Abilities bleed lasts 10 seconds armor break lasts for 10 seconds crit rate down lasts for 5 seconds lifesteal healing regeneration
Ranged attack throwing knifes 45% chance to inflict bleed for 10 seconds
Her weapons are 2 knifes
Light attacks Slash slashes with her knife then a low kick the a two hand slash then a high kick the knife attacks have a 45% chance to inflict bleed the kicks have a 15% chance to inflict armor break for 10 seconds each
Medium attacks Slash does a dash slash then does a flip kick the slash has a 45%chance to inflict bleed the kick has a 15% chance to inflict armor break for 10 seconds each
Heavy attack it's Dinobots it has a 60% chance to inflict bleed or armor break for 10 seconds Slash also purifies bleed and armor break with her heavy
For every bleed slash has on the opponent she heals 45% of the damage dealt for every armor break Slash gets a attack buff for 5 seconds Slash can stack all of her debuffs infinity
Buff system hunter and survivor every 10 seconds Slash switches between hunter and survivor mode
When in hunter mode Slash has a permanent unstoppable buff when in survivor mode she has a permanent regeneration buff it also changes her special moves
Special one skyward slash dash Slash kicks the opponent to the sky then jumps and then She does a X Slash in hunter mode Slash throws her knifes at the opponent in survivor mode She heals half of the damage She dealt 4 hits the knife attacks have a 45% chance to inflict bleed the kick has a 35% chance to inflict 1 to 3 crit rate downs
Special two blade dancer Slash does a blade twirl (kickback spin) then she jumps off the opponent then throws her knifes at the opponent 7 hits the blade twirl has a 100% chance to inflict four bleeds and each hit before the jump has a 15% chance to inflict mortal wound the jump has a 45% chance to inflict armor break the knife throw has a 50% chance of life steal
In hunter mode she gets between 5 to 10 attack buffs
In survivor mode she gets between 5 to 10 armor buffs
Special three the hunt is on Slash helicopter kicks the opponent then she transforms and jumps on the opponent then she bites them then she transforms and throws her knifes the helicopter kick has a 45% chance to inflict armor break the biting has a 100% chance to inflict a permanent bleed and it heals 45% of the damage dealt
In hunter mode Slash breathes fire before transforming 100% chance to inflict burn for 5 seconds
In survivor mode Slash either gets a second permanent regeneration buff for she gets 10 armor buffs
Signature ability Sole Survivor in survivor mode every bleed heals 100% of the damage dealt in hunter mode Slashes chance to inflict bleed is doubled and whenever Slash switches modes all debuffes that are on her get purified
Synergies
Rage of the Dinobots
Slash Grimlock Swoop Slag Sludge Snarl MV Slog MV Slug MV Strafe MV Snarl MV Grimlock Paddles Scorn MV Slash RID Grimlock and any other Dinobot
All Dinobots get a unstoppable that lasts for 15 seconds after it's over it comes back after 5 seconds buff but you must have at least 3 dinobots in your team it cannot be nullified
Clever girls
Slash Windblade Arcee and all future Fembots
All Fembots inflict one permanent armor break on the opponent it cannot be purified
Pack hunter
Slash Dinobot MV Slash and all future raptor bots
Whenever any raptor bot inflict a bleed it has a 75% chance to become a wildfire bleed
wildfire bleed is a bleed that lasts for 4 seconds but every second it lasts it has a 50% chance to make another it has no limit to the stack
Strong matchups
Weak matchups
Nice art.
It's not mine but i am happy i found it after seeing it i think Grimlock would be a father figure to Slash
Abilities bleed lasts 10 seconds armor break lasts for 10 seconds crit rate down lasts for 5 seconds lifesteal healing regeneration
Ranged attack throwing knifes 45% chance to inflict bleed for 10 seconds
Her weapons are 2 knifes
Light attacks Slash slashes with her knife then a low kick the a two hand slash then a high kick the knife attacks have a 45% chance to inflict bleed the kicks have a 15% chance to inflict armor break for 10 seconds each
Medium attacks Slash does a dash slash then does a flip kick the slash has a 45%chance to inflict bleed the kick has a 15% chance to inflict armor break for 10 seconds each
Heavy attack it's Dinobots it has a 60% chance to inflict bleed or armor break for 10 seconds Slash also purifies bleed and armor break with her heavy
For every bleed slash has on the opponent she heals 45% of the damage dealt for every armor break Slash gets a attack buff for 5 seconds Slash can stack all of her debuffs infinity
Buff system hunter and survivor every 10 seconds Slash switches between hunter and survivor mode
When in hunter mode Slash has a permanent unstoppable buff when in survivor mode she has a permanent regeneration buff it also changes her special moves
Special one skyward slash dash Slash kicks the opponent to the sky then jumps and then She does a X Slash in hunter mode Slash throws her knifes at the opponent in survivor mode She heals half of the damage She dealt 4 hits the knife attacks have a 45% chance to inflict bleed the kick has a 35% chance to inflict 1 to 3 crit rate downs
Special two blade dancer Slash does a blade twirl (kickback spin) then she jumps off the opponent then throws her knifes at the opponent 7 hits the blade twirl has a 100% chance to inflict four bleeds and each hit before the jump has a 15% chance to inflict mortal wound the jump has a 45% chance to inflict armor break the knife throw has a 50% chance of life steal
In hunter mode she gets between 5 to 10 attack buffs
In survivor mode she gets between 5 to 10 armor buffs
Special three the hunt is on Slash helicopter kicks the opponent then she transforms and jumps on the opponent then she bites them then she transforms and throws her knifes the helicopter kick has a 45% chance to inflict armor break the biting has a 100% chance to inflict a permanent bleed and it heals 45% of the damage dealt
In hunter mode Slash breathes fire before transforming 100% chance to inflict burn for 5 seconds
In survivor mode Slash either gets a second permanent regeneration buff for she gets 10 armor buffs
Signature ability Sole Survivor in survivor mode every bleed heals 100% of the damage dealt in hunter mode Slashes chance to inflict bleed is doubled and whenever Slash switches modes all debuffes that are on her get purified
Synergies
Rage of the Dinobots
Slash Grimlock Swoop Slag Sludge Snarl MV Slog MV Slug MV Strafe MV Snarl MV Grimlock Paddles Scorn MV Slash RID Grimlock and any other Dinobot
All Dinobots get a unstoppable that lasts for 15 seconds after it's over it comes back after 5 seconds buff but you must have at least 3 dinobots in your team it cannot be nullified
Clever girls
Slash Windblade Arcee and all future Fembots
All Fembots inflict one permanent armor break on the opponent it cannot be purified
Pack hunter
Slash Dinobot MV Slash and all future raptor bots
Whenever any raptor bot inflict a bleed it has a 75% chance to become a wildfire bleed
wildfire bleed is a bleed that lasts for 4 seconds but every second it lasts it has a 50% chance to make another it has no limit to the stack
Strong matchups
Weak matchups
Nice art.
It's not mine but i am happy i found it after seeing it i think Grimlock would be a father figure to Slash
Looks like everyone is making their own character builds now
Yep. Nothing like making fresh builds.
Speaking of which, is your Sentinel Prime finished?
Nah, I totally forgot about that; plus Sentinel isn’t that interesting for me (aside from his ability to slow down time). Guess I’ll stick to making builds for kewler characters like G1 Ironhide
1. It s good idea to have Warpath because he looks demo bot and he fit the team of G1 movie - Magnus Arcee Blaster Grimlock - which synergize each other. And they will have 5 different class with each one is specialist(anti-armor, bleed, anti-evade, range defense, purify, range offense DOT)
2. As for other bots than Prime and Megatron, who has only one version and no new bot coming in the near future,
I propose to be able to reskin Ironhide to G1 because he is only Demo bot and fit perfectly to G1 team -
Prime Bee(Jazz) Wheeljack Grimlock
look at this it miss Ironhide who synergize with them(Arcee does not)
It is wierd when I play this team and Ironhide is the blacksheep.
1. It s good idea to have Warpath because he looks demo bot and he fit the team of G1 movie - Magnus Arcee Blaster Grimlock - which synergize each other. And they will have 5 different class with each one is specialist(anti-armor, bleed, anti-evade, range defense, purify, range offense DOT)
2. As for other bots than Prime and Megatron, who has only one version and no new bot coming in the near future,
I propose to be able to reskin Ironhide to G1 because he is only Demo bot and fit perfectly to G1 team -
Prime Bee(Jazz) Wheeljack Grimlock
look at this it miss Ironhide who synergize with them(Arcee does not)
It is wierd when I play this team and Ironhide is the blacksheep.
A more likely scenario is where they reskin ratchet to be ironhide. The design is based off of the classics toy. Which was later retooled into ironhide. Examples below.
Maybe DOTM Dino/Mirage? He could be warrior class with his special moves using the arm blades/hooks he had in the movie
Also how about another insecticon like hardshell he could brawler or demolitions class
Bio : Neither good nor evil, Lockdown simply helps himself by helping others for the right price, though it's currently the Decepticons. Life as a mercenary in a war stricken world is truly the most profitable buisness and he will always be ready for the next job...
Abilities : Countdown, Backfire, Locked On
Countdown : Every 30 seconds, Lockdown will copy 1 random buff on the opponent with 50% more effectiveness than the original while nullifying the opponent's version. Locked on : Every successful range hit inflicted will increase ranged speed and damage by 5% with a cap of 10 range buffs (looses range buffs after getting next hit).
Signiture Ability : Munition Variety
( Activates with Special attacks )
Special attacks have a chance to grant Lockdown the following ammo types for all ranged attacks (In order of most likely to trigger to least likely);
Heavy Rounds : Basic ranged attacks deal 50% more damage but move 25% slower Sniper Rounds : Basic ranged attacks move 75% faster and can headshot for 40% of damage dealt Incendiary Shells : Basic range attacks have a chance to deal instant burn damage for 100% of damage dealt and critical hits will power burn 10% of max power Stun Ammo : 30% chance for basic range attacks for 2.5 seconds Special Rounds : Increase special damage by 90% and crit damage for special attacks by 25%
_______________________________________________________
Special 1 : CQC Mastery
"Veteran mercs have experience getting their hands dirty"
Each hit won't trigger evasion and will nulify evasion buffs on the last hit.
Last hit is unblockable.
Special 2 : Electron Distruption
"Shock to the nerve center and causing internal damage can be devastating"
Inflicts a permanent Backfire debuff that activates with every attack that misses for 5% of the opponent's attack.
If used a second time, Backfire damage will double but the new Backfire debuff will expire in 10 seconds.
Special 3 : The Merc of many talents
"When the hook comes out, Lockdown's only just begun taking his prey seriously"
The hook hand inflicts bleed for 500% of attack over 60 seconds.
Using his unique;
Lockdown aims for the vitals and cripples the opponent, preventing evasion buffs from activating and refreshing the duration of any active debuffs.
_______________________________________________________
Synergies :
Allies : Grindor, Barricade, Bonecrusher (we really need more MV cons Kabam!!)
Enemies : Drift, Bumblebee, Hound, MV Prime
Benefactor :
MV Megatron ; Megatron gains increased crit damage and crit rate on basic range attacks per impair charge on the opponent. Lockdown gains a 20% attack buff while at more health than the opponent and 20% armour while at less than the opponent.
Lockdown (Age of Extinction)
-Class : Warrior
-Unique Ability : "Mercenary for Hire" - Stealing Positive Effects from opponents and then Applying the Opposite of that Positive Effect (Example: He steals an Attack Buff and applies an Attack Reduction to the Opponent).
-Has 50% chance to activate this ability when the opponent is hit with a Heavy attack (Face Cannon).
Add him in with this stuff, please!
-Passive : Gains a Force shield that lasts for 8 seconds.
-Heavy Attack : Signature Ability + grants Power gain (generating 2% of max power), Attack Buff (5% more attack) and Armor buff that lasts 8 seconds.
-Special 1 : Grants Healing that last for 10 seconds (15 seconds if he gets a critical hit).
-Special 2 : Grants Unstopable for 8 Seconds (12 seconds if he gets a critical hit).
-Special 3 : Has a 100% chance to steal all Positive Effects from Opponent and applying Opposite or Dot Effects (Bleed, Shock or Burn).
So he is basically gonna be a reskin of hot rod with new abilities?
When will the next new bot be introduced. It doesnt seem like bots get introduced very often and its pretty disappointing. I would love to see more g1 bots like springer, rodimus prime the rest of the dinobots. Slag sludge swoop. Also all the constructicons. But there isn't much point saying this when you guys barely introduce a new bot. The last bot was a reskin... oh wow new abilities but its still a reskin
Faction:Predacon Class:Demolitions Medium Health and Medium Damage Moveset:Inferno has an unmatched love of combat, reveling in it more than any other bot, so all his basic attacks are two-in-one hits like Sideswipe and Arcee’s medium attacks. Light attacks-Inferno punches his opponent across their face and brings it back with an elbow using his left arm, delivers a knee and a kick to their side with his right leg, gives a left punch and a right punch to their stomach, and ends by jumping up with a knee to their jaw and kick to their chest with his left leg. Medium attacks-Inferno shoulder charges and uppercuts his opponent with his right arm, then backflips away and kicks his opponent in the jaw with each leg. Ranged attacks-Inferno takes out his gun and shoots off three fireballs. Heavy attacks-Inferno changes into his ant form, lunges forward and bites his opponent.
Bio:After his stasis pod encountered a glitch or two in being activated, Inferno was left with a strange mind and a powerful body. Intensely loyal to his Queen, Inferno has been lost upon arriving on New Quintessa without him, viciously attacking anyone near him aside from the few allies he’s found, and frantically trying to find a way to get back to his Colony, or even bring his Colony to him.
Signature:Pain Is My Friend-Infernos lust for battle gives him an advantage where most bots would have none. Whenever any type of debuff expires(DOT, Armor Break, Attack Down, Repair Block, Power Lock, etc.) Inferno immediately generates 0.25%-1.5% of his maximum power and repairs 0.5% of his maximum health for every second the debuff lasted.
Abilities:Wound, Ignite, Smolder
Inoferno passively deals 15%-35% more damage against opponents suffering from any debuffs
The damage and length of Infernos Wound, Ignite and Smolder debuffs is always the same, regardless of whether they were inflicted from basic or special attacks. Only the chance to occur is affected.
Wound-Infernos light, medium and heavy attacks have a 10% chance to Wound his opponent, instantly inflicting 25%-50% of attack as physical damage and exposing their vitals to his weaponry. Wounds last 4 seconds.
Ignite-Infernos basic ranged attacks have a 70% chance to Ignite his opponents Wounds, instantly inflicting 25%-50% of attack as energy damage and inflicting an additional 15%-30% of attack as energy damage over 6 seconds.
Smolder-Whenever an Ignite debuff expires, there is a 90% chance the opponent will Smolder for 8 seconds. Opponents suffering from Smolder generate 25%-50% less power. If the opponent activates a special attack while Smoldering, there is a 15%-30% chance the entire attack will do no damage. Opponents can only have one Smolder debuff on them at a time. Whenever another Smolder would be placed, the duration of the current Smolder will refresh instead.
Special 1:FOR THE GOOD OF THE COLONY!-Always remember, loyalty comes first! Inferno takes out his bladed cannon, holds it like a brick in his hands and bashes it over his enemies head three times, then holds it properly and shoots them three times. Each bash has a 30% chance to Wound his enemy, and each shot has a 70% chance to Ignite his enemy.
Special 2:FOR THE GLORY OF THE QUEEN!!-If you need something, you take it by force! Inferno activates twin flamethrowers on his wrists and rapidly punches his opponent three times with each arm, each punch going higher than the last, starting with a low jab in the stomach and ending in a right uppercut to the jaw. Each punch has a 50% chance to Wound his enemy and a 70% chance to Ignite them instantly. Each punch also has a 25% chance to Burn Inferno himself, inflicting 8% of attack as energy damage over 8 seconds. These Burns count towards Infernos signature if he has it.
Special 3:BURNINATE IT ALL!!!-Inferno doesn’t strategize or scheme, he buuuurns... Inferno hits his opponent with his gun(100% chance to Wound) and fires into them(100% chance to Ignite). When they fall down, he changes into his ant form and crawls onto them, quickly biting them six times, then transforms and stands over them, finally firing into them with his twin flamethrowers(counting as six shots), maniacally laughing all the while. Each bite has a 90% chance to Wound his opponent and each individual ‘shot’ from his flamethrowers has a 70% chance to Ignite his opponent.
Synergies
-Allies with Rampage, Scorponok, Waspinator(2%-3%-8% armor increase both ways)
-Enemies with Optimus Primal, Rattrap, Depth Charge, Airazor, Tigatron(2%-3%-8% attack increase both ways)
-Royalty with BW Megatron(All Predacons on the team repair 1%-2%-4% health over 4 seconds whenever they activate a special attack against Maximals)
This is a great write-up. The only thing I would add is a purification synergy with other Predacons. Inferno was a powerhouse early in the series, but was relegated to a lesser role once bigger Predacons showed up. Nevertheless he was a great character in Beast Wars and would be an excellent addition to the game.
In a much earlier post I suggested Sunstreaker and Nitro Zeus as 2 new characters to add. I leave it to folks like you to do the write up on them. I am really impressed with the creativity and attention to detail in this group. It’s cool to read your posts.
Thundercracker has been added but I say go a step further and bring in SkyWarp and Dirge. Let’s get a full-fledged Seeker squad and give them all sorts of crazy synergies. Perhaps instead of jets, their vehicle mode could be the original triangular Cybertron design.
Anyone who wants Cliffjumper to be added should be throat-punched (jk, everyone is allowed to have their favorites).
Faction:Predacon Class:Demolitions Medium Health and Medium Damage Moveset:Inferno has an unmatched love of combat, reveling in it more than any other bot, so all his basic attacks are two-in-one hits like Sideswipe and Arcee’s medium attacks. Light attacks-Inferno punches his opponent across their face and brings it back with an elbow using his left arm, delivers a knee and a kick to their side with his right leg, gives a left punch and a right punch to their stomach, and ends by jumping up with a knee to their jaw and kick to their chest with his left leg. Medium attacks-Inferno shoulder charges and uppercuts his opponent with his right arm, then backflips away and kicks his opponent in the jaw with each leg. Ranged attacks-Inferno takes out his gun and shoots off three fireballs. Heavy attacks-Inferno changes into his ant form, lunges forward and bites his opponent.
Bio:After his stasis pod encountered a glitch or two in being activated, Inferno was left with a strange mind and a powerful body. Intensely loyal to his Queen, Inferno has been lost upon arriving on New Quintessa without him, viciously attacking anyone near him aside from the few allies he’s found, and frantically trying to find a way to get back to his Colony, or even bring his Colony to him.
Signature:Pain Is My Friend-Infernos lust for battle gives him an advantage where most bots would have none. Whenever any type of debuff expires(DOT, Armor Break, Attack Down, Repair Block, Power Lock, etc.) Inferno immediately generates 0.25%-1.5% of his maximum power and repairs 0.5% of his maximum health for every second the debuff lasted.
Abilities:Wound, Ignite, Smolder
Inoferno passively deals 15%-35% more damage against opponents suffering from any debuffs
The damage and length of Infernos Wound, Ignite and Smolder debuffs is always the same, regardless of whether they were inflicted from basic or special attacks. Only the chance to occur is affected.
Wound-Infernos light, medium and heavy attacks have a 10% chance to Wound his opponent, instantly inflicting 25%-50% of attack as physical damage and exposing their vitals to his weaponry. Wounds last 4 seconds.
Ignite-Infernos basic ranged attacks have a 70% chance to Ignite his opponents Wounds, instantly inflicting 25%-50% of attack as energy damage and inflicting an additional 15%-30% of attack as energy damage over 6 seconds.
Smolder-Whenever an Ignite debuff expires, there is a 90% chance the opponent will Smolder for 8 seconds. Opponents suffering from Smolder generate 25%-50% less power. If the opponent activates a special attack while Smoldering, there is a 15%-30% chance the entire attack will do no damage. Opponents can only have one Smolder debuff on them at a time. Whenever another Smolder would be placed, the duration of the current Smolder will refresh instead.
Special 1:FOR THE GOOD OF THE COLONY!-Always remember, loyalty comes first! Inferno takes out his bladed cannon, holds it like a brick in his hands and bashes it over his enemies head three times, then holds it properly and shoots them three times. Each bash has a 30% chance to Wound his enemy, and each shot has a 70% chance to Ignite his enemy.
Special 2:FOR THE GLORY OF THE QUEEN!!-If you need something, you take it by force! Inferno activates twin flamethrowers on his wrists and rapidly punches his opponent three times with each arm, each punch going higher than the last, starting with a low jab in the stomach and ending in a right uppercut to the jaw. Each punch has a 50% chance to Wound his enemy and a 70% chance to Ignite them instantly. Each punch also has a 25% chance to Burn Inferno himself, inflicting 8% of attack as energy damage over 8 seconds. These Burns count towards Infernos signature if he has it.
Special 3:BURNINATE IT ALL!!!-Inferno doesn’t strategize or scheme, he buuuurns... Inferno hits his opponent with his gun(100% chance to Wound) and fires into them(100% chance to Ignite). When they fall down, he changes into his ant form and crawls onto them, quickly biting them six times, then transforms and stands over them, finally firing into them with his twin flamethrowers(counting as six shots), maniacally laughing all the while. Each bite has a 90% chance to Wound his opponent and each individual ‘shot’ from his flamethrowers has a 70% chance to Ignite his opponent.
Synergies
-Allies with Rampage, Scorponok, Waspinator(2%-3%-8% armor increase both ways)
-Enemies with Optimus Primal, Rattrap, Depth Charge, Airazor, Tigatron(2%-3%-8% attack increase both ways)
-Royalty with BW Megatron(All Predacons on the team repair 1%-2%-4% health over 4 seconds whenever they activate a special attack against Maximals)
This is a great write-up. The only thing I would add is a purification synergy with other Predacons. Inferno was a powerhouse early in the series, but was relegated to a lesser role once bigger Predacons showed up. Nevertheless he was a great character in Beast Wars and would be an excellent addition to the game.
In a much earlier post I suggested Sunstreaker and Nitro Zeus as 2 new characters to add. I leave it to folks like you to do the write up on them. I am really impressed with the creativity and attention to detail in this group. It’s cool to read your posts.
Thundercracker has been added but I say go a step further and bring in SkyWarp and Dirge. Let’s get a full-fledged Seeker squad and give them all sorts of crazy synergies. Perhaps instead of jets, their vehicle mode could be the original triangular Cybertron design.
Anyone who wants Cliffjumper to be added should be throat-punched (jk, everyone is allowed to have their favorites).
Keep up the awesomeness everyone.
Megadoomer out.
I did one on Sunstreaker somewhere around this thread. And I plan on doing some for the other bots I really want to see in this game. Ironhide, Silverstreak, Smokescreen, Skywarp, Thrust, Dirge are all gonna get done at some point or another
And thanks man, I like to know people enjoy seeing my write ups
Faction:Decepticon Class:Tactician Low Health and Medium Damage Moveset:Thrust is a reskin of Ramjet, and as such uses the same basic and special animations for his attacks.
Bio:A Decepticon soldier, Thrust is not one for subtlety. He explodes onto the battlefield with noticeable firepower and noise, insulting his enemies and claiming victory before landing. But Thrust is a coward, and has been known to call a retreat in response to any sign of danger.
Signature:Cowardice-Over the millennia, Thrust has learned when to cut and run. Whenever the opponent activates a special attack, when it’s over, Thrust gains a 6 second Cowardice Buff, increasing his power rate by 40%-80% and gaining a 40%-80% chance to Evade any incoming basic attacks.
Abilities:Burn, Demoralize
Passive:Thrusts basic and special ranged attacks completely ignore the opponents armor.
Demoralize:Whenever an opponent dodges or sidesteps one of Thrusts attacks, he will say one of three insults and passively inflict one of three random debuffs for 4 seconds. “Quit running!”(20%-40% power rate debuff), “You are pathetic!”(15%-30% attack down) or “Try and stop me!”(15%-30% armor break).
Special 1:Explosive Volley-Each hit has a 50% chance to Burn, dealing 10%-30% of attack as energy damage over 5 seconds.
Special 2:Bombastic Blaster-First hit has a 100% chance to Burn, dealing 60%-80% of attack as energy damage over 4 seconds.
Special 3:Horror Dive-With every new attack, Thrust insults his foe and inflicts an 8 second debuff, with each debuffs timer only starting once the animation is finished(Unlike Ramjets special 3, Thrusts cluster bombs all do damage).
Synergies
-Allies with Starscream, Thundercracker, Skywarp(2%-3%-8% passive Armor increase both ways)
-Enemies with Prowl, Silverstreak, Smokescreen(2%-3%-8% passive Attack increase both ways)
-Coneheads with Ramjet, Dirge(all bots gain a 4%-8%-16% critical chance increase and a 8%-16%-32% critical damage increase)
Faction:Decepticon Class:Tactician Low Health and Medium Damage Moveset:Dirge is a reskin of Ramjet, and as such uses the same basic and special animations for his attacks.
Bio:Dirge leads a sad, sad life. Talked into joining the Decepticons early in their formation, Dirge is a scarred war veteran who misses his old life more than anything. Now, he desperately searches for a sense of control in life, with engines specifically tuned to strike fear and sorrow into the cores of his enemies and allies alike upon being heard.
Signature:Regret-Dirge longs for his pre-war life, and in a futile attempt to regain it, actively tries to end all his fights as quickly as possible. For every special attack his opponent activates, Dirge passively raises his critical chance by 2.5%-5% and his critical damage by 5%-10% for the rest of the fight. This raise can happen a maximum of 10 times in a fight.
Abilities:Burn, Paralyze
Passive:Dirges basic and special ranged attacks completely ignore the opponents armor.
Paralyze:Every 15 consecutive hits, Dirge Paralyzes his opponent, power locking, heal blocking and stunning them for 2.5-3.5 seconds.
Special 1:Deadly Volley-Each hit has a 50% chance to Burn, dealing 10%-30% of attack as energy damage over 5 seconds.
Special 2:Brutal Blaster-First hit has a 100% chance to Burn, dealing 60%-80% of attack as energy damage over 4 seconds.
Special 3:Terror Dive-Dirge immediately inflicts a Paralyze Buff on his foe, ensuring they can’t repair or gain power for the duration of his attack(Unlike Ramjets special 3, Dirges cluster bombs all do damage).
Synergies
-Allies with Starscream, Thundercracker, Skywarp(2%-3%-8% passive Armor increase both ways)
-Enemies with Prowl, Silverstreak, Smokescreen(2%-3%-8% passive Attack increase both ways)
-Coneheads with Ramjet, Thrust(all Decepticons on the team gain a 4%-8%-16 critical chance increase and a 8%-16%-32% critical damage increase)
Faction:Decepticon Class:Brawler High Health and High Damage Moveset:Skywarp is a reskin of Starscream and uses all his basic and special attack animations.
Bio:A Decepticon outlier, Skywarp was gifted with the power of teleportation, which would be a terrifying ability and a valuable asset in the hands of some Decepticons. But Skywarp is little more than a thug, and as such his power goes more towards pranking his fellow Decepticons than helping win the war.
Signature:Descent-Skywarp has never shied away from punching down. Enemies suffering from any of Skywarps Shocks or Burns deal 15%-30% less damage and take 15%-30% more damage. In addition, Skywarp gains a passive 7.5% increase to his Armor and Attack when fighting against smaller characters.
Skywarp cannot land critical hits. Whenever Skywarp would increase critical damage, he instead increases his Attack by 8% of the amount of critical damage that would have been added.
Teleport:Skywarp cannot dash back. Instead, he will Teleport backwards, Evading any incoming attacks, purifying debuffs and gaining buffs depending on the circumstances surrounding the Teleport.
•Skywarp has a 40%-80% chance to Evade all incoming attacks when Teleporting away.
•Skywarp has a 100% chance to Purify all debuffs when Teleporting away.
•If Skywarp Evades an incoming attack while Teleporting, he will Purify all non-damaging debuffs(Armor Break, Attack Down, Weakness, Resistance, Heal Block, Power Lock, Power Leak, Daze, Confusion, Crotical Chance Down, Critical Damage Down) and convert each one Purified into one 10% Armor Buff and one 10% Attack Buff, each lasting 7 seconds.
•If Skywarp Evades an incoming attack while Teleporting, he will Purify all damaging debuffs(Bleed, Shock, Burn, Acid, Backfire) and gain 2.5%-7.5% of his total power for each debuff Purified in this way.
•Skywarp has a passive 2.5% chance to Teleport to the other side of the map when struck by the opponent and Purify any active debuffs, but he will not gain any buffs doing this.
Skywarp refreshes the duration of any Attack and Armor buffs on him when sidestepping an opponents attack.
Ranged attacks have a 10%-20% chance to Shock the opponent, dealing 15%-30% of attack as energy damage over 3 seconds.
Heavy attacks have a 20%-40% chance to Burn the opponent, dealing 30%-60% of attack as heat damage over 6 seconds.
Special 1:Mental Complex-Gain a 12.5% Armor Buff and a 12.5% Attack Buff, each lasting 8 seconds. Each ranged shot has a 40% chance to Shock the opponent, dealing 60% of attack as energy damage over 3 seconds.
Special 2:Tricky Treachery-Gain a 15% Armor Buff and a 15% Attack Buff, each lasting 9 seconds. Final hit has an 80% chance to Burn the opponent, dealing 120% of attack as heat damage over 6 seconds. Gain a 15% Armor Buff and a 15% Attack Buff
Special 3:Burning Oblivion-Gain a 20% Armor Buff and a 20% Attack Buff, each lasting 10 seconds. Each blaster shot has a 20%-40% chance to Shock the opponent, dealing 30%-60% of attack as energy damage over 3 seconds. Final bombing run has an 40%-80% chance to Burn the opponent, dealing 60%-120% of attack as energy damage over 6 seconds.
Synergies:
-Allies with Ramjet, Thrust, Dirge(2%-3%-8% passive Armor increase both ways)
-Enemies with Wheeljack, Sideswipe, Sunstreaker(2%-3%-8% passive Attack increase both ways)
-Seekers with Starscream, Thundercracker(All Decepticons gain a 20%-40%-60% anti-evade chance on all attacks)
Error 101. Answer to query nor found. Have this instead.
Name: Autobot X
Faction: Autbots
Class: ALL OF THEM
Signature: “chaotic appearance”- Autobot X is just as crazy a fighter as he looks, randomly copy or create buffs for the whole fight. Maximum, 4 buffs.
Special 1: Error 314 “logic centers compromised, punch everything.”- Autobot X throws a series of wild punches, inflicting armor break.
Special 2: Error 66 “higher reasoning disabled.”- Autobot X fires a shot from a hidden cannon, does shock damage for 3 seconds.
Special 3: Error THX113 “systems crippled. Morals removed.”- Autobot X pulls out a gun...... the gun is megatron. Autobot X fires 3 shots. One inflicting burn, the second inflicting dark burn, and the third inflicting shock. The debuffs last until another special is used by either bot in combat.
Synergies: this bot has no synergies.
Side note: you all forgot about this guy didn’t you?
@BrickT1973
Since you completed the OG Seeker team, I might as well add on to that from someone in my Phase 2.
Slipstream
Class: Tactician
Faction: Decepticon
Bio: Slipstream wants to remain as she's always been: an enigma. She is surrounded by secrecy, often hiding her true motives as well as she hides herself. What is known is that she served as Shockwave's personal enforcer on Cybertron, helping him "preserve" the planet by gathering intel in order to launch strategic attacks on the enemy. And not just any enemy: the one and only Elita One. Oh, how Slipstream loves terrorizing her, seeing their intense rivalry as nothing more than a playful game. A game she intends to prolong as much as possible, regardless as to who wins. Now on New Quintessa, she has returned to Shockwave's services, arming herself with her sarcasm and saboteur expertise (the former at the utter, UTTER dismay of Shockwave).
-Critical Hits:
•Inflicts a Rigged Armor Buff on the Opponent, increasing their Armor Rating 5~15% for 2 seconds.
•You know, that's pretty generous of Slipstream...
-Heavy Attacks: (Melee Heavy)
Slipstream transforms into a Jet and rams into the opponent.
-Special Attacks:
SP1: Back and Forth Slipstream flies back while shooting multiple missles at the opponent, but immediately projects herself back to perform a vicious hook.
•Increases Critical Rating by 30% for 5 seconds.
•Inflicts an AGP (Alternating-Gyro Power) Nullifier Debuff for 10 seconds. Buffs that expire while this Debuff is active cause Instant Shock Damage equal to 20~40% of Attack.
•If the Opponent has a permanent Buff on them while the AGP is active, Slipstream's Basic Melee attacks deal additional Shock Damage equal to 15~30% of Attack.
¤The following Buffs affected by the AGP are:
SP2: Stream or Scream "Who used the Null Ray better?" That's what Slipstream asks the opponent after she gives them a concentrated blast from her prototype "Null Ray" (which she s̶t̶o̶l̶e̶ borrowed from Starscream). After shooting such a beam, she uses this window of opportunity to roundhouse kick the opponent, punch them 3 times, and perform an outstanding backflip.
•Null Ray nullifies 3~4 Buffs and replaces each one with an 8 second Rigged Armor Buff.
•Final Hit has a 75% Chance to Inflict Blind Side, causing enemy Melee Attacks to have a 20~45% chance to Miss for 5 seconds.
SP3: Slipping Past You Slipstream starts walking towards the opponent in a rather casual way. Feeling threatened, the opponent tries shooting at her, but she quickly zooms to the side, swiftly dodging the projectile with her rocket boots. They attempt to shoot her again multiple times, but only get the same result: Slipstream dodging every projectile, getting closer and closer to the opponent with each dodge in a zig-zag motion until she is finally face-to-face with them. Now up close, she grabs their arm to point their weapon away and backhands the opponent with her free arm. She fires her Null Rays, bringing them to their knees and allowing Slipstream to perform a follow-up attack in which she transforms into her Jet Mode and shoots them with her missles.
•Inflicts an AGP Debuff for 15 seconds.
•Inflicts Blind Side, causing enemy Melee Attacks to have a 30~65% chance to Miss for 5 seconds.
Signature Ability: Intel Slipstream knows better than to just jump head first into a battle. No, she decides to gain information of the upcoming battle to prepare herself in the best way possible!
-At the Start of the Fight:
•Slipstream passively gains +0.25~0.75% Attack for each Percent of lost health that the Opponent starts the fight with.
•Slipstream passively gains +30% Physical Resistance based on how much lost health she has.
Starscream's Seekers:
Starscream, Ramjet, Thundercracker, Skywarp, Thrust, Dirge:
+15% Damage and 75% Armor Piercing for all Decepticon Ranged Attacks.
Shockwave's Elites: (Unique Synergy: Must have ALL members of the team in order for this synergy to work)
•Shockwave: Can now generate up to 5 Shock Charges from basic Ranged Attacks
•Slipstream: SP3 can inflict a permanent a permanent Rigged Armor Buff.
•Nemesis Prime: Can now copy Critical Rating, Critical Damage, and Power Gain Buffs.
•Overlord: Overlord gains increased attack by ANY Dot Debuff now.
Strong Match-ups: Optimus Primal: Optimus Primal's Crit Armor may prevent Rigged Armor, but it can't defend him from the effects of the AGP. Optimus Prime (Mv1): While Mv1 may have powerful hits, all of it won't matter if he's blind sided. Ultra Magnus: All of those Permanent Resistance Buffs will fall prey to Slipstream's Shock enhanced punches.
Weak Match-ups:
•Mixmaster: None of Mixmaster's Buffs are affected by the AGP, making a fight between him spell a recipe for disaster for this Seeker.
•Waspinator: Waspinator's Resistance Debuff could bypass Slipstream's Physical Resistance and his permanent Buffs won't be affected. Wazzpinator will finally have a win for once!
•Jazz: If Jazz slips up his Combo with a high amount of Critical Rating Buffs, he won't have to worry about the AGP due to the fact that they don't expire by normal means.
@BrickT1973
Since you completed the OG Seeker team, I might as well add on to that from someone in my Phase 2.
Slipstream
Class: Tactician
Faction: Decepticon
Bio: Slipstream wants to remain as she's always been: an enigma. She is surrounded by secrecy, often hiding her true motives as well as she hides herself. What is known is that she served as Shockwave's personal enforcer on Cybertron, helping him "preserve" the planet by gathering intel in order to launch strategic attacks on the enemy. And not just any enemy: the one and only Elita One. Oh, how Slipstream loves terrorizing her, seeing their intense rivalry as nothing more than a playful game. A game she intends to prolong as much as possible, regardless as to who wins. Now on New Quintessa, she has returned to Shockwave's services, arming herself with her sarcasm and saboteur expertise (the former at the utter, UTTER dismay of Shockwave).
-Critical Hits:
•Inflicts a Rigged Armor Buff on the Opponent, increasing their Armor Rating 5~15% for 2 seconds.
•You know, that's pretty generous of Slipstream...
-Heavy Attacks: (Melee Heavy)
Slipstream transforms into a Jet and rams into the opponent.
-Special Attacks:
SP1: Back and Forth Slipstream flies back while shooting multiple missles at the opponent, but immediately projects herself back to perform a vicious hook.
•Increases Critical Rating by 30% for 5 seconds.
•Inflicts an AGP (Alternating-Gyro Power) Nullifier Debuff for 10 seconds. Buffs that expire while this Debuff is active cause Instant Shock Damage equal to 20~40% of Attack.
•If the Opponent has a permanent Buff on them while the AGP is active, Slipstream's Basic Melee attacks deal additional Shock Damage equal to 15~30% of Attack.
¤The following Buffs affected by the AGP are:
SP2: Stream or Scream "Who used the Null Ray better?" That's what Slipstream asks the opponent after she gives them a concentrated blast from her prototype "Null Ray" (which she s̶t̶o̶l̶e̶ borrowed from Starscream). After shooting such a beam, she uses this window of opportunity to roundhouse kick the opponent, punch them 3 times, and perform an outstanding backflip.
•Null Ray nullifies 3~4 Buffs and replaces each one with an 8 second Rigged Armor Buff.
•Final Hit has a 75% Chance to Inflict Blind Side, causing enemy Melee Attacks to have a 20~45% chance to Miss for 5 seconds.
SP3: Slipping Past You Slipstream starts walking towards the opponent in a rather casual way. Feeling threatened, the opponent tries shooting at her, but she quickly zooms to the side, swiftly dodging the projectile with her rocket boots. They attempt to shoot her again multiple times, but only get the same result: Slipstream dodging every projectile, getting closer and closer to the opponent with each dodge in a zig-zag motion until she is finally face-to-face with them. Now up close, she grabs their arm to point their weapon away and backhands the opponent with her free arm. She fires her Null Rays, bringing them to their knees and allowing Slipstream to perform a follow-up attack in which she transforms into her Jet Mode and shoots them with her missles.
•Inflicts an AGP Debuff for 15 seconds.
•Inflicts Blind Side, causing enemy Melee Attacks to have a 30~65% chance to Miss for 5 seconds.
Signature Ability: Intel Slipstream knows better than to just jump head first into a battle. No, she decides to gain information of the upcoming battle to prepare herself in the best way possible!
-At the Start of the Fight:
•Slipstream passively gains +0.25~0.75% Attack for each Percent of lost health that the Opponent starts the fight with.
•Slipstream passively gains +30% Physical Resistance based on how much lost health she has.
Starscream's Seekers:
Starscream, Ramjet, Thundercracker, Skywarp, Thrust, Dirge:
+15% Damage and 75% Armor Piercing for all Decepticon Ranged Attacks.
Shockwave's Elites: (Unique Synergy: Must have ALL members of the team in order for this synergy to work)
•Shockwave: Can now generate up to 5 Shock Charges from basic Ranged Attacks
•Slipstream: SP3 can inflict a permanent a permanent Rigged Armor Buff.
•Nemesis Prime: Can now copy Critical Rating, Critical Damage, and Power Gain Buffs.
•Overlord: Overlord gains increased attack by ANY Dot Debuff now.
Strong Match-ups: Optimus Primal: Optimus Primal's Crit Armor may prevent Rigged Armor, but it can't defend him from the effects of the AGP. Optimus Prime (Mv1): While Mv1 may have powerful hits, all of it won't matter if he's blind sided. Ultra Magnus: All of those Permanent Resistance Buffs will fall prey to Slipstream's Shock enhanced punches.
Weak Match-ups:
•Mixmaster: None of Mixmaster's Buffs are affected by the AGP, making a fight between him spell a recipe for disaster for this Seeker.
•Waspinator: Waspinator's Resistance Debuff could bypass Slipstream's Physical Resistance and his permanent Buffs won't be affected. Wazzpinator will finally have a win for once!
•Jazz: If Jazz slips up his Combo with a high amount of Critical Rating Buffs, he won't have to worry about the AGP due to the fact that they don't expire by normal means.
Spotlight Title: Slipping Away
Thank you, I especially like how you included my seekers in the build. And I imagine my take on Overlord?
Comments
Act your age. Seriously.
NO!
Nah, I totally forgot about that; plus Sentinel isn’t that interesting for me (aside from his ability to slow down time). Guess I’ll stick to making builds for kewler characters like G1 Ironhide
Six Shot needs a story arc with Ultra Magnus
1. It s good idea to have Warpath because he looks demo bot and he fit the team of G1 movie - Magnus Arcee Blaster Grimlock - which synergize each other. And they will have 5 different class with each one is specialist(anti-armor, bleed, anti-evade, range defense, purify, range offense DOT)
2. As for other bots than Prime and Megatron, who has only one version and no new bot coming in the near future,
I propose to be able to reskin Ironhide to G1 because he is only Demo bot and fit perfectly to G1 team -
Prime Bee(Jazz) Wheeljack Grimlock
look at this it miss Ironhide who synergize with them(Arcee does not)
It is wierd when I play this team and Ironhide is the blacksheep.
A more likely scenario is where they reskin ratchet to be ironhide. The design is based off of the classics toy. Which was later retooled into ironhide. Examples below.
See? Much easier for them to just do that.
Also how about another insecticon like hardshell he could brawler or demolitions class
Decepticon
Warrior
Bio : Neither good nor evil, Lockdown simply helps himself by helping others for the right price, though it's currently the Decepticons. Life as a mercenary in a war stricken world is truly the most profitable buisness and he will always be ready for the next job...
Abilities : Countdown, Backfire, Locked On
Countdown : Every 30 seconds, Lockdown will copy 1 random buff on the opponent with 50% more effectiveness than the original while nullifying the opponent's version.
Locked on : Every successful range hit inflicted will increase ranged speed and damage by 5% with a cap of 10 range buffs (looses range buffs after getting next hit).
Signiture Ability : Munition Variety
( Activates with Special attacks )
Special attacks have a chance to grant Lockdown the following ammo types for all ranged attacks (In order of most likely to trigger to least likely);
Heavy Rounds : Basic ranged attacks deal 50% more damage but move 25% slower
Sniper Rounds : Basic ranged attacks move 75% faster and can headshot for 40% of damage dealt
Incendiary Shells : Basic range attacks have a chance to deal instant burn damage for 100% of damage dealt and critical hits will power burn 10% of max power
Stun Ammo : 30% chance for basic range attacks for 2.5 seconds
Special Rounds : Increase special damage by 90% and crit damage for special attacks by 25%
_______________________________________________________
Special 1 : CQC Mastery
"Veteran mercs have experience getting their hands dirty"
Each hit won't trigger evasion and will nulify evasion buffs on the last hit.
Last hit is unblockable.
Special 2 : Electron Distruption
"Shock to the nerve center and causing internal damage can be devastating"
Inflicts a permanent Backfire debuff that activates with every attack that misses for 5% of the opponent's attack.
If used a second time, Backfire damage will double but the new Backfire debuff will expire in 10 seconds.
Special 3 : The Merc of many talents
"When the hook comes out, Lockdown's only just begun taking his prey seriously"
The hook hand inflicts bleed for 500% of attack over 60 seconds.
Using his unique;
Lockdown aims for the vitals and cripples the opponent, preventing evasion buffs from activating and refreshing the duration of any active debuffs.
_______________________________________________________
Synergies :
Allies : Grindor, Barricade, Bonecrusher (we really need more MV cons Kabam!!)
Enemies : Drift, Bumblebee, Hound, MV Prime
Benefactor :
MV Megatron ; Megatron gains increased crit damage and crit rate on basic range attacks per impair charge on the opponent. Lockdown gains a 20% attack buff while at more health than the opponent and 20% armour while at less than the opponent.
So he is basically gonna be a reskin of hot rod with new abilities?
This is a great write-up. The only thing I would add is a purification synergy with other Predacons. Inferno was a powerhouse early in the series, but was relegated to a lesser role once bigger Predacons showed up. Nevertheless he was a great character in Beast Wars and would be an excellent addition to the game.
In a much earlier post I suggested Sunstreaker and Nitro Zeus as 2 new characters to add. I leave it to folks like you to do the write up on them. I am really impressed with the creativity and attention to detail in this group. It’s cool to read your posts.
Thundercracker has been added but I say go a step further and bring in SkyWarp and Dirge. Let’s get a full-fledged Seeker squad and give them all sorts of crazy synergies. Perhaps instead of jets, their vehicle mode could be the original triangular Cybertron design.
Anyone who wants Cliffjumper to be added should be throat-punched (jk, everyone is allowed to have their favorites).
Keep up the awesomeness everyone.
Megadoomer out.
I did one on Sunstreaker somewhere around this thread. And I plan on doing some for the other bots I really want to see in this game. Ironhide, Silverstreak, Smokescreen, Skywarp, Thrust, Dirge are all gonna get done at some point or another
And thanks man, I like to know people enjoy seeing my write ups
Steel bane e the others
Faction:Decepticon Class:Tactician Low Health and Medium Damage Moveset:Thrust is a reskin of Ramjet, and as such uses the same basic and special animations for his attacks.
Bio:A Decepticon soldier, Thrust is not one for subtlety. He explodes onto the battlefield with noticeable firepower and noise, insulting his enemies and claiming victory before landing. But Thrust is a coward, and has been known to call a retreat in response to any sign of danger.
Signature:Cowardice-Over the millennia, Thrust has learned when to cut and run. Whenever the opponent activates a special attack, when it’s over, Thrust gains a 6 second Cowardice Buff, increasing his power rate by 40%-80% and gaining a 40%-80% chance to Evade any incoming basic attacks.
Abilities:Burn, Demoralize
Passive:Thrusts basic and special ranged attacks completely ignore the opponents armor.
Demoralize:Whenever an opponent dodges or sidesteps one of Thrusts attacks, he will say one of three insults and passively inflict one of three random debuffs for 4 seconds. “Quit running!”(20%-40% power rate debuff), “You are pathetic!”(15%-30% attack down) or “Try and stop me!”(15%-30% armor break).
Special 1:Explosive Volley-Each hit has a 50% chance to Burn, dealing 10%-30% of attack as energy damage over 5 seconds.
Special 2:Bombastic Blaster-First hit has a 100% chance to Burn, dealing 60%-80% of attack as energy damage over 4 seconds.
Special 3:Horror Dive-With every new attack, Thrust insults his foe and inflicts an 8 second debuff, with each debuffs timer only starting once the animation is finished(Unlike Ramjets special 3, Thrusts cluster bombs all do damage).
Synergies
-Allies with Starscream, Thundercracker, Skywarp(2%-3%-8% passive Armor increase both ways)
-Enemies with Prowl, Silverstreak, Smokescreen(2%-3%-8% passive Attack increase both ways)
-Coneheads with Ramjet, Dirge(all bots gain a 4%-8%-16% critical chance increase and a 8%-16%-32% critical damage increase)
Faction:Decepticon Class:Tactician Low Health and Medium Damage Moveset:Dirge is a reskin of Ramjet, and as such uses the same basic and special animations for his attacks.
Bio:Dirge leads a sad, sad life. Talked into joining the Decepticons early in their formation, Dirge is a scarred war veteran who misses his old life more than anything. Now, he desperately searches for a sense of control in life, with engines specifically tuned to strike fear and sorrow into the cores of his enemies and allies alike upon being heard.
Signature:Regret-Dirge longs for his pre-war life, and in a futile attempt to regain it, actively tries to end all his fights as quickly as possible. For every special attack his opponent activates, Dirge passively raises his critical chance by 2.5%-5% and his critical damage by 5%-10% for the rest of the fight. This raise can happen a maximum of 10 times in a fight.
Abilities:Burn, Paralyze
Passive:Dirges basic and special ranged attacks completely ignore the opponents armor.
Paralyze:Every 15 consecutive hits, Dirge Paralyzes his opponent, power locking, heal blocking and stunning them for 2.5-3.5 seconds.
Special 1:Deadly Volley-Each hit has a 50% chance to Burn, dealing 10%-30% of attack as energy damage over 5 seconds.
Special 2:Brutal Blaster-First hit has a 100% chance to Burn, dealing 60%-80% of attack as energy damage over 4 seconds.
Special 3:Terror Dive-Dirge immediately inflicts a Paralyze Buff on his foe, ensuring they can’t repair or gain power for the duration of his attack(Unlike Ramjets special 3, Dirges cluster bombs all do damage).
Synergies
-Allies with Starscream, Thundercracker, Skywarp(2%-3%-8% passive Armor increase both ways)
-Enemies with Prowl, Silverstreak, Smokescreen(2%-3%-8% passive Attack increase both ways)
-Coneheads with Ramjet, Thrust(all Decepticons on the team gain a 4%-8%-16 critical chance increase and a 8%-16%-32% critical damage increase)
Don't forget Wall-E and Crazy Dave
And the Go-Bots. Can't forget the Go-Bots.
Forget the Go-Bots. Add Bastion. Just use Bastion’s stealth skin. It looks very similar to shockwave.
See?
Faction:Decepticon Class:Brawler High Health and High Damage Moveset:Skywarp is a reskin of Starscream and uses all his basic and special attack animations.
Bio:A Decepticon outlier, Skywarp was gifted with the power of teleportation, which would be a terrifying ability and a valuable asset in the hands of some Decepticons. But Skywarp is little more than a thug, and as such his power goes more towards pranking his fellow Decepticons than helping win the war.
Signature:Descent-Skywarp has never shied away from punching down. Enemies suffering from any of Skywarps Shocks or Burns deal 15%-30% less damage and take 15%-30% more damage. In addition, Skywarp gains a passive 7.5% increase to his Armor and Attack when fighting against smaller characters.
Abilities:Teleport, Burn, Shock, Attack Buff, Armor Buff
Skywarp cannot land critical hits. Whenever Skywarp would increase critical damage, he instead increases his Attack by 8% of the amount of critical damage that would have been added.
Teleport:Skywarp cannot dash back. Instead, he will Teleport backwards, Evading any incoming attacks, purifying debuffs and gaining buffs depending on the circumstances surrounding the Teleport.
•Skywarp has a 40%-80% chance to Evade all incoming attacks when Teleporting away.
•Skywarp has a 100% chance to Purify all debuffs when Teleporting away.
•If Skywarp Evades an incoming attack while Teleporting, he will Purify all non-damaging debuffs(Armor Break, Attack Down, Weakness, Resistance, Heal Block, Power Lock, Power Leak, Daze, Confusion, Crotical Chance Down, Critical Damage Down) and convert each one Purified into one 10% Armor Buff and one 10% Attack Buff, each lasting 7 seconds.
•If Skywarp Evades an incoming attack while Teleporting, he will Purify all damaging debuffs(Bleed, Shock, Burn, Acid, Backfire) and gain 2.5%-7.5% of his total power for each debuff Purified in this way.
•Skywarp has a passive 2.5% chance to Teleport to the other side of the map when struck by the opponent and Purify any active debuffs, but he will not gain any buffs doing this.
Skywarp refreshes the duration of any Attack and Armor buffs on him when sidestepping an opponents attack.
Ranged attacks have a 10%-20% chance to Shock the opponent, dealing 15%-30% of attack as energy damage over 3 seconds.
Heavy attacks have a 20%-40% chance to Burn the opponent, dealing 30%-60% of attack as heat damage over 6 seconds.
Special 1:Mental Complex-Gain a 12.5% Armor Buff and a 12.5% Attack Buff, each lasting 8 seconds. Each ranged shot has a 40% chance to Shock the opponent, dealing 60% of attack as energy damage over 3 seconds.
Special 2:Tricky Treachery-Gain a 15% Armor Buff and a 15% Attack Buff, each lasting 9 seconds. Final hit has an 80% chance to Burn the opponent, dealing 120% of attack as heat damage over 6 seconds. Gain a 15% Armor Buff and a 15% Attack Buff
Special 3:Burning Oblivion-Gain a 20% Armor Buff and a 20% Attack Buff, each lasting 10 seconds. Each blaster shot has a 20%-40% chance to Shock the opponent, dealing 30%-60% of attack as energy damage over 3 seconds. Final bombing run has an 40%-80% chance to Burn the opponent, dealing 60%-120% of attack as energy damage over 6 seconds.
Synergies:
-Allies with Ramjet, Thrust, Dirge(2%-3%-8% passive Armor increase both ways)
-Enemies with Wheeljack, Sideswipe, Sunstreaker(2%-3%-8% passive Attack increase both ways)
-Seekers with Starscream, Thundercracker(All Decepticons gain a 20%-40%-60% anti-evade chance on all attacks)
Name: Autobot X
Faction: Autbots
Class: ALL OF THEM
Signature: “chaotic appearance”- Autobot X is just as crazy a fighter as he looks, randomly copy or create buffs for the whole fight. Maximum, 4 buffs.
Special 1: Error 314 “logic centers compromised, punch everything.”- Autobot X throws a series of wild punches, inflicting armor break.
Special 2: Error 66 “higher reasoning disabled.”- Autobot X fires a shot from a hidden cannon, does shock damage for 3 seconds.
Special 3: Error THX113 “systems crippled. Morals removed.”- Autobot X pulls out a gun...... the gun is megatron. Autobot X fires 3 shots. One inflicting burn, the second inflicting dark burn, and the third inflicting shock. The debuffs last until another special is used by either bot in combat.
Synergies: this bot has no synergies.
Side note: you all forgot about this guy didn’t you?
Since you completed the OG Seeker team, I might as well add on to that from someone in my Phase 2.
Slipstream
Class: Tactician
Faction: Decepticon
Bio:
Slipstream wants to remain as she's always been: an enigma. She is surrounded by secrecy, often hiding her true motives as well as she hides herself. What is known is that she served as Shockwave's personal enforcer on Cybertron, helping him "preserve" the planet by gathering intel in order to launch strategic attacks on the enemy. And not just any enemy: the one and only Elita One. Oh, how Slipstream loves terrorizing her, seeing their intense rivalry as nothing more than a playful game. A game she intends to prolong as much as possible, regardless as to who wins. Now on New Quintessa, she has returned to Shockwave's services, arming herself with her sarcasm and saboteur expertise (the former at the utter, UTTER dismay of Shockwave).
Abilities: AGP Nullifier, Rigged Armor, Blind Side, Crit Rate
-Critical Hits:
•Inflicts a Rigged Armor Buff on the Opponent, increasing their Armor Rating 5~15% for 2 seconds.
•You know, that's pretty generous of Slipstream...
-Heavy Attacks:
(Melee Heavy)
Slipstream transforms into a Jet and rams into the opponent.
-Special Attacks:
SP1: Back and Forth
Slipstream flies back while shooting multiple missles at the opponent, but immediately projects herself back to perform a vicious hook.
•Increases Critical Rating by 30% for 5 seconds.
•Inflicts an AGP (Alternating-Gyro Power) Nullifier Debuff for 10 seconds. Buffs that expire while this Debuff is active cause Instant Shock Damage equal to 20~40% of Attack.
•If the Opponent has a permanent Buff on them while the AGP is active, Slipstream's Basic Melee attacks deal additional Shock Damage equal to 15~30% of Attack.
¤The following Buffs affected by the AGP are:
•Armor Buffs
•Critical Armor Buffs
•Attack Buffs
•Melee Damage Buffs
•Ranged Damage Buffs
•Power Gain Buffs
•Critical Rating Buffs
•Physical Resistance Buffs
•Energy Resistance Buffs
•Regeneration Buffs
SP2: Stream or Scream
"Who used the Null Ray better?" That's what Slipstream asks the opponent after she gives them a concentrated blast from her prototype "Null Ray" (which she s̶t̶o̶l̶e̶ borrowed from Starscream). After shooting such a beam, she uses this window of opportunity to roundhouse kick the opponent, punch them 3 times, and perform an outstanding backflip.
•Null Ray nullifies 3~4 Buffs and replaces each one with an 8 second Rigged Armor Buff.
•Final Hit has a 75% Chance to Inflict Blind Side, causing enemy Melee Attacks to have a 20~45% chance to Miss for 5 seconds.
SP3: Slipping Past You
Slipstream starts walking towards the opponent in a rather casual way. Feeling threatened, the opponent tries shooting at her, but she quickly zooms to the side, swiftly dodging the projectile with her rocket boots. They attempt to shoot her again multiple times, but only get the same result: Slipstream dodging every projectile, getting closer and closer to the opponent with each dodge in a zig-zag motion until she is finally face-to-face with them. Now up close, she grabs their arm to point their weapon away and backhands the opponent with her free arm. She fires her Null Rays, bringing them to their knees and allowing Slipstream to perform a follow-up attack in which she transforms into her Jet Mode and shoots them with her missles.
•Inflicts an AGP Debuff for 15 seconds.
•Inflicts Blind Side, causing enemy Melee Attacks to have a 30~65% chance to Miss for 5 seconds.
Signature Ability: Intel
Slipstream knows better than to just jump head first into a battle. No, she decides to gain information of the upcoming battle to prepare herself in the best way possible!
-At the Start of the Fight:
•Slipstream passively gains +0.25~0.75% Attack for each Percent of lost health that the Opponent starts the fight with.
•Slipstream passively gains +30% Physical Resistance based on how much lost health she has.
Synergies:
Allies:
Cyclonus, Bludgeon:
+2~8% Armor Rating
Enemies:
Elita One, Prowl, Mirage:
+2~8% Attack Rating
Starscream's Seekers:
Starscream, Ramjet, Thundercracker, Skywarp, Thrust, Dirge:
+15% Damage and 75% Armor Piercing for all Decepticon Ranged Attacks.
Shockwave's Elites:
(Unique Synergy: Must have ALL members of the team in order for this synergy to work)
•Shockwave: Can now generate up to 5 Shock Charges from basic Ranged Attacks
•Slipstream: SP3 can inflict a permanent a permanent Rigged Armor Buff.
•Nemesis Prime: Can now copy Critical Rating, Critical Damage, and Power Gain Buffs.
•Overlord: Overlord gains increased attack by ANY Dot Debuff now.
Strong Match-ups:
Optimus Primal: Optimus Primal's Crit Armor may prevent Rigged Armor, but it can't defend him from the effects of the AGP.
Optimus Prime (Mv1): While Mv1 may have powerful hits, all of it won't matter if he's blind sided.
Ultra Magnus: All of those Permanent Resistance Buffs will fall prey to Slipstream's Shock enhanced punches.
Weak Match-ups:
•Mixmaster: None of Mixmaster's Buffs are affected by the AGP, making a fight between him spell a recipe for disaster for this Seeker.
•Waspinator: Waspinator's Resistance Debuff could bypass Slipstream's Physical Resistance and his permanent Buffs won't be affected. Wazzpinator will finally have a win for once!
•Jazz: If Jazz slips up his Combo with a high amount of Critical Rating Buffs, he won't have to worry about the AGP due to the fact that they don't expire by normal means.
Spotlight Title: Slipping Away
Thank you, I especially like how you included my seekers in the build. And I imagine my take on Overlord?
As a 6* I might add