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TRANSFORMERS: Forged to Fight - Character Suggestion Thread

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  • ufc5wtuwdxbo.jpg
    Flak (Collectors Club Version)

    Class: Tactician

    Basic Abilities/Passive

    Passively, Flak has 30% energy resistance. Additionally, Flak has 20% passive armor as long as the opponent is burned.

    Flak's burns work very differently than other characters. Rather than stacking his burns, each time he would normally apply a stack of burn he resets the duration of the burn. If the burn is refreshed with a stronger burn, then the previous burn is replaced with the stronger burn.

    When using a heavy attack, Flak has a 100% chance to burn for 55-75% of attack over 5-7 seconds. Ranged attacks have a 50% chance to burn for 45-65% of attack over 6-8 seconds. When hitting a burned opponent, Flack builds double the normal power gained and deals 40% more melee damage. Additionally, ranged attacks will extend the duration of the burn by .3 seconds.

    Signature: Pyromania (Sig 5)
    When Flak blocks a hit from a burned opponent, he deals 50% damage back to the attacker and not only resets the burn, but extends the duration of the burn by 1-1.5 seconds.

    Specials

    Special 1: Burst Bash
    Flak fires off 3 missiles before lunging forward, backhanding the opponent. The first missile is unblockable, but every other hit can be blocked. Each missile has a 33% chance to burn for 75-80% of attack over 6-8 seconds. The final hit has a 100% chance to give Flak an armor pierce buff for 6 seconds. If he does not land the hit, then Flack doesn't get the buff.

    Special 2: Guard Breaker
    Flak fires off 6 missiles before readying his other missile launcher, firing off another 6. The first and 7th missile are both unblockable. This deals little initial damage, but each missile has a 25% chance to inflict burn for 85-90% attack over 7-9 seconds.

    Special 3: Crack the Shell
    Flak transforms and trips the opponent before transforming back to robot mode. He then grabs the opponent by the leg and throws the opponent up in the air, firing off all his missiles at once. Though all missiles are fired, all the missiles hit at once, meaning it only deals one hit. The last hit has a 100% chance to inflict burn for 95-100% of attack over 8-10 seconds. Additionally, Flak gains a 50-60% armor buff if the opponent is already burned prior to refreshing the burn.
  • Everyone is leaving out movie mirage he was so sick in transformers 3 dark of the moon
  • Gunz0Gunz0 Posts: 2,949
    dzxyx3lmtep4.jpg
    SUPERION
    Class: Scout
    Faction: Autobot

    Signature Ability: Air Supermacy
    - Superion increases his flight speed significantly while dashing forward, dealing up to 25~45% increased melee damage and power gained by that attacked by 45~70%. Hitting the opponent with that melee attack has 30~60% chance to stun them for 0.4 seconds

    1. Passive:
    - Flat 4% chance to evade melee attacks, dashing backwards increases this chance by 12%
    2. Ranged Attacks:
    - Critical hits have 80~90% chance to disrupt the opponent's weapon systems, increasing their chance to miss on their ranged attacks by 35~50% for 6 seconds
    3. Heavy Attacks:
    - 25% chance to gain a melee evasion buff, increasing Superion's chance to evade melee attacks by 29~49% for 6 seconds
    - 95% chance to inflict burn, dealing 40% attack as heat damage over 4 seconds
    4. Safe Flight:
    - Having higher health PERCENTAGE than the opponent:
    Gains 15% power bar per second if he has less than 1 power bar
    5. Danger Flight:
    - Lower health percentage than the opponent:
    Activates a passive armor, increasing his armor rating by 70% for 30 seconds

    SP1: Air Raid loves surprises!
    - 65% chance to stun the opponent for 1.5 on each hit
    SP2:
    - Interferes the opponent's weapon systems, reducing their ranged damage by 35% and increasing their chance to miss on a ged attacks by 60% for 5 seconds
    SP3:
    - Burns the opponent, dealing 140% heat damage over 7 seconds
    - Increases Superion's chance to evade ranged attacks by 20% for the remainder of the battle as long as he has more than 25% health
  • camaro57 wrote: »
    Leonidas. This one works with designs of current bots. ozowqehima8q.jpg
    Steelbane wrote: »
    qn6enm30oosu.jpg
    9veu6704ogh4.jpg
    Hopefully someone adds the 12 knights i also identified most of the knights except those pictures are screenshots so they are very blurry

    Where did you get those images. And also show me the screenshot ones of the rest.

    I got them from tfw they are all concept arts
  • I think Kabam should add sentinal prime
  • reduced-galery_image_13354_24386.jpg
    Sixshot (G1)

    Class: Tactician

    Basic Abilities/Passive

    Being that Sixshot is a sextuple-changer, he has 5 separate heavy attacks. At default, his first heavy used is his car mode. His next heavy attack will be a different heavy attack. The order goes car, fighter, tank, wolf and then laser pistol before cycling back to car mode. Each heavy has a 100% chance to give Sixshot a buff while giving the opponent a debuff. Each heavy has a different buff and debuff.

    Car mode: Gives a 40% attack buff for 6 seconds and places an armor break debuff for 6 seconds.
    Fighter mode: Gives a 100% ranged damage buff for 6 seconds and burns for 75-85% of attack over 5-7 seconds.
    Tank mode: Gives a 75% melee damage buff for 6 seconds and places a stack of backfire for 10 seconds.
    Wolf mode: Gives an 80% evade buff for 6 seconds and bleeds for 100% of attack over 6-8 seconds.
    Pistol mode: Gives a triple projectile speed buff for 6 seconds and power locks for 4-6 seconds.

    Signature: Jack in a Box (Sig 5)

    Sixshot can block for .4 seconds to change his equipped heavy, which will also give Sixshot power equal to the power gained from a heavy attack.

    Specials

    Special 1: Wolf to Car
    Sixshot pounces on the opponent in wolf mode before changing to car mode, smashing into the opponent. Both hits have a 25% chance to stun for 3 seconds and he gains both buffs from Car and Wolf mode for 7 seconds from the second hit. This will place the debuffs of his car and wolf heavy attacks if he already has the buffs from either his car or wolf heavy attacks. However, he won't gain the buffs from them so his buffs won't be refreshed or stacked.

    Special 2: Fighter to Pistol
    Sixshot punches the opponent and hits the opponent in fighter mode before transforming in mid air to pistol mode, firing off a shot. Both the first and second hit have a 30% chance to stun for 3.5 seconds and the final hit gives Sixshot the buffs from both his fighter and pistol heavy attacks for 8 seconds. This places the debuffs from his fighter and pistol heavy attacks if he already has the buffs from either his fighter or pistol heavy attacks. But just like Wolf to Car, the buffs won't be refreshed or stacked.

    Special 3: Total Annihilation
    Sixshot punches his opponent 11 times before firing a shot in his tank mode. The last hit will give Sixshot all the buffs from his heavy attacks for 12 seconds while also placing their debuffs.
  • jcbxo8jbj7ou.jpg
    Scorponok (Beast Wars)

    Class: Demolitions

    Basic Abilities/Passive

    Passively, Scorponok's ranged attacks will ignore resistance and armor and deal a percentage of the opponent's maximum health. The more health the opponent has, the more damage his ranged attacks will deal.

    Scorponok's heavy attack, 3rd ranged attack and 2nd medium attack are stinger strikes, which have a 100% chance to inflict a stack of the virus debuff. There is no limit to how many stacks can be applied. Scorponok's attacks will deal 3% more damage per stack. Ranged attacks will not benefit from this, but they have a 5% chance per stack to place a stack of shock for 30-40% of attack over 5-7 seconds. However, each time the opponent hits Scorponok, there is a 25% chance a stack will be removed. Additionally, attacks that inflict the virus debuff cannot be evaded.

    Each time Scorponok backdashes, he shoots a ranged attack forward. If it hits the opponent, it will act as if the opponent is unstoppable, meaning it doesn't deal any hit stun.

    Signature: Berserk Virus (Sig 5)
    Each stack of the virus debuff placed will make the opponent berserk and will flail about, giving the opponent's attacks a 1.5% chance to miss per stack.

    Specials

    Special 1: Stinger Combo
    Scorponok hits the opponent twice with his claws before unleashing a stinger uppercut. The last hit inflicts 3 virus stacks.

    Special 2: Scorpion Slam
    Scorponok lunges forward and stings the opponent, hitting a total of 4 times. Each hit inflicts a virus stack and the final hit has a 50% chance to inflict bleed for 45-70% of attack over 7-9 seconds.

    Special 3: Stinger Flurry
    Scorponok releases a barrage of 9 stinger strikes before blasting the opponent back down with his blasters. Each stinger strike has a 40% chance to inflict a virus stack. The final hit has a 100% chance to stun for 3.5 seconds.
  • sabre_777sabre_777 Posts: 115
    edited February 2018
    lt9xd714cbvr.jpg

    Hasbro hasn't forgotten about one of the MOST important and iconic characters in the transformers universe. Its getting ridiculous Kabam. Make it happen.
  • M_manM_man Posts: 14
    Would love Generations Kup and Hot rod they would make a good team and they can both include a Movie themed synergy with Ultra Magnus and Arcee :smile:
    I think Hot Rod would probably be a Scout or a Leader (though that better suits Rodimus) and I think Kup would be Demolitions.
    And they already have toy models that can be used so Hasbro will like that :wink:
    a2by29zeo6bd.jpg

    Apart from that I think the only other character I really want to see added atm is Revenge of the Fallen Sideswipe.
    gdj9061sj675.jpg
  • Nemesis prime
  • last knight dragon storm
  • Shockwave from transformers prime.
  • Vos23Vos23 Posts: 1
    Transformers prime soundwave and wheeeljack idw comics whirl, cyclonus, brainstorm and skids a jazz ,blaster,vos, g1 constructicons combaticons and stunticons . Cogman blurr bulkhead tfp starscream ghost starscream sunstreaker red alert
  • iuJacobiuJacob Posts: 442
    edited February 2018
    BoneBoy wrote: »
    jcbxo8jbj7ou.jpg
    Scorponok (Beast Wars)

    Class: Demolitions

    Basic Abilities/Passive

    Passively, Scorponok's ranged attacks will ignore resistance and armor and deal a percentage of the opponent's maximum health. The more health the opponent has, the more damage his ranged attacks will deal.

    Scorponok's heavy attack, 3rd ranged attack and 2nd medium attack are stinger strikes, which have a 100% chance to inflict a stack of the virus debuff. There is no limit to how many stacks can be applied. Scorponok's attacks will deal 3% more damage per stack. Ranged attacks will not benefit from this, but they have a 5% chance per stack to place a stack of shock for 30-40% of attack over 5-7 seconds. However, each time the opponent hits Scorponok, there is a 25% chance a stack will be removed. Additionally, attacks that inflict the virus debuff cannot be evaded.

    Each time Scorponok backdashes, he shoots a ranged attack forward. If it hits the opponent, it will act as if the opponent is unstoppable, meaning it doesn't deal any hit stun.

    Signature: Berserk Virus (Sig 5)
    Each stack of the virus debuff placed will make the opponent berserk and will flail about, giving the opponent's attacks a 1.5% chance to miss per stack.

    Specials

    Special 1: Stinger Combo
    Scorponok hits the opponent twice with his claws before unleashing a stinger uppercut. The last hit inflicts 3 virus stacks.

    Special 2: Scorpion Slam
    Scorponok lunges forward and stings the opponent, hitting a total of 4 times. Each hit inflicts a virus stack and the final hit has a 50% chance to inflict bleed for 45-70% of attack over 7-9 seconds.

    Special 3: Stinger Flurry
    Scorponok releases a barrage of 9 stinger strikes before blasting the opponent back down with his blasters. Each stinger strike has a 40% chance to inflict a virus stack. The final hit has a 100% chance to stun for 3.5 seconds.
    sabre_777 wrote: »
    lt9xd714cbvr.jpg

    Hasbro hasn't forgotten about one of the MOST important and iconic characters in the transformers universe. Its getting ridiculous Kabam. Make it happen.


    Both Jazz and Scorponok are on their way, we just just don’t know when. Scorponok has been sitting around in the game unused since August or perhaps even earlier... I don’t quite recall. Jazz popped up more recently.

    Scorponok should definitely be a demo class though, you nailed it. We also know one of his specials involves his cyber-bee.
  • iuJacob wrote: »
    BoneBoy wrote: »
    jcbxo8jbj7ou.jpg
    Scorponok (Beast Wars)

    Class: Demolitions

    Basic Abilities/Passive

    Passively, Scorponok's ranged attacks will ignore resistance and armor and deal a percentage of the opponent's maximum health. The more health the opponent has, the more damage his ranged attacks will deal.

    Scorponok's heavy attack, 3rd ranged attack and 2nd medium attack are stinger strikes, which have a 100% chance to inflict a stack of the virus debuff. There is no limit to how many stacks can be applied. Scorponok's attacks will deal 3% more damage per stack. Ranged attacks will not benefit from this, but they have a 5% chance per stack to place a stack of shock for 30-40% of attack over 5-7 seconds. However, each time the opponent hits Scorponok, there is a 25% chance a stack will be removed. Additionally, attacks that inflict the virus debuff cannot be evaded.

    Each time Scorponok backdashes, he shoots a ranged attack forward. If it hits the opponent, it will act as if the opponent is unstoppable, meaning it doesn't deal any hit stun.

    Signature: Berserk Virus (Sig 5)
    Each stack of the virus debuff placed will make the opponent berserk and will flail about, giving the opponent's attacks a 1.5% chance to miss per stack.

    Specials

    Special 1: Stinger Combo
    Scorponok hits the opponent twice with his claws before unleashing a stinger uppercut. The last hit inflicts 3 virus stacks.

    Special 2: Scorpion Slam
    Scorponok lunges forward and stings the opponent, hitting a total of 4 times. Each hit inflicts a virus stack and the final hit has a 50% chance to inflict bleed for 45-70% of attack over 7-9 seconds.

    Special 3: Stinger Flurry
    Scorponok releases a barrage of 9 stinger strikes before blasting the opponent back down with his blasters. Each stinger strike has a 40% chance to inflict a virus stack. The final hit has a 100% chance to stun for 3.5 seconds.
    sabre_777 wrote: »
    lt9xd714cbvr.jpg

    Hasbro hasn't forgotten about one of the MOST important and iconic characters in the transformers universe. Its getting ridiculous Kabam. Make it happen.


    Both Jazz and Scorponok are on their way, we just just don’t know when. Scorponok has been sitting around in the game unused since August or perhaps even earlier... I don’t quite recall. Jazz popped up more recently.

    Scorponok should definitely be a demo class though, you nailed it. We also know one of his specials involves his cyber-bee.

    What does 'popped up more recently' mean?
  • I would love to see these bots in the future months coming up please Kabam

    Lockdown - age of extinction
    Long haul - revenge of the fallen
    The fallen - revenge of the fallen
    Rampage - revenge of the fallen
    Jazz - movie
    Shockwave - dark of the moon
    Starscream - revenge of the fallen
    Nitro zues- the last knight
    Cliffjumper- G1
    Megatron- the last knight
    Optimus prime- the last knight
    Bumblebee- the last knight
    Crosshairs- the last knight
    Ratchet- dark of the moon
    Stinger- age of extinction
    Galvatron- age of extinction
    Sideswipe- revenge of the fallen
    Barricade- the last knight
    Onslaught- fall of cybertron
    Vortex- G1
    Grimlock- the last knight
    Strafe - age of extinction
    Slug - the last knight
    Swoop - G1
  • Also blackout movie please
  • And one last one to finish it brawl movie
  • iuJacobiuJacob Posts: 442
    sabre_777 wrote: »
    iuJacob wrote: »
    BoneBoy wrote: »
    jcbxo8jbj7ou.jpg
    Scorponok (Beast Wars)

    Class: Demolitions

    Basic Abilities/Passive

    Passively, Scorponok's ranged attacks will ignore resistance and armor and deal a percentage of the opponent's maximum health. The more health the opponent has, the more damage his ranged attacks will deal.

    Scorponok's heavy attack, 3rd ranged attack and 2nd medium attack are stinger strikes, which have a 100% chance to inflict a stack of the virus debuff. There is no limit to how many stacks can be applied. Scorponok's attacks will deal 3% more damage per stack. Ranged attacks will not benefit from this, but they have a 5% chance per stack to place a stack of shock for 30-40% of attack over 5-7 seconds. However, each time the opponent hits Scorponok, there is a 25% chance a stack will be removed. Additionally, attacks that inflict the virus debuff cannot be evaded.

    Each time Scorponok backdashes, he shoots a ranged attack forward. If it hits the opponent, it will act as if the opponent is unstoppable, meaning it doesn't deal any hit stun.

    Signature: Berserk Virus (Sig 5)
    Each stack of the virus debuff placed will make the opponent berserk and will flail about, giving the opponent's attacks a 1.5% chance to miss per stack.

    Specials

    Special 1: Stinger Combo
    Scorponok hits the opponent twice with his claws before unleashing a stinger uppercut. The last hit inflicts 3 virus stacks.

    Special 2: Scorpion Slam
    Scorponok lunges forward and stings the opponent, hitting a total of 4 times. Each hit inflicts a virus stack and the final hit has a 50% chance to inflict bleed for 45-70% of attack over 7-9 seconds.

    Special 3: Stinger Flurry
    Scorponok releases a barrage of 9 stinger strikes before blasting the opponent back down with his blasters. Each stinger strike has a 40% chance to inflict a virus stack. The final hit has a 100% chance to stun for 3.5 seconds.
    sabre_777 wrote: »
    lt9xd714cbvr.jpg

    Hasbro hasn't forgotten about one of the MOST important and iconic characters in the transformers universe. Its getting ridiculous Kabam. Make it happen.


    Both Jazz and Scorponok are on their way, we just just don’t know when. Scorponok has been sitting around in the game unused since August or perhaps even earlier... I don’t quite recall. Jazz popped up more recently.

    Scorponok should definitely be a demo class though, you nailed it. We also know one of his specials involves his cyber-bee.

    What does 'popped up more recently' mean?


    It means he ‘popped up’.... suddenly appeared in the game files in the last update or the one before it.
  • nemiss prime- G1
    Jetfire- revenge of the fallen
  • Stinger or Jazz
  • Definitly jazz
  • sabre_777sabre_777 Posts: 115
    Definitly jazz

    I've been preaching that for a while!! ☺
  • A few suggestions would be Lockdown from TF AOE, Soundwave from the Prime series and a few other Prime characters, IDW Megatron (Bomber version) and Fall of Cybertron/War for Cybertron Grimlock, Soundwave, and more characters from the FoC and WFC universe.
  • DrShotgunDrShotgun Posts: 2,157
    I'd like to see more Dinobots...give King Grimlock some company because his synergies are slim
  • Pofh1Pofh1 Posts: 50
    Hell yeah Nitro Zeus
This discussion has been closed.