Mindwipe Decepticon Bat
hypnotic stare stuns opponents
viper pistol emits neurocircuitry paralyzing liquid
More G1 Dinobots
G1 Constructicons when all bots same tier are gathered unlocks combiner bot Devastator
Shrapnel
gather lighting between antennas when charged shoots lighting bolts out of hands
grenade launcher shoots 30 lb steel balls that splinter into razor sharp spikes, what!?
Wreck Gar Autobot
leader of Junkions rusty demolition class
armor axe and decelerator laser
Joyride Autobot Warrior
photon blaster that freezes internal mechanisms on impact
Faction:Decepticon Class:Tactician High Health and High Damage Thunderwing is a large character, standing slightly taller than Jetfire. Moveset:Light attacks-Thunderwing slashes down at his opponent across their chest with his right claw, then slashes down at them across their chest with his left claw, flies upward and chest bumps them, then slams down on the ground with both fists and letting out a burst of energy. Medium attacks-Thunderwing flies forward at his opponent, hitting them with his back turbines before exploding with energy(uses the same animation you get for upgrading a bot). Ranged attacks-Thunderwing surges with power and throws large balls of energy from his hands at his opponent. Heavy attacks-Thunderwing flies forward and claws outwardly at his opponent(uses a similar animation to Movie Primes special 1).
Bio:Originally a weak and somewhat amoral scientist, Thunderwing learned Cybertron was dying, and tried to warn his fellow Transformers that they had to find a way to adapt and survive. When they ignored him, he experimented on himself in an attempt to advance his race, instead altering his body, fracturing his mind, and gifting him power on a scale never before seen.
Signature:Dimension Hopper-Thunderwing has only recently begun to tap into his trans-dimensional abilities. When attacked, Thunderwing has a 0.5%-4.5% chance to briefly flash out of the fight, effectively evading the hit, and knocking back his opponent, dealing 1 hitpoint of damage. Upon returning, Thunderwing has a 50% chance to gain one of four permanent buffs, including an Armor Buff, reducing incoming damage by 15%-30%, an Attack Buff, increasing the damage of all attacks by 15%-30%, a Critical Rate Buff, increasing critical rate by 10%-20%, or a Critical Damage Buff, increasing critical damage by 20%-40%. Thunderwing can only have one of each type of buff.
Abilities:Presence, Unstoppable, Unblockable, Overload, Armor Break, Attack Down, Power Wipe
Presence-Thunderwing passively reduces his enemies Critical Rate by 10% and their Critical Damage by 20%.
Thunderwings basic physical attacks(first, second, third hit of light combo/first hit of medium combo/heavy attack) have a 2.5% chance to give him a 2.5 second Unstoppable Buff.
Thunderwings basic energy attacks(last hit of light combo/last hit of medium combo/ranged attacks) are unblockable.
Overload-After four or more debuffs expire on Thunderwing throughout the match, he gains an Overload Buff for 6 seconds, raising his power rate by 50%, his special damage by 30%, and immediately inflicting 10% of attack as energy damage. After Overload first ends, only two or more debuffs need to expire for it activate again. Debuffs that are inflicted or expire during Overload do not count towards it. This includes DOT debuffs such as Bleed and Burn, as well as debuff effects such as Heal Block and Power Lock.
Special 1:Deadly Obsession-Thunderwing always was a single-minded bot, a trait he seemed to keep. Thunderwing rapidly punches his foe four times, delivering a right downward strike, a left downward strike, then flying upwards and giving a right uppercut and ending with a left hammerfist while he descends. 100% chance the last hit will inflict Attack Down for 10 seconds, lowering their Attack rating by 30%.
Special 2:Dark Creation-Thunderwings inner-self tries and fails to return, much to the misfortune of his foe. Thunderwing unleashes a wave of energy in a circle all around him. This wave is long lasting and will hit anyone who evades it or tries to dodge it, it can only be blocked. 100% chance to inflict Armor Break for 10 seconds, lowering their Armor rating by 30%.
Special 3:Yesterday’s Hero-In another time and place, Thunderwing could have been the hero Cybertron always needed. Thunderwing starts to surge with energy, then charges forward to grab his enemy, causing them both to immediately disappear in a flash of light. They then appear in a familiar, infinite, tunnel. This one, actually...
...only to then begin his true assault, headbutting them then slashing them in the chest with each clawed hand, every strike causing him to surge with progressively more energy and pushing his foe further into the psychedelic tunnel, requiring him to keep flying back towards them, culminating in him absolutely seething with energy and grabbing his opponent, finally exploding in another flash of light, returning them both back to their previous dimension. 100% chance to Power Wipe, removing 100% of the oppponents current power.
Synergies
-Scientists with Starscream, Thundercracker, Shockwave, Soundwave, Ratchet, Wheeljack, Jetfire, Mixmaster, Rhinox(All bots gain a passive 2%-3%-8% increase to their Attack and Armor, while Thunderwing gains unique effects)
•Starscream/Thunderwing gains a 6%-12%-18% increase to his critical rate
•Thundercracker/Thunderwing gains a 12%-24%-36% increase to his critical damage
•Shockwave/Thunderwing gains a 3%-6%-9% increase to his Armor rating
•Soundwave/Thunderwing gains a 3%-6%-9% increase to his Attack rating
•Ratchet/Thunderwing repairs 4%-6%-8% of his max health over 2 seconds at the start of every fight
•Wheeljack/Thunderwing generates 8%-12%-16% of his max power over 4 seconds at the start of every fight
•Jetfire/Thunderwing gains a 3%-6%-9% increase to his special damage
•Mixmaster/Thunderwings buffs last 20%-40%-60% longer and can’t be nullified
•Rhinox/Thunderwings debuffs last 20%-40%-60% longer and cant be purified
-Monuments To Sin with Nemesis Prime(Thunderwing and Nemesis Prime both gain an immunity to Stun)
-Uniting Forces with Megatronus(Thunderwing and Megatronus both gain a 6%-12%-18% increase to their Armor rating facing Decepticons and a 6%-12%-18% increase to their Attack rating facing Autobots)
-Master And Slave with Bludgeon(Thunderwing gains an immunity to critical hits, Bludgeon can be dealt one lethal hit, before gaining 2 seconds of Invulnerability and resurrecting with 4%-6%-8% of his total health)
Bio : Don't let his insecticon status fool you, bombshell uses his higher than the average insecticon intellect to construct his own primative devices of destruction, such as his speciality; The Serebro Shell.
Bio : Don't let his insecticon status fool you, bombshell uses his higher than the average insecticon intellect to construct his own primative devices of destruction, such as his speciality; The Serebro Shell.
Abilities : Burn/Overheat, Acid/Dissolve, Shellshock Shellshock : Heavy attacks have a 20% chance to inflict Shellshock causing a stack of it like the power charge mod, upon reaching 5 a fully formed Shellshock debuff activates allowing Bombshell's special attacks 20-40% chance to stun on the last hit for 2.5 seconds for the rest of the fight. Overheat : Enemy range attacks are slowed by 33% while under the effect of burn damage but have are armour piercing and deal instant burn damage for 20% of Bombshell's attack Dissolve : If the enemy has any forms of resistance buff, Dissolve will reverse it so it has the opposite effect but be 50% less effective.
E.g.) 120% resistance = -60% resistance
Signiture Ability : Serebro Shell (obviously)
All range attacks
Range attacks from either special or basics have a 25-80% chance to activate S.C. causing buffs from the opponent to become nullified 1 second after they activate (10 maximum at a time and 1 removed per buff
Special 1 : Bombardier Beetle Bomb (2 hits)
"Little bomb, Big boom!" Bombshell socket punches the enemy and uses a makeshift Acid grenade to dissolve the situation.
Inflicts acid damage for 50-75% attack over 20 seconds, bonus of 15% attack damage if they're already under the effect of a debuff.
Special 2 : Mandible Malware (4 hits)
"CQC with explosives" Bombshell transforms and burrows into the ground and plants a bomb beneath the enemy, before it explores he flies out of the ground and takes them with him before throwing them back to where the sneaky bomb is planted and proceeds to skewer them on that nose thing
Inflicts burn damage for 120% attack for 10 seconds and has a chance to inflict acid on the final hit for the same amount above
Special 3 : Bombshell's Bomb Rush (10 hits)
"The swarm has nothing on this little manoeuvre" Transforms into Insect mode and becomes an improvised (Not so stealthy) bomber.
🎵It's raining BOMBS!!! Hallelujah!!🎵
50% chance for each hit to inflict either burn or acid for 60% attack over 30.
If 5 Burns are inflicted then It will increase Bombshell's Range attack damage by 20% until the burns expire (+10% range damagefor every other burn debuff) and reduce the opponent's by the same amount
If 5 Acid debuffs are inflicted then Bombshell's special damage will be increased by 15% untill the acid expires (+10% Special damage for every additional acid debuff) and reduces the opponents by the same amount.
Synergies :
Allies (+8% armour) : G1 Megatron, Soundwave, Tantrum, Starscream Enemies (+8% attack) : G1 Bumblebee, G1 Prime, Cliffjumper (from that 1 episode), Wheeljack Partners in Crime (Provides them with a unique ability and Bombshell gets 10% armour against Autobots and 10% attack against Decpticons) : Mirage, Thundercracker Hive Masters (Upgrades their abilities to a certain point) : Kickback, Shrapnel
Faction:Maximal Class:Warrior Medium Health and Medium Damage Moveset:Depth Charges beast mode tail splits into twin swords for him to wield in his light and medium attacks. Light attacks-Depth Charges thrusts his left sword forward into his opponent, slashes up and down diagonally across their chest with his right sword(two separate attacks, I just described them like to avoid too much repetition in my phrasing) and finally slashes straight across their chest with his left sword. Medium attacks-Depth Charge lunges forward with both swords and slashes outward, similar to Movie Primes special 1, then shoots an energy disc from his chest. Ranged attacks-Depth Charge fires two energy blasts from each wing three times, making him the only character with a six-hit ranged attack. Heavy attacks-Depth Charge transforms to his manta ray mode and shoots out an energy energy disc.
Bio:Originally a renowned tracker and head of security on Colony Omicron, Depth Charges life was forever darkened when “Protoform X” escaped his creators and killed every bot present. Every bot that is, except Depth Charge, who became consumed by a desire for justice, and has since become nearly incapable of showing emotions or socializing with his fellow Maximals.
Signature:Starbase Rugby-Depth Charges resolve is strengthened by the memory of his fallen friends and of all those slaughtered by his one true enemy. Whenever his opponent gains a bar of power, Depth Charge has a 30%-70% chance to instantly restore 2.5% of his health and 7.5% of his power. If Depth Charge has full health, he will instead gain 15% power over 2 seconds. If Depth Charge has full power, he will instead repair 5% of his health over 2 seconds.
Abilities:Bleed, Burn, Power Drain, Tracker
Depth Charges Transmetal exterior permanently provides 10% passive resistance to energy damage and 100% immunity to power drain effects.
Depth Charges blade strikes have a 15% chance to Bleed, dealing 30% of attack as physical damage over 5 seconds.
Depth Charges energy discs have a 50% chance to instantly drain 5% of his opponents power.
Whenever Depth Charges opponent activates a buff of any type, Depth Charge activates a Tracker buff for 10 seconds. While Tracker is activate, Depth Charge takes 5% less damage, deals 5% more damage, and all attacks ignore enemy evade abilities.
Special 1:Devotion-There is no greater motivation than the pursuit of justice. Depth Charge transforms into his manta ray mode, spinning around to strike his enemy with his tail, then spins back around to fire a torpedo at them from under each wing. 40% chance the tail strike will inflict Bleed, dealing 40% of attack as physical damage over 6 seconds. 60% chance for each torpedo hit to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.
Special 2:Fallen Soldier-Mastery of ones armament is the key to a decisive victory. Depth Charge transforms into his manta ray mode and rams his opponent before soaring upwards, flying back a little ways, transforming, and landing. Just after transforming he throws down a pair of mines that detonate one after the other once he lands. 60% chance for each mine explosion to inflict Burn, dealing 60% of attack as energy damage over 4 seconds.
Special 3:The Cutting Edge-A blade of steel and vengeance, straight through your spark. Depth Charge jumps up while slashing outwards with both of his swords and kicks down off the opponents head while shooting them six times with his wings, pushing himself further up, then transforms and flies away. He then flies back and shoot two energy discs from his manta ray mouth at his opponent, knocking them to the ground. To punctuate the attack, Depth Charge transforms back into his robot mode and lands on his opponent, impaling them with both of his blades. 100% chance for each energy disc to instantly drain 10% of opponents power. 100% for blade attacks(first and last hits) to inflict Bleed, dealing 60% of attack as physical damage over 5 seconds.
Synergies
-Allies with Optimus Primal, Rhinox, Cheetor, Dinobot(2%-3%-8% Armor increase both ways)
-Allies with Rattrap, Tigatron, Airazor(2%-3%-8% Armor increase both ways)
-Enemies with Megatron, Scorponok, Waspinator, Inferno(2%-3%-8% Attack increase both ways)
-Arch-Nemesis with Rampage(100% chance for Depth Charge and Rampages critical hits to completely ignore the opponents armor, resistance, and/or shielding)
One of my favorite bots of all time
He was always such a bada$$ in Beast Wars, how can you not love him?
Plus this game needs water based transformer love as well. not just land and air.
It really does. Fingers crossed that one day we can get Broadside or Sea Spray. Water based characters tend to be my favorites regardless of the franchise, and I always love water levels in games.
You are a rare breed of human
Because I love Broadside and Sea Spray, or because I love water levels?
Faction:Autobot Class:Warrior Medium Health and Medium Damage Moveset:Sunstreakers light and medium attacks change depending on his current fighting style. Ruthless-Use the same light and medium attacks as Prowl/Ratchet. Relentless-Use the same light and medium attacks as Soundwave/Shockwave. Ranged attacks-Sunstreaker takes out two energy pistols and fires three shots. Heavy attacks-Sunstreaker transforms rams them in his car mode. Sunstreaker is a retool of Sideswipes model, changing the head, and losing the rocket launcher. His special attacks are mostly the same as well, except in place of rocket launcher attacks on his special 2 and 3, Sideswipe uses supercharged pistol shots.
Bio:Sunstreaker is, in his heart of hearts, the greatest Cybertronian to ever grace the universe. Rude, hard to work with, and even harder to socialize with, Sunstreakers saving grace is his skill as a soldier. Deceptively strong and a decidedly dirty fighter, Sunstreaker has few front-line equals, and is an invaluable asset to the Autobot cause, if a disturbing one.
Signature:Perfect Paint Job-Sunstreakers legendary love of himself is actually a factor in his skill as a warrior. As long as Sunstreakers paint job remains unscathed, Sunstreaker has 15% passive Armor and a 5% chance to evade all attacks. These effects are lost once he begins to show battle damage and replaced with a 7.5%-15% passive Attack increase. This increase stacks as Sunstreaker takes more damage and suffers from an increasingly worsened finish.
Abilities:Fighting Style, Stun, Nullify
Fighting Styles-Sunstreakers light/medium attacks and their effects as well as the effects of his special attacks change depending on his current Fighting Style. To change his Fighting Style, dash back and hold block for 3 seconds. While changing Fighting Styles, Sunstreaker gains 40%-60% Block Proficiency.
-Relentless/Sunstreaker gains a 5%-15% increase to his critical chance and his special 1 and special 2 inflict critical chance down.
-Ruthless/Sunstreaker gains a 10%-30% increase to his critical damage and his special 1 and special 2 inflict critical damage down.
Special 1-Brutal Enforcer:Sunstreaker makes clear to his foe they picked the wrong side. Same animation as Sideswipes special 1. 100% chance to inflict Critical Chance Down/Critical Damage Down for 5-7 seconds, depending on his Fighting Style.
Special 2-Maximum Effort:Sunstreaker always pictured himself as a movie star who did his own stunts. Same animation as Sideswipes special 2, takes out his right pistol and fires off a supercharged shot in place of a rocket launcher strike. 100% chance to inflict Critical Chance Down/Critical Damage Down for 7-9 seconds, depending on his Fighting Style.
Special 3-Sociopathic:Simply put, he is better than you at everything. Same animation as Sideswipes special 3, takes out his left pistol and fires off a supercharged shot in place of a rocket launcher strike. 30%-50% chance for each strike to Nullify one enemy buff. 70%-90% chance for pistol shot to Stun for 3 seconds.
Synergies
-Brothers with Sideswipe(2.5%-5%-7.5% passive chance to Evade all basic attacks)
-Daredevils with Sideswipe, Wheeljack(5%-10%-15% increase to heavy and special 3 damage)
-Machinations with Grimlock, Shockwave(2%-4%-6% passive Armor and Attack increase)
-In Memorium with Arcee(Gain 6%-12%-24% of max power over 7 seconds at the start of the every fight)
Heavy Attack: Dreadwing would transform into an F-15 Jet [MODEL BELOW] and would shoot 4 missiles out, causing a 34% damage to the bots:
E.g.
Maxed rank 2 star: 67% REMAINING
Maxed rank 3 star: 87% REMAINING
Maxed rank 4 star: 91% REMAINING
Maxed rank 5 star: 95% REMAINING
[EXAMPLE OF HEAVY ATTACK MODE ]
Special attacks:
Special 1: This is similar to AOE Hound's SP1 but only the gun part where Dreadwing would spam his bullets from his cannons for 5 seconds
Special 2: Starscream's SP2 but with a heavier damage
Special 3: Similar to Grindor's SP3 but with a heavier damage
SIGNATURE ABILITY: Termination
Here's the part where Dreadwing would not be attack heavily. Melee buff 4 will be added when he blocks himself from being punched. Then Dreadwing's heavy attack will cause heavier damage to the opponents
He will be sold for Bot Chips while you can play his missions called: Revenge for his Brother
MISSIONS:
Revenge for his Brother
Chapter 1: Blockage
Mission 1:
Dreadwing will be in the boss battle with his signature ability and have the ability to break his opponents armor when he blocks
Mission 2:
Wheeljack will be in the boss battle to fight and heals when he is badly wounded. He would betray his own kind as he was reminded about Seaspray as he was killed in space by Dreadwing
Chapter 2: Justice
Mission 1:
Starscream will be in the boss battle with Apex Armor 2, making him ALMOST unstoppable
Mission 2:
Dreadwing seeks his revenge for his brother, Skyquake when he met Optimus Prime
Do let him join the fleet so that players from Transformers: Earth Wars can enjoy more characters that can be unlocked easily and make the population increase!
Hypothetical question for either @Kabam Miike or @Kabam Vydious . If you were to add BW's Megatron, what would you make his class because I'm feeling creative right about now?
Hypothetical question for either @Kabam Miike or @Kabam Vydious . If you were to add BW's Megatron, what would you make his class because I'm feeling creative right about now?
I PERSONALLY think that he would be a Tactician or a Brawler.
Hypothetical question for either @Kabam Miike or @Kabam Vydious . If you were to add BW's Megatron, what would you make his class because I'm feeling creative right about now?
I think he should be a Tactician.
He was a master strategist and his most dangerous weapon was always his charisma and keen intellect.
Signature ability: “together we stand”
Armor and weapons each receive a 10% boost at random for 12 seconds.
Special one: “empty the clip”
Launches a series of punches, fires 4 shots with plasmacaster. Deals 10% burn damage and applies armor break.
Special two: “for my family”
Charges the enemy with a rocket boosted right hook, then deploys chain sword for a five hit combo. Applies one bleed charge over 5 seconds.
Special 3: “canceling the apocalypse”
A reckless charge that pins the opponent, then a five second countdown to nuclear blast. Applies 12 radiation charges to opponent. Radiation charge deals 100% damage over 20 seconds.
Synergies:
“The drift”- grants drift 12% critical rate bonus.
“The bigger they are...”- grants jetfire, grimlock, and ultra magnus a 30% armor boost.
“Heroes of earth”- all autobots are granted a 50% critical rate boost, 40% attack damage, and 90% armor boost at 25% health.
Signature ability: “together we stand”
Armor and weapons each receive a 10% boost at random for 12 seconds.
Special one: “empty the clip”
Launches a series of punches, fires 4 shots with plasmacaster. Deals 10% burn damage and applies armor break.
Special two: “for my family”
Charges the enemy with a rocket boosted right hook, then deploys chain sword for a five hit combo. Applies one bleed charge over 5 seconds.
Special 3: “canceling the apocalypse”
A reckless charge that pins the opponent, then a five second countdown to nuclear blast. Applies 12 radiation charges to opponent. Radiation charge deals 100% damage over 20 seconds.
Synergies:
“The drift”- grants drift 12% critical rate bonus.
“The bigger they are...”- grants jetfire, grimlock, and ultra magnus a 30% armor boost.
“Heroes of earth”- all autobots are granted a 50% critical rate boost, 40% attack damage, and 90% armor boost at 25% health.
Signature ability: “together we stand”
Armor and weapons each receive a 10% boost at random for 12 seconds.
Special one: “empty the clip”
Launches a series of punches, fires 4 shots with plasmacaster. Deals 10% burn damage and applies armor break.
Special two: “for my family”
Charges the enemy with a rocket boosted right hook, then deploys chain sword for a five hit combo. Applies one bleed charge over 5 seconds.
Special 3: “canceling the apocalypse”
A reckless charge that pins the opponent, then a five second countdown to nuclear blast. Applies 12 radiation charges to opponent. Radiation charge deals 100% damage over 20 seconds.
Synergies:
“The drift”- grants drift 12% critical rate bonus.
“The bigger they are...”- grants jetfire, grimlock, and ultra magnus a 30% armor boost.
“Heroes of earth”- all autobots are granted a 50% critical rate boost, 40% attack damage, and 90% armor boost at 25% health.
Tankor has 20% passive armour due to his tough modern cybertronian construction
Tankor is so hard headed that he has become immune to stun
Tankor has +10% attack and + 20% armour versus maximals
SP1: Tankor SMAAAAAASHHH!
Tankor transforms and races headlong into the enemy , running them over with his tank tracks causing a permanent 5% critical damage debuff. Can stack indefinitely.
SP2: Tankor PULLLVERIZZZZEEE!
Tankor grabs the enemy with his pincer and smashes them repeatedly like a rag doll into the ground. each hit has a 40% chance of applying a permanent 10% attack debuff. Max stack of 5.
SP3: Tankor!!!!!!!!
Tankor shoots his foe with his spinning cannon , each hit is 75% armour piercing, before transforming into his tank mode and launching into tank mode and firing a salvo of rockets; each rocket has a 60% chance to apply burn as 50% of attack over 7 seconds.
Signature: Tankkkkoooooorrrrrr!!!!!!!!!
Tankor is easily enraged when attacked and has a ( 15 - 40 % ) chance to gain a 10% attack and 3% armour buff when blocking attacks - the buffs are lost when tanker next loses health.
Tankor has 20% passive armour due to his tough modern cybertronian construction
Tankor is so hard headed that he has become immune to stun
Tankor has +10% attack and + 20% armour versus maximals
SP1: Tankor SMAAAAAASHHH!
Tankor transforms and races headlong into the enemy , running them over with his tank tracks causing a permanent 5% critical damage debuff. Can stack indefinitely.
SP2: Tankor PULLLVERIZZZZEEE!
Tankor grabs the enemy with his pincer and smashes them repeatedly like a rag doll into the ground. each hit has a 40% chance of applying a permanent 10% attack debuff. Max stack of 5.
SP3: Tankor!!!!!!!!
Tankor shoots his foe with his spinning cannon , each hit is 75% armour piercing, before transforming into his tank mode and launching into tank mode and firing a salvo of rockets; each rocket has a 60% chance to apply burn as 50% of attack over 7 seconds.
Signature: Tankkkkoooooorrrrrr!!!!!!!!!
Tankor is easily enraged when attacked and has a ( 15 - 40 % ) chance to gain a 10% attack and 3% armour buff when blocking attacks - the buffs are lost when tanker next loses health.
Let's be honest, I and probably EVERYONE else wants him in this game. Yesss!
Class: Either Tactician or Brawler
Signature Ability: Purrifying Bleed, Burn, Shock, Acid, Dazed, Backfire, Attack Down and Armor Break.
Special Attack 1: T-Wrecks
-Heals 5% of Total Health, apply 50% Attack Down and 40% chance to stun for 4 seconds.
Special Attack 2: Terrorize
-Gain 5 Attack Buffs (increase attack by 5% for each buff, total 25%) and apply 3 Bleeds that last for 7 seconds
Special Attack 3: Yesss!
-Purrify all Debuffs, gain 5 Attack Buffs & 3 Armor Buffs. Apply 4 Bleeds that last for 8 seconds.
Comments
hypnotic stare stuns opponents
viper pistol emits neurocircuitry paralyzing liquid
More G1 Dinobots
G1 Constructicons when all bots same tier are gathered unlocks combiner bot Devastator
Shrapnel
gather lighting between antennas when charged shoots lighting bolts out of hands
grenade launcher shoots 30 lb steel balls that splinter into razor sharp spikes, what!?
Wreck Gar Autobot
leader of Junkions rusty demolition class
armor axe and decelerator laser
Joyride Autobot Warrior
photon blaster that freezes internal mechanisms on impact
Sinnertwin Terrorcon
flame cannon and flame breath
armor piercing rocket grenade launcher
Banzai-Tron with razor sharp
Faction:Decepticon Class:Tactician High Health and High Damage Thunderwing is a large character, standing slightly taller than Jetfire. Moveset:Light attacks-Thunderwing slashes down at his opponent across their chest with his right claw, then slashes down at them across their chest with his left claw, flies upward and chest bumps them, then slams down on the ground with both fists and letting out a burst of energy. Medium attacks-Thunderwing flies forward at his opponent, hitting them with his back turbines before exploding with energy(uses the same animation you get for upgrading a bot). Ranged attacks-Thunderwing surges with power and throws large balls of energy from his hands at his opponent. Heavy attacks-Thunderwing flies forward and claws outwardly at his opponent(uses a similar animation to Movie Primes special 1).
Bio:Originally a weak and somewhat amoral scientist, Thunderwing learned Cybertron was dying, and tried to warn his fellow Transformers that they had to find a way to adapt and survive. When they ignored him, he experimented on himself in an attempt to advance his race, instead altering his body, fracturing his mind, and gifting him power on a scale never before seen.
Signature:Dimension Hopper-Thunderwing has only recently begun to tap into his trans-dimensional abilities. When attacked, Thunderwing has a 0.5%-4.5% chance to briefly flash out of the fight, effectively evading the hit, and knocking back his opponent, dealing 1 hitpoint of damage. Upon returning, Thunderwing has a 50% chance to gain one of four permanent buffs, including an Armor Buff, reducing incoming damage by 15%-30%, an Attack Buff, increasing the damage of all attacks by 15%-30%, a Critical Rate Buff, increasing critical rate by 10%-20%, or a Critical Damage Buff, increasing critical damage by 20%-40%. Thunderwing can only have one of each type of buff.
Abilities:Presence, Unstoppable, Unblockable, Overload, Armor Break, Attack Down, Power Wipe
Presence-Thunderwing passively reduces his enemies Critical Rate by 10% and their Critical Damage by 20%.
Thunderwings basic physical attacks(first, second, third hit of light combo/first hit of medium combo/heavy attack) have a 2.5% chance to give him a 2.5 second Unstoppable Buff.
Thunderwings basic energy attacks(last hit of light combo/last hit of medium combo/ranged attacks) are unblockable.
Overload-After four or more debuffs expire on Thunderwing throughout the match, he gains an Overload Buff for 6 seconds, raising his power rate by 50%, his special damage by 30%, and immediately inflicting 10% of attack as energy damage. After Overload first ends, only two or more debuffs need to expire for it activate again. Debuffs that are inflicted or expire during Overload do not count towards it. This includes DOT debuffs such as Bleed and Burn, as well as debuff effects such as Heal Block and Power Lock.
Special 1:Deadly Obsession-Thunderwing always was a single-minded bot, a trait he seemed to keep. Thunderwing rapidly punches his foe four times, delivering a right downward strike, a left downward strike, then flying upwards and giving a right uppercut and ending with a left hammerfist while he descends. 100% chance the last hit will inflict Attack Down for 10 seconds, lowering their Attack rating by 30%.
Special 2:Dark Creation-Thunderwings inner-self tries and fails to return, much to the misfortune of his foe. Thunderwing unleashes a wave of energy in a circle all around him. This wave is long lasting and will hit anyone who evades it or tries to dodge it, it can only be blocked. 100% chance to inflict Armor Break for 10 seconds, lowering their Armor rating by 30%.
Special 3:Yesterday’s Hero-In another time and place, Thunderwing could have been the hero Cybertron always needed. Thunderwing starts to surge with energy, then charges forward to grab his enemy, causing them both to immediately disappear in a flash of light. They then appear in a familiar, infinite, tunnel. This one, actually...
...only to then begin his true assault, headbutting them then slashing them in the chest with each clawed hand, every strike causing him to surge with progressively more energy and pushing his foe further into the psychedelic tunnel, requiring him to keep flying back towards them, culminating in him absolutely seething with energy and grabbing his opponent, finally exploding in another flash of light, returning them both back to their previous dimension. 100% chance to Power Wipe, removing 100% of the oppponents current power.
Synergies
-Scientists with Starscream, Thundercracker, Shockwave, Soundwave, Ratchet, Wheeljack, Jetfire, Mixmaster, Rhinox(All bots gain a passive 2%-3%-8% increase to their Attack and Armor, while Thunderwing gains unique effects)
•Starscream/Thunderwing gains a 6%-12%-18% increase to his critical rate
•Thundercracker/Thunderwing gains a 12%-24%-36% increase to his critical damage
•Shockwave/Thunderwing gains a 3%-6%-9% increase to his Armor rating
•Soundwave/Thunderwing gains a 3%-6%-9% increase to his Attack rating
•Ratchet/Thunderwing repairs 4%-6%-8% of his max health over 2 seconds at the start of every fight
•Wheeljack/Thunderwing generates 8%-12%-16% of his max power over 4 seconds at the start of every fight
•Jetfire/Thunderwing gains a 3%-6%-9% increase to his special damage
•Mixmaster/Thunderwings buffs last 20%-40%-60% longer and can’t be nullified
•Rhinox/Thunderwings debuffs last 20%-40%-60% longer and cant be purified
-Monuments To Sin with Nemesis Prime(Thunderwing and Nemesis Prime both gain an immunity to Stun)
-Uniting Forces with Megatronus(Thunderwing and Megatronus both gain a 6%-12%-18% increase to their Armor rating facing Decepticons and a 6%-12%-18% increase to their Attack rating facing Autobots)
-Master And Slave with Bludgeon(Thunderwing gains an immunity to critical hits, Bludgeon can be dealt one lethal hit, before gaining 2 seconds of Invulnerability and resurrecting with 4%-6%-8% of his total health)
Shrapnel (Tech)
I am Iron Man
Decepticon
Demolition
Bio : Don't let his insecticon status fool you, bombshell uses his higher than the average insecticon intellect to construct his own primative devices of destruction, such as his speciality; The Serebro Shell.
Decepticon
Demolition
Bio : Don't let his insecticon status fool you, bombshell uses his higher than the average insecticon intellect to construct his own primative devices of destruction, such as his speciality; The Serebro Shell.
Abilities : Burn/Overheat, Acid/Dissolve, Shellshock
Shellshock : Heavy attacks have a 20% chance to inflict Shellshock causing a stack of it like the power charge mod, upon reaching 5 a fully formed Shellshock debuff activates allowing Bombshell's special attacks 20-40% chance to stun on the last hit for 2.5 seconds for the rest of the fight.
Overheat : Enemy range attacks are slowed by 33% while under the effect of burn damage but have are armour piercing and deal instant burn damage for 20% of Bombshell's attack
Dissolve : If the enemy has any forms of resistance buff, Dissolve will reverse it so it has the opposite effect but be 50% less effective.
E.g.) 120% resistance = -60% resistance
Signiture Ability : Serebro Shell (obviously)
All range attacks
Range attacks from either special or basics have a 25-80% chance to activate S.C. causing buffs from the opponent to become nullified 1 second after they activate (10 maximum at a time and 1 removed per buff
Special 1 : Bombardier Beetle Bomb (2 hits)
"Little bomb, Big boom!"
Bombshell socket punches the enemy and uses a makeshift Acid grenade to dissolve the situation.
Inflicts acid damage for 50-75% attack over 20 seconds, bonus of 15% attack damage if they're already under the effect of a debuff.
Special 2 : Mandible Malware (4 hits)
"CQC with explosives"
Bombshell transforms and burrows into the ground and plants a bomb beneath the enemy, before it explores he flies out of the ground and takes them with him before throwing them back to where the sneaky bomb is planted and proceeds to skewer them on that nose thing
Inflicts burn damage for 120% attack for 10 seconds and has a chance to inflict acid on the final hit for the same amount above
Special 3 : Bombshell's Bomb Rush (10 hits)
"The swarm has nothing on this little manoeuvre"
Transforms into Insect mode and becomes an improvised (Not so stealthy) bomber.
🎵It's raining BOMBS!!! Hallelujah!!🎵
50% chance for each hit to inflict either burn or acid for 60% attack over 30.
If 5 Burns are inflicted then It will increase Bombshell's Range attack damage by 20% until the burns expire (+10% range damagefor every other burn debuff) and reduce the opponent's by the same amount
If 5 Acid debuffs are inflicted then Bombshell's special damage will be increased by 15% untill the acid expires (+10% Special damage for every additional acid debuff) and reduces the opponents by the same amount.
Synergies :
Allies (+8% armour) : G1 Megatron, Soundwave, Tantrum, Starscream
Enemies (+8% attack) : G1 Bumblebee, G1 Prime, Cliffjumper (from that 1 episode), Wheeljack
Partners in Crime (Provides them with a unique ability and Bombshell gets 10% armour against Autobots and 10% attack against Decpticons) : Mirage, Thundercracker
Hive Masters (Upgrades their abilities to a certain point) : Kickback, Shrapnel
Water levels i love seaspray
Faction:Autobot Class:Warrior Medium Health and Medium Damage Moveset:Sunstreakers light and medium attacks change depending on his current fighting style. Ruthless-Use the same light and medium attacks as Prowl/Ratchet. Relentless-Use the same light and medium attacks as Soundwave/Shockwave. Ranged attacks-Sunstreaker takes out two energy pistols and fires three shots. Heavy attacks-Sunstreaker transforms rams them in his car mode. Sunstreaker is a retool of Sideswipes model, changing the head, and losing the rocket launcher. His special attacks are mostly the same as well, except in place of rocket launcher attacks on his special 2 and 3, Sideswipe uses supercharged pistol shots.
Bio:Sunstreaker is, in his heart of hearts, the greatest Cybertronian to ever grace the universe. Rude, hard to work with, and even harder to socialize with, Sunstreakers saving grace is his skill as a soldier. Deceptively strong and a decidedly dirty fighter, Sunstreaker has few front-line equals, and is an invaluable asset to the Autobot cause, if a disturbing one.
Signature:Perfect Paint Job-Sunstreakers legendary love of himself is actually a factor in his skill as a warrior. As long as Sunstreakers paint job remains unscathed, Sunstreaker has 15% passive Armor and a 5% chance to evade all attacks. These effects are lost once he begins to show battle damage and replaced with a 7.5%-15% passive Attack increase. This increase stacks as Sunstreaker takes more damage and suffers from an increasingly worsened finish.
Abilities:Fighting Style, Stun, Nullify
Fighting Styles-Sunstreakers light/medium attacks and their effects as well as the effects of his special attacks change depending on his current Fighting Style. To change his Fighting Style, dash back and hold block for 3 seconds. While changing Fighting Styles, Sunstreaker gains 40%-60% Block Proficiency.
-Relentless/Sunstreaker gains a 5%-15% increase to his critical chance and his special 1 and special 2 inflict critical chance down.
-Ruthless/Sunstreaker gains a 10%-30% increase to his critical damage and his special 1 and special 2 inflict critical damage down.
Special 1-Brutal Enforcer:Sunstreaker makes clear to his foe they picked the wrong side. Same animation as Sideswipes special 1. 100% chance to inflict Critical Chance Down/Critical Damage Down for 5-7 seconds, depending on his Fighting Style.
Special 2-Maximum Effort:Sunstreaker always pictured himself as a movie star who did his own stunts. Same animation as Sideswipes special 2, takes out his right pistol and fires off a supercharged shot in place of a rocket launcher strike. 100% chance to inflict Critical Chance Down/Critical Damage Down for 7-9 seconds, depending on his Fighting Style.
Special 3-Sociopathic:Simply put, he is better than you at everything. Same animation as Sideswipes special 3, takes out his left pistol and fires off a supercharged shot in place of a rocket launcher strike. 30%-50% chance for each strike to Nullify one enemy buff. 70%-90% chance for pistol shot to Stun for 3 seconds.
Synergies
-Brothers with Sideswipe(2.5%-5%-7.5% passive chance to Evade all basic attacks)
-Daredevils with Sideswipe, Wheeljack(5%-10%-15% increase to heavy and special 3 damage)
-Machinations with Grimlock, Shockwave(2%-4%-6% passive Armor and Attack increase)
-In Memorium with Arcee(Gain 6%-12%-24% of max power over 7 seconds at the start of the every fight)
Name: Dreadwing
Faction: Decepticon
Class: Demolitions
Heavy Attack: Dreadwing would transform into an F-15 Jet [MODEL BELOW] and would shoot 4 missiles out, causing a 34% damage to the bots:
E.g.
Maxed rank 2 star: 67% REMAINING
Maxed rank 3 star: 87% REMAINING
Maxed rank 4 star: 91% REMAINING
Maxed rank 5 star: 95% REMAINING
[EXAMPLE OF HEAVY ATTACK MODE ]
Special attacks:
Special 1: This is similar to AOE Hound's SP1 but only the gun part where Dreadwing would spam his bullets from his cannons for 5 seconds
Special 2: Starscream's SP2 but with a heavier damage
Special 3: Similar to Grindor's SP3 but with a heavier damage
SIGNATURE ABILITY: Termination
Here's the part where Dreadwing would not be attack heavily. Melee buff 4 will be added when he blocks himself from being punched. Then Dreadwing's heavy attack will cause heavier damage to the opponents
He will be sold for Bot Chips while you can play his missions called: Revenge for his Brother
MISSIONS:
Revenge for his Brother
Chapter 1: Blockage
Mission 1:
Dreadwing will be in the boss battle with his signature ability and have the ability to break his opponents armor when he blocks
Mission 2:
Wheeljack will be in the boss battle to fight and heals when he is badly wounded. He would betray his own kind as he was reminded about Seaspray as he was killed in space by Dreadwing
Chapter 2: Justice
Mission 1:
Starscream will be in the boss battle with Apex Armor 2, making him ALMOST unstoppable
Mission 2:
Dreadwing seeks his revenge for his brother, Skyquake when he met Optimus Prime
Do let him join the fleet so that players from Transformers: Earth Wars can enjoy more characters that can be unlocked easily and make the population increase!
Name: Rodimus Prime
Faction: Autobots
Class: Brawler
Same attacks for G1/Movie Bumblebee, Movie Hot Rod and G1 Prowl
If you were to add BW's Megatron, what would you make his class because I'm feeling creative right about now?
L-R Tact, Scout, Tech
I PERSONALLY think that he would be a Tactician or a Brawler.
I think he should be a Tactician.
He was a master strategist and his most dangerous weapon was always his charisma and keen intellect.
If it's Dragon Mode, then a Demo would fit more.
Gypsy Danger
Faction: autobots
Class: Tech (or brawler)
Signature ability: “together we stand”
Armor and weapons each receive a 10% boost at random for 12 seconds.
Special one: “empty the clip”
Launches a series of punches, fires 4 shots with plasmacaster. Deals 10% burn damage and applies armor break.
Special two: “for my family”
Charges the enemy with a rocket boosted right hook, then deploys chain sword for a five hit combo. Applies one bleed charge over 5 seconds.
Special 3: “canceling the apocalypse”
A reckless charge that pins the opponent, then a five second countdown to nuclear blast. Applies 12 radiation charges to opponent. Radiation charge deals 100% damage over 20 seconds.
Synergies:
“The drift”- grants drift 12% critical rate bonus.
“The bigger they are...”- grants jetfire, grimlock, and ultra magnus a 30% armor boost.
“Heroes of earth”- all autobots are granted a 50% critical rate boost, 40% attack damage, and 90% armor boost at 25% health.
Lol what, he's a Transformer now?
Yep. Found that design years ago.
Tankor
Faction: Decepticons
Class: Brawler
Passive abilities:
Tankor has 20% passive armour due to his tough modern cybertronian construction
Tankor is so hard headed that he has become immune to stun
Tankor has +10% attack and + 20% armour versus maximals
SP1: Tankor SMAAAAAASHHH!
Tankor transforms and races headlong into the enemy , running them over with his tank tracks causing a permanent 5% critical damage debuff. Can stack indefinitely.
SP2: Tankor PULLLVERIZZZZEEE!
Tankor grabs the enemy with his pincer and smashes them repeatedly like a rag doll into the ground. each hit has a 40% chance of applying a permanent 10% attack debuff. Max stack of 5.
SP3: Tankor!!!!!!!!
Tankor shoots his foe with his spinning cannon , each hit is 75% armour piercing, before transforming into his tank mode and launching into tank mode and firing a salvo of rockets; each rocket has a 60% chance to apply burn as 50% of attack over 7 seconds.
Signature: Tankkkkoooooorrrrrr!!!!!!!!!
Tankor is easily enraged when attacked and has a ( 15 - 40 % ) chance to gain a 10% attack and 3% armour buff when blocking attacks - the buffs are lost when tanker next loses health.
Sp1 comos rust
Sp2 shield attack
Sp3 sword attack
Faction tech
Please use proper english...and give special attacks better names and know the difference between factions and classes
Tankor. At long last.
Special attack 1 betrayal
Sentient prime fights with melee buffs (note: the buffs is powerful)
Special attack 2 leadership
Sentient prime have 10% repair buffs
Special attack 3 rust away
Sentient prime have 10% bleed to opponents
Signature: teamwork
Sentient prime have 10% repair blocks
Sentient prime
Faction: autobots
Class: tech
Special attack 1 betrayal
Sentient prime fights with melee buffs (note: the buffs is powerful)
Special attack 2 leadership
Sentient prime have 10% repair buffs
Special attack 3 rust away
Sentient prime have 10% bleed to opponents
Signature: teamwork
Sentient prime have 10% repair blocks
Sentient prime
Faction: autobots
Class: tech
Though it's not Inaccurate...
Let's be honest, I and probably EVERYONE else wants him in this game. Yesss!
Class: Either Tactician or Brawler
Signature Ability: Purrifying Bleed, Burn, Shock, Acid, Dazed, Backfire, Attack Down and Armor Break.
Special Attack 1: T-Wrecks
-Heals 5% of Total Health, apply 50% Attack Down and 40% chance to stun for 4 seconds.
Special Attack 2: Terrorize
-Gain 5 Attack Buffs (increase attack by 5% for each buff, total 25%) and apply 3 Bleeds that last for 7 seconds
Special Attack 3: Yesss!
-Purrify all Debuffs, gain 5 Attack Buffs & 3 Armor Buffs. Apply 4 Bleeds that last for 8 seconds.