• Both deal a percentage of the opponent’s maximum health, meaning they ignore armor and resistances. Medium Attacks deal 3.5% and Ranged Attacks deal 2%.
Lay Hate Buff:
• Heavy Attack and 3rd Ranged Attack both have a 100% chance to give Crosshairs the Lay Hate buff for 6 seconds, which doubles the damage dealt by Ranged Attacks. Using a Heavy or 3rd Ranged Attack while Lay Hate is active will refresh the duration while also increasing the maximum duration by .3 seconds.
• While Lay Hate is active, Ranged Attacks have a 35% Chance to give Crosshairs a 15~18% Special Damage buff that is consumed when a Special is activated.
SIGNATURE - UNDERDOGS SUCK!
Losing 1/5 of Maximum Health:
• 100% Chance to give Crosshairs another stack of Lay Hate, effectively quadrupling his Ranged Damage if he already has Lay Hate! If he doesn’t have Lay Hate when this happens, he gains a 20% Special Damage buff that is consumed when a Special is activated.
SPECIAL ATTACKS
Special 1 – Quadruple Shot
Crosshairs fires off 4 rounds at range.
• 100% Chance to gain a permanent 10% Special Damage buff that isn’t consumed when a Special is activated.
• 50% Chance per shot to deal bleed equal to 45~55% of attack over 4~5 seconds.
Special 2 – Gunslinger Trigger
Crosshairs twirls his gun in his hand, firing off 6 rounds up close before drop kicking the opponent.
• 40% Chance per shot to either activate Lay Hate or refresh its duration while also inflicting a stack of bleed equal to 30~42% of attack over 7-9 seconds.
• Last hit has a 70% Chance to stun for 3.5 seconds.
Special 3 – Aerial Artillery
Crosshairs jumps off the opponent, parachuting and firing off 20 rounds.
• Each shot has a 15% chance to either activate Lay Hate or refresh its duration while also inflicting power lock for 15~17 seconds.
• Both deal a percentage of the opponent’s maximum health, meaning they ignore armor and resistances. Medium Attacks deal 3.5% and Ranged Attacks deal 2%.
Lay Hate Buff:
• Heavy Attack and 3rd Ranged Attack both have a 100% chance to give Crosshairs the Lay Hate buff for 6 seconds, which doubles the damage dealt by Ranged Attacks. Using a Heavy or 3rd Ranged Attack while Lay Hate is active will refresh the duration while also increasing the maximum duration by .3 seconds.
• While Lay Hate is active, Ranged Attacks have a 35% Chance to give Crosshairs a 15~18% Special Damage buff that is consumed when a Special is activated.
SIGNATURE - UNDERDOGS SUCK!
Losing 1/5 of Maximum Health:
• 100% Chance to give Crosshairs another stack of Lay Hate, effectively quadrupling his Ranged Damage if he already has Lay Hate! If he doesn’t have Lay Hate when this happens, he gains a 20% Special Damage buff that is consumed when a Special is activated.
SPECIAL ATTACKS
Special 1 – Quadruple Shot
Crosshairs fires off 4 rounds at range.
• 100% Chance to gain a permanent 10% Special Damage buff that isn’t consumed when a Special is activated.
• 50% Chance per shot to deal bleed equal to 45~55% of attack over 4~5 seconds.
Special 2 – Gunslinger Trigger
Crosshairs twirls his gun in his hand, firing off 6 rounds up close before drop kicking the opponent.
• 40% Chance per shot to either activate Lay Hate or refresh its duration while also inflicting a stack of bleed equal to 30~42% of attack over 7-9 seconds.
• Last hit has a 70% Chance to stun for 3.5 seconds.
Special 3 – Aerial Artillery
Crosshairs jumps off the opponent, parachuting and firing off 20 rounds.
• Each shot has a 15% chance to either activate Lay Hate or refresh its duration while also inflicting power lock for 15~17 seconds.
oh yes that would be awesome! but what about the synergies?
Rickanoid, half your suggestions are unworkable in the game. How do you do bots that are dozens of times the size of the regular bots? Have a bot fight Omega Supreme's foot?
3 Primes are plenty for now.
BTW - Jazz is the coolest bot in the whole Transformers franchise. He deserves to be in the game. How dare you!! I hope your base pops up in my crosshairs soon. LOL.
VEHICON DRONES:
- Vehicon drones will have a similiar role to the Sharkticons, as the grunts/minions in the game. Many Vehicon drones will appear in certain monthly spotlight missions and alliance missions, sometimes replacing them. Their animations and special attacks will be the same as their commanders’ but their SP3 will be locked. Vehicon drones won’t be playable.
- VEHICON PASSIVE: The sparkless, lifeless Vehicons shorten stun duration inflicted on them by 60%, they’re also immune to mind based debuffs from Mindwipe and Bombshell (if they were added).
- They won’t have classes
Tank Drones
Signature Ability: GROUND CONQUEST
Tank Drones gains a permanent 4~8% melee buff everytime they knock out an opponent. Max: 6 buffs
Passive: Mentioned above
When attacked:
- 10% chance to gain a 15~20% armor buff for 3 seconds
- 15% chance to gain a 14% melee buff for 4 seconds
SP2:
- 90% chance to inflict bleed, dealing 80% damage over 5 seconds
Cycle Drones
Signature ability: SPEED CONQUEST
Cycle Drones receive a permanent 10~16% crit rate buff everytime they knock out an opponent. Max: 4 buffs
Passive: Mentioned above
When attacking:
- 12% chance to gain a 15% melee evade buff for 4 seconds or a 14% ranged evade buff for 4 seconds
SP1:
- 45% chance to stun the opponent for 1 second
Aero Drones
Signature ability: AIR CONQUEST
Aero Drones have a 12~18% chance to evade melee buffs while blocking. Well timed blocks have doubled chance
Passive: mentioned above
Heavy attacks:
- 80~100% chance to evade incoming ranged attacks
- 50% chance to cause bleed, dealing 20% attack over 4 seconds
SP1:
- Increase their block profficiency by 20% for 5 seconds
Signature Ability: Vehicon Immunity
Upon reaching 10 resistance buffs, Tankor activates his immunity buff, granting him full immunity to all damage and debuffs before starting to gain armor buffs again, immunity buff lasts for 4~10 seconds. This may be activated more than once per fight
Passive: Damage Tanking
- Each armor buff Tankor has increases his armor rating by 2% and are not set on a timer. Upon reaching 10 armor buffs, Tankor loses all of his buffs and uses another defensive tactic
- Each resistance buff grants Tankor 3~5% physicla resistance and are not set on a timer. Upon reaching 10 resistance buff, he loses all of them and start gaining armor buffs again
Passive: Maximal Hunter
- Tankor is rewarded each time he knocks out a Maximal, repairing 8~12% of his max health at the end of the battle
When attacked:
- 50% chance to gain an armor or resistance buff. This chance is doubled against Maximals
Heavy Attacks:
- 100% chance to inflict burn, dealing 70% attack as heat damage over 8 seconds
- PULVERIZE: Tankor converts 3 armor or resistance buffs into 3 melee buffs, each increasing his melee damage by 12~16%
Blocking:
- Gains an armor or resistance buff for every 1.5 second
SP1:
- 75% chance to stun the opponent for 1.8~2.2 seconds
SP2:
- The chainsaw deals 90% of his attack over 6 seconds
SP3:
- Inflicts burn, dealing 88% of attack as heat damage over 11 seconds
- Deals 7% of attack as insant bleed damage for every active armor/resistance buff
SYNERGIES:
- Jetstorm, Thrust: Vehicon generals:
All Vehicons gain 5~20% increased crit rate and damage against opponents with Beast modes (even non- BW ones like Kickback or Grimlock)
- Rhinox: Split personality:
Tankor deals 50% more bleed damage and Rhinox drains twice the amount of power he originally drains
Signature Ability: Defender
With each teammate alive Hot Spot gains an armor buff for X seconds.
Abilities:
Passive-Fire Safety
-Hot Spot is immune to burn debuffs.
All Attacks-Soak
-Melee attacks have a 5% chance to apply a Soak charge to his opponent, stacks up to 10.
-Ranged attacks have a 15% chance to apply a Soak charge to his opponent, stacks up to 10.
-Heavy attacks have a 25% chance to apply a Soak charge to his opponent, stacks up to 10.
Special 1: Snuff Out
-Hot Spot applies a Soak charge to his opponent.
Special 2: Resuscitate
-Hot Spot uses Soak charges to Repair X% of health per charge.
Special 3: Extinguish
-Hot Spot converts Soak charges into Rust charges.
-Rust charges slow the opponent by X% and deals damage equal to X% of Hot Spot's damage over X seconds.
I know there are plenty of bots left in the continuities that are already in the game, but part of the draw for FtF - for me, at least - is the promise of characters from the entire TF history. I would love to see some more unexpected sources - Animated Wreck-Gar, RID Fire Convoy/Optimus, Cybertron Hot Shot, Rescue Bots Hoist ( ), etc.
Gains an arc charge depending on what special attack - 1 charge for activating for special 1,
2 for activating special 2 and 3 for special 3.
Arc charges increase power rate. Once blackout reaches 5 arc charges he gains a projectile speed and damage buff. Reaching 10 arc charges provides a special damage buff. [Max. 10 stacks]
30% chance for special 1 to put a burn on the opponent for 25% attack on the opponent
60% chance for special 2 to put a shock for 50% attack on the opponent
80% chance for Special 3 to put a burn on the opponent for 75% attack on the opponent
Special ability: arc charge transfer
This transfers all arc charges from one fight to the next in the same quest or game mode. 15% chance for heavy attacks to stun the opponent
2) lockdown
Class: demolitions/tactician
Gains spark charges when knocking out opponents. These spark charges transfer from fight to fight in the same game mode or quest. Spark charges increase damage output by X%. At 3 spark charges lockdown gains a power flow buff (constantly increasing power). At 5 spark charges lockdown gains a burn buff - the last hit of special attacks burns the opponent. [Max. 5 stacks]
25% chance for special 1 to increase projectile speed and damage
50% chance for special 2 to increase melee damage and 100% to inflict burn for 50% attack
100% chance for special 3 to gain a critical rate and damage buff
Special ability: where’s prime?
When defeating a prime he gains an additional spark charge. He also gains a permanent damage buff (for +25%) for the rest of the quest or game mode.
3)starscream (movie)
Class: scout
Coward charges can be converted to evade stacks when he transforms. He gains a coward charge when he blocks a basic melee attack.
Each evade stack increases his evade chance by 2~5% per stack.
100% chance for special 1 to activate a critical rate buff for +50%
75% chance for special 2 to activate a critical damage buff for +50%
50% chance for special 3 to inflict burn dealing 150% damage
Special ability: sometimes cowards do survive
25~50% chance to gain an additional coward charge when blocking basic melee attacks
Gains an arc charge depending on what special attack - 1 charge for activating for special 1,
2 for activating special 2 and 3 for special 3.
Arc charges increase power rate. Once blackout reaches 5 arc charges he gains a projectile speed and damage buff. Reaching 10 arc charges provides a special damage buff. [Max. 10 stacks]
30% chance for special 1 to put a burn on the opponent for 25% attack on the opponent
60% chance for special 2 to put a shock for 50% attack on the opponent
80% chance for Special 3 to put a burn on the opponent for 75% attack on the opponent
Special ability: arc charge transfer
This transfers all arc charges from one fight to the next in the same quest or game mode. 15% chance for heavy attacks to stun the opponent
Special Attack 1: Blast:
40% to burn the opponent for 30% attack. Creates a big damage and buffs his gun. Block 15 attacks, Crosshairs can be repaired.
Special Attack 2: Invisible Shoot:
30% to burn the opponent for 45% attack.
Creates a multiple gun shoots to the opponent.
Special Attack 3: Are you Dizzy?:
45% to shock the opponent and 55% attack.
Crosshairs gets his two guns out and shoots with it and spinning around the opponent.
They could make him look like Grindor, but give him different abilities. Maybe make him a demo since in the movie he had that cannon blast that made all the tanks go flying.
Of course, his weakness would be shooting him in the crotch.
They could make him look like Grindor, but give him different abilities. Maybe make him a demo since in the movie he had that cannon blast that made all the tanks go flying.
Of course, his weakness would be shooting him in the crotch.
Sure I know that. Grindor is way more intelligent than Blackout and Blackout likes to fight more.
Seeing how noone mentioned the Hunt for the Decepticons toyline, I would like to see Terradive and
also Mindwipe along with Jolt (Movie) since he DEFINITELY needs some appreciation and Ratchet & Jazz (Movie) considering that it would make up the original team with them added. And would be interesting to see how Jolt, Terradive & Mindwipe would do in the game since Mindwipe uses daggers and can control someones mind, Jolt has electrical whips and Terradive uses a Trident.
Got to have movieverse
Jazz
Ratchet
Sideswipe
Mirage
Wreckers
Twins
Mv1 Megs
Starscream
Dreads
Shockwave
Sentinel Prime
Stinger
Galvatron
Onslaught
and Brawl
Prime
Arcee
Bulkhead
Smokescreen
Soundwave
and KnockOut
Animated-
Prowl
Blitzwing
Lugnut
Beast Wars
Cheetor
Rampage
Tigerhawk
Silverbolt
Cybertron
Scattershot
Vector Prime
Sideways
Armada
Starscream
Hot Shot
Thank you so much for taking your time to read through my rant. Hopefully u consider adding these bots to the game
Comments
CROSSHAIRS
Faction: Autobot
Class: Demolitions
BASIC ABILITIES: PERCENT-BASED DAMAGE, LAY HATE
Medium & Ranged Attacks:
• Both deal a percentage of the opponent’s maximum health, meaning they ignore armor and resistances. Medium Attacks deal 3.5% and Ranged Attacks deal 2%.
Lay Hate Buff:
• Heavy Attack and 3rd Ranged Attack both have a 100% chance to give Crosshairs the Lay Hate buff for 6 seconds, which doubles the damage dealt by Ranged Attacks. Using a Heavy or 3rd Ranged Attack while Lay Hate is active will refresh the duration while also increasing the maximum duration by .3 seconds.
• While Lay Hate is active, Ranged Attacks have a 35% Chance to give Crosshairs a 15~18% Special Damage buff that is consumed when a Special is activated.
SIGNATURE - UNDERDOGS SUCK!
Losing 1/5 of Maximum Health:
• 100% Chance to give Crosshairs another stack of Lay Hate, effectively quadrupling his Ranged Damage if he already has Lay Hate! If he doesn’t have Lay Hate when this happens, he gains a 20% Special Damage buff that is consumed when a Special is activated.
SPECIAL ATTACKS
Special 1 – Quadruple Shot
Crosshairs fires off 4 rounds at range.
• 100% Chance to gain a permanent 10% Special Damage buff that isn’t consumed when a Special is activated.
• 50% Chance per shot to deal bleed equal to 45~55% of attack over 4~5 seconds.
Special 2 – Gunslinger Trigger
Crosshairs twirls his gun in his hand, firing off 6 rounds up close before drop kicking the opponent.
• 40% Chance per shot to either activate Lay Hate or refresh its duration while also inflicting a stack of bleed equal to 30~42% of attack over 7-9 seconds.
• Last hit has a 70% Chance to stun for 3.5 seconds.
Special 3 – Aerial Artillery
Crosshairs jumps off the opponent, parachuting and firing off 20 rounds.
• Each shot has a 15% chance to either activate Lay Hate or refresh its duration while also inflicting power lock for 15~17 seconds.
We need more primes like Rodimus Prime or Vector Prime.
Or the main Bot: Unicron
Please release either above new prime bots or Unicron or any from the below list:
Devastator (Must to have a bot)
Lockdown
Overlord
Scorponok
Defensor
Bruticus
Omega Supreme
Trypticon
Metroplex
Nova Prime
Primus
Prebaking
oh yes that would be awesome! but what about the synergies?
3 Primes are plenty for now.
BTW - Jazz is the coolest bot in the whole Transformers franchise. He deserves to be in the game. How dare you!! I hope your base pops up in my crosshairs soon. LOL.
- Vehicon drones will have a similiar role to the Sharkticons, as the grunts/minions in the game. Many Vehicon drones will appear in certain monthly spotlight missions and alliance missions, sometimes replacing them. Their animations and special attacks will be the same as their commanders’ but their SP3 will be locked. Vehicon drones won’t be playable.
- VEHICON PASSIVE: The sparkless, lifeless Vehicons shorten stun duration inflicted on them by 60%, they’re also immune to mind based debuffs from Mindwipe and Bombshell (if they were added).
- They won’t have classes
Tank Drones
Signature Ability: GROUND CONQUEST
Tank Drones gains a permanent 4~8% melee buff everytime they knock out an opponent. Max: 6 buffs
Passive: Mentioned above
When attacked:
- 10% chance to gain a 15~20% armor buff for 3 seconds
- 15% chance to gain a 14% melee buff for 4 seconds
SP2:
- 90% chance to inflict bleed, dealing 80% damage over 5 seconds
Cycle Drones
Signature ability: SPEED CONQUEST
Cycle Drones receive a permanent 10~16% crit rate buff everytime they knock out an opponent. Max: 4 buffs
Passive: Mentioned above
When attacking:
- 12% chance to gain a 15% melee evade buff for 4 seconds or a 14% ranged evade buff for 4 seconds
SP1:
- 45% chance to stun the opponent for 1 second
Aero Drones
Signature ability: AIR CONQUEST
Aero Drones have a 12~18% chance to evade melee buffs while blocking. Well timed blocks have doubled chance
Passive: mentioned above
Heavy attacks:
- 80~100% chance to evade incoming ranged attacks
- 50% chance to cause bleed, dealing 20% attack over 4 seconds
SP1:
- Increase their block profficiency by 20% for 5 seconds
Faction: Vehicon
Class: Brawler
Signature Ability: Vehicon Immunity
Upon reaching 10 resistance buffs, Tankor activates his immunity buff, granting him full immunity to all damage and debuffs before starting to gain armor buffs again, immunity buff lasts for 4~10 seconds. This may be activated more than once per fight
Passive: Damage Tanking
- Each armor buff Tankor has increases his armor rating by 2% and are not set on a timer. Upon reaching 10 armor buffs, Tankor loses all of his buffs and uses another defensive tactic
- Each resistance buff grants Tankor 3~5% physicla resistance and are not set on a timer. Upon reaching 10 resistance buff, he loses all of them and start gaining armor buffs again
Passive: Maximal Hunter
- Tankor is rewarded each time he knocks out a Maximal, repairing 8~12% of his max health at the end of the battle
When attacked:
- 50% chance to gain an armor or resistance buff. This chance is doubled against Maximals
Heavy Attacks:
- 100% chance to inflict burn, dealing 70% attack as heat damage over 8 seconds
- PULVERIZE: Tankor converts 3 armor or resistance buffs into 3 melee buffs, each increasing his melee damage by 12~16%
Blocking:
- Gains an armor or resistance buff for every 1.5 second
SP1:
- 75% chance to stun the opponent for 1.8~2.2 seconds
SP2:
- The chainsaw deals 90% of his attack over 6 seconds
SP3:
- Inflicts burn, dealing 88% of attack as heat damage over 11 seconds
- Deals 7% of attack as insant bleed damage for every active armor/resistance buff
SYNERGIES:
- Jetstorm, Thrust: Vehicon generals:
All Vehicons gain 5~20% increased crit rate and damage against opponents with Beast modes (even non- BW ones like Kickback or Grimlock)
- Rhinox: Split personality:
Tankor deals 50% more bleed damage and Rhinox drains twice the amount of power he originally drains
Hot Spot
Class: Tactician
Signature Ability: Defender
With each teammate alive Hot Spot gains an armor buff for X seconds.
Abilities:
Passive-Fire Safety
-Hot Spot is immune to burn debuffs.
All Attacks-Soak
-Melee attacks have a 5% chance to apply a Soak charge to his opponent, stacks up to 10.
-Ranged attacks have a 15% chance to apply a Soak charge to his opponent, stacks up to 10.
-Heavy attacks have a 25% chance to apply a Soak charge to his opponent, stacks up to 10.
Special 1: Snuff Out
-Hot Spot applies a Soak charge to his opponent.
Special 2: Resuscitate
-Hot Spot uses Soak charges to Repair X% of health per charge.
Special 3: Extinguish
-Hot Spot converts Soak charges into Rust charges.
-Rust charges slow the opponent by X% and deals damage equal to X% of Hot Spot's damage over X seconds.
1) blackout (movie)
Class: tactician
Gains an arc charge depending on what special attack - 1 charge for activating for special 1,
2 for activating special 2 and 3 for special 3.
Arc charges increase power rate. Once blackout reaches 5 arc charges he gains a projectile speed and damage buff. Reaching 10 arc charges provides a special damage buff. [Max. 10 stacks]
30% chance for special 1 to put a burn on the opponent for 25% attack on the opponent
60% chance for special 2 to put a shock for 50% attack on the opponent
80% chance for Special 3 to put a burn on the opponent for 75% attack on the opponent
Special ability: arc charge transfer
This transfers all arc charges from one fight to the next in the same quest or game mode. 15% chance for heavy attacks to stun the opponent
2) lockdown
Class: demolitions/tactician
Gains spark charges when knocking out opponents. These spark charges transfer from fight to fight in the same game mode or quest. Spark charges increase damage output by X%. At 3 spark charges lockdown gains a power flow buff (constantly increasing power). At 5 spark charges lockdown gains a burn buff - the last hit of special attacks burns the opponent. [Max. 5 stacks]
25% chance for special 1 to increase projectile speed and damage
50% chance for special 2 to increase melee damage and 100% to inflict burn for 50% attack
100% chance for special 3 to gain a critical rate and damage buff
Special ability: where’s prime?
When defeating a prime he gains an additional spark charge. He also gains a permanent damage buff (for +25%) for the rest of the quest or game mode.
3)starscream (movie)
Class: scout
Coward charges can be converted to evade stacks when he transforms. He gains a coward charge when he blocks a basic melee attack.
Each evade stack increases his evade chance by 2~5% per stack.
100% chance for special 1 to activate a critical rate buff for +50%
75% chance for special 2 to activate a critical damage buff for +50%
50% chance for special 3 to inflict burn dealing 150% damage
Special ability: sometimes cowards do survive
25~50% chance to gain an additional coward charge when blocking basic melee attacks
Blackout is basically Grindor.
[Class] Tactician
Special Attack 1: Blast:
40% to burn the opponent for 30% attack. Creates a big damage and buffs his gun. Block 15 attacks, Crosshairs can be repaired.
Special Attack 2: Invisible Shoot:
30% to burn the opponent for 45% attack.
Creates a multiple gun shoots to the opponent.
Special Attack 3: Are you Dizzy?:
45% to shock the opponent and 55% attack.
Crosshairs gets his two guns out and shoots with it and spinning around the opponent.
They could make him look like Grindor, but give him different abilities. Maybe make him a demo since in the movie he had that cannon blast that made all the tanks go flying.
Of course, his weakness would be shooting him in the crotch.
Sure I know that. Grindor is way more intelligent than Blackout and Blackout likes to fight more.
also Mindwipe along with Jolt (Movie) since he DEFINITELY needs some appreciation and Ratchet & Jazz (Movie) considering that it would make up the original team with them added. And would be interesting to see how Jolt, Terradive & Mindwipe would do in the game since Mindwipe uses daggers and can control someones mind, Jolt has electrical whips and Terradive uses a Trident.
Jazz
Ratchet
Sideswipe
Mirage
Wreckers
Twins
Mv1 Megs
Starscream
Dreads
Shockwave
Sentinel Prime
Stinger
Galvatron
Onslaught
and Brawl
Prime
Arcee
Bulkhead
Smokescreen
Soundwave
and KnockOut
Animated-
Prowl
Blitzwing
Lugnut
Beast Wars
Cheetor
Rampage
Tigerhawk
Silverbolt
Cybertron
Scattershot
Vector Prime
Sideways
Armada
Starscream
Hot Shot
Thank you so much for taking your time to read through my rant. Hopefully u consider adding these bots to the game