Signature Ability:
Buff Construction:
- The finest tactics and strategies of the genius Constructicons are used to arrange Devastator's buffs in a perticular order:
+ 15~25% physical resistance for 6 seconds
+ 25~55% increased crit rate for 6 seconds
+ 20~50% increased block profficiency

Passive: BOT MAINTENANCE
- Dropping below 80%, 40% and 20% health activates Bot Maintenance, repairing 10%, 20% and 30% of max health over 4 seconds while being immune to all damaging debuffs

Heavy attacks:
- 100% chance to armor break, removing blah blah blah and 20% armor reduction for 8 seconds

CONSTRUCTICON RAGE
- DEVASTATE: Deals 100~130% increased damage, ignores armor, resistance and block!
- 20% chance to DEVASTATE on the next attack when struck
- 80% chance to DEVASTATE on the next attack when losing more than 10% health from a single source
- 25% to DEVASTATE on the next attack when Devastator gains 1 power bar, 50%: 2 bars, 100%: 3 bars

Metal Detection:
- Scavenger's metal detecting ability increases Devastator's accuracy, 30~60% chance to ignore an evade

SP1:
- 75% chance to stun for 2 seconds
SP2:
- Mixmaster combines different substances to create a powerful acid, dealing 60% of attack as direct damage over 4 seconds
SP3:
- 100% chance to DEVASTATE
- Activates EMERGENCY MAINTENANCE, repairing 15% health over 3 seconds

Movie Ratchet & Jazz: There are currently NO Movie Tech Bots I can place on my 5-bot team and NO Movie Scout Autobots. We need more Movie Tech and Scout Bots!

Passively, Gnaw's attacks gain 10% more power than other characters.

On dash back, Gnaw gains a 20.5% ranged damage increase for 6 seconds. When dashing forward, he gains a 20.5% melee buff for 6 seconds. Both buffs have an 8 second cooldown and one can't be used twice in a row. While one of his buffs is on cooldown, he gains a passive 30% crit chance increase and a 40% crit damage increase. When one of his buffs becomes active, the crit buffs go away. Gnaw's base damage is also relatively low, so he should rely on his damage and crit buffs for a majority of his damage.

When using a heavy attack, he lunges forward and attacks. He has a 100% chance to inflict bleed equal to 25% of attack for 5 seconds. Gnaw has his crit buffs from his dash buffs active as long as he or the opponent are currently inflicted with bleed. Additionally, Gnaw's heavy attack has a 50% chance to give him a power gain buff for 6 seconds. This causes his basic attacks to gain 20% more power instead of the normal 10%.

Signature: SHARK!! (Sig 5)

Each light attack recovers some of Gnaw's HP equal to 2.5% of the total damage dealt. Every medium attack recovers HP equal to 5% of the total damage dealt. When using a special, Gnaw recovers HP equal to 10% of the total damage dealt.

Specials

Special 1: Shark's Gun
Gnaw fires off a single charged shot from his gun, 10% less damage than Ultra Magnus's Special 1. This has a 100% chance to inflict a 20.7% energy resistance down debuff for 7 seconds. Shark's Gun also has a 40% chance to stun for 2.5 seconds.

Special 2: Quick Trick
Gnaw transforms and rolls forward quickly, hitting the opponent a total of 4 times before smashing the ground with his mace. This deals 25% less damage than DOTM Bumblebee's Special 2. Each hit has a 20% chance to inflict bleed equal to Gnaw's heavy attack for 5 seconds. The last hit has a 100% chance to inflict one of two effects. It can either stun for 4 seconds or extend the current damage buff Gnaw has from his dashes by 5 seconds.

Special : Guilty or Innocent
Gnaw calls a swarm of his fellow Sharkticons from his reality and assaults the opponent in a frenzy until there's nothing left, hitting a total of 10 hits and dealing 20%more damage than Windblade's Special 3. Each hit has a 20.5% chance to inflict the same stack of bleed as Gnaw's heavy attack for the same duration. Upon exiting the Special 3 animation, Gnaw's next 5 ranged and/or basic attacks gain double the power. Additionally, Gnaw gains a frenzy buff, a version of one of his dash buffs with a doubled duration. The buff he gets is random and he can't control which buff he gets. Gnaw also cannot gain his normal dash buffs while his frenzy buff is up.

Passively, Gnaw's attacks gain 10% more power than other characters.

On dash back, Gnaw gains a 20.5% ranged damage increase for 6 seconds. When dashing forward, he gains a 20.5% melee buff for 6 seconds. Both buffs have an 8 second cooldown and one can't be used twice in a row. While one of his buffs is on cooldown, he gains a passive 30% crit chance increase and a 40% crit damage increase. When one of his buffs becomes active, the crit buffs go away. Gnaw's base damage is also relatively low, so he should rely on his damage and crit buffs for a majority of his damage.

When using a heavy attack, he lunges forward and attacks. He has a 100% chance to inflict bleed equal to 25% of attack for 5 seconds. Gnaw has his crit buffs from his dash buffs active as long as he or the opponent are currently inflicted with bleed. Additionally, Gnaw's heavy attack has a 50% chance to give him a power gain buff for 6 seconds. This causes his basic attacks to gain 20% more power instead of the normal 10%.

Signature: SHARK!! (Sig 5)

Each light attack recovers some of Gnaw's HP equal to 2.5% of the total damage dealt. Every medium attack recovers HP equal to 5% of the total damage dealt. When using a special, Gnaw recovers HP equal to 10% of the total damage dealt.

Specials

Special 1: Shark's Gun
Gnaw fires off a single charged shot from his gun, 10% less damage than Ultra Magnus's Special 1. This has a 100% chance to inflict a 20.7% energy resistance down debuff for 7 seconds. Shark's Gun also has a 40% chance to stun for 2.5 seconds.

Special 2: Quick Trick
Gnaw transforms and rolls forward quickly, hitting the opponent a total of 4 times before smashing the ground with his mace. This deals 25% less damage than DOTM Bumblebee's Special 2. Each hit has a 20% chance to inflict bleed equal to Gnaw's heavy attack for 5 seconds. The last hit has a 100% chance to inflict one of two effects. It can either stun for 4 seconds or extend the current damage buff Gnaw has from his dashes by 5 seconds.

Special : Guilty or Innocent
Gnaw calls a swarm of his fellow Sharkticons from his reality and assaults the opponent in a frenzy until there's nothing left, hitting a total of 10 hits and dealing 20%more damage than Windblade's Special 3. Each hit has a 20.5% chance to inflict the same stack of bleed as Gnaw's heavy attack for the same duration. Upon exiting the Special 3 animation, Gnaw's next 5 ranged and/or basic attacks gain double the power. Additionally, Gnaw gains a frenzy buff, a version of one of his dash buffs with a doubled duration. The buff he gets is random and he can't control which buff he gets. Gnaw also cannot gain his normal dash buffs while his frenzy buff is up.

Class: Tech or Tactician (This kit in my opinion could be either or, but it makes more sense to me as a Tech character's kit.)

Basic Abilities/Passive

Passively, Mindwipe's basic attacks give the opponent 20% less power than other characters. Additionally, Mindwipe's basic attacks don't give power to blocking opponents.

When using his heavy attack, Mindwipe transforms and blasts the opponent with his brain waves. This has a 100% chance to inflict the wiped mind debuff. After 10 seconds of taking damage over time equal to 100% of Mindwipe's attack damage, the opponent will be stunned for 1.5 seconds. After each time the wiped mind debuff is inflicted, the amount of time the stun will last is permanently increased by .5 seconds. However, this increase caps at 2.5 seconds. Each time the stun is inflicted, the duration of the next wiped mind debuff inflicted will be decreased by .5 seconds. This duration decrease caps at 4 seconds. If an opponent with the wiped mind debuff is hit with a heavy attack before the stun kicks in, the duration of the debuff will reset, forcing Mindwipe to prevent himself from hitting the enemy with heavy attacks. When Mindwipe hits a wiped mind-inflicted opponent with a basic attack that's currently blocking, the duration of the wiped mind debuff is decreased by .2 seconds for light attacks and .4 seconds for medium attacks.

Signature: Circuit Scrambler (Sig 5)

When sidestepping a ranged attack, Mindwipe gains a 50% projectile speed buff for 3.5 seconds. He also gains a 20% - 40% ranged damage bonus for 5 seconds. Additionally, his ranged attacks have a 5% chance to inflict the wiped mind debuff for every 10 points put into Mindwipe's signature.

Specials

Special 1: Vampiric Burst
Mindwipe quickly releases a mind pulse around him, dealing 30% less damage than MV1 Optimus Prime's Special 1. This has a 100% chance to give Mindwipe a shield buff equal to 50% of the damage dealt for 7.5 seconds. If the opponent is currently inflicted with the wiped mind debuff, Mindwipe will recover HP equal to 50% of the total damage dealt at the cost of no armor buff. The duration of the wiped mind debuff will also be extended by 3 seconds, which postpones the resulting stun even more.

Special 2: Gliding Slice
Mindwipe transforms and spins, slicing the opponent with his wings a total of 3 times before transforming back to robot mode, emitting a mind pulse around him. The full combo deals 25% less damage than Optimus Primal's Special 2. The first 3 hits in bat mode all have a 25% chance to inflict a stack of bleed equal to 45% of attack for 5 seconds. When the opponent is inflicted with the wiped mind debuff, the chances are increased to 37%. The mind pulse has a 100% chance to complete the duration of the wiped mind debuff, which will also stun the opponent. If the opponent is hit with the mind pulse while not inflicted with the wiped mind debuff, the damage dealt by the pulse is doubled. This pulse has a 50% chance to inflict the wiped mind debuff. If the pulse hits an opponent inflicted with the wiped mind debuff, it will not have a chance to inflict the debuff, so keep that in mind.

Special 3: What Goes Up
Mindwipe transforms and carries the opponent up into the air before throwing them forward. He then transforms into robot mode and steps on them and uses their body as a board, scraping them against the ground. This deals a total of 7 hits and deals 20% more damage than G1 Megatron's Special 3. The end of the animation has a 100% chance to give Mindwipe a 100% ranged damage buff for 7 seconds. While he has the ranged damage boost, each ranged attack has a 40% chance to inflict a shock stack equal to 200% of heavy attack damage over 3.5 seconds. Additionally, every 3rd ranged attack will increase the duration of the ranged damage buff by 1.5 seconds.

Passively, Evac causes all ranged attacks to miss while in his heavy attack animation.

When backdashing or sidestepping an attack, Evac gains a stack of his Evacuate buff. Each stack gives him a 15% melee damage and range damage buff. When he reaches 4 stacks, he gains a 300% projectile speed boost for 7.5 seconds. Additionally, his heavy attack changes from a car strike to a projectile shot while his projectile speed buff is up.

Signature: Heroism (Sig 5)
After every basic combo (3 light attacks and 2 medium attacks), he gains a permanent 3% melee damage buff. This can stack up to a maximum of 4. Additionally, he also gains a permanent 2% ranged damage boost after every 3 ranged attacks for every 10 points put into Evac's signature.

Specials

Special 1: Bullet Barrage
Evac transforms and unleashes a barrage of bullets, dealing 30% more damage than Waspinator's Special 1 for a total of 7 hits. Each hit has a 32% chance to give Evac a ranged evade buff for 4.5 seconds and the last hit has a 100% chance to give Evac a ranged evade buff for 5 seconds. Both of these buffs can stack to increase the duration.

Special 2: Road Rage
Evac fires off 5 shots from his arm guns before transforming and firing off a shot, dealing a total damage equal to 25% less damage than Grindor's Special 2. The last shot has a 100% chance to give Evac a 75% projectile speed buff for 6 seconds. It also has a 53% chance to stun for 3.7 seconds.

Special 2: Gunned Down
Evac transforms and fires off 15 shots at the opponent before transforming back to robot mode and drop kicking the opponent. This deals a total damage equal to 40% more damage than Prowl's Special 3. The first 15 shots have a 15 percent chance to inflict a stack of bleed equal to 150% of heavy attack damage over 3.5 seconds. The last hit has a 100% chance to stun for 5 seconds and every 15 points in Evac's signature increases the stun by .7 seconds.

Passively, Grizzly-1's basic attacks have a 15% chance to deal double damage. The chances are increased by 5 for every buff Grizzly-1 has and every debuff on the opponent. Commander Masteries do not count. The double damage is indicated by a bear roar sound effect.

When using a heavy attack, Grizzly-1 lunges forward in bear mode and claws the opponent. This has a 100% chance to give Grizzly-1 an attack buff equal to 80% of heavy attack damage for 6.5 seconds. After each heavy attack, the buff not only refreshes but stacks as well. When he reaches 3 stacks, Grizzly-1 becomes unstoppable for 6.5 seconds. Additionally, every other heavy attack used while unstoppable cannot be evaded and has a 100% chance to inflict a shock stack equal to 60% of attack for 7 seconds thanks to his pal Nightshriek.

Signature: Best Bots Forever (Sig 5)
Thanks to Nightshriek, each ranged attack has a 35% chance to inflict armor break for 4.5 seconds. Every time Grizzly-1 attacks an armor broken opponent with a basic attack, he gains 66% more power and has a 10% chance to stun for 1 second.

Specials

Special 1: Bear Hug
Grizzly-1 lunges forward and shoulder checks the opponent before sending Nightshriek towards the opponent, dealing a total damage equal to 25% more damage than Dinobot's Special 1. The second hit with Nightshriek has a 100% chance to inflict a defense down debuffs for 6 seconds. This causes Grizzly-1's basic attacks and ranged attacks to deal 50% more damage and heavy attacks to deal 100% more damage.

Special 2: Predator Combo
Grizzly-1 sends Nightshriek forward to hit the opponent 3 times before running forward, heabutting the opponent. This deals a total damage equal to 30% less damage than Grimlock's Special 2. The last hit has a 100% chance to inflict defense down for 7 seconds and each hit from Nightshriek inflicts 2 seconds of armor break.

Special 3: Grizzly Fate
Grizzly-1 transforms into bear mode and knocks the opponent into the air as Nightshriek swoops down, knocking the opponent into the ground as Grizzly-1 lunges in and piledrives the opponent in robot mode. This deals a total damage equal to 35% more damage than Barricade's Special 3. The last hit inflicts defense down for 8 seconds and both prior hits have a 50% chance to inflict armor break for 7 seconds, meaning at least one hit will inflict armor break.

Sorry about the double Evac post. There were things I wanted to change but I couldn't edit the post, so I was forced to double post it.

Passively, Clampdown's ranged attacks build 25% more power than his basic medium attacks.

When using his heavy attack, Clampdown transforms and strikes quickly. Each heavy attack has a 30% chance to inflict the clamped debuff for 6 seconds. Clamped enemies not only have their ability to evade and crit taken away, but all of Clampdown's basic attacks gain a 50% crit chance buff when hitting a clamped opponent. Additionally, Clampdown gains a 15% armor buff for 7.5 seconds each time he lands a crit. Yes, this buff can stack. When Clampdown hits a clamped enemy with a Special, each hit of the special will crit.

Signature: Sharp Claws (5 Sig)

Clampdown's ranged attacks have a 25% higher chance to land a crit when the opponent is bleeding or affected with any other debuff.

Specials

Special 1: Car Crash
Clampdown drop kicks the opponent before transforming mid air and slamming the opponent with the roof of his car mode, dealing a total damage equal to 10% more damage than Windblade's Special 1. The first hit has a 100% chance to inflict a stack of bleed equal to 100% of a full combo's damage (3 light attacks and 2 medium attacks) over 5 seconds. The second hit has a 100% chance to inflict the clamp debuff for 5.7 seconds and also has a 60% chance to stun for 3 seconds.

Special 2: Claw Lariat
Clampdown spins with his claws out, hitting the opponent 4 times for a total damage equal to double the damage of Bludgeon's Special 1. Each hit has a 1 in 4 chance to inflict the same bleed as Clampdown's Special 1. Additionally, each hit has a passive 20% higher crit chance.

Special 3: Cheap Shots
Clampdown digs in the ground and throws 7 random objects at the opponent, dealing triple the damage of his Special 1. Each object has a 25% chance to inflict 3.5 seconds of the clamped debuff and the last object thrown inflicts bleed damage equal to 100% of attack over 8 seconds.

Sorry about the double Evac post. I was trying to scroll on my phone, but it lagged and I somehow ended up double posting. By the time I noticed it, it was too late to delete.

Brawler Vehicon
Basic attack animation is the same as Rhinox. Passive
Passively, the Brawler Vehicon has 10% armor and attacks pierce.

Signature: Breaker (Sig 5)
Whenever the Brawler Vehicon loses a quarter of his maximum HP, he gains a permanent 15% melee buff.

Specials

Special 1: Talk to the Hands
MV1 Optimus Prime's Special 1. This gives the Brawler Vehicon a 30% melee buff for 6 seconds. Special 2: Triple Punch
Grindor's Special 2. Inflicts armor break for 5 seconds. Every 10 points into the Brawler Vehicon's signature increases the duration by .5 seconds. Special 3: Cannon Assault
The Vehicon shoots the opponent 5 times before transforming and smashing into the opponent. Has a 100% to stun for 3.5 seconds.

Warrior Vehicon
Basic attack animation is the same as Bonecrusher.

Passive
Passively, the Warrior Vehicon inflicts a stack of bleed equal to heavy attack damage over 5 seconds on each heavy attack.

Signature: Assassin (Sig 5)
Whenever the Warrior Vehicon inflicts bleed damage, it gains a 20% power gain buff for 6 seconds.

Specials

Special 1: Unmatched Savagery
Arcee's Special 1. Each hit has a 50% chance to inflict bleed equal to 50% of attack over 6 seconds. Special 2: Flip Strike
Hot Rod's Special 2. The final shot at the end has a 100% chance to inflict bleed equal to 200% of heavy attack damage over 5 seconds. Special 3 Cannon Assault
The final hit of the Special gives the Warrior Vehicon a precision buff for 4.5 seconds.

Scout Vehicon
Basic attack animation is the same as Sidsewipe.

Passive
The Scout Vehicon gains an evasion buff for 4 seconds after every heavy attacks.

Signature: Speedster (sig 5)
Each backstep has a 25% chance to give the Scout Vehicon a ranged attack buff for 4 seconds. Additional backsteps will only refresh the buff.

Specials

Special 1: Speedy Whirlwind
G1 Bumblebee's Special 1. Gives the Scout Vehicon a precision buff for 5.5 seconds. Special 2: Flash Missile
Sideswipe's Special 2. Gives the Scout Vehicon a projectile speed buff for 7 seconds. Special 3: Cannon Assault
The final hit gives the Scout Vehicon a repair equal to the total damage dealt by the final hit.

Tech Vehicon
Basic attack animation is the same as G1 Bumblebee.

Passive
Passively, the Tech Vehicon builds double the power on heavy attacks.

Signature: Engineer (Sig 5)
The Tech Sharkticon gains a stack of shielding each time it uses a ranged attack. The amount of shielding caps at 6.

Specials

Special 1: Energized Combo
Mirage's Special 1. The shot at the end has a 100% chance to power steal equal to the power the opponent gained by the previous 2 hits of the Special. Special 2: Overclocked Pulse
Shockwave's Special 2. Ranged attacks become unblockable for 5 seconds. Special 3 Cannon Assault
The opponent will gain no power from this Special.

Demoltions Vehicon
Basic attack animation is the same as G1 Megatron.

Passive
Passively, the Demolitions Vehicon gains a permanent 30% Special damage boost for every third of HP missing.

Special 1: Explosive Uppercut
ROTF Megatron's Special 1. Gives a permanent 15% special damage buff. Special 2: High Artillery
Ironhide's Special 2. Gives a permanent projectile speed buff. Special 3: Cannon Assault
Gives a permanent 50% ranged damage buff and a permanent 35% melee damage buff.

Tactician Vehicon
Basic attack animation is the same as G1 Optimus Prime.

Passive
Passively, basic attacks give the Tactician Vehicon half the normal power when the opponent is blocking.

Special 1: Ranged Barrage
Starscream's Special 1. Each ranged attack in the Special has a 20% chance to give a 15% armor buff for 12 seconds. Special 2: Spring Combo
DOTM Bumblebee's Special 2. Each hit has a 23% chance to deal 50% more damage. Special 3: Cannon Assault
Gives a 25% attack buff for 8 seconds.

Synergies are the same as the Sharkticons, but for the Vehicons.

No, this time I'm not joking about Predakongs and Teletubbies, so please be serious

Here's my opinion about:

QUINTESSONS (New World Boss)

When strucked by physical attacks: Gains 20% Attack Meter and 20% of a Power Bar, and gain Armor Up.
When strucked by energy attacks: Gains 10% Attack Meter and 33% of a Power Bar, inflict the enemy with a projectile debuff.
NOTE: This World Boss has 3 Attack Meters that allow it to attack and 5 Power Bars.

When Attack Meter is consumed, the Quintessons unleash one of these abillities:
RAGE: Deal Melee Attack to the enemy, granting the Quintesson Attack Buff, Unstopabble and Unblocable melee attacks for 5 seconds.
JUDGEMENT: Stun the enemy for 5 seconds and inflict them 50 Impair Charges that charges the Quintessons Special Attacks.
WISDOM: The Quintessons repair 20% of their max health and a Power Bar then continue to repair when strucked by any attacks.
LAUGHTER: Inflict Backfire and Repair Block on the enemy. For each debuff on the enemy, Quintessons got 10% of a Power Bar.
DEATH: Inflict 5 stacks of Resistance Debuff on the enemy and grant Quintessons a Death Blow that allow them to instantly defeats any enemies when using their Special Attack 3, 4 or 5.

Heavy Attacks: 20% chance to Fuse all the enemies' debuffs, the chance is increased for each health missing on them.
Impair charges: Increase the critical heavy attack damage
Energy charges: Inflict Shock debuff on the opponent
Dark energy charges: Inflict Dark Burn on the opponent
NOTE: All of these charges will consumed after a Heavy Attack, even the Fused ones.

SPECIAL ATTACK 1: Inflict Armor Break for 5 seconds with 50% chance to inflict Bleed to the enemy for 5 seconds.
SPECIAL ATTACK 2: 50% chance to inflict attack debuff on enemy and grant the Quintesson 30 Energy or Dark Energy Charges.
SPECIAL ATTACK 3: Dispel all buff on the opponent, purify all debuffs on Quintesson, and steal all buff from the opponent.
SPECIAL ATTACK 4: Deal energy attacks that inflict 10 random debuff from entire game to the enemy plus 2 more for each debuff Fused on the enemy.
SPECIAL ATTACK 5: Deal a physical damage that has increased damages for each debuff on enemy and buff on Quintesson for 100% more damages each buffs/debuffs.

The World Boss is guarded by 1 Super Bodyguards and 6 Bodyguards, which are S-1000 and thee 6 Class Sharkticons with a powerful mod on them.
The World boss must fighted by 1 Battlegroup (6 members), every fight's damage remain on your bot but the Quintessons' health remains each try. (Max try per a World Boss mission start: 5).

What did you think? Great, huh?
Except they are cowards without no protection

Passively, Wheeljack gains a 12% attack buff for 8.5 seconds each time he dashes forward.

When blocking for 1 second while not being attacked, Wheeljack changes his shield type. He has 4 shields he can choose from. Each shield gives him 50% resistance. These 4 shields are energy, melee, damage over time and crit resistance. His crit resistance shield does not only lower the damage of incoming crits, but also lowers the chances of the opponent landing a crit. He cannot control which shield he gets however, and the shield he has at the start of the fight is random as well. Each shield only has 7 hit points, meaning if he takes a total of 7 and doesn’t switch his shield in that time, his shield will be depleted and will have to block to get another shield back. All shields also give Wheeljack a 35% damage buff equal to the shield he has equipped. For example, if he has his energy shield equipped, the energy damage he deals will be increased. When he has his crit shield equipped, his chances to crit will be increased, but not the crit damage itself. Additionally, Wheeljack has a 1/5 chance to gain a 20% attack buff for 12 seconds each time he uses a basic attack, meaning that at least one hit in a basic combo (3 lights and 2 mediums) will give him this buff. However, instead of stacking the buff each time Wheeljack uses a combo, the buff will refresh.

Signature: Astonishing (Sig 5)

Each time Wheeljack refreshes the attack buff from his basic ability, his current shield gains a 3% increase.

Specials

Special 1: Cryo Blast
Wheeljack throws a cryo grenade and shoots it in mid-air, causing a massive cryo explosion. This has a 100% chance to inflict power lock for 8 seconds. It also has a 75% chance to stun for 5 seconds.

Special 2: Shocking Experience
Wheeljack fires 5 incredibly quick projectiles from his shoulder cannon, each shot having a 70% chance to inflict a shock stack equal to 200% of heavy attack damage over 5.5 seconds. The final shot has a 100% chance to inflict an armor break debuff for 9 seconds.

Special 3: For Science!
Wheeljack transforms and shoots energy grenades around the target, closing off the opponent’s escape before ramming into the opponent. Being that the Special is only one hit, it has a 100% chance to inflict 4 shock stacks for 14 seconds, each dealing 80% of attack.

Passively, ranged attack build as much power as medium attacks.

Cosmos gains his supernova buff for 9 seconds each time he uses a heavy attack. He refreshes this buff each time he uses a heavy attack. Supernova buffs increase the damage of ranged attacks by 75% and gives critical ranged attacks a 100% chance to apply a shock stack, dealing 50% of attack over 6-8 seconds.

Signature: Anomaly (Sig 5)

Cosmos increases the duration of his supernova buff by 1 second each time he refreshes it.

Specials

Special 1: Rocket Shot
Cosmos shoots the opponent with his blaster before using his rocket feet to boost forward, headbutting the opponent. The shot at the start has a 100% chance to apply a shock stack, dealing 60% of attack over 5-7 seconds. The hit at the end has a 50% chance to inflict power drain equal to 100% of the damage dealt.

Special 2: Energy Assault
Cosmos fires off a volley of 3 shots, each shot inflicting a stack of shock equal to 20-30% of attack over 4-6 seconds. Each shot also has a 25% chance to inflict power lock for 7.6 seconds.

Special 3: Alien Armageddon
Cosmos transforms and flies off before flying back down, hitting the opponent with one shock stack equal to 60% of attack over 9-12 seconds. This deals little initial damage, but gives Cosmos a 200%-300% ranged damage buff for 10 seconds.

Brawl gains a 100% ranged damage buff for 10 seconds each time he uses a heavy attack. Using another one won't refresh the buff, but will give him another stack of his buff with half the duration of his previous stack.

Signature: Devastator (Sig 5)

Both of Devastator's medium attacks give him a 15% special damage buff for 6.5 seconds. Each medium attach will not only add a stack of this buff, but will also refresh all current stacks. However, Brawl will lose a stack each time he's hit with a heavy attack.

Specials

Special 1: Breaker Blade
Brawl lunges forward and strikes the opponent over the head with his blade before shoving his tank barrels in their face, blasting the opponent. The first hit has a 100% chance to deal a stack of bleed equal to 65% of attack over 7 seconds. The second hit gives Brawl a permanent 20% special damage buff. This buff stays on Brawl even when a special is used.

Special 2: Gatling Assault
Brawl walks backwards and fires off a total of 20 shots from his guns. This will refresh all special damage buffs on Brawl and also has a 100% chance to give him a 50% range damage buff for 10 seconds.

Special 3: Artillery Rampage
Brawl fires off his quad launchers, hitting the opponent with 8 missiles before transforming and hitting the opponent with a tank shot. The final shot has a 100% chance to inflict a burn stack for every special buff Brawl has, dealing 20%-40% of attack per stack over 7-9 seconds. Additionally, each missile fired from Brawl's quad launchers has a 25% chance to inflict the same burn damage over 7-9 seconds.

Please add more zoning characters to the game, Kabam.

Passively, Dead End's melee attacks all have a 5% chance to stun for 2.5 seconds. Every buff Dead End has will increase that chance by 2.5%.

When dashing forward, Dead End gains a 75% melee buff. When he hits the target, the buff gains a 2 second duration. If the opponent blocks, sidesteps or backdashes away, the buff changes to a 60-80% evade buff for 3 seconds.

Heavy attacks recover 50% of the damage dealt and deal 50% more damage to blocking enemies. Additionally, they have a 100% chance to apply a cripple debuff for 5 seconds, which gets rid of the opponent's ability to build power while blocking. Every heavy attack will refresh the duration.

Signature: Nowhere to Run
Dead End's ranged attacks have a 100% chance to apply a stack of a 20% melee resistance down debuff for 4 seconds.

Specials

Special 1: Pipe Rush
Dead End lunges forward and brutally beats the opponent down with his pipe, hitting a total of 5 times. Each hit has a 30% chance to inflict a 25-50% armor break for 4-6 seconds.

Special 2: Punk Beatdown
Dead End hits the opponent over the head with his pipe before sheathing his pipe, unleashing a fury of 6 punches. The first hit with his pipe has a 100% chance to inflict a 30-60% armor break for 5-7 seconds. Every punch has a 25% chance to give Dead End a 40% melee damage buff for 6.5 seconds.

Special 3: Head Smasher
Dead End smacks the opponent across the face with his pipe. The camera then shifts to the opponent's blurry point of view as Dead End winds up a punch before unleashing an uppercut, hitting the opponent right under the chin. The last hit has a 100% chance to inflict 8 seconds of power lock.

I still like my idea of combiner wars... release an auto bot and decepticon per month until we have a combiner. It will take 6 mo this to build a combiner and you can use it against other combiners in some sort of content or arena for X amount of points

## Comments

2,710DEVASTATOR

Class: Tactician

Faction: Decepticon

Signature Ability:

Buff Construction:

- The finest tactics and strategies of the genius Constructicons are used to arrange Devastator's buffs in a perticular order:

+ 15~25% physical resistance for 6 seconds

+ 25~55% increased crit rate for 6 seconds

+ 20~50% increased block profficiency

Passive: BOT MAINTENANCE

- Dropping below 80%, 40% and 20% health activates Bot Maintenance, repairing 10%, 20% and 30% of max health over 4 seconds while being immune to all damaging debuffs

Heavy attacks:

- 100% chance to armor break, removing blah blah blah and 20% armor reduction for 8 seconds

CONSTRUCTICON RAGE

- DEVASTATE: Deals 100~130% increased damage, ignores armor, resistance and block!

- 20% chance to DEVASTATE on the next attack when struck

- 80% chance to DEVASTATE on the next attack when losing more than 10% health from a single source

- 25% to DEVASTATE on the next attack when Devastator gains 1 power bar, 50%: 2 bars, 100%: 3 bars

Metal Detection:

- Scavenger's metal detecting ability increases Devastator's accuracy, 30~60% chance to ignore an evade

SP1:

- 75% chance to stun for 2 seconds

SP2:

- Mixmaster combines different substances to create a powerful acid, dealing 60% of attack as direct damage over 4 seconds

SP3:

- 100% chance to DEVASTATE

- Activates EMERGENCY MAINTENANCE, repairing 15% health over 3 seconds

60DESPERATELYneed aWheeljack.391132,71013Snarl

Gnaw

Astrotrain

15Sharkticon GnawClass: Tactician

Basic abilities/PassivePassively, Gnaw's attacks gain 10% more power than other characters.

On dash back, Gnaw gains a 20.5% ranged damage increase for 6 seconds. When dashing forward, he gains a 20.5% melee buff for 6 seconds. Both buffs have an 8 second cooldown and one can't be used twice in a row. While one of his buffs is on cooldown, he gains a passive 30% crit chance increase and a 40% crit damage increase. When one of his buffs becomes active, the crit buffs go away. Gnaw's base damage is also relatively low, so he should rely on his damage and crit buffs for a majority of his damage.

When using a heavy attack, he lunges forward and attacks. He has a 100% chance to inflict bleed equal to 25% of attack for 5 seconds. Gnaw has his crit buffs from his dash buffs active as long as he or the opponent are currently inflicted with bleed. Additionally, Gnaw's heavy attack has a 50% chance to give him a power gain buff for 6 seconds. This causes his basic attacks to gain 20% more power instead of the normal 10%.

Signature:SHARK!! (Sig 5)Each light attack recovers some of Gnaw's HP equal to 2.5% of the total damage dealt. Every medium attack recovers HP equal to 5% of the total damage dealt. When using a special, Gnaw recovers HP equal to 10% of the total damage dealt.

SpecialsSpecial 1:Shark's GunGnaw fires off a single charged shot from his gun, 10% less damage than Ultra Magnus's Special 1. This has a 100% chance to inflict a 20.7% energy resistance down debuff for 7 seconds. Shark's Gun also has a 40% chance to stun for 2.5 seconds.

Special 2:Quick TrickGnaw transforms and rolls forward quickly, hitting the opponent a total of 4 times before smashing the ground with his mace. This deals 25% less damage than DOTM Bumblebee's Special 2. Each hit has a 20% chance to inflict bleed equal to Gnaw's heavy attack for 5 seconds. The last hit has a 100% chance to inflict one of two effects. It can either stun for 4 seconds or extend the current damage buff Gnaw has from his dashes by 5 seconds.

Special :Guilty or InnocentGnaw calls a swarm of his fellow Sharkticons from his reality and assaults the opponent in a frenzy until there's nothing left, hitting a total of 10 hits and dealing 20%more damage than Windblade's Special 3. Each hit has a 20.5% chance to inflict the same stack of bleed as Gnaw's heavy attack for the same duration. Upon exiting the Special 3 animation, Gnaw's next 5 ranged and/or basic attacks gain double the power. Additionally, Gnaw gains a frenzy buff, a version of one of his dash buffs with a doubled duration. The buff he gets is random and he can't control which buff he gets. Gnaw also cannot gain his normal dash buffs while his frenzy buff is up.

2,710I love this complex and detailed suggestion

15G1 MindwipeClass: Tech or Tactician (This kit in my opinion could be either or, but it makes more sense to me as a Tech character's kit.)

Basic Abilities/PassivePassively, Mindwipe's basic attacks give the opponent 20% less power than other characters. Additionally, Mindwipe's basic attacks don't give power to blocking opponents.

When using his heavy attack, Mindwipe transforms and blasts the opponent with his brain waves. This has a 100% chance to inflict the wiped mind debuff. After 10 seconds of taking damage over time equal to 100% of Mindwipe's attack damage, the opponent will be stunned for 1.5 seconds. After each time the wiped mind debuff is inflicted, the amount of time the stun will last is permanently increased by .5 seconds. However, this increase caps at 2.5 seconds. Each time the stun is inflicted, the duration of the next wiped mind debuff inflicted will be decreased by .5 seconds. This duration decrease caps at 4 seconds. If an opponent with the wiped mind debuff is hit with a heavy attack before the stun kicks in, the duration of the debuff will reset, forcing Mindwipe to prevent himself from hitting the enemy with heavy attacks. When Mindwipe hits a wiped mind-inflicted opponent with a basic attack that's currently blocking, the duration of the wiped mind debuff is decreased by .2 seconds for light attacks and .4 seconds for medium attacks.

Signature:Circuit Scrambler (Sig 5)When sidestepping a ranged attack, Mindwipe gains a 50% projectile speed buff for 3.5 seconds. He also gains a 20% - 40% ranged damage bonus for 5 seconds. Additionally, his ranged attacks have a 5% chance to inflict the wiped mind debuff for every 10 points put into Mindwipe's signature.

SpecialsSpecial 1:Vampiric BurstMindwipe quickly releases a mind pulse around him, dealing 30% less damage than MV1 Optimus Prime's Special 1. This has a 100% chance to give Mindwipe a shield buff equal to 50% of the damage dealt for 7.5 seconds. If the opponent is currently inflicted with the wiped mind debuff, Mindwipe will recover HP equal to 50% of the total damage dealt at the cost of no armor buff. The duration of the wiped mind debuff will also be extended by 3 seconds, which postpones the resulting stun even more.

Special 2:Gliding SliceMindwipe transforms and spins, slicing the opponent with his wings a total of 3 times before transforming back to robot mode, emitting a mind pulse around him. The full combo deals 25% less damage than Optimus Primal's Special 2. The first 3 hits in bat mode all have a 25% chance to inflict a stack of bleed equal to 45% of attack for 5 seconds. When the opponent is inflicted with the wiped mind debuff, the chances are increased to 37%. The mind pulse has a 100% chance to complete the duration of the wiped mind debuff, which will also stun the opponent. If the opponent is hit with the mind pulse while not inflicted with the wiped mind debuff, the damage dealt by the pulse is doubled. This pulse has a 50% chance to inflict the wiped mind debuff. If the pulse hits an opponent inflicted with the wiped mind debuff, it will not have a chance to inflict the debuff, so keep that in mind.

Special 3:What Goes UpMindwipe transforms and carries the opponent up into the air before throwing them forward. He then transforms into robot mode and steps on them and uses their body as a board, scraping them against the ground. This deals a total of 7 hits and deals 20% more damage than G1 Megatron's Special 3. The end of the animation has a 100% chance to give Mindwipe a 100% ranged damage buff for 7 seconds. While he has the ranged damage boost, each ranged attack has a 40% chance to inflict a shock stack equal to 200% of heavy attack damage over 3.5 seconds. Additionally, every 3rd ranged attack will increase the duration of the ranged damage buff by 1.5 seconds.

15Evac (Transformers: The Ride)Class: Scout

Basic Abilities/PassivePassively, Evac causes all ranged attacks to miss while in his heavy attack animation.

When backdashing or sidestepping an attack, Evac gains a stack of his Evacuate buff. Each stack gives him a 15% melee damage and range damage buff. When he reaches 4 stacks, he gains a 300% projectile speed boost for 7.5 seconds. Additionally, his heavy attack changes from a car strike to a projectile shot while his projectile speed buff is up.

Signature:Heroism (Sig 5)After every basic combo (3 light attacks and 2 medium attacks), he gains a permanent 3% melee damage buff. This can stack up to a maximum of 4. Additionally, he also gains a permanent 2% ranged damage boost after every 3 ranged attacks for every 10 points put into Evac's signature.

SpecialsSpecial 1:Bullet BarrageEvac transforms and unleashes a barrage of bullets, dealing 30% more damage than Waspinator's Special 1 for a total of 7 hits. Each hit has a 32% chance to give Evac a ranged evade buff for 4.5 seconds and the last hit has a 100% chance to give Evac a ranged evade buff for 5 seconds. Both of these buffs can stack to increase the duration.

Special 2:Road RageEvac fires off 5 shots from his arm guns before transforming and firing off a shot, dealing a total damage equal to 25% less damage than Grindor's Special 2. The last shot has a 100% chance to give Evac a 75% projectile speed buff for 6 seconds. It also has a 53% chance to stun for 3.7 seconds.

Special 2:Gunned DownEvac transforms and fires off 15 shots at the opponent before transforming back to robot mode and drop kicking the opponent. This deals a total damage equal to 40% more damage than Prowl's Special 3. The first 15 shots have a 15 percent chance to inflict a stack of bleed equal to 150% of heavy attack damage over 3.5 seconds. The last hit has a 100% chance to stun for 5 seconds and every 15 points in Evac's signature increases the stun by .7 seconds.

15Grizzly-1 (Beast Wars)Class: Brawler

Basic Abilities/PassivePassively, Grizzly-1's basic attacks have a 15% chance to deal double damage. The chances are increased by 5 for every buff Grizzly-1 has and every debuff on the opponent. Commander Masteries do not count. The double damage is indicated by a bear roar sound effect.

When using a heavy attack, Grizzly-1 lunges forward in bear mode and claws the opponent. This has a 100% chance to give Grizzly-1 an attack buff equal to 80% of heavy attack damage for 6.5 seconds. After each heavy attack, the buff not only refreshes but stacks as well. When he reaches 3 stacks, Grizzly-1 becomes unstoppable for 6.5 seconds. Additionally, every other heavy attack used while unstoppable cannot be evaded and has a 100% chance to inflict a shock stack equal to 60% of attack for 7 seconds thanks to his pal Nightshriek.

Signature:Best Bots Forever (Sig 5)Thanks to Nightshriek, each ranged attack has a 35% chance to inflict armor break for 4.5 seconds. Every time Grizzly-1 attacks an armor broken opponent with a basic attack, he gains 66% more power and has a 10% chance to stun for 1 second.

SpecialsSpecial 1:Bear HugGrizzly-1 lunges forward and shoulder checks the opponent before sending Nightshriek towards the opponent, dealing a total damage equal to 25% more damage than Dinobot's Special 1. The second hit with Nightshriek has a 100% chance to inflict a defense down debuffs for 6 seconds. This causes Grizzly-1's basic attacks and ranged attacks to deal 50% more damage and heavy attacks to deal 100% more damage.

Special 2:Predator ComboGrizzly-1 sends Nightshriek forward to hit the opponent 3 times before running forward, heabutting the opponent. This deals a total damage equal to 30% less damage than Grimlock's Special 2. The last hit has a 100% chance to inflict defense down for 7 seconds and each hit from Nightshriek inflicts 2 seconds of armor break.

Special 3:Grizzly FateGrizzly-1 transforms into bear mode and knocks the opponent into the air as Nightshriek swoops down, knocking the opponent into the ground as Grizzly-1 lunges in and piledrives the opponent in robot mode. This deals a total damage equal to 35% more damage than Barricade's Special 3. The last hit inflicts defense down for 8 seconds and both prior hits have a 50% chance to inflict armor break for 7 seconds, meaning at least one hit will inflict armor break.

Sorry about the double Evac post. There were things I wanted to change but I couldn't edit the post, so I was forced to double post it.

15Clampdown (Robots In Disguise 2015)Class: Warrior

Basic Abilities/PassivePassively, Clampdown's ranged attacks build 25% more power than his basic medium attacks.

When using his heavy attack, Clampdown transforms and strikes quickly. Each heavy attack has a 30% chance to inflict the clamped debuff for 6 seconds. Clamped enemies not only have their ability to evade and crit taken away, but all of Clampdown's basic attacks gain a 50% crit chance buff when hitting a clamped opponent. Additionally, Clampdown gains a 15% armor buff for 7.5 seconds each time he lands a crit. Yes, this buff can stack. When Clampdown hits a clamped enemy with a Special, each hit of the special will crit.

Signature:Sharp Claws (5 Sig)Clampdown's ranged attacks have a 25% higher chance to land a crit when the opponent is bleeding or affected with any other debuff.

SpecialsSpecial 1:Car CrashClampdown drop kicks the opponent before transforming mid air and slamming the opponent with the roof of his car mode, dealing a total damage equal to 10% more damage than Windblade's Special 1. The first hit has a 100% chance to inflict a stack of bleed equal to 100% of a full combo's damage (3 light attacks and 2 medium attacks) over 5 seconds. The second hit has a 100% chance to inflict the clamp debuff for 5.7 seconds and also has a 60% chance to stun for 3 seconds.

Special 2:Claw LariatClampdown spins with his claws out, hitting the opponent 4 times for a total damage equal to double the damage of Bludgeon's Special 1. Each hit has a 1 in 4 chance to inflict the same bleed as Clampdown's Special 1. Additionally, each hit has a passive 20% higher crit chance.

Special 3:Cheap ShotsClampdown digs in the ground and throws 7 random objects at the opponent, dealing triple the damage of his Special 1. Each object has a 25% chance to inflict 3.5 seconds of the clamped debuff and the last object thrown inflicts bleed damage equal to 100% of attack over 8 seconds.

1515Since we have Sharkticons, why not have

Vehicons?Brawler VehiconBasic attack animation is the same as Rhinox.

PassivePassively, the Brawler Vehicon has 10% armor and attacks pierce.

Signature:Breaker (Sig 5)Whenever the Brawler Vehicon loses a quarter of his maximum HP, he gains a permanent 15% melee buff.

SpecialsSpecial 1:Talk to the HandsMV1 Optimus Prime's Special 1. This gives the Brawler Vehicon a 30% melee buff for 6 seconds.

Special 2:Triple PunchGrindor's Special 2. Inflicts armor break for 5 seconds. Every 10 points into the Brawler Vehicon's signature increases the duration by .5 seconds.

Special 3:Cannon AssaultThe Vehicon shoots the opponent 5 times before transforming and smashing into the opponent. Has a 100% to stun for 3.5 seconds.

Warrior VehiconBasic attack animation is the same as Bonecrusher.

PassivePassively, the Warrior Vehicon inflicts a stack of bleed equal to heavy attack damage over 5 seconds on each heavy attack.

Signature:Assassin (Sig 5)Whenever the Warrior Vehicon inflicts bleed damage, it gains a 20% power gain buff for 6 seconds.

SpecialsSpecial 1:Unmatched SavageryArcee's Special 1. Each hit has a 50% chance to inflict bleed equal to 50% of attack over 6 seconds.

Special 2:Flip StrikeHot Rod's Special 2. The final shot at the end has a 100% chance to inflict bleed equal to 200% of heavy attack damage over 5 seconds.

Special 3Cannon AssaultThe final hit of the Special gives the Warrior Vehicon a precision buff for 4.5 seconds.

Scout VehiconBasic attack animation is the same as Sidsewipe.

PassiveThe Scout Vehicon gains an evasion buff for 4 seconds after every heavy attacks.

Signature:Speedster (sig 5)Each backstep has a 25% chance to give the Scout Vehicon a ranged attack buff for 4 seconds. Additional backsteps will only refresh the buff.

SpecialsSpecial 1:Speedy WhirlwindG1 Bumblebee's Special 1. Gives the Scout Vehicon a precision buff for 5.5 seconds.

Special 2:Flash MissileSideswipe's Special 2. Gives the Scout Vehicon a projectile speed buff for 7 seconds.

Special 3:Cannon AssaultThe final hit gives the Scout Vehicon a repair equal to the total damage dealt by the final hit.

Tech VehiconBasic attack animation is the same as G1 Bumblebee.

PassivePassively, the Tech Vehicon builds double the power on heavy attacks.

Signature:Engineer (Sig 5)The Tech Sharkticon gains a stack of shielding each time it uses a ranged attack. The amount of shielding caps at 6.

SpecialsSpecial 1:Energized ComboMirage's Special 1. The shot at the end has a 100% chance to power steal equal to the power the opponent gained by the previous 2 hits of the Special.

Special 2:Overclocked PulseShockwave's Special 2. Ranged attacks become unblockable for 5 seconds.

Special 3Cannon AssaultThe opponent will gain no power from this Special.

Demoltions VehiconBasic attack animation is the same as G1 Megatron.

PassivePassively, the Demolitions Vehicon gains a permanent 30% Special damage boost for every third of HP missing.

Signature:Overclock (Sig 5)Sideswipe's signature.

SpecialsSpecial 1:Explosive UppercutROTF Megatron's Special 1. Gives a permanent 15% special damage buff.

Special 2:High ArtilleryIronhide's Special 2. Gives a permanent projectile speed buff.

Special 3:Cannon AssaultGives a permanent 50% ranged damage buff and a permanent 35% melee damage buff.

Tactician VehiconBasic attack animation is the same as G1 Optimus Prime.

PassivePassively, basic attacks give the Tactician Vehicon half the normal power when the opponent is blocking.

Signature:Breach (Sig 5)G1 Optimus Prime's signature.

SpecialsSpecial 1:Ranged BarrageStarscream's Special 1. Each ranged attack in the Special has a 20% chance to give a 15% armor buff for 12 seconds.

Special 2:Spring ComboDOTM Bumblebee's Special 2. Each hit has a 23% chance to deal 50% more damage.

Special 3:Cannon AssaultGives a 25% attack buff for 8 seconds.

Synergies are the same as the Sharkticons, but for the Vehicons.

2515Wheeljack (G1)Class: Tech

Basic Abilities/PassivePassively, Wheeljack gains a 12% attack buff for 8.5 seconds each time he dashes forward.

When blocking for 1 second while not being attacked, Wheeljack changes his shield type. He has 4 shields he can choose from. Each shield gives him 50% resistance. These 4 shields are energy, melee, damage over time and crit resistance. His crit resistance shield does not only lower the damage of incoming crits, but also lowers the chances of the opponent landing a crit. He cannot control which shield he gets however, and the shield he has at the start of the fight is random as well. Each shield only has 7 hit points, meaning if he takes a total of 7 and doesn’t switch his shield in that time, his shield will be depleted and will have to block to get another shield back. All shields also give Wheeljack a 35% damage buff equal to the shield he has equipped. For example, if he has his energy shield equipped, the energy damage he deals will be increased. When he has his crit shield equipped, his chances to crit will be increased, but not the crit damage itself. Additionally, Wheeljack has a 1/5 chance to gain a 20% attack buff for 12 seconds each time he uses a basic attack, meaning that at least one hit in a basic combo (3 lights and 2 mediums) will give him this buff. However, instead of stacking the buff each time Wheeljack uses a combo, the buff will refresh.

Signature:Astonishing (Sig 5)Each time Wheeljack refreshes the attack buff from his basic ability, his current shield gains a 3% increase.

SpecialsSpecial 1:Cryo BlastWheeljack throws a cryo grenade and shoots it in mid-air, causing a massive cryo explosion. This has a 100% chance to inflict power lock for 8 seconds. It also has a 75% chance to stun for 5 seconds.

Special 2:Shocking ExperienceWheeljack fires 5 incredibly quick projectiles from his shoulder cannon, each shot having a 70% chance to inflict a shock stack equal to 200% of heavy attack damage over 5.5 seconds. The final shot has a 100% chance to inflict an armor break debuff for 9 seconds.

Special 3:For Science!Wheeljack transforms and shoots energy grenades around the target, closing off the opponent’s escape before ramming into the opponent. Being that the Special is only one hit, it has a 100% chance to inflict 4 shock stacks for 14 seconds, each dealing 80% of attack.

9(All from movies)

-Megatron from transformers the last knight (Warrior class)

-The Fallen from transformers ROTF (Warrior class)

-Brawl from transformers 1 (Demolision or Brawler)

-Sentinel prime from dark of the moon (Tactician, Brawler or Warrior)

-Soundwave (Tech or scout) and Shockwave (Tech or demolision) from dark of the moon.

All bots who can combine devastator form ROTF:

-Rampage (Warrior class)

-Scavenger (Demolision or Brawler)

-Scrapper (All classes exept tech and scout)

-Long Haul (Brawler class)

-High Tower (Demolision class)

-Overload (Warrior or Demolision)

And i would like if bludgeon's pink color will be replaced by brown color.

66431215Cosmos (G1)Class: Tactician

Basic Abilities/PassivePassively, ranged attack build as much power as medium attacks.

Cosmos gains his supernova buff for 9 seconds each time he uses a heavy attack. He refreshes this buff each time he uses a heavy attack. Supernova buffs increase the damage of ranged attacks by 75% and gives critical ranged attacks a 100% chance to apply a shock stack, dealing 50% of attack over 6-8 seconds.

Signature:Anomaly (Sig 5)Cosmos increases the duration of his supernova buff by 1 second each time he refreshes it.

SpecialsSpecial 1:Rocket ShotCosmos shoots the opponent with his blaster before using his rocket feet to boost forward, headbutting the opponent. The shot at the start has a 100% chance to apply a shock stack, dealing 60% of attack over 5-7 seconds. The hit at the end has a 50% chance to inflict power drain equal to 100% of the damage dealt.

Special 2:Energy AssaultCosmos fires off a volley of 3 shots, each shot inflicting a stack of shock equal to 20-30% of attack over 4-6 seconds. Each shot also has a 25% chance to inflict power lock for 7.6 seconds.

Special 3:Alien ArmageddonCosmos transforms and flies off before flying back down, hitting the opponent with one shock stack equal to 60% of attack over 9-12 seconds. This deals little initial damage, but gives Cosmos a 200%-300% ranged damage buff for 10 seconds.

15Brawl (MV1)Class: Demolitions

Basic Abilities/PassivePassively, Brawl has 25% energy resistance.

Brawl gains a 100% ranged damage buff for 10 seconds each time he uses a heavy attack. Using another one won't refresh the buff, but will give him another stack of his buff with half the duration of his previous stack.

Signature:Devastator (Sig 5)Both of Devastator's medium attacks give him a 15% special damage buff for 6.5 seconds. Each medium attach will not only add a stack of this buff, but will also refresh all current stacks. However, Brawl will lose a stack each time he's hit with a heavy attack.

SpecialsSpecial 1:Breaker BladeBrawl lunges forward and strikes the opponent over the head with his blade before shoving his tank barrels in their face, blasting the opponent. The first hit has a 100% chance to deal a stack of bleed equal to 65% of attack over 7 seconds. The second hit gives Brawl a permanent 20% special damage buff. This buff stays on Brawl even when a special is used.

Special 2:Gatling AssaultBrawl walks backwards and fires off a total of 20 shots from his guns. This will refresh all special damage buffs on Brawl and also has a 100% chance to give him a 50% range damage buff for 10 seconds.

Special 3:Artillery RampageBrawl fires off his quad launchers, hitting the opponent with 8 missiles before transforming and hitting the opponent with a tank shot. The final shot has a 100% chance to inflict a burn stack for every special buff Brawl has, dealing 20%-40% of attack per stack over 7-9 seconds. Additionally, each missile fired from Brawl's quad launchers has a 25% chance to inflict the same burn damage over 7-9 seconds.

Please add more zoning characters to the game, Kabam.

18215Dead End (G1)Class: Brawler

Basic Abilities/PassivePassively, Dead End's melee attacks all have a 5% chance to stun for 2.5 seconds. Every buff Dead End has will increase that chance by 2.5%.

When dashing forward, Dead End gains a 75% melee buff. When he hits the target, the buff gains a 2 second duration. If the opponent blocks, sidesteps or backdashes away, the buff changes to a 60-80% evade buff for 3 seconds.

Heavy attacks recover 50% of the damage dealt and deal 50% more damage to blocking enemies. Additionally, they have a 100% chance to apply a cripple debuff for 5 seconds, which gets rid of the opponent's ability to build power while blocking. Every heavy attack will refresh the duration.

Signature:Nowhere to RunDead End's ranged attacks have a 100% chance to apply a stack of a 20% melee resistance down debuff for 4 seconds.

SpecialsSpecial 1:Pipe RushDead End lunges forward and brutally beats the opponent down with his pipe, hitting a total of 5 times. Each hit has a 30% chance to inflict a 25-50% armor break for 4-6 seconds.

Special 2:Punk BeatdownDead End hits the opponent over the head with his pipe before sheathing his pipe, unleashing a fury of 6 punches. The first hit with his pipe has a 100% chance to inflict a 30-60% armor break for 5-7 seconds. Every punch has a 25% chance to give Dead End a 40% melee damage buff for 6.5 seconds.

Special 3:Head SmasherDead End smacks the opponent across the face with his pipe. The camera then shifts to the opponent's blurry point of view as Dead End winds up a punch before unleashing an uppercut, hitting the opponent right under the chin. The last hit has a 100% chance to inflict 8 seconds of power lock.

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