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CHANGE. - Suggestions for The Fight

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  • KittenKitten Posts: 1,897
    VISUAL UPDATE

    Adds:

    5 new battle maps

    Inside the Ark (G1)

    Magma caves (BW)

    Transformers Prime Base (TFP)

    Birch wood forest (ROTF)

    Cybertron (IDW)


    15 bot skins (they just change visual effects)

    Soundblaster (Siege)

    Skywarp (G1 Thundercracker)

    Grimlock (Fall Of Cybertron)

    Cheetor (BW Version one)

    Dinobot II (BW)

    Megatron DOTM (Dark Of The Moon)

    Daytrader (TLK it had to be done)

    Warpath (G1 Megatron)

    Cliffjumper (G1)

    Bumblebee (Bumblebee movie)

    Bumblebee (Prime)

    Optimus prime (Age Of Extinction)

    Megatronus (Dream Wave)

    Megatron (Autobot IDW)

    Galactic Man Shockwave (Siege)


    Each Skin costs 30-120 energon depending on how different the bot looks


    I know this has been suggested before but I wanted to throw it out there again

    Kabam has to see this!

    I personally would love G1 skins of the bayformers too
  • KillMasterCKillMasterC Posts: 3,105
    VISUAL UPDATE
    Warpath (G1 Megatron)
    You say it's nothing but a skin. So you want a Warpath... with a Meteor Hammer and a Fusion Cannon on his right hand?

  • BlackRazakBlackRazak Posts: 2,812
    edited August 2019
    VISUAL UPDATE
    Warpath (G1 Megatron)
    You say it's nothing but a skin. So you want a Warpath... with a Meteor Hammer and a Fusion Cannon on his right hand?

    Well, it's kinda been done @KillMasterC
    5ozlu1jg7kog.jpg
    s740kkctyl5e.jpg

    Though unfortunately G1 Megs is based on his CW Leader Class toy, which can only be reskinned as
    Armada Megs.
  • KillMasterCKillMasterC Posts: 3,105
    Noooo I'll never accept a Warpath without a cannon on his chest :D@BlackRazak
    By the way, reSkin under the same name may work. But when Megatron becomes Warpath, it's weird to have Synergy with Shockwave.
  • BlackRazakBlackRazak Posts: 2,812
    edited August 2019
    Noooo I'll never accept a Warpath without a cannon on his chest :D@BlackRazak
    By the way, reSkin under the same name may work. But when Megatron becomes Warpath, it's weird to have Synergy with Shockwave.

    Yes @KillMasterC , agreed.
    Which is why in my original RESKIN post, i mentioned:
    - no change in abilities (except maybe a slight armor/damage/health buff, max. <1.5%)
    - still same character

    So it's like those other games where you can buy a HAT or SUNGLASSES or MOUSTACHE for your character!

    lchhj4zh21yy.jpg
    bssl5b7q3fv4.jpg

    RESKINS will generate MONEY for Kabam, yet also GUARANTEE NEW CHARACTERS, as Kabam will no longer have the option of simply palette swapping existing characters as BotM.
  • BaRdYaAmNBaRdYaAmN Posts: 1,506
    VISUAL UPDATE

    Adds:

    5 new battle maps

    Inside the Ark (G1)

    Magma caves (BW)

    Transformers Prime Base (TFP)

    Birch wood forest (ROTF)

    Cybertron (IDW)


    15 bot skins (they just change visual effects)

    Soundblaster (Siege)

    Skywarp (G1 Thundercracker)

    Grimlock (Fall Of Cybertron)

    Cheetor (BW Version one)

    Dinobot II (BW)

    Megatron DOTM (Dark Of The Moon)

    Daytrader (TLK it had to be done)

    Warpath (G1 Megatron)

    Cliffjumper (G1)

    Bumblebee (Bumblebee movie)

    Bumblebee (Prime)

    Optimus prime (Age Of Extinction)

    Megatronus (Dream Wave)

    Megatron (Autobot IDW)

    Galactic Man Shockwave (Siege)


    Each Skin costs 30-120 energon depending on how different the bot looks


    I know this has been suggested before but I wanted to throw it out there again

    I wouldn't mind a Mv1 Megatron, that'd be pretty cool looking if he was similar to how he was in the movie
  • NightpathNightpath Posts: 644
    edited August 2019
    With September just around the corner, will you please update the completion and exploration rewards for the monthly spotlights? Especially with some of the new tweaks to the game (away missions and the increased difficulty of the missions in particular), the rewards are simply outdated, and - for the most part - not very useful. Thank you!
  • KillMasterCKillMasterC Posts: 3,105
    Suggestion: use Relic Tickets to buy T4b. B)
  • BlackRazakBlackRazak Posts: 2,812
    SUGGESTION:

    Avoid painful, mistaken FORGING by having a READOUT when selected.

    READOUT:
    Gold, Ore, Bot Shards
    (But this also entails you fixing the XP bug)

    @Kabam Miike
  • BlackRazak wrote: »
    SUGGESTION

    Get HASBRO to acknowledge this game.

    Sometimes it feels like while Earth wars is recognized by Hasbro, and the other game by Kabam, this game just feel like the child that the father won't recognize, even if there was a paternity test.
  • BlackRazakBlackRazak Posts: 2,812
    edited August 2019
    SUGGESTION

    - Under profile, have a DEVICES TAB, with currently used devices and DETAILS regarding said devices (like on Google My Devices)

    e.g.
    1. iPhone 8, iOS 12, OPTIMIZED Hi Res
    2. Motorola X4, android 9.0, 1080P
    3. Motorola e5 plus, android 8, MED. 720P
    4. Oppo A3S, ColorOS 3, LOW. 720P -WARNING-
    5. iPad Air, iOS 11, -DEPRECATED-

    YOU WILL SOLVE SO SO MANY PROBLEMS
    @Kabam Miike
    Users will know there are no guarantees on -WARNING- tagged devices, and -DEPRECATED- is a no fly zone.
  • KillMasterCKillMasterC Posts: 3,105
    edited August 2019
    @BlackRazak Are there any other games which do what you suggested? Didn't see one. I'll bet that may make a very negative image of the game company if they know and list which devices are NOT supported.

    But the way even they are listed, the only problem solved is people can skip this game. They hardly change their phone for a game.
  • BlackRazakBlackRazak Posts: 2,812
    @KillMasterC there ARE games that LIST requirements in the app/play store; which is why i made the REQUIREMENTS THREAD since the Kabam version
    http://kabam.force.com/PKB/articles/en_US/FAQ/Unsupported-DevicesTFM?retURL=/PKB/apex/KbSearch?searchstring=device&game=a0Za000001GVJfzEAH&language=en_US&amp;popup=false&amp;issue=All&amp;game=a0Za000001GVJfzEAH&amp;searchstring=device&amp;language=en_US&amp;articletitle=Unsupported Devices
    was last UPDATED IN OCT. 2017.

    Anyway, 3A mobile games like PUBG have a standard AND LITE version, with lower settings but 100% gameplay and experience, that run on entry level devices.
    Why not let players make that choice. Would solve many issues.

    Any PC game ever released has always had REQUIREMENTS (pentium, clock speed, RAM, internal memory, GPU, etc).
    Hence my efforts.
  • BrickT1973BrickT1973 Posts: 334
    New game mode

    TAG TEAM

    First, it requires the implementation of more reskin characters. And not like NP and TC where they’re hard to get, give back the bot chip method.

    Then, at the end of this double spotlight, you have an advanced boss fight against two bots at once. Thrust and Dirge, Skywarp and Ironhide, Silverstreak and Smokescreen, Sunstreaker and Perceptor. Each bot has its own mod and most would be different classes, meaning while one bot you take against them may be tremendous against one boss, the other boss might be far more challenging. These bosses would switch out for every 25% of health lost, abilities don’t remain active when they’re tagged out, and damage dealt doesn’t reset if you lose the fight. They’d be a technical, fair and difficult challenge.
  • BlackRazakBlackRazak Posts: 2,812
    SUGGESTION:

    Windows 10-style ERROR LOGS
    Placed in a user viewable tab.
    Kabam and player can discuss game-breaking BUGS, compensation if Kabam's server failure/bad coding.

    Also listed is CURRENT system details, including logon time, active time, program execution failure.
    So no more arguing with or begging mods.
    CONCISE.

  • KittenKitten Posts: 1,897
    Skin
  • BlackRazakBlackRazak Posts: 2,812
    edited August 2019
    w1luyu4vmn5d.png
    How about BEING RAID-PROOF DURING THE EXACT TIME YOU'RE ACTUALLY RAIDING
    t7pcvazrnsja.png
    Wasn't the first time this happened
  • BlackRazakBlackRazak Posts: 2,812
    And while you're at it
    8y27mh1ynocx.png
    gma59asz7a2w.png

    Your crap attempts at draining my medals count with illogical revenge/win payouts still can't stop me, Kabam.
    Suck it
  • I've got a few ideas:

    1) Inventory--
    a. Increase caps for ore and sparks; b. Allow selling "down"--if we can sell a T2B to get T3B essence, then let us sell T3Bs to get multiples of the T2Bs and so on, maybe on a 10:1 scale, instead of the 1:100 for going "up".

    2) Sharkticons--
    a. Melee weapon: Instead of swords, have them use their tails since they are basically spiked flails. It would look much better, give them even more of a G1/Generations feel and would be an overall aesthetic improvement since "regular" Transformers have some sword (or axe in the case of G1 Prime) and spiked flails are vicious and brutal weapons.
    b. Ranged weapon: Have them shoot lasers out of their hands, like MV2 Megatron's SP2 attack, or maybe out of their eyes like Dinobot. Giving Sharkticons a shotgun has never really felt right--lasers out of their hands/eyes isn't much better, but a shotgun definitely seems off.
    c. SP1: Have this be their class-related SP (minus the shotgun/sword); for the S-1000, instead of copying the Scout Sharkticon, instead have him do Barricade's SP2 but with his tail/flail which would work with the same animation as Barricade, but probably look way better.
    d. SP2: Have their SP2 be like Grimlock's SP3 except instead of breathing fire on the target mid-air, they just run forward and start eating, eating for a few seconds longer than Grimlock does (in place of his fire breathing). This could result in a simple healing buff for the Sharkticon (maybe like what they currently get from their SP3), a Bleed debuff for the target, maybe even an Armor Break or Attack debuff.
    e. SP3: Have them do the first part of Dinobot's SP3 (transform and run up to target and start eating) but instead of stopping standing up and lasering them, show any/all other Sharkticons on the team doing the exact same thing and they all end up chomping on the target before transforming where the extras run off out of sight and the Sharkticon in the fight stands up ready to fight or pose if the fight is done. This could result in all participating Sharkticons getting the healing buff and that would be a real shark frenzy showing them all participating at once!

    3) Repair Kit & Boost Tokens--
    a. When Repair Kits or Boosts are awarded or purchased, a token (like the Knight Crystal shards or Generations Chips) is awarded, one token per tier of the kit or boost. So, if the player would normally get a Tier 3 Repair Kit they instead get a Repair Kit and 3 tokens. If they use the Repair Kit, they can spend all three tokens to get the Tier 3 repair benefit (+1,000 health), or they could spend the minimum one token and get the Tier 1 benefit (+250 health) and save the remaining two tokens to use on another kit or boost in the future. Players are limited to 10 of each type of Repair Kit or Boost, 15 is the limit if the player level qualifies them for the Elite Daily/4 Hr Crystals.
    b. Repair/Revive Kits: Reduce all types down to only two icons, one for Repair Kits, one for Revive Kits. They can be used in any game mode--raids, alliance missions, or special/main story missions, etc., but single bot repair kits cannot be used in raids (as is the current rule). Kits are colored silver for use on single bots, gold for squads. To make the kits equitable in value/cost, instead of fixed points that are recovered, it is a percentage of the bot's total health that is restored (1,000 health, for example, may mean more to bots like Sideswipe or Ratchet, but not so much to Grindor or Bludgeon). Revive kits will reactivate bots that are knocked out and restore 5% of the bot's maximum health per tier/token. Repair kits will restore the same base amount as the Revive kits per tier/token, plus an extra 5%. So, Revive will reactivate and restore 5%/15%/25%/35%/45% of the bot's max. health; and Repair kits will restore 10%/20%/30%/40%/50% per tier/token.
    **This change alone clears up considerable space by eliminating all the different types of repair kits and revive kits for alliance missions, raids and others down to just "Repair Kit" and "Revive Kit"
    c. Boosts: Consolidate Assassin, Cavalier and Rampage boosts into one "Combat Boost" and let the player choose which type (A, C or R) when they use it. Tiers for these boosts would cover the duration of the boosts with a tier 1 or one token spent giving the boost for 1 hour (less than the assassin, but more than rampage or cavalier) and each extra tier increasing duration by 30 minutes or 1 hour.
    d. XP Boosts: All provide +50% XP, so nothing to change there. The tiers/tokens on these would affect duration. T1 would last for 30 min., T2 for 2 hours, T3 for 12 hrs.

    5) Mission Energy--
    a. Consolidate here into one icon, "Mission Energy". For most missions, its a full refill. For AM, when a mission energy is used, you get 3 points and empty nodes aren't counted until you move into 3 occupied nodes to fight. Players are limited to 10 Mission Energies, 15 if the player level qualifies for the Elite Daily/4 Hr Crystals.

    6) Elite Crystals
    a. If the player qualifies for the Elite Daily Crystal, their results should be in the 3* to 5* range. This should apply anytime these players are awarded crystals with a range of 2*-4*, just increase it to the 3*-5* range. With the 5* result being around a 1% chance, that means a result of a 5* about every 13 weeks, or about 4 times a year, that's not overkill for anyone thinking that people will be getting showered with 5*s. Elite 4 Hr Crystals should also offer better rewards. The T3 Ore crystals offer much better rewards than the Elite 4Hr and you can get dozens of them within a 4 hour period. That seems wrong, with the Elite 4hr being more rare (6/day maximum vs. dozens, maybe even 100 a day), it should have the better rewards. The regular 4 hour crystals should probably be awarding what is now in the Elite 4 Hr, and the Elite 4 Hr should be awarding probably the upper end of prizes found in the T3 Ore crystals, and maybe expand it to include 4* and 5* bot shards, boosts, 3*-5* programs and sig upgrades, and various chips in current circulation.

    7) Full Exploration
    a. When repeating missions to get the 100% explored, make changes so that previously traveled nodes (empty or occupied) are not charged mission energy only unexplored nodes. Also, allow an option to return to an earlier intersection in case there is a glitch or slip up or accident or something that causes someone to unintentionally go down a previously explored path when at an intersection or diverging path. This would keep players from having wasted mission energy by accident or losing progress (and energy) by leaving and then returning.
  • BlackRazakBlackRazak Posts: 2,812
    SUGGESTION;

    When chat/typing, allow portrait mode.
    Maybe EVERY mode outside of fights.
  • WE HAVE BEEN PLAYING BY 2 YEARS THE SAME THINGS JUST WAITING FOR SOME MORE SIGNIFICANT ADD.
    AND WE DONT MEAN JUST CHANGE IN SPOTLIGHT OR MUCH MORE NEW BOTS WE MEAN.....
    * VS OR ARENAS. MORE TIPES OF ARENAS AT THE SAME TIME. NOT EVERYONE WILL DO A KIND OF , SOME OTHERS WILL TRY ANOTHER , AND SOME CRAZY PLAYERS WILL DO BOTH .
    * STORY. YOU HAVE LEFT BEHIND THIS TOPIC. IT IS TRUE THAT SOME PLAYERS DOESN'T CARE OF IT, BUT MANY OTHERS DO. PLEASE ADD MORE TO DO IN STORY.
    * BESIDE OF AM, YOU CAN TRY ALSO TO INTRODUCE EVENTS , BUT NOT LIKE YOU HAVE DONE BEFORE WHEN YOU BRING ONE JUST FOR 15 DAYS AND THEN THAT KIND OF EVENT DISAPPEAR.
    STABLE EVENTS THAT WE CAN GET SOMETHINGS ELSE WHEN FINISHED. HERE YOU CAN ADD SOME DIFFICULTY SO YOU CAN KEEPS US BUSY . JUST TO GIVE AN IDEA ABOUT THIS TOPIC IN MOCC YOU HAVE 7 EVENTS , 3 OF THEM PERMANENT , 2 OF THEM MONTHLY and the others 2 I don't know if they are permanent as it doesn't show A expiration date. Plus the every day events !
    Thanks Kabam

    @Kabam Miike @Kabam Vydious
  • Gunz0Gunz0 Posts: 2,949
    Please, for the love of god, allow officers and leaders set different difficulties and/or maps for each Battlegroups in Alliance Missions, that’d make AM much more fun and stressless.

    The skill gap in many alliances are unreal and it’s causing a problem for them. This issue leaves the more skilled players no choice other than leaving their current alliance or having to do very low difficulties and earn crap rewards, while forcing the less skilled ones to spend a large amount of energon on kits.
  • Gunz0Gunz0 Posts: 2,949
    Damn. Looks like the thread is currently being hidden due to the OP’s shadow ban. Can any mod pin this to make sure other players who’d like to propose a few ideas to improve the game see this? That’d make the forum much more clean and organized.

    Thanks
  • BlackRazakBlackRazak Posts: 2,812
    PEER REVIEW.

    Pinned/Stickied Issue with tags, when others report similar issues, OP gets points. Simple word/image algorithm.
    Once pinned, other punters can like/agree/add further.

    Useful when moderators/devs don't know what's going on.
  • Gunz0 wrote: »
    Damn. Looks like the thread is currently being hidden due to the OP’s shadow ban. Can any mod pin this to make sure other players who’d like to propose a few ideas to improve the game see this? That’d make the forum much more clean and organized.

    Thanks

    I'm glad you mentioned it; I thought I was losing my mind trying to find the thread and had to go to my profile's comments to find it.

    Is there any way to unhide this thread or pin it, @Kabam Miike @Kabam Vydious ?
  • BlackRazakBlackRazak Posts: 2,812
    Advertising revenue for KABAM idea.

    Players like "new bots" .
    Kabam needs revenue.

    Why not partner with Pepsi, 7-11, Bathing Ape, Paul Frank, Nike, etc for skins.
    For the mother of all sellouts, OG Optimus.

    Just look at the sales from his various MP incarnations.
    Slightest tweak in abilities with each different skin.

    Purchased for real cash money.
    Whales would so be all over this.

    Especially if you guys go the whole hog and make 5* versions.
  • NightpathNightpath Posts: 644
    edited October 2019
    Gunz0 wrote: »
    Please, for the love of god, allow officers and leaders set different difficulties and/or maps for each Battlegroups in Alliance Missions, that’d make AM much more fun and stressless.

    The skill gap in many alliances are unreal and it’s causing a problem for them. This issue leaves the more skilled players no choice other than leaving their current alliance or having to do very low difficulties and earn crap rewards, while forcing the less skilled ones to spend a large amount of energon on kits.

    This.

    This x1000.

    This has been asked for repeatedly because it is something that would make life sooooo much easier. As was mentioned, the skill gap in alliances is becoming a very real, very problematic issue that could easily be remedied by a feature such as this.

    Oh, and as a side note... can we please have a few customizable preset buttons to use for our base relic configurations?
  • Sydney2Sydney2 Posts: 68
    Nightpath wrote: »
    With September just around the corner, will you please update the completion and exploration rewards for the monthly spotlights? Especially with some of the new tweaks to the game (away missions and the increased difficulty of the missions in particular), the rewards are simply outdated, and - for the most part - not very useful. Thank you!

    This would be great
  • Sydney2Sydney2 Posts: 68
    I've got a few ideas:

    1) Inventory--
    a. Increase caps for ore and sparks; b. Allow selling "down"--if we can sell a T2B to get T3B essence, then let us sell T3Bs to get multiples of the T2Bs and so on, maybe on a 10:1 scale, instead of the 1:100 for going "up".

    3) Repair Kit & Boost Tokens--
    a. When Repair Kits or Boosts are awarded or purchased, a token (like the Knight Crystal shards or Generations Chips) is awarded, one token per tier of the kit or boost. So, if the player would normally get a Tier 3 Repair Kit they instead get a Repair Kit and 3 tokens. If they use the Repair Kit, they can spend all three tokens to get the Tier 3 repair benefit (+1,000 health), or they could spend the minimum one token and get the Tier 1 benefit (+250 health) and save the remaining two tokens to use on another kit or boost in the future. Players are limited to 10 of each type of Repair Kit or Boost, 15 is the limit if the player level qualifies them for the Elite Daily/4 Hr Crystals.
    b. Repair/Revive Kits: Reduce all types down to only two icons, one for Repair Kits, one for Revive Kits. They can be used in any game mode--raids, alliance missions, or special/main story missions, etc., but single bot repair kits cannot be used in raids (as is the current rule). Kits are colored silver for use on single bots, gold for squads. To make the kits equitable in value/cost, instead of fixed points that are recovered, it is a percentage of the bot's total health that is restored (1,000 health, for example, may mean more to bots like Sideswipe or Ratchet, but not so much to Grindor or Bludgeon). Revive kits will reactivate bots that are knocked out and restore 5% of the bot's maximum health per tier/token. Repair kits will restore the same base amount as the Revive kits per tier/token, plus an extra 5%. So, Revive will reactivate and restore 5%/15%/25%/35%/45% of the bot's max. health; and Repair kits will restore 10%/20%/30%/40%/50% per tier/token.
    **This change alone clears up considerable space by eliminating all the different types of repair kits and revive kits for alliance missions, raids and others down to just "Repair Kit" and "Revive Kit"
    c. Boosts: Consolidate Assassin, Cavalier and Rampage boosts into one "Combat Boost" and let the player choose which type (A, C or R) when they use it. Tiers for these boosts would cover the duration of the boosts with a tier 1 or one token spent giving the boost for 1 hour (less than the assassin, but more than rampage or cavalier) and each extra tier increasing duration by 30 minutes or 1 hour.
    d. XP Boosts: All provide +50% XP, so nothing to change there. The tiers/tokens on these would affect duration. T1 would last for 30 min., T2 for 2 hours, T3 for 12 hrs.

    6) Elite Crystals
    a. If the player qualifies for the Elite Daily Crystal, their results should be in the 3* to 5* range. This should apply anytime these players are awarded crystals with a range of 2*-4*, just increase it to the 3*-5* range. With the 5* result being around a 1% chance, that means a result of a 5* about every 13 weeks, or about 4 times a year, that's not overkill for anyone thinking that people will be getting showered with 5*s. Elite 4 Hr Crystals should also offer better rewards. The T3 Ore crystals offer much better rewards than the Elite 4Hr and you can get dozens of them within a 4 hour period. That seems wrong, with the Elite 4hr being more rare (6/day maximum vs. dozens, maybe even 100 a day), it should have the better rewards. The regular 4 hour crystals should probably be awarding what is now in the Elite 4 Hr, and the Elite 4 Hr should be awarding probably the upper end of prizes found in the T3 Ore crystals, and maybe expand it to include 4* and 5* bot shards, boosts, 3*-5* programs and sig upgrades, and various chips in current circulation.

    7) Full Exploration
    a. When repeating missions to get the 100% explored, make changes so that previously traveled nodes (empty or occupied) are not charged mission energy only unexplored nodes. Also, allow an option to return to an earlier intersection in case there is a glitch or slip up or accident or something that causes someone to unintentionally go down a previously explored path when at an intersection or diverging path. This would keep players from having wasted mission energy by accident or losing progress (and energy) by leaving and then returning.

    I second these ideas
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