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TRANSFORMERS: Forged to Fight - Character Suggestion Thread

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  • Red_EyesRed_Eyes Posts: 994
    Glad to see Blaster getting some love!! At least he would be a different (non-vehicle) type of Autobot.
  • BoneBoyBoneBoy Posts: 15
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    CROSSHAIRS

    Faction: Autobot

    Class: Demolitions


    BASIC ABILITIES: PERCENT-BASED DAMAGE, LAY HATE

    Medium & Ranged Attacks:

    • Both deal a percentage of the opponent’s maximum health, meaning they ignore armor and resistances. Medium Attacks deal 3.5% and Ranged Attacks deal 2%.

    Lay Hate Buff:
    • Heavy Attack and 3rd Ranged Attack both have a 100% chance to give Crosshairs the Lay Hate buff for 6 seconds, which doubles the damage dealt by Ranged Attacks. Using a Heavy or 3rd Ranged Attack while Lay Hate is active will refresh the duration while also increasing the maximum duration by .3 seconds.
    • While Lay Hate is active, Ranged Attacks have a 35% Chance to give Crosshairs a 15~18% Special Damage buff that is consumed when a Special is activated.

    SIGNATURE - UNDERDOGS SUCK!

    Losing 1/5 of Maximum Health:
    • 100% Chance to give Crosshairs another stack of Lay Hate, effectively quadrupling his Ranged Damage if he already has Lay Hate! If he doesn’t have Lay Hate when this happens, he gains a 20% Special Damage buff that is consumed when a Special is activated.

    SPECIAL ATTACKS

    Special 1 – Quadruple Shot

    Crosshairs fires off 4 rounds at range.

    • 100% Chance to gain a permanent 10% Special Damage buff that isn’t consumed when a Special is activated.
    • 50% Chance per shot to deal bleed equal to 45~55% of attack over 4~5 seconds.

    Special 2 – Gunslinger Trigger

    Crosshairs twirls his gun in his hand, firing off 6 rounds up close before drop kicking the opponent.

    • 40% Chance per shot to either activate Lay Hate or refresh its duration while also inflicting a stack of bleed equal to 30~42% of attack over 7-9 seconds.
    • Last hit has a 70% Chance to stun for 3.5 seconds.

    Special 3 – Aerial Artillery

    Crosshairs jumps off the opponent, parachuting and firing off 20 rounds.

    • Each shot has a 15% chance to either activate Lay Hate or refresh its duration while also inflicting power lock for 15~17 seconds.
  • Liege maximo/Megatronus Prime would make for a nice Maestro-esque boss for Act 4
  • Hi. Please No Jazz Bot.
    We need more primes like Rodimus Prime or Vector Prime.
    Or the main Bot: Unicron

    Please release either above new prime bots or Unicron or any from the below list:

    Devastator (Must to have a bot)
    Lockdown
    Overlord
    Scorponok
    Defensor
    Bruticus
    Omega Supreme
    Trypticon
    Metroplex
    Nova Prime
    Primus
    Prebaking
  • BlackHole15BlackHole15 Posts: 49
    edited April 2018
    BoneBoy wrote: »
    b53vfv8cywhn.png

    CROSSHAIRS

    Faction: Autobot

    Class: Demolitions


    BASIC ABILITIES: PERCENT-BASED DAMAGE, LAY HATE

    Medium & Ranged Attacks:

    • Both deal a percentage of the opponent’s maximum health, meaning they ignore armor and resistances. Medium Attacks deal 3.5% and Ranged Attacks deal 2%.

    Lay Hate Buff:
    • Heavy Attack and 3rd Ranged Attack both have a 100% chance to give Crosshairs the Lay Hate buff for 6 seconds, which doubles the damage dealt by Ranged Attacks. Using a Heavy or 3rd Ranged Attack while Lay Hate is active will refresh the duration while also increasing the maximum duration by .3 seconds.
    • While Lay Hate is active, Ranged Attacks have a 35% Chance to give Crosshairs a 15~18% Special Damage buff that is consumed when a Special is activated.

    SIGNATURE - UNDERDOGS SUCK!

    Losing 1/5 of Maximum Health:
    • 100% Chance to give Crosshairs another stack of Lay Hate, effectively quadrupling his Ranged Damage if he already has Lay Hate! If he doesn’t have Lay Hate when this happens, he gains a 20% Special Damage buff that is consumed when a Special is activated.

    SPECIAL ATTACKS

    Special 1 – Quadruple Shot

    Crosshairs fires off 4 rounds at range.

    • 100% Chance to gain a permanent 10% Special Damage buff that isn’t consumed when a Special is activated.
    • 50% Chance per shot to deal bleed equal to 45~55% of attack over 4~5 seconds.

    Special 2 – Gunslinger Trigger

    Crosshairs twirls his gun in his hand, firing off 6 rounds up close before drop kicking the opponent.

    • 40% Chance per shot to either activate Lay Hate or refresh its duration while also inflicting a stack of bleed equal to 30~42% of attack over 7-9 seconds.
    • Last hit has a 70% Chance to stun for 3.5 seconds.

    Special 3 – Aerial Artillery

    Crosshairs jumps off the opponent, parachuting and firing off 20 rounds.

    • Each shot has a 15% chance to either activate Lay Hate or refresh its duration while also inflicting power lock for 15~17 seconds.

    oh yes that would be awesome! but what about the synergies?
  • sabre_777sabre_777 Posts: 115
    Rickanoid, half your suggestions are unworkable in the game. How do you do bots that are dozens of times the size of the regular bots? Have a bot fight Omega Supreme's foot?

    3 Primes are plenty for now.

    BTW - Jazz is the coolest bot in the whole Transformers franchise. He deserves to be in the game. How dare you!! I hope your base pops up in my crosshairs soon. LOL.
  • PrimeHackerPrimeHacker Posts: 134
    How about Metroplex HUH? 0tinb8nmzi8r.jpg
  • Gunz0Gunz0 Posts: 2,949
    I wouldn't be surprised if Jazz ends up like Carnage and Sentry in MCOC
  • Gunz0Gunz0 Posts: 2,949
    VEHICON DRONES:
    - Vehicon drones will have a similiar role to the Sharkticons, as the grunts/minions in the game. Many Vehicon drones will appear in certain monthly spotlight missions and alliance missions, sometimes replacing them. Their animations and special attacks will be the same as their commanders’ but their SP3 will be locked. Vehicon drones won’t be playable.
    - VEHICON PASSIVE: The sparkless, lifeless Vehicons shorten stun duration inflicted on them by 60%, they’re also immune to mind based debuffs from Mindwipe and Bombshell (if they were added).
    - They won’t have classes

    Tank Drones
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    Signature Ability: GROUND CONQUEST
    Tank Drones gains a permanent 4~8% melee buff everytime they knock out an opponent. Max: 6 buffs

    Passive: Mentioned above
    When attacked:
    - 10% chance to gain a 15~20% armor buff for 3 seconds
    - 15% chance to gain a 14% melee buff for 4 seconds

    SP2:
    - 90% chance to inflict bleed, dealing 80% damage over 5 seconds

    Cycle Drones
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    Signature ability: SPEED CONQUEST
    Cycle Drones receive a permanent 10~16% crit rate buff everytime they knock out an opponent. Max: 4 buffs

    Passive: Mentioned above
    When attacking:
    - 12% chance to gain a 15% melee evade buff for 4 seconds or a 14% ranged evade buff for 4 seconds

    SP1:
    - 45% chance to stun the opponent for 1 second

    Aero Drones
    ddu0eal02cn5.jpeg
    Signature ability: AIR CONQUEST
    Aero Drones have a 12~18% chance to evade melee buffs while blocking. Well timed blocks have doubled chance

    Passive: mentioned above
    Heavy attacks:
    - 80~100% chance to evade incoming ranged attacks
    - 50% chance to cause bleed, dealing 20% attack over 4 seconds

    SP1:
    - Increase their block profficiency by 20% for 5 seconds




  • Gunz0Gunz0 Posts: 2,949
    TANKOR
    c9ia1fyiur2r.jpeg
    Faction: Vehicon
    Class: Brawler

    Signature Ability: Vehicon Immunity
    Upon reaching 10 resistance buffs, Tankor activates his immunity buff, granting him full immunity to all damage and debuffs before starting to gain armor buffs again, immunity buff lasts for 4~10 seconds. This may be activated more than once per fight

    Passive: Damage Tanking
    - Each armor buff Tankor has increases his armor rating by 2% and are not set on a timer. Upon reaching 10 armor buffs, Tankor loses all of his buffs and uses another defensive tactic
    - Each resistance buff grants Tankor 3~5% physicla resistance and are not set on a timer. Upon reaching 10 resistance buff, he loses all of them and start gaining armor buffs again

    Passive: Maximal Hunter
    - Tankor is rewarded each time he knocks out a Maximal, repairing 8~12% of his max health at the end of the battle

    When attacked:
    - 50% chance to gain an armor or resistance buff. This chance is doubled against Maximals

    Heavy Attacks:
    - 100% chance to inflict burn, dealing 70% attack as heat damage over 8 seconds
    - PULVERIZE: Tankor converts 3 armor or resistance buffs into 3 melee buffs, each increasing his melee damage by 12~16%

    Blocking:
    - Gains an armor or resistance buff for every 1.5 second

    SP1:
    - 75% chance to stun the opponent for 1.8~2.2 seconds

    SP2:
    - The chainsaw deals 90% of his attack over 6 seconds

    SP3:
    - Inflicts burn, dealing 88% of attack as heat damage over 11 seconds
    - Deals 7% of attack as insant bleed damage for every active armor/resistance buff

    SYNERGIES:
    - Jetstorm, Thrust: Vehicon generals:
    All Vehicons gain 5~20% increased crit rate and damage against opponents with Beast modes (even non- BW ones like Kickback or Grimlock)
    - Rhinox: Split personality:
    Tankor deals 50% more bleed damage and Rhinox drains twice the amount of power he originally drains

  • PrimeHackerPrimeHacker Posts: 134
    How is Crosshairs in DEMOLITIONS?!! I mean SERIOULSLY? Do any of you guys think they should add crosshairs to demolitions?
  • PrimeHackerPrimeHacker Posts: 134
    I suggest lockdown to the game and crosshairs and Jazz. I will highly recommend Lockdown to be Warrior, Crosshairs in Scout, and Jazz in Tech.
  • q6avcs8hp48w.png

    Hot Spot
    Class: Tactician

    Signature Ability: Defender
    With each teammate alive Hot Spot gains an armor buff for X seconds.

    Abilities:
    Passive-Fire Safety
    -Hot Spot is immune to burn debuffs.

    All Attacks-Soak
    -Melee attacks have a 5% chance to apply a Soak charge to his opponent, stacks up to 10.
    -Ranged attacks have a 15% chance to apply a Soak charge to his opponent, stacks up to 10.
    -Heavy attacks have a 25% chance to apply a Soak charge to his opponent, stacks up to 10.

    Special 1: Snuff Out
    -Hot Spot applies a Soak charge to his opponent.

    Special 2: Resuscitate
    -Hot Spot uses Soak charges to Repair X% of health per charge.

    Special 3: Extinguish
    -Hot Spot converts Soak charges into Rust charges.
    -Rust charges slow the opponent by X% and deals damage equal to X% of Hot Spot's damage over X seconds.
  • OttoBotOttoBot Posts: 10
    I know there are plenty of bots left in the continuities that are already in the game, but part of the draw for FtF - for me, at least - is the promise of characters from the entire TF history. I would love to see some more unexpected sources - Animated Wreck-Gar, RID Fire Convoy/Optimus, Cybertron Hot Shot, Rescue Bots Hoist ( :smile: ), etc.
  • Mm9443Mm9443 Posts: 9
    Dear devs, i think it will be important to add more bots per month, i suggest.
  • Mm9443Mm9443 Posts: 9
    1 or 2 more per month.
  • I have 3 suggestions:

    1) blackout (movie)
    Class: tactician

    Gains an arc charge depending on what special attack - 1 charge for activating for special 1,
    2 for activating special 2 and 3 for special 3.
    Arc charges increase power rate. Once blackout reaches 5 arc charges he gains a projectile speed and damage buff. Reaching 10 arc charges provides a special damage buff. [Max. 10 stacks]

    30% chance for special 1 to put a burn on the opponent for 25% attack on the opponent

    60% chance for special 2 to put a shock for 50% attack on the opponent

    80% chance for Special 3 to put a burn on the opponent for 75% attack on the opponent

    Special ability: arc charge transfer

    This transfers all arc charges from one fight to the next in the same quest or game mode. 15% chance for heavy attacks to stun the opponent


    2) lockdown
    Class: demolitions/tactician

    Gains spark charges when knocking out opponents. These spark charges transfer from fight to fight in the same game mode or quest. Spark charges increase damage output by X%. At 3 spark charges lockdown gains a power flow buff (constantly increasing power). At 5 spark charges lockdown gains a burn buff - the last hit of special attacks burns the opponent. [Max. 5 stacks]

    25% chance for special 1 to increase projectile speed and damage

    50% chance for special 2 to increase melee damage and 100% to inflict burn for 50% attack

    100% chance for special 3 to gain a critical rate and damage buff

    Special ability: where’s prime?

    When defeating a prime he gains an additional spark charge. He also gains a permanent damage buff (for +25%) for the rest of the quest or game mode.

    3)starscream (movie)
    Class: scout

    Coward charges can be converted to evade stacks when he transforms. He gains a coward charge when he blocks a basic melee attack.
    Each evade stack increases his evade chance by 2~5% per stack.

    100% chance for special 1 to activate a critical rate buff for +50%

    75% chance for special 2 to activate a critical damage buff for +50%

    50% chance for special 3 to inflict burn dealing 150% damage

    Special ability: sometimes cowards do survive

    25~50% chance to gain an additional coward charge when blocking basic melee attacks
  • Coward charges increase power rate*
  • PrimeHackerPrimeHacker Posts: 134
    edited April 2018
    SHADOW007 wrote: »
    I have 3 suggestions:

    1) blackout (movie)
    Class: tactician

    Gains an arc charge depending on what special attack - 1 charge for activating for special 1,
    2 for activating special 2 and 3 for special 3.
    Arc charges increase power rate. Once blackout reaches 5 arc charges he gains a projectile speed and damage buff. Reaching 10 arc charges provides a special damage buff. [Max. 10 stacks]

    30% chance for special 1 to put a burn on the opponent for 25% attack on the opponent

    60% chance for special 2 to put a shock for 50% attack on the opponent

    80% chance for Special 3 to put a burn on the opponent for 75% attack on the opponent

    Special ability: arc charge transfer

    This transfers all arc charges from one fight to the next in the same quest or game mode. 15% chance for heavy attacks to stun the opponent


    Blackout is basically Grindor.

  • PrimeHackerPrimeHacker Posts: 134
    Crosshairs:
    [Class] Tactician

    Special Attack 1: Blast:
    40% to burn the opponent for 30% attack. Creates a big damage and buffs his gun. Block 15 attacks, Crosshairs can be repaired.

    Special Attack 2: Invisible Shoot:
    30% to burn the opponent for 45% attack.
    Creates a multiple gun shoots to the opponent.

    Special Attack 3: Are you Dizzy?:
    45% to shock the opponent and 55% attack.
    Crosshairs gets his two guns out and shoots with it and spinning around the opponent.




  • Darm0kDarm0k Posts: 2,485
    Blackout is basically Grindor.

    They could make him look like Grindor, but give him different abilities. Maybe make him a demo since in the movie he had that cannon blast that made all the tanks go flying.

    Of course, his weakness would be shooting him in the crotch.
  • PrimeHackerPrimeHacker Posts: 134
    Darm0k wrote: »
    Blackout is basically Grindor.

    They could make him look like Grindor, but give him different abilities. Maybe make him a demo since in the movie he had that cannon blast that made all the tanks go flying.

    Of course, his weakness would be shooting him in the crotch.

    Sure I know that. Grindor is way more intelligent than Blackout and Blackout likes to fight more.
  • Seeing how noone mentioned the Hunt for the Decepticons toyline, I would like to see Terradive and
    also Mindwipe along with Jolt (Movie) since he DEFINITELY needs some appreciation and Ratchet & Jazz (Movie) considering that it would make up the original team with them added. And would be interesting to see how Jolt, Terradive & Mindwipe would do in the game since Mindwipe uses daggers and can control someones mind, Jolt has electrical whips and Terradive uses a Trident.

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  • Got to have movieverse
    Jazz
    Ratchet
    Sideswipe
    Mirage
    Wreckers
    Twins
    Mv1 Megs
    Starscream
    Dreads
    Shockwave
    Sentinel Prime
    Stinger
    Galvatron
    Onslaught
    and Brawl

    Prime
    Arcee
    Bulkhead
    Smokescreen
    Soundwave
    and KnockOut

    Animated-
    Prowl
    Blitzwing
    Lugnut

    Beast Wars
    Cheetor
    Rampage
    Tigerhawk
    Silverbolt


    Cybertron
    Scattershot
    Vector Prime
    Sideways

    Armada
    Starscream
    Hot Shot



    Thank you so much for taking your time to read through my rant. Hopefully u consider adding these bots to the game
  • PS Movieverse Soundwave would be cool

This discussion has been closed.