non-story "Spotlight" mission to earn upto 90 energon (Easy), 120 energon (Medium), 180 (Hard), 240 (Expert), 300 (Hard) or something.
Old Relics: Megatron (TLK) Relic, Hot Rod Relic
"Premium" Relic: Immobilizer
-I think they should start adding seige characters into the game, maybe it could add something new to the story like there’s a problem with the space bridge and it sends us to cybertron but soon discover that it’s really an alternate reality(or time travel) with the seige characters and the our established characters with the base game attempt to join their autobot/decepticon comrades but soon are under attack on both sides or something like that, idk, I just really love this game but it needs new content I also have ideas to add combiners and titans to the game as well but I doubt we’ll get it but I’m still hopeful-
And to add on to this idea it could be used for Act 4 which from what I’ve seen quite a few people have asked for
I... Kinda... pray to god that you were being sarcastic about canopy...
Class: Tech
Bio: Swindle is a self-imposed entrepreneur first, and a Decepticon later. A member of the Combaticons, he supplies them with high tech weaponry for a reduced fee of course. Getting off New Quintessa is the least of his worries. Priority number one is profit!
Signature Ability: Shock Block: By scamming his fellow bots, Swindle was able to upgrade his shield.
-when swindle is struck by a melee attack while blocking he has a 30% chance to inflict shock dealing 45% attack over 4 seconds. 50% of that damage is recovered as health.
Basic Abilities:
-Battle Bonus
-Shock
-Repair
-Force Field
Abilities:
-Battle Bonus
--After the end of each fight, Swindle manages to gain a little extra. These bonuses only apply when Swindle wins the fight, or if a fellow Combaticon wins the fight (a full Combaticon team is required). All bonuses acquired are directly put in your inventory. The bonus will not apply when Swindle or Combaticons win against Sharkticons. The bonuses are as follows:
-50% chance to gain one T4 Basic Ore-13
-25% chance to gain a minimum of 15k gold
-15% chance to gain one T5 Basic Ore-13
-5% chance to gain a random amount of energon*
-3% chance to gain a random amount of premium bot shards**
-2% chance to gain a random amount of three-star bot shards**
-1.5% chance to gain a random amount of four-star bot shards**
-0.5% chance to gain a random amount of five-star bot shards**
*Energon granted will never exceed 25
**Shards given will never exceed more than 25% of the value of one crystal. I.E. The most amount of premium bot shards one can receive is 500 shards.
-Blocking
-gains a Force Field that reduces incoming damage by 65%
--The shield buff is lost when the block is broken
-Heavy Attacks (ranged)
--Swindle transforms and launches a missile from his Jeep's cannon
-25% chance to inflict burn dealing 45 - 60% damage over 4 seconds
-Critical hits
-25% chance to steal 2-3% of opponents power if power is stolen gains 2% of max hp
Specials:
Special One: Scam
--Swindle pulls out a rifle and fires off three shots, the final shot dealing more damage.
-100% chance to inflict shock dealing 30 - 40% damage over 5 seconds, shock drains opponent power at a rate of 5% per second
Special Two: Business
--Swindle fires a single shot from a pistol, before firing off the laser from his arm cannon.
- 100% chance to inflict heal block
- 50% chance to repair 9% of damage taken
Special Three: Profit
--Swindle pulls out a pistol, shoots once and then the pistol blows up. He then pulls out a rifle, fires multiple times before it blows up. He throws down the rifle before activating his arm cannon and firing a powerful laser. When the laser finishes, he picks up the broken blasters to sell as "slightly used".
- 100% chance to inflict shock dealing 80% damage over 7 seconds draining opponent power at a rate of 5% per second
- 75% chance to repair 10% of missing health
Synergies:
Allies: All Combaticons, Starscream, Megatron, Cyclonus, Motormaster
Enemies: Galvatron, Grimlock,
Brain drain/gain:
-The obvious for Swindle
-Shockwave randomly gains a Power Rate buff when filling a power bar (this replaces the Undo ability at random).
Weapon Specialists: Mixmaster, Ironhide, Rhinox
Let me know what y'all think about Swindle!
Faction: Autobot
Class: Tech
Bio:
Coming from an alternate future, this Megatron willingly rejected violence and defected the Decepticon cause, switching sides with the Autobots after he realized his past mistakes.
During his career as an Autobot, he worked as co-captain of the Lost Light and later fought the Funcionist Council as the leader of the AVL (Anti-Vocationist League) in a Cybertron of another dimension.
Now stranded in an all new dimension, this Megatron will do anything to help his allies, including facing his worst enemy: himself.
Signature ability:
Cheating Death: His unique hybrid nature along with his determination, Megatron is able to prevent his demise, becoming immune to all damages and increasing his damage by the 7,5% for 10 seconds.
I'd love that! Swindle was always my favorite combaticon
Bio:Galvatrons tracker and Cyclonus ally, Scourge is the weakest of the three physically, but his penchant for relentless cruelty alongside his heightened senses and unmatched talents ensure he’s every bit as deadly.
Class:Warrior, uses the same flying fighting style as Waspinator and Ramjet
Abilities:Bleed, Burn, Shock, Acid, Dark Power
Passive:Opponents are 25% less likely to evade per damaging debuff
Signature Ability:Dark Tracker-Built to outlast even the mightiest foe, Scourge gets stronger when his opponents are weakened. For every 20% of health the opponent loses, Scourge gains a 5-15% physical resistance buff and a 5-15% energy resistance buff. These buffs have no time limit, can stack, and can be nullified.
Special 1:Fight And Flight-You’re already too weak to fight, and too slow to flee. Scourge claws at his opponent twice then follows with an attack from his legs jets. Each claw strike inflicts a stack of bleed for 20% damage over 4 seconds and his jet kick inflicts a stack of burn for 40% damage over 4 seconds.
Special 2:Cripple And Control-Devastating technology is a useful alternative to unparalleled strength. Scourge fires a shot each from his twin rifles and finishes them off with a blast from his head cannon. Each rifle shot inflicts a stack of shock for 60% damage over 8 seconds and his head cannon blast inflicts a stack of acid for 80% damage over 8 seconds.
Special 3:The Sweeps-A reliable fleet of huntsmen ensure Scourges opponent has a painful last day functioning. Scourge flip kicks his opponent away to the ground from him, only to call in his Sweeps to rain fire on his hapless foe while he watches on in satisfaction. Activates Dark Power for 15 seconds, allowing Scourge to siphon power from his opponents and add it to his with every melee and ranged hit in addition to power normally gained through these attacks(i.e. a heavy attack with Dark Power active would grant power equivalent to two heavy attacks, while draining power equal to what would normally be gained). Dark Power accounts for an opponents power rate buffs like those found on Cheetor and Hot Rod, and as such further augments Scourges power rate.
I'm going to pretend this is the unicron trilogy scourge instead of the G1 scourge
Class: Tactician
Bio: Onslaught is a master strategist. With his fellow Combaticons being loose cannons, he directs their destruction for the Decepticon cause. He's the "Hand-off" type of bot so seeing him on the Battlefield means there's more destruction inbound.
Signature: Tactical Efficiency
-Onslaught finds the chinks in his plans and corrects them, making him more efficient.
--Battle Plan penalties are reduced to an extent.*
*I am unsure of the math, but a Level 100 Signature will reduce the penalties by 50%.
Basic Abilities:
Battle Plans
Burn
Passive:
+10% natural armor
Heavy Attacks:
-Onslaught fires a few rockets at the opponent (the same animation as Ultra Magnus or Ironhide)
--30% chance to inflict a Burn debuff, dealing 20% of attack as heat damage over 4 seconds.
Battle Plans
On Block: Holding Block for 1.5 seconds changes the current Battle Plan. Buffs are reset when plans have changed.
The order of plans goes from Offensive to Defensive to Precision to Preservation and back to Offensive.
Offensive mode: Critical melee hits grant a melee buff and critical ranged hits grant a ranged buff, both increasing their respective damage by 3%. For every 10 buffs, all buffs are consumed and replaced with an attack buff increasing attack by 25%. Buffs are removed by enemy special crit and combined buffs require 5 critical hits.
-3% crit rate per buff.
Defensive mode: Onslaught gains either a physical resistance or energy resistance depending on the attack (max of 10 each) which increases resistance by 8% per buff.*
- 5% less attack
*This is similar to Ultra Magnus but no resistances are lost when a different type of hit has been received.
Precision mode: Critical hits deal 10% more damage and generate 30% more power.
- 5% less armor
Preservation mode: Every 10 hits repairs 5% of missing health or gains an armor buff reducing incoming damage by 10% for 5 seconds. Buffs are not granted if the combo is broken.
- 5% less attack
Special Attacks:
SP1 - Tactical Intervention
-Onslaught shoots the opponent with a rifle, then rushes in to give an old fashioned one-two.
--Battle Plans change the debuffs applied to the opponent
--If Offensive Mode is engaged, the opponent suffers a 10% reduction in attack.
--If Defensive Mode is engaged, Onslaught gains an armor buff reducing all incoming damage by 20% for 4 seconds.
--If Precision Mode is engaged, the opponent suffers a 20% crit rate reduction for 5 seconds.
--If Preservation Mode is engaged, Onslaught gains a repair buff, regenerating 3% of his max health over 3 seconds.
SP2 - Change Of Plans
-Onslaught delivers a powerful dropkick, studies his plans, then releases a bombardment of missiles.
-- 60% chance to inflict burn dealing 70% attack over 5 seconds
-- 100% chance to change battle plans
SP3 - Earthquaking Fury
-Onslaught transforms and rams into the opponent, knocking them back a fair distance. He stays in vehicle-mode launching a volley of missiles at the opponent.
- 100% chance to inflict burn dealing 90% attack as heat damage over 8 seconds
-If Offensive Mode is engaged, Onslaught stuns the opponent for 6 seconds
-If Defensive Mode is engaged, Onslaught gains a permanent armor buff reducing enemy damage by 6% (max of 5)
-If Precision Mode is engaged, Onslaught inflicts a permanent armor break reducing enemy armor by 9%
-If Preservation Mode is engaged, Onslaught heals 10% of max health
Synergies:
Combaticons! Attack!
-Outgoing: Onslaught provides his fellow Combaticons with passive Armor and Attack Buffs.
-Incoming:
--Swindle: Onslaught gains a +5% Block proficiency.
Let me know what y'all think about Onslaught!
Sentinel Drone
Class: Tech
Faction: Decepticon (Shockwave's creation)
Passive - Scans
• The Sentinel scans his opponent to study their Threat Level(TM).
• While standing close to the opponent, Sentinel gains 1 Danger charge for every 0.5 seconds.
• Sentinel can only gain upto 75 Danger charges per fight. This cap is reduced to 50 when fighting against Scout bots due to their evasive nature, and increased to 100 when fighting against Demolition bots due to their dangerous weapons.
All Attacks:
• +0.5% Critical Chance for each active Danger charge. This Critical Chance bonus is increased to 0.75% when his Danger charges are at max
(Sentinel's base Critical Rate is 0)
Guard Field
• Sentinel activates his Guard Field while blocking, absorbing Energy Attacks and converting each attack into 5 Danger charges.
• Well-timed Blocks may trigger 1 of these effects:
+ Power Rate Down: -55% Power Rate for 4s
+ Repair Block: -100% Repair Rate for 5s
+ Shock: 60% Attack over 6s
Security - Passive:
• Sentinel has different Security methods against different types of bots:
+ Immunity Armor (against Warriors)
Gains a passive 20~30% armor buff which provides full immunity to all D.O.T debuffs for 15 seconds at the beginning of the battle
+ Energy Trap (against Scouts)
Each active Danger charge reduces the opponent's Evasion accuracy
+ Defense Hack (against Techs)
Critical hits inflict Shock, dealing 10% Attack over 0.5s
+ Emergency Maintenance (against Demolitions)
50% chance when struck by a special attack to activate a Repair buff, recovering health equals to 33~66% of Special damage taken.
+ Full Annihilation (against Tacticians)
Special Attacks deal +20% more damage
+ Checkmate (against Brawlers)
Gains 3% of max power when the opponent's buff expires
Heavy Attacks:
• 100% chance to Tase the opponent, dealing 70% Attack as Shock damage over 14s while reducing their Power Rate by 40%
SP1: Shock and Burn: Shockwave's invention has no weaknesses
• 100% chance to apply Power Burn, draining 20~40% of the opponent's max power and dealing damage based on the amount of power burnt
SP2: Detect and Protect: Just 1 hit from his Guard Shield may cause some serious mayhem
• +1% Special damage for each active Danger charge
• Inflicts Power Rate Down, Repair Block and Shock at the same time. These debuffs last 100% longer if this hit is critical
SP3: Overload: Sentinel's self-destruction creates a massive wave of energy that destroys everything in its path
• Sentinel takes 25% Attack as instant energy damage
Signature Ability - Robo Decoy
• Sentinel uses a decoy to take his place when the opponent activates their SP3, allowing him to take 60~100% less damage
Synergies:
• Guardians of Cybertron with Sentinels of lower tier:
All Sentinels gain +5% Attack and Health
• Disposable Tools with Sharkticons
Sentinel: Gets resurrected with 10% of max health when knocked out
Sharkticon: Repairs 15% of max health over 5s at the start of the battle