If Starscream and Thundercracker had contrasting animations.
Thundercracker:
SP1
Thundercracker shoots the opponent 3 times, creating distance between them. He uses his jet boots to dash at the Opponent and decks them in the face at full force.
SP2
Keep it the same.
SP3
Thundercracker basically starts off the same as Jetfire's with him punching the Opponent, transforming into a jet, and proceeding to blast the opponent with a sonic boom from his jet turbines. However, after this he proceeds to do the end of Starscream's SP3, looping back and bombing the Opponent.
Starscream:
SP1:
Keep it the same
SP2:
Starscream has the same starting attack, but he instead proceeds to stay airborne to shoot the Opponent 3 times before slamming back to the ground.
Hot Spot Faction:Autobot Class:Tactician High Health and High Damage Moveset:Light attacks-Left knee to his opponents chest, right punch to their chest, left hook to their face, and a spartan kick to their chest. Medium attacks-Right dash punch to his opponents face, left gut punch. Ranged attacks and heavy attacks-Hot Spot can switch his cannons between Fire and Water modes, gaining different effects and animations based on the mode. Ranged attacks-Three fireballs or waterblasts. Heavy attacks-Stream of fire or water, behaves similar to Tantrums heavy attack(counts as a ranged attack but has a limit to its area of effect)
Bio:An Autobot model of greatness, Hot Spot is a bona fide leader. Good in a fight, inspiring to his troops, and filled with a desire to do good however he can, wherever he can.
Signature:True Determination-On the last hit of Hot Spots first and second special attacks, he activates shielding for 5 seconds, reducing incoming damage by 5-15% and giving a 10% increase to power rate.
Willpower:When suffering from a Bleed, Shock or Acid debuff, Hot Spots resolve is strengthened, and he heals for 15% of all damage dealt while affected.
Mode Switch(Hot Spot automatically switches modes upon successfully landing a basic ranged combo, a heavy attack or the final hit of a ranged special attack)
-Fire Mode:All ranged attacks(basic, heavy, special) have a 50% chance to inflict Burn, dealing 6-12% damage over 7 seconds.
-Water Mode:All ranged attacks(basic, heavy, special) have a 50% chance to inflict Soak, dealing 2-8% damage over 7 seconds and giving the opponent a 25% chance any basic melee or ranged attack will miss. While damage will stack with multiple Soaks, the chance for his opponents attacks to miss won’t.
-Evaporate-If Hot Spot lands a Burn on a Soaked opponent, all Soaks are replaced by an Evaporate effect, decreasing the opponents attack by 3.5% for each Soak Evaporated for the remainder of the match. Max of 10 Evaporate effects per match. Can’t be purified.
-Extinguish-If Hot Spot lands a Soak on a Burning opponent, all Burns are replaced by an Extinguish effect, increasing Hot Spots attack by 3.5% for each Burn Extinguished for the remainder of the match. Max of 10 Extinguish effects per match. Can’t be nullified.
Special 1:All For The Glory-Being bold and experienced has taken Hot Spot far in life so far. Hot Spot shoots his opponent twice with each cannon while approaching them, finishing the attack with a dropkick. Each shot has a 50% chance to apply a stack of Burn or Soak for 7 seconds depending on Hot Spots mode
Special 2:King Of The Hill-A short, sharp reminder that Hot Spot is well-armed and well-armored. Hot Spot jumps up and delivers a double-hammerfist punch, then takes out his cannons and fires a stream from both, totaling four shots each. Each shot has a 50% chance to apply a stack of Burn or Soak for 7 seconds depending on Hot Spots mode.
Special 3:The Heat Of Battle-Infuriated by his foes lack of concern for their actions and their consequences, Hot Spot gives it his all. Hot Spot transforms and drives toward his opponent while opening fire on them, firing four shots from whichever mode he was currently in, then switching modes and firing two four-hit streams at his opponent before ramming them to the ground. To finish the assault, Hot Spot transforms to robot mode on top of his foe and delivers three rapid punches(left, right, left) and one powerful right-handed punch. Each shot has a 70% chance to inflict an enhanced Burn or Soak depending on the mode, each lasting 9 seconds.
Synergies
-Allies with Optimus Prime, Bumblebee, Mirage(2%-3%-8% Armor buff both ways)
-Enemies with Megatron, Starscream, Ramjet(2%-3%-&% Attack buff both ways)
-Nemesis with Onslaught(5%-10%-15% special damage buff both ways)
-Special Teams with Silverbolt(10%-15%-20% universal increase to critical rate and damage both ways)
Onslaught Faction:Decepticon Class:Tactician High Health and High Damage Moveset:Light attacks-Right hammerfist down on his opponents head, left hook across their face, left elbow back across their face, right uppercut to their jaw. Medium attacks-Jumps up and gives a right knee to his opponents jaw, left roundhouse to their face. Ranged attacks-Uses twin chainguns, similar to Grindors multi-shot animations. Heavy attacks-Fires twin rockets, similar to Ironhides heavy.
Bio:The Decepticons top strategist, Onslaught prefers to avoid direct conflict, instead feeling most at home by crafting complex battle plans and running through every imaginable scenario. Yet when brought to the battlefield, Onslaughts frustration reveals a capable and cruel warrior.
Signature:Plan For Everything-Onslaughts reputation precedes him, allowing his mere presence to intimidate many who face him. Onslaught passively reduces his opponents critical rate and critical damage by 5%-25% for the duration of the match. Onslaught can’t activate this effect against certain bots(Both versions of Optimus Prime, Ultra Magnus, Hot Spot, Silverbolt, both versions of Megatron, Soundwave, Shockwave, Motormaster, Nemesis Prime and Megatronus).
Tactical Advantage-Onslaughts knowledge of all possible variables let’s him gain an edge in many situations. Every 1.5 seconds, Onslaught generates one of four types of buffs in a specific order;physical resistance, energy resistance, melee buff, ranged buff, for a max of 5 each. It is random which effect activates first, but it always follows the same order of activation afterwards the initial buff.
-Physical/Energy Resistance buffs reduce damage from physical/energy attacks by 2.5%-5%
-Melee/Ranged buffs increase melee/ranged damage by 5%-7.5%
Concussion-Critical hits on Onslaughts light and medium melee attacks all have a 10% chance to inflict a permanent Concussion debuff, instantly inflicting a 1 second stun and dealing 0.25%-1.5% of attack as physical damage every second for the remainder of the match.
Heavy attacks have a 60% chance to inflict Burn, dealing 50% of attack as energy damage over 3 seconds.
Special 1:Renegade Grenade-Rather unexpectedly, Onslaught is both ambidextrous and a provider of a mean fastball pitch. Onslaught takes out and throws two grenades, each hitting his opponent in the chest, dropping to the ground, and exploding shortly after. 100% chance for each explosion to inflict Burn, dealing 30% of attack as energy damage over 5 seconds.
Special 2:Hands Off Approach-Onslaughts never been one to oppose using excessive firepower. Onslaught takes out his chainguns and opens fire(eight shots each) only to then activate his twin back-cannons to unleash a flurry of four rockets. Each rocket has a 40% chance to inflict Burn, dealing 50% of attack as energy damage over 3 seconds.
Special 3:All According To Plan-Superior tactics combined with raw strength tend to provide a brutal victory. Onslaught grabs his opponent and headbutts them across the arena, then takes a few steps back. His foe starts to get up, only for a series of small pillars to come out of the ground. Onslaught then takes out a small device and presses it, causing all of the pillars to suddenly deploy spikes, begin rapidly blinking and finally explode in tandem, launching his enemy sky high. Onslaught then runs forward, leaps into the air, grabs them by the legs and throws them back down, before he finally lands standing up on them. The explosion is guaranteed to inflict Burn, dealing 150% of attack as energy damage over 15 seconds.
Synergies
-Allies with Megatron, Starscream, Ramjet(2%-3%-8% Armor buff both ways)
-Enemies with Optimus Prime, Bumblebee, Mirage(2%-3%-8% Attack buff both ways)
-Nemesis with Hot Spot(Opponents special attacks deal 5%-10%-15% less damage both ways)
-Special Teams with Motormaster(10%-15%-20% universal increase to critical rate and damage both ways)
I have finally done it, the character that everyone has always wanted. He is one of the most memorable Transformers characters to date, being iconic in the TV show and, despite the movies having disappointing takes on most of our favorite bots, this bot doesn't fall victim to that category.
He is afterall, everywhere in TF media and has a very special place in our hearts. Without further ado, I present...
Long Haul (Bayformers)
Class: Brawler
Faction: Decepticon
Bio:
This character exists.
-Abilities: Armor Up, Pummel, Stun, Repair
-Passive: Armor Up
•Long Haul starts the fight with 10 Armor Buffs, each increasing Armor by 4~6%.
•Each Armor Buff is lost after being struck twice.
•When Armored, Melee Ranged Attacks deal no damage and don't count against Armor.
•Long Haul is immune to Bleed when he has 5 or more Armor Buffs.
•If all Armor Buffs are lost, they are refreshed after 12 seconds.
Dash Attacks:
•100% Chance to Inflict Pummel, decreasing the Opponent's Critical Damage by 15~30% and increasing Long Haul's Melee Attack Damage by 10% for 6 seconds.
•The chance to inflict another Pummel this way is decreased by 35% for each stack.
Heavy Attacks: (Ranged Heavy)
Long Haul transforms and fires grenades at the opponent.
•Refreshes all Pummel Debuffs
SP1: Headbutt Long Haul shoulder charges the opponent to break through their defenses. After performing this, Long Haul tears off his own head to throw at the opponent, which bounces back onto Long Haul's body.
•This Special Attack has a 10% chance for each Armor Buff to be Unblockable.
•60% Chance to Stun the Opponent for 4 seconds.
•Long Haul damages himself based on 20% of Damage Inflicted.
SP2: Jammed Long Haul backhands the opponent, dazing them. Since the opponent is unfocused, Long Haul takes the opportunity to use an Energon Repair Ray on himself, but the device jams. Long Haul tries solving this by bludgeoning the opponent with the other end of the repair ray, the third hit causing the ray to blast Long Haul, knocking him back.
•First hit inflicts Pummel for 5 seconds, decreasing the Opponent's Critical Damage by 10% and increasing Long Haul's Melee Attack damage by 15~25%
•The Repair Ray converts all Armor Buffs into Repair Buffs, with each Buff repairing 1~1.25% of Max Health.
SP3: Burried Long Haul places an explosive behind the opponent, which detonates and projects them behind Long Haul. Long Haul transforms into his alt mode and dumps random junk on them, burying them in parts, dirt, and unstable energon. With them at his mercy, Long Haul proceeds to stomp the opponents head in with three devasting strikes.
•This Special Attack deals 5~7% more damage for each Armor Buff on him.
•Inflicts Pummel, decreasing the Opponent's Critical Damage by 10% and increasing Long Haul's Melee Attack damage by 15~25%
•100% Chance to stun for 3 seconds.
Signature Ability: Compensation Long Haul focuses on his offense when his defenses are broken.
-Passive:
•Long Haul's basic Melee Attacks gain an additional 2.5~6% Block Penetration for each Armor Buff lost.
-Enemies: Optimus Prime Mv1, Ironhide, Hound:
+2~8% Attack Rating
-Constructicons:
•Long Haul: Can now generate up to 11~12 Armor Buffs. Refresh time is increased to 16 seconds.
•Mixmaster: Time it takes to produce Special Attack/Crit Damage charges is reduced by 1~2 second(s).
•Bonecrusher: Increases Critical Damage of Special Attacks by 15~30% when the Opponent is Bleeding.
Strong Match-ups:
•Drift and Bludgeon: These bots will have a hard time against Long Haul's tough exterior due to their reliance on Bleed, Melee Ranged, and Crit Damage
•Kickback: Another Bot that has melee ranged, Kickback excels in using his crits. However, the damage from those attacks could be migitated by Pummel.
Weak Match-ups:
•Ultra Magnus: Magnus' SP1 will make all of Long Haul's Armors disappear.
•Dinobot: Most sword wielding bots will fall victim to Long Haul's powerful armor. But Dinobot is not like any other swordsman...
•Galvatron: Dark Burn literally burns past any opponent's armor.
-Spotlight Mission Appearance: Attack on Cyber-Mountain
Bio:
Seaspray is useful on water missions.
The problem is that the Autobots barely go in water missions.
-Abilities:
-Passive:
•Land Blubbers beware, Seaspray has 100%.... less Attack Rating against Land Vehicles. So, ignore the first three words of the last sentence.
•Ranged Attacks are Slow
•The player has to tap the Special Attack icon twice in order to activate a Special Attack
•Seaspray has a random chance to get 1 shot K.O'd on every hit.
•After dying, Seaspray cannot be revived. Because he's dead.
Special Attacks:
SP1: Ocean Man
Does nothing
SP2: Catch me by the Hand
Does nothing
SP3: Take me to the Land
Seaspray's abilities take a complete 180 as he transcends the opponent to finally prove his worth of being a Godmaster Transformer in the hit series, TF Energon. This lasts for..... 1 second.
Notes: Hey, he may look like crap but at least he won't be available through arena.
Spotlight Mission Appearance: Attack on Cyber-Mountain
Long Haul (Bayformers)
Class: Brawler
Faction: Decepticon
Bio:
This character exists.
-Abilities: Armor Up, Pummel, Stun, Repair
-Passive: Armor Up
•Long Haul starts the fight with 10 Armor Buffs, each increasing Armor by 4~6%.
•Each Armor Buff is lost after being struck twice.
•When Armored, Melee Ranged Attacks deal no damage and don't count against Armor.
•Long Haul is immune to Bleed when he has 5 or more Armor Buffs.
•If all Armor Buffs are lost, they are refreshed after 12 seconds.
Dash Attacks:
•100% Chance to Inflict Pummel, decreasing the Opponent's Critical Damage by 15~30% and increasing Long Haul's Melee Attack Damage by 10% for 6 seconds.
•The chance to inflict another Pummel this way is decreased by 35% for each stack.
Heavy Attacks: (Ranged Heavy)
Long Haul transforms and fires grenades at the opponent.
•Refreshes all Pummel Debuffs
SP1: Headbutt Long Haul shoulder charges the opponent to break through their defenses. After performing this, Long Haul tears off his own head to throw at the opponent, which bounces back onto Long Haul's body.
•This Special Attack has a 10% chance for each Armor Buff to be Unblockable.
•60% Chance to Stun the Opponent for 4 seconds.
•Long Haul damages himself based on 20% of Damage Inflicted.
SP2: Jammed Long Haul backhands the opponent, dazing them. Since the opponent is unfocused, Long Haul takes the opportunity to use an Energon Repair Ray on himself, but the device jams. Long Haul tries solving this by bludgeoning the opponent with the other end of the repair ray, the third hit causing the ray to blast Long Haul, knocking him back.
•First hit inflicts Pummel for 5 seconds, decreasing the Opponent's Critical Damage by 10% and increasing Long Haul's Melee Attack damage by 15~25%
•The Repair Ray converts all Armor Buffs into Repair Buffs, with each Buff repairing 1~1.25% of Max Health.
SP3: Burried Long Haul places an explosive behind the opponent, which detonates and projects them behind Long Haul. Long Haul transforms into his alt mode and dumps random junk on them, burying them in parts, dirt, and unstable energon. With them at his mercy, Long Haul proceeds to stomp the opponents head in with three devasting strikes.
•This Special Attack deals 5~7% more damage for each Armor Buff on him.
•Inflicts Pummel, decreasing the Opponent's Critical Damage by 10% and increasing Long Haul's Melee Attack damage by 15~25%
•100% Chance to stun for 3 seconds.
Signature Ability: Compensation Long Haul focuses on his offense when his defenses are broken.
-Passive:
•Long Haul's basic Melee Attacks gain an additional 2.5~6% Block Penetration for each Armor Buff lost.
-Enemies: Optimus Prime Mv1, Ironhide, Hound:
+2~8% Attack Rating
-Constructicons:
•Long Haul: Can now generate up to 11~12 Armor Buffs. Refresh time is increased to 16 seconds.
•Mixmaster: Time it takes to produce Special Attack/Crit Damage charges is reduced by 1~2 second(s).
•Bonecrusher: Increases Critical Damage of Special Attacks by 15~30% when the Opponent is Bleeding.
Strong Match-ups:
•Drift and Bludgeon: These bots will have a hard time against Long Haul's tough exterior due to their reliance on Bleed, Melee Ranged, and Crit Damage
•Kickback: Another Bot that has melee ranged, Kickback excels in using his crits. However, the damage from those attacks could be migitated by Pummel.
Weak Match-ups:
•Ultra Magnus: Magnus' SP1 will make all of Long Haul's Armors disappear.
•Dinobot: Most sword wielding bots will fall victim to Long Haul's powerful armor. But Dinobot is not like any other swordsman...
•Galvatron: Dark Burn literally burns past any opponent's armor.
-Spotlight Mission Appearance: Attack on Cyber-Mountain
I find that bio to be accurate, while he's fighting the autobots in the Egypt he's also devastator's leg.
He just exists...
Long Haul (Bayformers)
Class: Brawler
Faction: Decepticon
Bio:
This character exists.
-Abilities: Armor Up, Pummel, Stun, Repair
-Passive: Armor Up
•Long Haul starts the fight with 10 Armor Buffs, each increasing Armor by 4~6%.
•Each Armor Buff is lost after being struck twice.
•When Armored, Melee Ranged Attacks deal no damage and don't count against Armor.
•Long Haul is immune to Bleed when he has 5 or more Armor Buffs.
•If all Armor Buffs are lost, they are refreshed after 12 seconds.
Dash Attacks:
•100% Chance to Inflict Pummel, decreasing the Opponent's Critical Damage by 15~30% and increasing Long Haul's Melee Attack Damage by 10% for 6 seconds.
•The chance to inflict another Pummel this way is decreased by 35% for each stack.
Heavy Attacks: (Ranged Heavy)
Long Haul transforms and fires grenades at the opponent.
•Refreshes all Pummel Debuffs
SP1: Headbutt Long Haul shoulder charges the opponent to break through their defenses. After performing this, Long Haul tears off his own head to throw at the opponent, which bounces back onto Long Haul's body.
•This Special Attack has a 10% chance for each Armor Buff to be Unblockable.
•60% Chance to Stun the Opponent for 4 seconds.
•Long Haul damages himself based on 20% of Damage Inflicted.
SP2: Jammed Long Haul backhands the opponent, dazing them. Since the opponent is unfocused, Long Haul takes the opportunity to use an Energon Repair Ray on himself, but the device jams. Long Haul tries solving this by bludgeoning the opponent with the other end of the repair ray, the third hit causing the ray to blast Long Haul, knocking him back.
•First hit inflicts Pummel for 5 seconds, decreasing the Opponent's Critical Damage by 10% and increasing Long Haul's Melee Attack damage by 15~25%
•The Repair Ray converts all Armor Buffs into Repair Buffs, with each Buff repairing 1~1.25% of Max Health.
SP3: Burried Long Haul places an explosive behind the opponent, which detonates and projects them behind Long Haul. Long Haul transforms into his alt mode and dumps random junk on them, burying them in parts, dirt, and unstable energon. With them at his mercy, Long Haul proceeds to stomp the opponents head in with three devasting strikes.
•This Special Attack deals 5~7% more damage for each Armor Buff on him.
•Inflicts Pummel, decreasing the Opponent's Critical Damage by 10% and increasing Long Haul's Melee Attack damage by 15~25%
•100% Chance to stun for 3 seconds.
Signature Ability: Compensation Long Haul focuses on his offense when his defenses are broken.
-Passive:
•Long Haul's basic Melee Attacks gain an additional 2.5~6% Block Penetration for each Armor Buff lost.
-Enemies: Optimus Prime Mv1, Ironhide, Hound:
+2~8% Attack Rating
-Constructicons:
•Long Haul: Can now generate up to 11~12 Armor Buffs. Refresh time is increased to 16 seconds.
•Mixmaster: Time it takes to produce Special Attack/Crit Damage charges is reduced by 1~2 second(s).
•Bonecrusher: Increases Critical Damage of Special Attacks by 15~30% when the Opponent is Bleeding.
Strong Match-ups:
•Drift and Bludgeon: These bots will have a hard time against Long Haul's tough exterior due to their reliance on Bleed, Melee Ranged, and Crit Damage
•Kickback: Another Bot that has melee ranged, Kickback excels in using his crits. However, the damage from those attacks could be migitated by Pummel.
Weak Match-ups:
•Ultra Magnus: Magnus' SP1 will make all of Long Haul's Armors disappear.
•Dinobot: Most sword wielding bots will fall victim to Long Haul's powerful armor. But Dinobot is not like any other swordsman...
•Galvatron: Dark Burn literally burns past any opponent's armor.
-Spotlight Mission Appearance: Attack on Cyber-Mountain
I find that bio to be accurate, while he's fighting the autobots in the Egypt he's also devastator's leg.
He just exists...
That's the story of most Bayformers bots.
They just exist.
Long Haul (Bayformers)
Class: Brawler
Faction: Decepticon
Bio:
This character exists.
-Abilities: Armor Up, Pummel, Stun, Repair
-Passive: Armor Up
•Long Haul starts the fight with 10 Armor Buffs, each increasing Armor by 4~6%.
•Each Armor Buff is lost after being struck twice.
•When Armored, Melee Ranged Attacks deal no damage and don't count against Armor.
•Long Haul is immune to Bleed when he has 5 or more Armor Buffs.
•If all Armor Buffs are lost, they are refreshed after 12 seconds.
Dash Attacks:
•100% Chance to Inflict Pummel, decreasing the Opponent's Critical Damage by 15~30% and increasing Long Haul's Melee Attack Damage by 10% for 6 seconds.
•The chance to inflict another Pummel this way is decreased by 35% for each stack.
Heavy Attacks: (Ranged Heavy)
Long Haul transforms and fires grenades at the opponent.
•Refreshes all Pummel Debuffs
SP1: Headbutt Long Haul shoulder charges the opponent to break through their defenses. After performing this, Long Haul tears off his own head to throw at the opponent, which bounces back onto Long Haul's body.
•This Special Attack has a 10% chance for each Armor Buff to be Unblockable.
•60% Chance to Stun the Opponent for 4 seconds.
•Long Haul damages himself based on 20% of Damage Inflicted.
SP2: Jammed Long Haul backhands the opponent, dazing them. Since the opponent is unfocused, Long Haul takes the opportunity to use an Energon Repair Ray on himself, but the device jams. Long Haul tries solving this by bludgeoning the opponent with the other end of the repair ray, the third hit causing the ray to blast Long Haul, knocking him back.
•First hit inflicts Pummel for 5 seconds, decreasing the Opponent's Critical Damage by 10% and increasing Long Haul's Melee Attack damage by 15~25%
•The Repair Ray converts all Armor Buffs into Repair Buffs, with each Buff repairing 1~1.25% of Max Health.
SP3: Burried Long Haul places an explosive behind the opponent, which detonates and projects them behind Long Haul. Long Haul transforms into his alt mode and dumps random junk on them, burying them in parts, dirt, and unstable energon. With them at his mercy, Long Haul proceeds to stomp the opponents head in with three devasting strikes.
•This Special Attack deals 5~7% more damage for each Armor Buff on him.
•Inflicts Pummel, decreasing the Opponent's Critical Damage by 10% and increasing Long Haul's Melee Attack damage by 15~25%
•100% Chance to stun for 3 seconds.
Signature Ability: Compensation Long Haul focuses on his offense when his defenses are broken.
-Passive:
•Long Haul's basic Melee Attacks gain an additional 2.5~6% Block Penetration for each Armor Buff lost.
-Enemies: Optimus Prime Mv1, Ironhide, Hound:
+2~8% Attack Rating
-Constructicons:
•Long Haul: Can now generate up to 11~12 Armor Buffs. Refresh time is increased to 16 seconds.
•Mixmaster: Time it takes to produce Special Attack/Crit Damage charges is reduced by 1~2 second(s).
•Bonecrusher: Increases Critical Damage of Special Attacks by 15~30% when the Opponent is Bleeding.
Strong Match-ups:
•Drift and Bludgeon: These bots will have a hard time against Long Haul's tough exterior due to their reliance on Bleed, Melee Ranged, and Crit Damage
•Kickback: Another Bot that has melee ranged, Kickback excels in using his crits. However, the damage from those attacks could be migitated by Pummel.
Weak Match-ups:
•Ultra Magnus: Magnus' SP1 will make all of Long Haul's Armors disappear.
•Dinobot: Most sword wielding bots will fall victim to Long Haul's powerful armor. But Dinobot is not like any other swordsman...
•Galvatron: Dark Burn literally burns past any opponent's armor.
-Spotlight Mission Appearance: Attack on Cyber-Mountain
I find that bio to be accurate, while he's fighting the autobots in the Egypt he's also devastator's leg.
He just exists...
That's the story of most Bayformers bots.
They just exist.
Let’s be real, that’s the story of every Bayverse bot. But the Bayverse Constructicons were always pretty cool at least, especially Long Haul and Rampage. By the way I absolutely love your idea for Long Haul and his abilities.
Long Haul (Bayformers)
Class: Brawler
Faction: Decepticon
Bio:
This character exists.
-Abilities: Armor Up, Pummel, Stun, Repair
-Passive: Armor Up
•Long Haul starts the fight with 10 Armor Buffs, each increasing Armor by 4~6%.
•Each Armor Buff is lost after being struck twice.
•When Armored, Melee Ranged Attacks deal no damage and don't count against Armor.
•Long Haul is immune to Bleed when he has 5 or more Armor Buffs.
•If all Armor Buffs are lost, they are refreshed after 12 seconds.
Dash Attacks:
•100% Chance to Inflict Pummel, decreasing the Opponent's Critical Damage by 15~30% and increasing Long Haul's Melee Attack Damage by 10% for 6 seconds.
•The chance to inflict another Pummel this way is decreased by 35% for each stack.
Heavy Attacks: (Ranged Heavy)
Long Haul transforms and fires grenades at the opponent.
•Refreshes all Pummel Debuffs
SP1: Headbutt Long Haul shoulder charges the opponent to break through their defenses. After performing this, Long Haul tears off his own head to throw at the opponent, which bounces back onto Long Haul's body.
•This Special Attack has a 10% chance for each Armor Buff to be Unblockable.
•60% Chance to Stun the Opponent for 4 seconds.
•Long Haul damages himself based on 20% of Damage Inflicted.
SP2: Jammed Long Haul backhands the opponent, dazing them. Since the opponent is unfocused, Long Haul takes the opportunity to use an Energon Repair Ray on himself, but the device jams. Long Haul tries solving this by bludgeoning the opponent with the other end of the repair ray, the third hit causing the ray to blast Long Haul, knocking him back.
•First hit inflicts Pummel for 5 seconds, decreasing the Opponent's Critical Damage by 10% and increasing Long Haul's Melee Attack damage by 15~25%
•The Repair Ray converts all Armor Buffs into Repair Buffs, with each Buff repairing 1~1.25% of Max Health.
SP3: Burried Long Haul places an explosive behind the opponent, which detonates and projects them behind Long Haul. Long Haul transforms into his alt mode and dumps random junk on them, burying them in parts, dirt, and unstable energon. With them at his mercy, Long Haul proceeds to stomp the opponents head in with three devasting strikes.
•This Special Attack deals 5~7% more damage for each Armor Buff on him.
•Inflicts Pummel, decreasing the Opponent's Critical Damage by 10% and increasing Long Haul's Melee Attack damage by 15~25%
•100% Chance to stun for 3 seconds.
Signature Ability: Compensation Long Haul focuses on his offense when his defenses are broken.
-Passive:
•Long Haul's basic Melee Attacks gain an additional 2.5~6% Block Penetration for each Armor Buff lost.
-Enemies: Optimus Prime Mv1, Ironhide, Hound:
+2~8% Attack Rating
-Constructicons:
•Long Haul: Can now generate up to 11~12 Armor Buffs. Refresh time is increased to 16 seconds.
•Mixmaster: Time it takes to produce Special Attack/Crit Damage charges is reduced by 1~2 second(s).
•Bonecrusher: Increases Critical Damage of Special Attacks by 15~30% when the Opponent is Bleeding.
Strong Match-ups:
•Drift and Bludgeon: These bots will have a hard time against Long Haul's tough exterior due to their reliance on Bleed, Melee Ranged, and Crit Damage
•Kickback: Another Bot that has melee ranged, Kickback excels in using his crits. However, the damage from those attacks could be migitated by Pummel.
Weak Match-ups:
•Ultra Magnus: Magnus' SP1 will make all of Long Haul's Armors disappear.
•Dinobot: Most sword wielding bots will fall victim to Long Haul's powerful armor. But Dinobot is not like any other swordsman...
•Galvatron: Dark Burn literally burns past any opponent's armor.
-Spotlight Mission Appearance: Attack on Cyber-Mountain
I find that bio to be accurate, while he's fighting the autobots in the Egypt he's also devastator's leg.
He just exists...
That's the story of most Bayformers bots.
They just exist.
Let’s be real, that’s the story of every Bayverse bot. But the Bayverse Constructicons were always pretty cool at least, especially Long Haul and Rampage. By the way I absolutely love your idea for Long Haul and his abilities.
Thanks for liking it! I really enjoy taking smaller characters and trying to find ways to make them work. I liked what you did with Onslaught, making him cycle through different Buffs to adapt to the battle. I additionally liked how you described their basic attacks.
As for Bayverse, every bot was expendable to them. Everyone loves Bumblebee... Everyone. As for the Constructicons, I always liked Mixmaster's design. I really like how he uses his shields and could become a turrent. Bonecrusher was cool, and Long Haul looked the most accurate. Rampage... well, there's only one bot in Transformers that deserves to hold that name:
Long Haul (Bayformers)
Class: Brawler
Faction: Decepticon
Bio:
This character exists.
-Abilities: Armor Up, Pummel, Stun, Repair
-Passive: Armor Up
•Long Haul starts the fight with 10 Armor Buffs, each increasing Armor by 4~6%.
•Each Armor Buff is lost after being struck twice.
•When Armored, Melee Ranged Attacks deal no damage and don't count against Armor.
•Long Haul is immune to Bleed when he has 5 or more Armor Buffs.
•If all Armor Buffs are lost, they are refreshed after 12 seconds.
Dash Attacks:
•100% Chance to Inflict Pummel, decreasing the Opponent's Critical Damage by 15~30% and increasing Long Haul's Melee Attack Damage by 10% for 6 seconds.
•The chance to inflict another Pummel this way is decreased by 35% for each stack.
Heavy Attacks: (Ranged Heavy)
Long Haul transforms and fires grenades at the opponent.
•Refreshes all Pummel Debuffs
SP1: Headbutt Long Haul shoulder charges the opponent to break through their defenses. After performing this, Long Haul tears off his own head to throw at the opponent, which bounces back onto Long Haul's body.
•This Special Attack has a 10% chance for each Armor Buff to be Unblockable.
•60% Chance to Stun the Opponent for 4 seconds.
•Long Haul damages himself based on 20% of Damage Inflicted.
SP2: Jammed Long Haul backhands the opponent, dazing them. Since the opponent is unfocused, Long Haul takes the opportunity to use an Energon Repair Ray on himself, but the device jams. Long Haul tries solving this by bludgeoning the opponent with the other end of the repair ray, the third hit causing the ray to blast Long Haul, knocking him back.
•First hit inflicts Pummel for 5 seconds, decreasing the Opponent's Critical Damage by 10% and increasing Long Haul's Melee Attack damage by 15~25%
•The Repair Ray converts all Armor Buffs into Repair Buffs, with each Buff repairing 1~1.25% of Max Health.
SP3: Burried Long Haul places an explosive behind the opponent, which detonates and projects them behind Long Haul. Long Haul transforms into his alt mode and dumps random junk on them, burying them in parts, dirt, and unstable energon. With them at his mercy, Long Haul proceeds to stomp the opponents head in with three devasting strikes.
•This Special Attack deals 5~7% more damage for each Armor Buff on him.
•Inflicts Pummel, decreasing the Opponent's Critical Damage by 10% and increasing Long Haul's Melee Attack damage by 15~25%
•100% Chance to stun for 3 seconds.
Signature Ability: Compensation Long Haul focuses on his offense when his defenses are broken.
-Passive:
•Long Haul's basic Melee Attacks gain an additional 2.5~6% Block Penetration for each Armor Buff lost.
-Enemies: Optimus Prime Mv1, Ironhide, Hound:
+2~8% Attack Rating
-Constructicons:
•Long Haul: Can now generate up to 11~12 Armor Buffs. Refresh time is increased to 16 seconds.
•Mixmaster: Time it takes to produce Special Attack/Crit Damage charges is reduced by 1~2 second(s).
•Bonecrusher: Increases Critical Damage of Special Attacks by 15~30% when the Opponent is Bleeding.
Strong Match-ups:
•Drift and Bludgeon: These bots will have a hard time against Long Haul's tough exterior due to their reliance on Bleed, Melee Ranged, and Crit Damage
•Kickback: Another Bot that has melee ranged, Kickback excels in using his crits. However, the damage from those attacks could be migitated by Pummel.
Weak Match-ups:
•Ultra Magnus: Magnus' SP1 will make all of Long Haul's Armors disappear.
•Dinobot: Most sword wielding bots will fall victim to Long Haul's powerful armor. But Dinobot is not like any other swordsman...
•Galvatron: Dark Burn literally burns past any opponent's armor.
-Spotlight Mission Appearance: Attack on Cyber-Mountain
I find that bio to be accurate, while he's fighting the autobots in the Egypt he's also devastator's leg.
He just exists...
That's the story of most Bayformers bots.
They just exist.
Let’s be real, that’s the story of every Bayverse bot. But the Bayverse Constructicons were always pretty cool at least, especially Long Haul and Rampage. By the way I absolutely love your idea for Long Haul and his abilities.
Thanks for liking it! I really enjoy taking smaller characters and trying to find ways to make them work. I liked what you did with Onslaught, making him cycle through different Buffs to adapt to the battle. I additionally liked how you described their basic attacks.
As for Bayverse, every bot was expendable to them. Everyone loves Bumblebee... Everyone. As for the Constructicons, I always liked Mixmaster's design. I really like how he uses his shields and could become a turrent. Bonecrusher was cool, and Long Haul looked the most accurate. Rampage... well, there's only one bot in Transformers that deserves to hold that name:
1. Thank you! The Stunticons, Aerialbots, Combaticons and Protectobots are some of my favorite characters from G1, and as great as Motormaster is, it feels wrong that Silverbolt, Hot Spot and Onslaught are absent.
2. The Bayverse characters are such a mixed bag. They take all these intriguing designs and give them all their own personalities on paper, but in all the movies, they never give the characters enough time to show off their designs or personalities. Long Haul was always angry that he was largely relegated to transporting materials and weapons and kept off the battlefield, Bonecrusher was actually a strategic genius who preferred not to directly fight, but is forced into it by his superiors because he’s just so good at it, and Starscream actually began life as a Decepticon because he believed the Cybertronian race needed a savior, and initially thought Megatron would be that savior, then was convinced he himself was that savior, but over millennia he was corrupted by the war. These are all amazing character concepts with incredible potential for use in a movie. But no. We had to spend previous time watching dogs hump and see Sam hang out at college.
3. Personally I always loved G1 Rampage, but MAN, Beast Wars Rampage was always one of the coolest ones on the show. We really need more Beast Wars bots. Tigatron, Rattrap, Airazor, Depth Charge, Megatron, Tarantulas, Rampage or Blackarachnia would be great.
Since Kabam’s on a Reskin train and everybody wanted a nice Bumblebee reskin as much as I do, I present to you the perfect bot that isn’t Cliffjumper. Behold, Goldbug Goldfire
Goldfire
Class: Scout
Faction: Autobot
Passive - Goldfire Shielding:
• Bumblebee’s brand new body provides 15% passive energy resistance and full immunity to all Power Rate reduction (which includes Power Lock) effects
Sidestepping:
• When avoiding a ranged attack, Goldfire gains a 4~12% Crit Rate buff which lasts for 4s (may stack up to 8 buffs)
• Gains 35% of a power bar over 0.5s when avoiding a Ranged special attack
Backstepping:
• When avoiding a melee attack, Goldfire gains a permanent 10% Power Rate buff (may stack up to 8 buffs)
• Drains 20% of the opponent’s max power when avoiding a Melee special attack
Critical Hits:
• 100% chance to renew the duration of all Crit Rate buffs
• 90% chance to apply a 2s Repair Block debuff
When Stuck:
• Consumes 1 Power Rate debuff and converts it into a permanent Evade buff, increasing his chance to evade all incoming attacks by 5%.
• If Goldfire is knocked down by a special attack, all buffs will be lost
Special Attacks:
• 100% chance to cause the opponent’s Shielding system to break, nullifying all Shield effects and applying a passive Shock effect, dealing 120% attack over 6s for each Shield nullified
SP1 - Gold Boot:Goldfire delivers a spinning windmill kick
• 65% chance to stun the opponent for 2s
• This special attack does not generate the opponent’s power
SP2 - Enervate:Lower tier attacks are useless
• This attack prevents the opponent from using their third special attack for 9s
SP3 - Golden Experience:I, Goldfire, have a dream
• Converts all Power Rate/Evade buffs into Repair buff, regenerating 2.5% of max health over 5s for each buff converted
Signature Ability - Goldbug
• Goldfire increases his Critical Damage rating based on each hit on his combo meter, up to a maximum of +80~100% at 100 hits
Synergies:
• Battle Upgrade with Bumblebee (G1)
Bumblebee: Power Lock lasts 20% longer
Goldfire: Starts the fight with 1 power bar
• Friends with Megatron (G1)
All bots gain +8% Attack and Health
• Enemies with Shockwave
• Good as Gold with S1000
Both bots gain +30% crit rate for 10s at the start of the fight
• Leadership: All lower tier teammates gain +10% Power Rate and +10% Crit Rate
******Obtainment Method:
• Arenas
• Featured bot store
• Goldbug Crystals: Cost 40 energon, rewards 100% more gold than the original gold crystals. Extremely low chance to obtain Goldfire at 4-5*
Since Kabam’s on a Reskin train and everybody wanted a nice Bumblebee reskin as much as I do, I present to you the perfect bot that isn’t Cliffjumper. Behold, Goldbug Goldfire
Goldfire
Class: Scout
Faction: Autobot
Passive - Goldfire Shielding:
• Bumblebee’s brand new body provides 15% passive energy resistance and full immunity to all Power Rate reduction (which includes Power Lock) effects
Sidestepping:
• When avoiding a ranged attack, Goldfire gains a 4~12% Crit Rate buff which lasts for 4s (may stack up to 8 buffs)
• Gains 35% of a power bar over 0.5s when avoiding a Ranged special attack
Backstepping:
• When avoiding a melee attack, Goldfire gains a permanent 10% Power Rate buff (may stack up to 8 buffs)
• Drains 20% of the opponent’s max power when avoiding a Melee special attack
Critical Hits:
• 100% chance to renew the duration of all Crit Rate buffs
• 90% chance to apply a 2s Repair Block debuff
When Stuck:
• Consumes 1 Power Rate debuff and converts it into a permanent Evade buff, increasing his chance to evade all incoming attacks by 5%.
• If Goldfire is knocked down by a special attack, all buffs will be lost
Special Attacks:
• 100% chance to cause the opponent’s Shielding system to break, nullifying all Shield effects and applying a passive Shock effect, dealing 120% attack over 6s for each Shield nullified
SP1 - Gold Boot:Goldfire delivers a spinning windmill kick
• 65% chance to stun the opponent for 2s
• This special attack does not generate the opponent’s power
SP2 - Enervate:Lower tier attacks are useless
• This attack prevents the opponent from using their third special attack for 9s
SP3 - Golden Experience:I, Goldfire, have a dream
• Converts all Power Rate/Evade buffs into Repair buff, regenerating 2.5% of max health over 5s for each buff converted
Signature Ability - Goldbug
• Goldfire increases his Critical Damage rating based on each hit on his combo meter, up to a maximum of +80~100% at 100 hits
Synergies:
• Battle Upgrade with Bumblebee (G1)
Bumblebee: Power Lock lasts 20% longer
Goldfire: Starts the fight with 1 power bar
• Friends with Megatron (G1)
All bots gain +8% Attack and Health
• Enemies with Shockwave
• Good as Gold with S1000
Both bots gain +30% crit rate for 10s at the start of the fight
• Leadership: All lower tier teammates gain +10% Power Rate and +10% Crit Rate
******Obtainment Method:
• Arenas
• Featured bot store
• Goldbug Crystals: Cost 40 energon, rewards 100% more gold than the original gold crystals. Extremely low chance to obtain Goldfire at 4-5*
Faction:Decepticon Class:Warrior Low Health and Moderate Damage Moveset:Light attacks-Cannon burst to his opponents chest, left punch to their stomach, left-to-right blade slash across their stomach, right-to-left blade slash across their chest. Medium attacks-Dash punch to his opponents head, cannon burst to their knee. Ranged and heavy attacks-Shockwave fires off three/one burning orange ball(s) of pure energy.
Bio:A renowned and respected Decepticon assassin, Shockwave is your stereotypical strong silent spook, infamous among his foes for the many Autobots he personally offlined during the Great War, his monstrous tamed Driller-Bot, and for power rivaling even Megatron himself.
Signature:Calculated Efficiency-Shockwave realizes if he is to survive the harsh warzone of New Quintessa, even his mighty weapons could use some upgrades. Shockwaves attacks now gain a chance to inflict damaging bleed and acid debuffs. Blade strikes(2nd and 3rd light hits) have a 5% chance to inflict Bleed, dealing 30%-50% of attack as physical damage over 3 seconds. Cannon bursts(1st light hit and 2nd medium hit) have a 5% chance to inflict Acid, dealing 30%-50% of attack as energy damage over 3 seconds. Bleed debuffs lower the opponents critical rate by 25%-45%. Acid debuffs lower the opponents critical damage by 25%-45%.
Abilities:Armor, Bleed, Acid, Weakness
Passive:Shockwaves naturally tough exterior gives him 25% passive armor.
When an opponent activates a special attack:Shockwave gains a permanent Armor buff, reducing damage from attacks by 5-6%. Shockwave can have a maximum of 5 Armor buffs at a time.
When attacked by a heavy attack:Shockwaves opponent is exhausted by their efforts to defeat him. When struck by a heavy attack, there is a 20% chance they will gain no power from the attack and will receive a Weakness debuff, lowering the opponents attack by 10% for 10 seconds. The chance for this ability to activate goes up by 8% for each Armor buff on Shockwave.
Opponents suffering from Bleed or Acid debuffs are 50% less likely to evade any attacks.
Special attacks:The first hit of Shockwaves special 1 and special 2 deals minimal damage, but has a 60% chance to inflict a Weakness debuff, lowering the opponents attack by 10% for 10 seconds.
Special 1:Your Darkest-Logic dictates your odds of survival to be approximately one in a million. Shockwave shoulder charges his opponent with his blade arm, and slices it upwards across their torso. Second hit has a 100% chance to inflict Bleed, dealing 75% of attack as physical damage over 7 seconds.
Special 2:Our Finest-It you needed proof an Astro-Mag Cannon was power incarnate, this is it. Shockwave jabs his opponent in their stomach with his cannon, charges it up, and fires away. Second hit has a 100% chance to inflict Acid, dealing 75% of attack as energy damage over 7 seconds.
Special 3:Affinity For The Sadistic-Shockwave would like to introduce you to his friend. Shockwave grabs his opponent and throws them into the sky, blasting them with his cannon, followed by summoning his Driller to aid him in battle. The Driller wraps around Shockwave, protecting him. The Driller then strikes with its various tentacles(four strikes) before finally unraveling itself and crashing down on Shockwaves enemy as it burrows into the planet. When protected by the Driller, Shockwave automatically gains 10 Armor buffs, each reducing incoming damage by 5%. Once the attack is over, Shockwave will lose one Armor buff every 2 seconds, until he only has five still active on him.
Synergies
-Allies with Bonecrusher, Mixmaster(2%-3%-8% Armor buff. Shockwave does not benefit.)
-Enemies with Optimus Prime, Bumblebee, Hot Rod(2%-3%-8% Attack buff. Shockwave does not benefit.)
-Eternal Loyalists with Soundwave(Ranged and heavy attacks deal 4%-8%-12% more damage both ways)
-Decepticon Empire with Megatron(Autobots are 20%-40%-60% less likely to activate buffs both ways)
Since Kabam’s on a Reskin train and everybody wanted a nice Bumblebee reskin as much as I do, I present to you the perfect bot that isn’t Cliffjumper. Behold, Goldbug Goldfire
Goldfire
Class: Scout
Faction: Autobot
Passive - Goldfire Shielding:
• Bumblebee’s brand new body provides 15% passive energy resistance and full immunity to all Power Rate reduction (which includes Power Lock) effects
Sidestepping:
• When avoiding a ranged attack, Goldfire gains a 4~12% Crit Rate buff which lasts for 4s (may stack up to 8 buffs)
• Gains 35% of a power bar over 0.5s when avoiding a Ranged special attack
Backstepping:
• When avoiding a melee attack, Goldfire gains a permanent 10% Power Rate buff (may stack up to 8 buffs)
• Drains 20% of the opponent’s max power when avoiding a Melee special attack
Critical Hits:
• 100% chance to renew the duration of all Crit Rate buffs
• 90% chance to apply a 2s Repair Block debuff
When Stuck:
• Consumes 1 Power Rate debuff and converts it into a permanent Evade buff, increasing his chance to evade all incoming attacks by 5%.
• If Goldfire is knocked down by a special attack, all buffs will be lost
Special Attacks:
• 100% chance to cause the opponent’s Shielding system to break, nullifying all Shield effects and applying a passive Shock effect, dealing 120% attack over 6s for each Shield nullified
SP1 - Gold Boot:Goldfire delivers a spinning windmill kick
• 65% chance to stun the opponent for 2s
• This special attack does not generate the opponent’s power
SP2 - Enervate:Lower tier attacks are useless
• This attack prevents the opponent from using their third special attack for 9s
SP3 - Golden Experience:I, Goldfire, have a dream
• Converts all Power Rate/Evade buffs into Repair buff, regenerating 2.5% of max health over 5s for each buff converted
Signature Ability - Goldbug
• Goldfire increases his Critical Damage rating based on each hit on his combo meter, up to a maximum of +80~100% at 100 hits
Synergies:
• Battle Upgrade with Bumblebee (G1)
Bumblebee: Power Lock lasts 20% longer
Goldfire: Starts the fight with 1 power bar
• Friends with Megatron (G1)
All bots gain +8% Attack and Health
• Enemies with Shockwave
• Good as Gold with S1000
Both bots gain +30% crit rate for 10s at the start of the fight
• Leadership: All lower tier teammates gain +10% Power Rate and +10% Crit Rate
******Obtainment Method:
• Arenas
• Featured bot store
• Goldbug Crystals: Cost 40 energon, rewards 100% more gold than the original gold crystals. Extremely low chance to obtain Goldfire at 4-5*
Love this. It's similar to Bee's ability set, yet adds it's own little twist to it, such as additions to SP3 lock and Repair.
Since Kabam’s on a Reskin train and everybody wanted a nice Bumblebee reskin as much as I do, I present to you the perfect bot that isn’t Cliffjumper. Behold, Goldbug Goldfire
Goldfire
Class: Scout
Faction: Autobot
Passive - Goldfire Shielding:
• Bumblebee’s brand new body provides 15% passive energy resistance and full immunity to all Power Rate reduction (which includes Power Lock) effects
Sidestepping:
• When avoiding a ranged attack, Goldfire gains a 4~12% Crit Rate buff which lasts for 4s (may stack up to 8 buffs)
• Gains 35% of a power bar over 0.5s when avoiding a Ranged special attack
Backstepping:
• When avoiding a melee attack, Goldfire gains a permanent 10% Power Rate buff (may stack up to 8 buffs)
• Drains 20% of the opponent’s max power when avoiding a Melee special attack
Critical Hits:
• 100% chance to renew the duration of all Crit Rate buffs
• 90% chance to apply a 2s Repair Block debuff
When Stuck:
• Consumes 1 Power Rate debuff and converts it into a permanent Evade buff, increasing his chance to evade all incoming attacks by 5%.
• If Goldfire is knocked down by a special attack, all buffs will be lost
Special Attacks:
• 100% chance to cause the opponent’s Shielding system to break, nullifying all Shield effects and applying a passive Shock effect, dealing 120% attack over 6s for each Shield nullified
SP1 - Gold Boot:Goldfire delivers a spinning windmill kick
• 65% chance to stun the opponent for 2s
• This special attack does not generate the opponent’s power
SP2 - Enervate:Lower tier attacks are useless
• This attack prevents the opponent from using their third special attack for 9s
SP3 - Golden Experience:I, Goldfire, have a dream
• Converts all Power Rate/Evade buffs into Repair buff, regenerating 2.5% of max health over 5s for each buff converted
Signature Ability - Goldbug
• Goldfire increases his Critical Damage rating based on each hit on his combo meter, up to a maximum of +80~100% at 100 hits
Synergies:
• Battle Upgrade with Bumblebee (G1)
Bumblebee: Power Lock lasts 20% longer
Goldfire: Starts the fight with 1 power bar
• Friends with Megatron (G1)
All bots gain +8% Attack and Health
• Enemies with Shockwave
• Good as Gold with S1000
Both bots gain +30% crit rate for 10s at the start of the fight
• Leadership: All lower tier teammates gain +10% Power Rate and +10% Crit Rate
******Obtainment Method:
• Arenas
• Featured bot store
• Goldbug Crystals: Cost 40 energon, rewards 100% more gold than the original gold crystals. Extremely low chance to obtain Goldfire at 4-5*
Since Kabam’s on a Reskin train and everybody wanted a nice Bumblebee reskin as much as I do, I present to you the perfect bot that isn’t Cliffjumper. Behold, Goldbug Goldfire
Goldfire
Class: Scout
Faction: Autobot
Passive - Goldfire Shielding:
• Bumblebee’s brand new body provides 15% passive energy resistance and full immunity to all Power Rate reduction (which includes Power Lock) effects
Sidestepping:
• When avoiding a ranged attack, Goldfire gains a 4~12% Crit Rate buff which lasts for 4s (may stack up to 8 buffs)
• Gains 35% of a power bar over 0.5s when avoiding a Ranged special attack
Backstepping:
• When avoiding a melee attack, Goldfire gains a permanent 10% Power Rate buff (may stack up to 8 buffs)
• Drains 20% of the opponent’s max power when avoiding a Melee special attack
Critical Hits:
• 100% chance to renew the duration of all Crit Rate buffs
• 90% chance to apply a 2s Repair Block debuff
When Stuck:
• Consumes 1 Power Rate debuff and converts it into a permanent Evade buff, increasing his chance to evade all incoming attacks by 5%.
• If Goldfire is knocked down by a special attack, all buffs will be lost
Special Attacks:
• 100% chance to cause the opponent’s Shielding system to break, nullifying all Shield effects and applying a passive Shock effect, dealing 120% attack over 6s for each Shield nullified
SP1 - Gold Boot:Goldfire delivers a spinning windmill kick
• 65% chance to stun the opponent for 2s
• This special attack does not generate the opponent’s power
SP2 - Enervate:Lower tier attacks are useless
• This attack prevents the opponent from using their third special attack for 9s
SP3 - Golden Experience:I, Goldfire, have a dream
• Converts all Power Rate/Evade buffs into Repair buff, regenerating 2.5% of max health over 5s for each buff converted
Signature Ability - Goldbug
• Goldfire increases his Critical Damage rating based on each hit on his combo meter, up to a maximum of +80~100% at 100 hits
Synergies:
• Battle Upgrade with Bumblebee (G1)
Bumblebee: Power Lock lasts 20% longer
Goldfire: Starts the fight with 1 power bar
• Friends with Megatron (G1)
All bots gain +8% Attack and Health
• Enemies with Shockwave
• Good as Gold with S1000
Both bots gain +30% crit rate for 10s at the start of the fight
• Leadership: All lower tier teammates gain +10% Power Rate and +10% Crit Rate
******Obtainment Method:
• Arenas
• Featured bot store
• Goldbug Crystals: Cost 40 energon, rewards 100% more gold than the original gold crystals. Extremely low chance to obtain Goldfire at 4-5*
Love this. It's similar to Bee's ability set, yet adds it's own little twist to it, such as additions to SP3 lock and Repair.
Since Kabam’s on a Reskin train and everybody wanted a nice Bumblebee reskin as much as I do, I present to you the perfect bot that isn’t Cliffjumper. Behold, Goldbug Goldfire
Goldfire
Class: Scout
Faction: Autobot
Passive - Goldfire Shielding:
• Bumblebee’s brand new body provides 15% passive energy resistance and full immunity to all Power Rate reduction (which includes Power Lock) effects
Sidestepping:
• When avoiding a ranged attack, Goldfire gains a 4~12% Crit Rate buff which lasts for 4s (may stack up to 8 buffs)
• Gains 35% of a power bar over 0.5s when avoiding a Ranged special attack
Backstepping:
• When avoiding a melee attack, Goldfire gains a permanent 10% Power Rate buff (may stack up to 8 buffs)
• Drains 20% of the opponent’s max power when avoiding a Melee special attack
Critical Hits:
• 100% chance to renew the duration of all Crit Rate buffs
• 90% chance to apply a 2s Repair Block debuff
When Stuck:
• Consumes 1 Power Rate debuff and converts it into a permanent Evade buff, increasing his chance to evade all incoming attacks by 5%.
• If Goldfire is knocked down by a special attack, all buffs will be lost
Special Attacks:
• 100% chance to cause the opponent’s Shielding system to break, nullifying all Shield effects and applying a passive Shock effect, dealing 120% attack over 6s for each Shield nullified
SP1 - Gold Boot:Goldfire delivers a spinning windmill kick
• 65% chance to stun the opponent for 2s
• This special attack does not generate the opponent’s power
SP2 - Enervate:Lower tier attacks are useless
• This attack prevents the opponent from using their third special attack for 9s
SP3 - Golden Experience:I, Goldfire, have a dream
• Converts all Power Rate/Evade buffs into Repair buff, regenerating 2.5% of max health over 5s for each buff converted
Signature Ability - Goldbug
• Goldfire increases his Critical Damage rating based on each hit on his combo meter, up to a maximum of +80~100% at 100 hits
Synergies:
• Battle Upgrade with Bumblebee (G1)
Bumblebee: Power Lock lasts 20% longer
Goldfire: Starts the fight with 1 power bar
• Friends with Megatron (G1)
All bots gain +8% Attack and Health
• Enemies with Shockwave
• Good as Gold with S1000
Both bots gain +30% crit rate for 10s at the start of the fight
• Leadership: All lower tier teammates gain +10% Power Rate and +10% Crit Rate
******Obtainment Method:
• Arenas
• Featured bot store
• Goldbug Crystals: Cost 40 energon, rewards 100% more gold than the original gold crystals. Extremely low chance to obtain Goldfire at 4-5*
Bio:
Seaspray is useful on water missions.
The problem is that the Autobots barely go in water missions.
-Abilities:
-Passive:
•Land Blubbers beware, Seaspray has 100%.... less Attack Rating against Land Vehicles. So, ignore the first three words of the last sentence.
•Ranged Attacks are Slow
•The player has to tap the Special Attack icon twice in order to activate a Special Attack
•Seaspray has a random chance to get 1 shot K.O'd on every hit.
•After dying, Seaspray cannot be revived. Because he's dead.
Special Attacks:
SP1: Ocean Man
Does nothing
SP2: Catch me by the Hand
Does nothing
SP3: Take me to the Land
Seaspray's abilities take a complete 180 as he transcends the opponent to finally prove his worth of being a Godmaster Transformer in the hit series, TF Energon. This lasts for..... 1 second.
Notes: Hey, he may look like crap but at least he won't be available through arena.
Spotlight Mission Appearance: Attack on Cyber-Mountain
Warning, this bio is considered a lethal weapon in some countries. It causes fatal laughter.
Bio:
Seaspray is useful on water missions.
The problem is that the Autobots barely go in water missions.
-Abilities:
-Passive:
•Land Blubbers beware, Seaspray has 100%.... less Attack Rating against Land Vehicles. So, ignore the first three words of the last sentence.
•Ranged Attacks are Slow
•The player has to tap the Special Attack icon twice in order to activate a Special Attack
•Seaspray has a random chance to get 1 shot K.O'd on every hit.
•After dying, Seaspray cannot be revived. Because he's dead.
Special Attacks:
SP1: Ocean Man
Does nothing
SP2: Catch me by the Hand
Does nothing
SP3: Take me to the Land
Seaspray's abilities take a complete 180 as he transcends the opponent to finally prove his worth of being a Godmaster Transformer in the hit series, TF Energon. This lasts for..... 1 second.
Notes: Hey, he may look like crap but at least he won't be available through arena.
Spotlight Mission Appearance: Attack on Cyber-Mountain
Warning, this bio is considered a lethal weapon in some countries. It causes fatal laughter.
Only remember a few times, but it's a good thing he's a hovercraft and can go on land for the most part
Since Kabam’s on a Reskin train and everybody wanted a nice Bumblebee reskin as much as I do, I present to you the perfect bot that isn’t Cliffjumper. Behold, Goldbug Goldfire
Goldfire
Class: Scout
Faction: Autobot
Passive - Goldfire Shielding:
• Bumblebee’s brand new body provides 15% passive energy resistance and full immunity to all Power Rate reduction (which includes Power Lock) effects
Sidestepping:
• When avoiding a ranged attack, Goldfire gains a 4~12% Crit Rate buff which lasts for 4s (may stack up to 8 buffs)
• Gains 35% of a power bar over 0.5s when avoiding a Ranged special attack
Backstepping:
• When avoiding a melee attack, Goldfire gains a permanent 10% Power Rate buff (may stack up to 8 buffs)
• Drains 20% of the opponent’s max power when avoiding a Melee special attack
Critical Hits:
• 100% chance to renew the duration of all Crit Rate buffs
• 90% chance to apply a 2s Repair Block debuff
When Stuck:
• Consumes 1 Power Rate debuff and converts it into a permanent Evade buff, increasing his chance to evade all incoming attacks by 5%.
• If Goldfire is knocked down by a special attack, all buffs will be lost
Special Attacks:
• 100% chance to cause the opponent’s Shielding system to break, nullifying all Shield effects and applying a passive Shock effect, dealing 120% attack over 6s for each Shield nullified
SP1 - Gold Boot:Goldfire delivers a spinning windmill kick
• 65% chance to stun the opponent for 2s
• This special attack does not generate the opponent’s power
SP2 - Enervate:Lower tier attacks are useless
• This attack prevents the opponent from using their third special attack for 9s
SP3 - Golden Experience:I, Goldfire, have a dream
• Converts all Power Rate/Evade buffs into Repair buff, regenerating 2.5% of max health over 5s for each buff converted
Signature Ability - Goldbug
• Goldfire increases his Critical Damage rating based on each hit on his combo meter, up to a maximum of +80~100% at 100 hits
Synergies:
• Battle Upgrade with Bumblebee (G1)
Bumblebee: Power Lock lasts 20% longer
Goldfire: Starts the fight with 1 power bar
• Friends with Megatron (G1)
All bots gain +8% Attack and Health
• Enemies with Shockwave
• Good as Gold with S1000
Both bots gain +30% crit rate for 10s at the start of the fight
• Leadership: All lower tier teammates gain +10% Power Rate and +10% Crit Rate
******Obtainment Method:
• Arenas
• Featured bot store
• Goldbug Crystals: Cost 40 energon, rewards 100% more gold than the original gold crystals. Extremely low chance to obtain Goldfire at 4-5*
His name is goldbug actually...
Ok but this is America and here in America they had to change Gold Experience to Golden Wind to avoid copyright so they’d do the same to Goldbug by changing it to Goldfire so checkmate li🅱️tard
@ScarredArachnid333 I’m glad you liked it. I’ve always wanted to create his build for a long time. Kabam did actually help me by giving us a GS Bumblebee so I could take his abilities (and exclusive crystals) as an inspiration
Since Kabam’s on a Reskin train and everybody wanted a nice Bumblebee reskin as much as I do, I present to you the perfect bot that isn’t Cliffjumper. Behold, Goldbug Goldfire
Goldfire
Class: Scout
Faction: Autobot
Passive - Goldfire Shielding:
• Bumblebee’s brand new body provides 15% passive energy resistance and full immunity to all Power Rate reduction (which includes Power Lock) effects
Sidestepping:
• When avoiding a ranged attack, Goldfire gains a 4~12% Crit Rate buff which lasts for 4s (may stack up to 8 buffs)
• Gains 35% of a power bar over 0.5s when avoiding a Ranged special attack
Backstepping:
• When avoiding a melee attack, Goldfire gains a permanent 10% Power Rate buff (may stack up to 8 buffs)
• Drains 20% of the opponent’s max power when avoiding a Melee special attack
Critical Hits:
• 100% chance to renew the duration of all Crit Rate buffs
• 90% chance to apply a 2s Repair Block debuff
When Stuck:
• Consumes 1 Power Rate debuff and converts it into a permanent Evade buff, increasing his chance to evade all incoming attacks by 5%.
• If Goldfire is knocked down by a special attack, all buffs will be lost
Special Attacks:
• 100% chance to cause the opponent’s Shielding system to break, nullifying all Shield effects and applying a passive Shock effect, dealing 120% attack over 6s for each Shield nullified
SP1 - Gold Boot:Goldfire delivers a spinning windmill kick
• 65% chance to stun the opponent for 2s
• This special attack does not generate the opponent’s power
SP2 - Enervate:Lower tier attacks are useless
• This attack prevents the opponent from using their third special attack for 9s
SP3 - Golden Experience:I, Goldfire, have a dream
• Converts all Power Rate/Evade buffs into Repair buff, regenerating 2.5% of max health over 5s for each buff converted
Signature Ability - Goldbug
• Goldfire increases his Critical Damage rating based on each hit on his combo meter, up to a maximum of +80~100% at 100 hits
Synergies:
• Battle Upgrade with Bumblebee (G1)
Bumblebee: Power Lock lasts 20% longer
Goldfire: Starts the fight with 1 power bar
• Friends with Megatron (G1)
All bots gain +8% Attack and Health
• Enemies with Shockwave
• Good as Gold with S1000
Both bots gain +30% crit rate for 10s at the start of the fight
• Leadership: All lower tier teammates gain +10% Power Rate and +10% Crit Rate
******Obtainment Method:
• Arenas
• Featured bot store
• Goldbug Crystals: Cost 40 energon, rewards 100% more gold than the original gold crystals. Extremely low chance to obtain Goldfire at 4-5*
His name is goldbug actually...
Ok but this is America and here in America they had to change Gold Experience to Golden Wind to avoid copyright so they’d do the same to Goldbug by changing it to Goldfire so checkmate li🅱️tard
Normal attacks Cosmos punches twice the does a kick and then he does a puch with both arms
Medium attacks Cosmos does a high kick and then does a uppercut
Heavy attack ranged sonic beam (it looks like soundwaves special one but orange)
Abilities: ranged attacks have a 20% chance to inflict shock
Heavy attacks have a 100% chance to inflict interference for 5 seconds
Special one Rocket punch
Cosmos uppercuts the opponent into the air and then he jumps up and kicks them down and then he shoots the opponent 100% chance to inflict interference
Special two Moon slice Cosmos jumps into the air and kicks the opponent [30%chance to inflict armor break] then he spins around with his arms straight out [like kickback's wings] then Cosmos does a heavy punch and then a blast which deals 1% of the opponents health [100% chance to inflict interference]
[Note it will deal 1% health of the opponent no matter what it does not matter if the opponent is 200 power or 2000 but the interference blast is unable to kill a opponent]
Special three Orbital launch
Cosmos transformers rams into the opponent[100%chance to inflict armor break] and takes them into space Cosmos transforms and rapidly punchs the opponent [8 hits] then blasts them down to earth dealing massive damage then Cosmos dives down to earth and delivers a divebomb dealing even for damage then he shoots the 1% damage interference blast
Signature ability Wrath of space Cosmos has a 60% Chance to get the Wrath of space buff for 60 seconds when he does a attack the wrath of space buff increases Cosmos speed by 40% and increases his damage by 50% and when special 3 is activated while this buff is active there is a 40% chance that right before cosmos divebombs the opponent a meteor crashes on the opponent
Heavy: Melee 12% faster then the current fastest heavy
25% chance to get Evade 25% chance to get acceleration 25% chance to get power gain and 25% chance to get evade ranged when doing a heavy (blurr will get only one)
Every 90 seconds blurr gets the Speed mode buff for 15 seconds
Speed mode makes all attacks 70% faster but they deal 35% less damage
Blurr has a 30% chance to evade melee attacks
Blurr has a 30% chance to evade ranged attacks
Special attacks:
Swift strike: Blurr punches the opponent then swiftly roundhouse kicks them (2 hits) at the start of the attack blurr gets speed mode for 4 seconds 30% chance to inflict Dazed for 6 seconds
Rapid takedown: Blurr starts rapidly punching the opponent then he kicks and shoots them
(12 hits) blurr gets the speed mode buff for 7 seconds blurr gets Evade all for 10 seconds 40% chance to inflict dazed for 15 seconds 60% chance to inflict backfire for 25 seconds
Faster than all: Blurr let's loose his ultimate speed with extremely rapid punches (8 hits) then he kicks the opponent transforms and dashes into them (10 hits) Blurr has a 100% chance to get the Speed mode buff for 30 seconds 100% chance to inflict dazed for 10 seconds 50% chance to inflict permanent backfire
Signature ability: speed mode takes half the time to recharge and lasts 100% longer Blurr has a 10% chance to get all buffs from his heavy attack
Synergies:
1986 team: 5%+ to all stats (Rodimus arcee springer magnus grimlock)
The fastest of cybertron: all buffs last 3 more seconds (Sideswipe Mirage)
Normal attacks Cosmos punches twice the does a kick and then he does a puch with both arms
Medium attacks Cosmos does a high kick and then does a uppercut
Heavy attack ranged sonic beam (it looks like soundwaves special one but orange)
Abilities: ranged attacks have a 20% chance to inflict shock
Heavy attacks have a 100% chance to inflict interference for 5 seconds
Special one Rocket punch
Cosmos uppercuts the opponent into the air and then he jumps up and kicks them down and then he shoots the opponent 100% chance to inflict interference
Special two Moon slice Cosmos jumps into the air and kicks the opponent [30%chance to inflict armor break] then he spins around with his arms straight out [like kickback's wings] then Cosmos does a heavy punch and then a blast which deals 1% of the opponents health [100% chance to inflict interference]
[Note it will deal 1% health of the opponent no matter what it does not matter if the opponent is 200 power or 2000 but the interference blast is unable to kill a opponent]
Special three Orbital launch
Cosmos transformers rams into the opponent[100%chance to inflict armor break] and takes them into space Cosmos transforms and rapidly punchs the opponent [8 hits] then blasts them down to earth dealing massive damage then Cosmos dives down to earth and delivers a divebomb dealing even for damage then he shoots the 1% damage interference blast
Signature ability Wrath of space Cosmos has a 60% Chance to get the Wrath of space buff for 60 seconds when he does a attack the wrath of space buff increases Cosmos speed by 40% and increases his damage by 50% and when special 3 is activated while this buff is active there is a 40% chance that right before cosmos divebombs the opponent a meteor crashes on the opponent
Synergies
Allies g1 prime g1 bee
Enemies g1 megatron g1 shockwave starscream
Tell me what you think!
Just a heads up on the Wrath of space ability Cosmos gets it when he does an attack the attack does not increase his speed or his damage it happens when he gets the buff
Long Haul (Bayformers)
Class: Brawler
Faction: Decepticon
Bio:
This character exists.
-Abilities: Armor Up, Pummel, Stun, Repair
-Passive: Armor Up
•Long Haul starts the fight with 10 Armor Buffs, each increasing Armor by 4~6%.
•Each Armor Buff is lost after being struck twice.
•When Armored, Melee Ranged Attacks deal no damage and don't count against Armor.
•Long Haul is immune to Bleed when he has 5 or more Armor Buffs.
•If all Armor Buffs are lost, they are refreshed after 12 seconds.
Dash Attacks:
•100% Chance to Inflict Pummel, decreasing the Opponent's Critical Damage by 15~30% and increasing Long Haul's Melee Attack Damage by 10% for 6 seconds.
•The chance to inflict another Pummel this way is decreased by 35% for each stack.
Heavy Attacks: (Ranged Heavy)
Long Haul transforms and fires grenades at the opponent.
•Refreshes all Pummel Debuffs
SP1: Headbutt Long Haul shoulder charges the opponent to break through their defenses. After performing this, Long Haul tears off his own head to throw at the opponent, which bounces back onto Long Haul's body.
•This Special Attack has a 10% chance for each Armor Buff to be Unblockable.
•60% Chance to Stun the Opponent for 4 seconds.
•Long Haul damages himself based on 20% of Damage Inflicted.
SP2: Jammed Long Haul backhands the opponent, dazing them. Since the opponent is unfocused, Long Haul takes the opportunity to use an Energon Repair Ray on himself, but the device jams. Long Haul tries solving this by bludgeoning the opponent with the other end of the repair ray, the third hit causing the ray to blast Long Haul, knocking him back.
•First hit inflicts Pummel for 5 seconds, decreasing the Opponent's Critical Damage by 10% and increasing Long Haul's Melee Attack damage by 15~25%
•The Repair Ray converts all Armor Buffs into Repair Buffs, with each Buff repairing 1~1.25% of Max Health.
SP3: Burried Long Haul places an explosive behind the opponent, which detonates and projects them behind Long Haul. Long Haul transforms into his alt mode and dumps random junk on them, burying them in parts, dirt, and unstable energon. With them at his mercy, Long Haul proceeds to stomp the opponents head in with three devasting strikes.
•This Special Attack deals 5~7% more damage for each Armor Buff on him.
•Inflicts Pummel, decreasing the Opponent's Critical Damage by 10% and increasing Long Haul's Melee Attack damage by 15~25%
•100% Chance to stun for 3 seconds.
Signature Ability: Compensation Long Haul focuses on his offense when his defenses are broken.
-Passive:
•Long Haul's basic Melee Attacks gain an additional 2.5~6% Block Penetration for each Armor Buff lost.
-Enemies: Optimus Prime Mv1, Ironhide, Hound:
+2~8% Attack Rating
-Constructicons:
•Long Haul: Can now generate up to 11~12 Armor Buffs. Refresh time is increased to 16 seconds.
•Mixmaster: Time it takes to produce Special Attack/Crit Damage charges is reduced by 1~2 second(s).
•Bonecrusher: Increases Critical Damage of Special Attacks by 15~30% when the Opponent is Bleeding.
Strong Match-ups:
•Drift and Bludgeon: These bots will have a hard time against Long Haul's tough exterior due to their reliance on Bleed, Melee Ranged, and Crit Damage
•Kickback: Another Bot that has melee ranged, Kickback excels in using his crits. However, the damage from those attacks could be migitated by Pummel.
Weak Match-ups:
•Ultra Magnus: Magnus' SP1 will make all of Long Haul's Armors disappear.
•Dinobot: Most sword wielding bots will fall victim to Long Haul's powerful armor. But Dinobot is not like any other swordsman...
•Galvatron: Dark Burn literally burns past any opponent's armor.
-Spotlight Mission Appearance: Attack on Cyber-Mountain
I find that bio to be accurate, while he's fighting the autobots in the Egypt he's also devastator's leg.
He just exists...
That's the story of most Bayformers bots.
They just exist.
Let’s be real, that’s the story of every Bayverse bot. But the Bayverse Constructicons were always pretty cool at least, especially Long Haul and Rampage. By the way I absolutely love your idea for Long Haul and his abilities.
Thanks for liking it! I really enjoy taking smaller characters and trying to find ways to make them work. I liked what you did with Onslaught, making him cycle through different Buffs to adapt to the battle. I additionally liked how you described their basic attacks.
As for Bayverse, every bot was expendable to them. Everyone loves Bumblebee... Everyone. As for the Constructicons, I always liked Mixmaster's design. I really like how he uses his shields and could become a turrent. Bonecrusher was cool, and Long Haul looked the most accurate. Rampage... well, there's only one bot in Transformers that deserves to hold that name:
1. Thank you! The Stunticons, Aerialbots, Combaticons and Protectobots are some of my favorite characters from G1, and as great as Motormaster is, it feels wrong that Silverbolt, Hot Spot and Onslaught are absent.
2. The Bayverse characters are such a mixed bag. They take all these intriguing designs and give them all their own personalities on paper, but in all the movies, they never give the characters enough time to show off their designs or personalities. Long Haul was always angry that he was largely relegated to transporting materials and weapons and kept off the battlefield, Bonecrusher was actually a strategic genius who preferred not to directly fight, but is forced into it by his superiors because he’s just so good at it, and Starscream actually began life as a Decepticon because he believed the Cybertronian race needed a savior, and initially thought Megatron would be that savior, then was convinced he himself was that savior, but over millennia he was corrupted by the war. These are all amazing character concepts with incredible potential for use in a movie. But no. We had to spend previous time watching dogs hump and see Sam hang out at college.
3. Personally I always loved G1 Rampage, but MAN, Beast Wars Rampage was always one of the coolest ones on the show. We really need more Beast Wars bots. Tigatron, Rattrap, Airazor, Depth Charge, Megatron, Tarantulas, Rampage or Blackarachnia would be great.
1. I would really like to have more Special Team members in general, regardless of who it is. So far, the most of what we have for special teams is the Bayverse Construticons (if I'm not mistaken). I would like to see more Autobots special teams, considering that we only have Grimlock to represent the Dinobots. Would love to have Silverbolt, as he is the leader of the Aerialbots (one of my favorite Autobot teams). And tbh, I would like to see the Bayverse Constructicons completed, as crazy as it sounds. Might as well finish it while they're ahead, y'know? Heck, this game really got me to appreciate Bayverse Mixmaster; Really fun bot to play as imo.
2. What's sad is that the first Bayformers film had such a small cast of Decepticons (6, I believe), so they actually could have spent some time on them to develop their characters. But instead, they're just used as cannon fodder for the Autobots, throwing their potential away faster than an explosion can go off in a Michael Bay movie. I still have a soft spot for them, possibly due to growing up with the films. And they great action sequences nonetheless, especially Megatron, Blackout, and Barricade.
3. Beast Wars Rampage, a serial killer in a kids show. That's not what you would expect in a kid show. And almost every character in Beast Wars was great, due to the small cast. The only character that I think about that wasn't really good was Scorponok and even then, he had the most bada$$ arsenal in the show. Explosive Cyber-bees carrying viruses, acidic stinger, missle launchers, the guys had everything. Too bad he was stupid and his loyalty trait was overshadowed by the much better Inferno. That's the Pred I want to see the most actually, Inferno. A really interesting and underrated character.
@Scarlett_Knight
I feel like he reminds me of Blaster a bit and could use more abilities like Wrath of Space. I do think the animations sound great however.
@Bntyhntr3232_
I think it's a great idea to give Blurr the combination of Power Gain and Evade. However, is the 30% chance to Evade Melee and Ranged attacks Passive? Or is it just added?
@Scarlett_Knight
I feel like he reminds me of Blaster a bit and could use more abilities like Wrath of Space. I do think the animations sound great however.
@Bntyhntr3232_
I think it's a great idea to give Blurr the combination of Power Gain and Evade. However, is the 30% chance to Evade Melee and Ranged attacks Passive? Or is it just added?
Comments
Thundercracker:
SP1
Thundercracker shoots the opponent 3 times, creating distance between them. He uses his jet boots to dash at the Opponent and decks them in the face at full force.
SP2
Keep it the same.
SP3
Thundercracker basically starts off the same as Jetfire's with him punching the Opponent, transforming into a jet, and proceeding to blast the opponent with a sonic boom from his jet turbines. However, after this he proceeds to do the end of Starscream's SP3, looping back and bombing the Opponent.
Starscream:
SP1:
Keep it the same
SP2:
Starscream has the same starting attack, but he instead proceeds to stay airborne to shoot the Opponent 3 times before slamming back to the ground.
SP3:
Keep it the same
Hot Spot Faction:Autobot Class:Tactician High Health and High Damage Moveset:Light attacks-Left knee to his opponents chest, right punch to their chest, left hook to their face, and a spartan kick to their chest. Medium attacks-Right dash punch to his opponents face, left gut punch. Ranged attacks and heavy attacks-Hot Spot can switch his cannons between Fire and Water modes, gaining different effects and animations based on the mode. Ranged attacks-Three fireballs or waterblasts. Heavy attacks-Stream of fire or water, behaves similar to Tantrums heavy attack(counts as a ranged attack but has a limit to its area of effect)
Bio:An Autobot model of greatness, Hot Spot is a bona fide leader. Good in a fight, inspiring to his troops, and filled with a desire to do good however he can, wherever he can.
Signature:True Determination-On the last hit of Hot Spots first and second special attacks, he activates shielding for 5 seconds, reducing incoming damage by 5-15% and giving a 10% increase to power rate.
Abilities:Burn, Soak, Evaporate, Extinguish, Willpower, Shielding
Passive:Hot Spots naturally tough exterior permanently provides 12.5% armor.
Passive:Hot Spot is immune to Burn debuffs.
Willpower:When suffering from a Bleed, Shock or Acid debuff, Hot Spots resolve is strengthened, and he heals for 15% of all damage dealt while affected.
Mode Switch(Hot Spot automatically switches modes upon successfully landing a basic ranged combo, a heavy attack or the final hit of a ranged special attack)
-Fire Mode:All ranged attacks(basic, heavy, special) have a 50% chance to inflict Burn, dealing 6-12% damage over 7 seconds.
-Water Mode:All ranged attacks(basic, heavy, special) have a 50% chance to inflict Soak, dealing 2-8% damage over 7 seconds and giving the opponent a 25% chance any basic melee or ranged attack will miss. While damage will stack with multiple Soaks, the chance for his opponents attacks to miss won’t.
-Evaporate-If Hot Spot lands a Burn on a Soaked opponent, all Soaks are replaced by an Evaporate effect, decreasing the opponents attack by 3.5% for each Soak Evaporated for the remainder of the match. Max of 10 Evaporate effects per match. Can’t be purified.
-Extinguish-If Hot Spot lands a Soak on a Burning opponent, all Burns are replaced by an Extinguish effect, increasing Hot Spots attack by 3.5% for each Burn Extinguished for the remainder of the match. Max of 10 Extinguish effects per match. Can’t be nullified.
Special 1:All For The Glory-Being bold and experienced has taken Hot Spot far in life so far. Hot Spot shoots his opponent twice with each cannon while approaching them, finishing the attack with a dropkick. Each shot has a 50% chance to apply a stack of Burn or Soak for 7 seconds depending on Hot Spots mode
Special 2:King Of The Hill-A short, sharp reminder that Hot Spot is well-armed and well-armored. Hot Spot jumps up and delivers a double-hammerfist punch, then takes out his cannons and fires a stream from both, totaling four shots each. Each shot has a 50% chance to apply a stack of Burn or Soak for 7 seconds depending on Hot Spots mode.
Special 3:The Heat Of Battle-Infuriated by his foes lack of concern for their actions and their consequences, Hot Spot gives it his all. Hot Spot transforms and drives toward his opponent while opening fire on them, firing four shots from whichever mode he was currently in, then switching modes and firing two four-hit streams at his opponent before ramming them to the ground. To finish the assault, Hot Spot transforms to robot mode on top of his foe and delivers three rapid punches(left, right, left) and one powerful right-handed punch. Each shot has a 70% chance to inflict an enhanced Burn or Soak depending on the mode, each lasting 9 seconds.
Synergies
-Allies with Optimus Prime, Bumblebee, Mirage(2%-3%-8% Armor buff both ways)
-Enemies with Megatron, Starscream, Ramjet(2%-3%-&% Attack buff both ways)
-Nemesis with Onslaught(5%-10%-15% special damage buff both ways)
-Special Teams with Silverbolt(10%-15%-20% universal increase to critical rate and damage both ways)
We need this in our life. Because of reasons.
Overlord!
Onslaught Faction:Decepticon Class:Tactician High Health and High Damage Moveset:Light attacks-Right hammerfist down on his opponents head, left hook across their face, left elbow back across their face, right uppercut to their jaw. Medium attacks-Jumps up and gives a right knee to his opponents jaw, left roundhouse to their face. Ranged attacks-Uses twin chainguns, similar to Grindors multi-shot animations. Heavy attacks-Fires twin rockets, similar to Ironhides heavy.
Bio:The Decepticons top strategist, Onslaught prefers to avoid direct conflict, instead feeling most at home by crafting complex battle plans and running through every imaginable scenario. Yet when brought to the battlefield, Onslaughts frustration reveals a capable and cruel warrior.
Signature:Plan For Everything-Onslaughts reputation precedes him, allowing his mere presence to intimidate many who face him. Onslaught passively reduces his opponents critical rate and critical damage by 5%-25% for the duration of the match. Onslaught can’t activate this effect against certain bots(Both versions of Optimus Prime, Ultra Magnus, Hot Spot, Silverbolt, both versions of Megatron, Soundwave, Shockwave, Motormaster, Nemesis Prime and Megatronus).
Abilities:Tactical Advantage, Concussion, Burn, Bleed
Tactical Advantage-Onslaughts knowledge of all possible variables let’s him gain an edge in many situations. Every 1.5 seconds, Onslaught generates one of four types of buffs in a specific order;physical resistance, energy resistance, melee buff, ranged buff, for a max of 5 each. It is random which effect activates first, but it always follows the same order of activation afterwards the initial buff.
-Physical/Energy Resistance buffs reduce damage from physical/energy attacks by 2.5%-5%
-Melee/Ranged buffs increase melee/ranged damage by 5%-7.5%
Concussion-Critical hits on Onslaughts light and medium melee attacks all have a 10% chance to inflict a permanent Concussion debuff, instantly inflicting a 1 second stun and dealing 0.25%-1.5% of attack as physical damage every second for the remainder of the match.
Heavy attacks have a 60% chance to inflict Burn, dealing 50% of attack as energy damage over 3 seconds.
Special 1:Renegade Grenade-Rather unexpectedly, Onslaught is both ambidextrous and a provider of a mean fastball pitch. Onslaught takes out and throws two grenades, each hitting his opponent in the chest, dropping to the ground, and exploding shortly after. 100% chance for each explosion to inflict Burn, dealing 30% of attack as energy damage over 5 seconds.
Special 2:Hands Off Approach-Onslaughts never been one to oppose using excessive firepower. Onslaught takes out his chainguns and opens fire(eight shots each) only to then activate his twin back-cannons to unleash a flurry of four rockets. Each rocket has a 40% chance to inflict Burn, dealing 50% of attack as energy damage over 3 seconds.
Special 3:All According To Plan-Superior tactics combined with raw strength tend to provide a brutal victory. Onslaught grabs his opponent and headbutts them across the arena, then takes a few steps back. His foe starts to get up, only for a series of small pillars to come out of the ground. Onslaught then takes out a small device and presses it, causing all of the pillars to suddenly deploy spikes, begin rapidly blinking and finally explode in tandem, launching his enemy sky high. Onslaught then runs forward, leaps into the air, grabs them by the legs and throws them back down, before he finally lands standing up on them. The explosion is guaranteed to inflict Burn, dealing 150% of attack as energy damage over 15 seconds.
Synergies
-Allies with Megatron, Starscream, Ramjet(2%-3%-8% Armor buff both ways)
-Enemies with Optimus Prime, Bumblebee, Mirage(2%-3%-8% Attack buff both ways)
-Nemesis with Hot Spot(Opponents special attacks deal 5%-10%-15% less damage both ways)
-Special Teams with Motormaster(10%-15%-20% universal increase to critical rate and damage both ways)
He is afterall, everywhere in TF media and has a very special place in our hearts. Without further ado, I present...
Long Haul (Bayformers)
Class: Brawler
Faction: Decepticon
Bio:
This character exists.
-Abilities: Armor Up, Pummel, Stun, Repair
-Passive: Armor Up
•Long Haul starts the fight with 10 Armor Buffs, each increasing Armor by 4~6%.
•Each Armor Buff is lost after being struck twice.
•When Armored, Melee Ranged Attacks deal no damage and don't count against Armor.
•Long Haul is immune to Bleed when he has 5 or more Armor Buffs.
•If all Armor Buffs are lost, they are refreshed after 12 seconds.
Dash Attacks:
•100% Chance to Inflict Pummel, decreasing the Opponent's Critical Damage by 15~30% and increasing Long Haul's Melee Attack Damage by 10% for 6 seconds.
•The chance to inflict another Pummel this way is decreased by 35% for each stack.
Heavy Attacks:
(Ranged Heavy)
Long Haul transforms and fires grenades at the opponent.
•Refreshes all Pummel Debuffs
SP1: Headbutt
Long Haul shoulder charges the opponent to break through their defenses. After performing this, Long Haul tears off his own head to throw at the opponent, which bounces back onto Long Haul's body.
•This Special Attack has a 10% chance for each Armor Buff to be Unblockable.
•60% Chance to Stun the Opponent for 4 seconds.
•Long Haul damages himself based on 20% of Damage Inflicted.
SP2: Jammed
Long Haul backhands the opponent, dazing them. Since the opponent is unfocused, Long Haul takes the opportunity to use an Energon Repair Ray on himself, but the device jams. Long Haul tries solving this by bludgeoning the opponent with the other end of the repair ray, the third hit causing the ray to blast Long Haul, knocking him back.
•First hit inflicts Pummel for 5 seconds, decreasing the Opponent's Critical Damage by 10% and increasing Long Haul's Melee Attack damage by 15~25%
•The Repair Ray converts all Armor Buffs into Repair Buffs, with each Buff repairing 1~1.25% of Max Health.
SP3: Burried
Long Haul places an explosive behind the opponent, which detonates and projects them behind Long Haul. Long Haul transforms into his alt mode and dumps random junk on them, burying them in parts, dirt, and unstable energon. With them at his mercy, Long Haul proceeds to stomp the opponents head in with three devasting strikes.
•This Special Attack deals 5~7% more damage for each Armor Buff on him.
•Inflicts Pummel, decreasing the Opponent's Critical Damage by 10% and increasing Long Haul's Melee Attack damage by 15~25%
•100% Chance to stun for 3 seconds.
Signature Ability: Compensation
Long Haul focuses on his offense when his defenses are broken.
-Passive:
•Long Haul's basic Melee Attacks gain an additional 2.5~6% Block Penetration for each Armor Buff lost.
-Synergies:
-Allies:
Megatron (RotF), Grindor, Barricade:
+2~8% Armor Rating
-Enemies:
Optimus Prime Mv1, Ironhide, Hound:
+2~8% Attack Rating
-Constructicons:
•Long Haul: Can now generate up to 11~12 Armor Buffs. Refresh time is increased to 16 seconds.
•Mixmaster: Time it takes to produce Special Attack/Crit Damage charges is reduced by 1~2 second(s).
•Bonecrusher: Increases Critical Damage of Special Attacks by 15~30% when the Opponent is Bleeding.
Strong Match-ups:
•Drift and Bludgeon: These bots will have a hard time against Long Haul's tough exterior due to their reliance on Bleed, Melee Ranged, and Crit Damage
•Kickback: Another Bot that has melee ranged, Kickback excels in using his crits. However, the damage from those attacks could be migitated by Pummel.
Weak Match-ups:
•Ultra Magnus: Magnus' SP1 will make all of Long Haul's Armors disappear.
•Dinobot: Most sword wielding bots will fall victim to Long Haul's powerful armor. But Dinobot is not like any other swordsman...
•Galvatron: Dark Burn literally burns past any opponent's armor.
-Spotlight Mission Appearance:
Attack on Cyber-Mountain
Seaspray
Class: I don't know
Faction: Sad
Bio:
Seaspray is useful on water missions.
The problem is that the Autobots barely go in water missions.
-Abilities:
-Passive:
•Land Blubbers beware, Seaspray has 100%.... less Attack Rating against Land Vehicles. So, ignore the first three words of the last sentence.
•Ranged Attacks are Slow
•The player has to tap the Special Attack icon twice in order to activate a Special Attack
•Seaspray has a random chance to get 1 shot K.O'd on every hit.
•After dying, Seaspray cannot be revived. Because he's dead.
Special Attacks:
SP1: Ocean Man
Does nothing
SP2: Catch me by the Hand
Does nothing
SP3: Take me to the Land
Seaspray's abilities take a complete 180 as he transcends the opponent to finally prove his worth of being a Godmaster Transformer in the hit series, TF Energon. This lasts for..... 1 second.
Notes:
Hey, he may look like crap but at least he won't be available through arena.
Spotlight Mission Appearance:
Attack on Cyber-Mountain
I find that bio to be accurate, while he's fighting the autobots in the Egypt he's also devastator's leg.
He just exists...
That's the story of most Bayformers bots.
They just exist.
Let’s be real, that’s the story of every Bayverse bot. But the Bayverse Constructicons were always pretty cool at least, especially Long Haul and Rampage. By the way I absolutely love your idea for Long Haul and his abilities.
Thanks for liking it! I really enjoy taking smaller characters and trying to find ways to make them work. I liked what you did with Onslaught, making him cycle through different Buffs to adapt to the battle. I additionally liked how you described their basic attacks.
As for Bayverse, every bot was expendable to them. Everyone loves Bumblebee... Everyone. As for the Constructicons, I always liked Mixmaster's design. I really like how he uses his shields and could become a turrent. Bonecrusher was cool, and Long Haul looked the most accurate. Rampage... well, there's only one bot in Transformers that deserves to hold that name:
1. Thank you! The Stunticons, Aerialbots, Combaticons and Protectobots are some of my favorite characters from G1, and as great as Motormaster is, it feels wrong that Silverbolt, Hot Spot and Onslaught are absent.
2. The Bayverse characters are such a mixed bag. They take all these intriguing designs and give them all their own personalities on paper, but in all the movies, they never give the characters enough time to show off their designs or personalities. Long Haul was always angry that he was largely relegated to transporting materials and weapons and kept off the battlefield, Bonecrusher was actually a strategic genius who preferred not to directly fight, but is forced into it by his superiors because he’s just so good at it, and Starscream actually began life as a Decepticon because he believed the Cybertronian race needed a savior, and initially thought Megatron would be that savior, then was convinced he himself was that savior, but over millennia he was corrupted by the war. These are all amazing character concepts with incredible potential for use in a movie. But no. We had to spend previous time watching dogs hump and see Sam hang out at college.
3. Personally I always loved G1 Rampage, but MAN, Beast Wars Rampage was always one of the coolest ones on the show. We really need more Beast Wars bots. Tigatron, Rattrap, Airazor, Depth Charge, Megatron, Tarantulas, Rampage or Blackarachnia would be great.
Goldfire
Class: Scout
Faction: Autobot
• Bumblebee’s brand new body provides 15% passive energy resistance and full immunity to all Power Rate reduction (which includes Power Lock) effects
Sidestepping:
• When avoiding a ranged attack, Goldfire gains a 4~12% Crit Rate buff which lasts for 4s (may stack up to 8 buffs)
• Gains 35% of a power bar over 0.5s when avoiding a Ranged special attack
Backstepping:
• When avoiding a melee attack, Goldfire gains a permanent 10% Power Rate buff (may stack up to 8 buffs)
• Drains 20% of the opponent’s max power when avoiding a Melee special attack
Critical Hits:
• 100% chance to renew the duration of all Crit Rate buffs
• 90% chance to apply a 2s Repair Block debuff
When Stuck:
• Consumes 1 Power Rate debuff and converts it into a permanent Evade buff, increasing his chance to evade all incoming attacks by 5%.
• If Goldfire is knocked down by a special attack, all buffs will be lost
Special Attacks:
• 100% chance to cause the opponent’s Shielding system to break, nullifying all Shield effects and applying a passive Shock effect, dealing 120% attack over 6s for each Shield nullified
SP1 - Gold Boot: Goldfire delivers a spinning windmill kick
• 65% chance to stun the opponent for 2s
• This special attack does not generate the opponent’s power
SP2 - Enervate: Lower tier attacks are useless
• This attack prevents the opponent from using their third special attack for 9s
SP3 - Golden Experience: I, Goldfire, have a dream
• Converts all Power Rate/Evade buffs into Repair buff, regenerating 2.5% of max health over 5s for each buff converted
Signature Ability - Goldbug
• Goldfire increases his Critical Damage rating based on each hit on his combo meter, up to a maximum of +80~100% at 100 hits
Synergies:
• Battle Upgrade with Bumblebee (G1)
Bumblebee: Power Lock lasts 20% longer
Goldfire: Starts the fight with 1 power bar
• Friends with Megatron (G1)
All bots gain +8% Attack and Health
• Enemies with Shockwave
• Good as Gold with S1000
Both bots gain +30% crit rate for 10s at the start of the fight
• Leadership: All lower tier teammates gain +10% Power Rate and +10% Crit Rate
******Obtainment Method:
• Arenas
• Featured bot store
• Goldbug Crystals: Cost 40 energon, rewards 100% more gold than the original gold crystals. Extremely low chance to obtain Goldfire at 4-5*
His name is goldbug actually...
SHOCKWAVE
Faction:Decepticon Class:Warrior Low Health and Moderate Damage Moveset:Light attacks-Cannon burst to his opponents chest, left punch to their stomach, left-to-right blade slash across their stomach, right-to-left blade slash across their chest. Medium attacks-Dash punch to his opponents head, cannon burst to their knee. Ranged and heavy attacks-Shockwave fires off three/one burning orange ball(s) of pure energy.
Bio:A renowned and respected Decepticon assassin, Shockwave is your stereotypical strong silent spook, infamous among his foes for the many Autobots he personally offlined during the Great War, his monstrous tamed Driller-Bot, and for power rivaling even Megatron himself.
Signature:Calculated Efficiency-Shockwave realizes if he is to survive the harsh warzone of New Quintessa, even his mighty weapons could use some upgrades. Shockwaves attacks now gain a chance to inflict damaging bleed and acid debuffs. Blade strikes(2nd and 3rd light hits) have a 5% chance to inflict Bleed, dealing 30%-50% of attack as physical damage over 3 seconds. Cannon bursts(1st light hit and 2nd medium hit) have a 5% chance to inflict Acid, dealing 30%-50% of attack as energy damage over 3 seconds. Bleed debuffs lower the opponents critical rate by 25%-45%. Acid debuffs lower the opponents critical damage by 25%-45%.
Abilities:Armor, Bleed, Acid, Weakness
Passive:Shockwaves naturally tough exterior gives him 25% passive armor.
When an opponent activates a special attack:Shockwave gains a permanent Armor buff, reducing damage from attacks by 5-6%. Shockwave can have a maximum of 5 Armor buffs at a time.
When attacked by a heavy attack:Shockwaves opponent is exhausted by their efforts to defeat him. When struck by a heavy attack, there is a 20% chance they will gain no power from the attack and will receive a Weakness debuff, lowering the opponents attack by 10% for 10 seconds. The chance for this ability to activate goes up by 8% for each Armor buff on Shockwave.
Opponents suffering from Bleed or Acid debuffs are 50% less likely to evade any attacks.
Special attacks:The first hit of Shockwaves special 1 and special 2 deals minimal damage, but has a 60% chance to inflict a Weakness debuff, lowering the opponents attack by 10% for 10 seconds.
Special 1:Your Darkest-Logic dictates your odds of survival to be approximately one in a million. Shockwave shoulder charges his opponent with his blade arm, and slices it upwards across their torso. Second hit has a 100% chance to inflict Bleed, dealing 75% of attack as physical damage over 7 seconds.
Special 2:Our Finest-It you needed proof an Astro-Mag Cannon was power incarnate, this is it. Shockwave jabs his opponent in their stomach with his cannon, charges it up, and fires away. Second hit has a 100% chance to inflict Acid, dealing 75% of attack as energy damage over 7 seconds.
Special 3:Affinity For The Sadistic-Shockwave would like to introduce you to his friend. Shockwave grabs his opponent and throws them into the sky, blasting them with his cannon, followed by summoning his Driller to aid him in battle. The Driller wraps around Shockwave, protecting him. The Driller then strikes with its various tentacles(four strikes) before finally unraveling itself and crashing down on Shockwaves enemy as it burrows into the planet. When protected by the Driller, Shockwave automatically gains 10 Armor buffs, each reducing incoming damage by 5%. Once the attack is over, Shockwave will lose one Armor buff every 2 seconds, until he only has five still active on him.
Synergies
-Allies with Bonecrusher, Mixmaster(2%-3%-8% Armor buff. Shockwave does not benefit.)
-Enemies with Optimus Prime, Bumblebee, Hot Rod(2%-3%-8% Attack buff. Shockwave does not benefit.)
-Eternal Loyalists with Soundwave(Ranged and heavy attacks deal 4%-8%-12% more damage both ways)
-Decepticon Empire with Megatron(Autobots are 20%-40%-60% less likely to activate buffs both ways)
Love this. It's similar to Bee's ability set, yet adds it's own little twist to it, such as additions to SP3 lock and Repair.
I think it just goes either way.
Goldbug/Goldfire
Jetfire/Skyfire
Tomato/Tomatoe
Aye...fair point
Warning, this bio is considered a lethal weapon in some countries. It causes fatal laughter.
Only remember a few times, but it's a good thing he's a hovercraft and can go on land for the most part
Ok but this is America and here in America they had to change Gold Experience to Golden Wind to avoid copyright so they’d do the same to Goldbug by changing it to Goldfire so checkmate li🅱️tard
I'll just pretend I know what liBtard means
Cosmos
Faction Autobot
Class scout
Ranged attack it is like Grindor's but blue
Normal attacks Cosmos punches twice the does a kick and then he does a puch with both arms
Medium attacks Cosmos does a high kick and then does a uppercut
Heavy attack ranged sonic beam (it looks like soundwaves special one but orange)
Abilities: ranged attacks have a 20% chance to inflict shock
Heavy attacks have a 100% chance to inflict interference for 5 seconds
Special one Rocket punch
Cosmos uppercuts the opponent into the air and then he jumps up and kicks them down and then he shoots the opponent 100% chance to inflict interference
Special two Moon slice Cosmos jumps into the air and kicks the opponent [30%chance to inflict armor break] then he spins around with his arms straight out [like kickback's wings] then Cosmos does a heavy punch and then a blast which deals 1% of the opponents health [100% chance to inflict interference]
[Note it will deal 1% health of the opponent no matter what it does not matter if the opponent is 200 power or 2000 but the interference blast is unable to kill a opponent]
Special three Orbital launch
Cosmos transformers rams into the opponent[100%chance to inflict armor break] and takes them into space Cosmos transforms and rapidly punchs the opponent [8 hits] then blasts them down to earth dealing massive damage then Cosmos dives down to earth and delivers a divebomb dealing even for damage then he shoots the 1% damage interference blast
Signature ability Wrath of space Cosmos has a 60% Chance to get the Wrath of space buff for 60 seconds when he does a attack the wrath of space buff increases Cosmos speed by 40% and increases his damage by 50% and when special 3 is activated while this buff is active there is a 40% chance that right before cosmos divebombs the opponent a meteor crashes on the opponent
Synergies
Allies g1 prime g1 bee
Enemies g1 megatron g1 shockwave starscream
Tell me what you think!
Blurr
Class: Scout
Faction: Autobot
BIO: Mr. Motor mouth
Heavy: Melee 12% faster then the current fastest heavy
25% chance to get Evade 25% chance to get acceleration 25% chance to get power gain and 25% chance to get evade ranged when doing a heavy (blurr will get only one)
Every 90 seconds blurr gets the Speed mode buff for 15 seconds
Blurr has a 30% chance to evade melee attacks
Blurr has a 30% chance to evade ranged attacks
Special attacks:
Swift strike: Blurr punches the opponent then swiftly roundhouse kicks them (2 hits) at the start of the attack blurr gets speed mode for 4 seconds 30% chance to inflict Dazed for 6 seconds
Rapid takedown: Blurr starts rapidly punching the opponent then he kicks and shoots them
(12 hits) blurr gets the speed mode buff for 7 seconds blurr gets Evade all for 10 seconds 40% chance to inflict dazed for 15 seconds 60% chance to inflict backfire for 25 seconds
Faster than all: Blurr let's loose his ultimate speed with extremely rapid punches (8 hits) then he kicks the opponent transforms and dashes into them (10 hits) Blurr has a 100% chance to get the Speed mode buff for 30 seconds 100% chance to inflict dazed for 10 seconds 50% chance to inflict permanent backfire
Signature ability: speed mode takes half the time to recharge and lasts 100% longer Blurr has a 10% chance to get all buffs from his heavy attack
Synergies:
1986 team: 5%+ to all stats (Rodimus arcee springer magnus grimlock)
The fastest of cybertron: all buffs last 3 more seconds (Sideswipe Mirage)
Tell me what you think!
Just a heads up on the Wrath of space ability Cosmos gets it when he does an attack the attack does not increase his speed or his damage it happens when he gets the buff
1. I would really like to have more Special Team members in general, regardless of who it is. So far, the most of what we have for special teams is the Bayverse Construticons (if I'm not mistaken). I would like to see more Autobots special teams, considering that we only have Grimlock to represent the Dinobots. Would love to have Silverbolt, as he is the leader of the Aerialbots (one of my favorite Autobot teams). And tbh, I would like to see the Bayverse Constructicons completed, as crazy as it sounds. Might as well finish it while they're ahead, y'know? Heck, this game really got me to appreciate Bayverse Mixmaster; Really fun bot to play as imo.
2. What's sad is that the first Bayformers film had such a small cast of Decepticons (6, I believe), so they actually could have spent some time on them to develop their characters. But instead, they're just used as cannon fodder for the Autobots, throwing their potential away faster than an explosion can go off in a Michael Bay movie. I still have a soft spot for them, possibly due to growing up with the films. And they great action sequences nonetheless, especially Megatron, Blackout, and Barricade.
3. Beast Wars Rampage, a serial killer in a kids show. That's not what you would expect in a kid show. And almost every character in Beast Wars was great, due to the small cast. The only character that I think about that wasn't really good was Scorponok and even then, he had the most bada$$ arsenal in the show. Explosive Cyber-bees carrying viruses, acidic stinger, missle launchers, the guys had everything. Too bad he was stupid and his loyalty trait was overshadowed by the much better Inferno. That's the Pred I want to see the most actually, Inferno. A really interesting and underrated character.
I feel like he reminds me of Blaster a bit and could use more abilities like Wrath of Space. I do think the animations sound great however.
@Bntyhntr3232_
I think it's a great idea to give Blurr the combination of Power Gain and Evade. However, is the 30% chance to Evade Melee and Ranged attacks Passive? Or is it just added?
It's passive