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TRANSFORMERS: Forged to Fight - Character Suggestion Thread
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You can always see BW and g1 on YouTube and see how unique each character was
@UrAverageMalaka , This one's for you!
Hook (G1) : Tech
Abilities :
- Repairs : Constructicons reconstruct their damaged parts!
- Concussion Charge : Gun Shot hit very hard enough to Break Buffs.
Passive : These abilities are just meant as Small Backups.
- Gains 2% Power per sec for each burn stack active and reduces their damage by 50%.
- After Every 10th hit in combo Meter, gains 10% of remaining Power over 1.5 sec.
- After Every 20th hit in combo meter, repairs 4-6% of lost health over 2.5 sec.
Blocking :
- Hook scans opponent's offense systems and prepares to tackle them
- Every 0.75 sec, gains a concussion charge.[Max Stack:4]
Ranged Attacks :
- Each Successful Ranged Attack consumes a concussion charge and nullifies a Special Damage, Ranged Buffs and Crit Damage buff.
- While nullifying a Buff, Drains 8-12% of Max Power.
- 20% Chance per Concussion Charge to nullify Unstoppable and stun for 2 sec.
Concussion charge is consumed whether or not opponent has these buff.
Heavy Attacks : Drives towards Opponent and rotates his Hook to smash them
- Crit Hits have 20% chance per Active Concussion Charge to stun for 2.5 sec.
Opponent's Special Attacks: *Optional*Can be Used but better not, to keep him balanced*
- 15% Chance per Each Special, Ranged or Projectile Buff active on them to Construct a Shield blocking 60-90% of Damage for 7 sec.
Special Attack 1: Hook you Up!--- For Construction, there needs some more parts
- Shoots a Ranged Shot dealing Shock for 50% Attack over 4 sec.
- Dash in and Attacks with Hook Ladder on his back, Power Locks opponent for 6 sec.
Special Attack 2: See Saw--- So, Break the Opponent to get Spare Parts
- Slices out the Opponent dealing 10 Minor Attacks of Round Saw Blade with 40% Chance each to Bleed for 30% Attack over 5 sec.
- Then, Gives a Serious Whirlwind Slash with 100% Chance to a non-stackable 15% Armor Break for 15 sec.
- Heals 15-25% of Damage taken.
Special Attack 3: Master Craftsman---Part gathered, Let's Construct and Reconstruct
- Gains 3 Concussion Charges and Shoots 5 Ranged Shot each consuming a Concussion Charge.
- Transforms and grabs Opponent and smashes them here and there and throws them against the wall.
- Transforms back, brings out laser sword to dismantle the opponent (which is off screen).
- 100% Chance to Inflict 20% Armor Break for 30 sec.
- Heals 20-30% of Damage taken.
- Gains a Shield reducing damage by 40-60% for 9 sec.
Signature Ability : Pure Perfection---From Smallest to the Biggest, Hook does every work with precision accurate to a nanometer
- As long as his combo meter is above 12 hits, Hook gains Prefect Strike Buff increasing his power rate based on Combo meter,upto 60-150% for 100 hits.
- It also increases Crit Rate by 10% and making him 70% less likely to trigger any ability except evades.
Synergies :
- Emergency Support - Megatron G1:Incoming - Heavy Attacks have 120% chance based on Health Lost to consume one additional Fusion Charge and trigger Heal. Fusion Overload is deactivated for 4 sec while triggering Heal.
- Emergency Support - Hook:Incoming - Once per Fight, when Hook drops below 20% Health, Repairs 10% of Max health over 2 sec.
- Medics - Ratchet:Mutual - Heals are 25% more efficient.
- Brain Drain - Shocks last 0.5/1/2% longer for each hit in Combo meter.
- Constructicon Leader - All G1 Constructicons - Buff constructed by them last 25% Longer.In case, they are added
- Medic Support - Soundwave | Bludgeon - Repairs 7% of base Health at Start of Fight. +5% repair in Raids.
- Enemies - Optimus Prime | WheelJack - +8% Attack Rating.
Note: Megatron has 120% chance instead of 100% like Prime, because Prime gets Attack Buff every time he Heavy, but Megs Fusion Charges much uncommon and greater importance.Strength of Heal is equal.
or Transformers: Prime on Netflix
Get where you are coming from too. But just thought I'd point out an important distinction. The Bumblebee movie isn't 'Bayverse'. Also, although Shatter is new, Dropkick has a long history in the Decepticons. Not sure the word 'obscure' applies.
Cosmos just for fun. Scout, most likely
Preceptor, Tech. I would love to see him play similar to Doc Ock, Taskmaster or Sentinal from Contest of Champions, where he gains abilities from analyzing his opponent.
Wreckers has not yet been added!
I want to add wreckers! too
What do you mean?
They can long range attack in vehicle mode
Can I add one person?
Sentinel Prime (Dark of the Moon) : Tactician
Abilities:
Bleeds - There are some Holes in you.
Enforce - You are Enforced to suffer.
Armor Break - Nothing shall stand against me!
Sword Attacks:
- Crit Hits have 40% Chance to Bleed for 30-40% Attack over 7 sec.
- +15% Crit Rate against Armor Broken opponent.
- Bleeding causes weakness, decreasing their Melee Damage by 12% per Stack.
Blocking: Uses his Shield to Block
- +50% Block Proficiency on Well-Timed Blocks
- If Opponent dashes in the Block,upto 1-2 of their Melee Buffs wear off. 1 till r2, 2 from r3
Ranged Attacks: RIP Ironhide!
- 100% Chance to Rust their Armors (Each attack removes one Armor)
Heavy Attacks :
- Crashes in them and has 40% chance to inflict 'Enforce' for 7-9 sec preventing opponent from purifying any Debuff.
- Enforce also Heal Blocks bleeding opponent.
Special Attack 1 : Broken Spark
- Jumps towards Opponent and kick them.
- Then Smashes opponent with his Shield twice with 60% Chance to 20-36% Armor Break for 7 sec.
Special Attack 2 : Primax Edge
- 6 Brutal Sword Slashes with +25% Crit Rate.
- 100% Armor Penetration and Ignores Crit Resistances.
Special Attack 3 : We Were Gods
- Crashes hard into the Opponent and enforces them for 20 sec.
- Slices Opponent with 4 Slashes.
- Gives Charged Shot of Cosmic Rust Gun and Inflicts 20-30% Armor Break for 14 sec.
Signature Ability : War Veteran---Experienced Master-Mind can tackle any Hard Situation
- Non-Damaging Debuff last 30-80% Shorter and Any Permanent Debuff last for 7 secs.
- 20% Chance to be Unblockable against Bleeding Opponent.
Impair Charges are not considered Debuff in Game Mechanics
Synergies :
- Enemies - Bumblebee | IronHide | Megatron(RotF) - +8% Attack Rating Bee,IH only gets synergy while Megs also give synergy to Sentinel
- Betrayal - Optimus Prime - +8% Melee Damage and 15% increased Ability Accuracy Only MV1 get benefits,not Sentinel
- SwordMasters - Dinobot | Drift | Windblade | Bludgeon
- ShieldMasters - MixMaster | Dinobot
Strong Match-Ups
- GrimLock/Mv1 : Neither You can Purify Bleeds nor heal.
- MotorMaster/Tantrum : Dashing will cost you something very useful.
- Primal/Grindor : No Armor, No Crit Resistance, Only Bleeds, No Hope!
- Ratchet : You are enforced and bleeding, still wanna Heal?
- Jazz : How long your confuse and Backfire work? Feeling Useless?
- Megatron G1 : Your Debuffs may elapse before you may try to fuse them, they will not fuse anyway.
Weak Match-Ups
- ShockWave/WindBlade/Drift/BoneCrusher/Ironhide/Galvatron/MixMaster/Megatron(RotF) - Only Debuff we have are Damaging, So suffer.
Sentinel has no defensive ability, expect that well-timed block, which of course, is not that useful.
Mods
- Harm Accelerator: Permanent +15 Crit Rate, 20%Unbockable Chance,12% melee reduction per stack,,Scaring!
- EMI Module: Let them come near him and taste the sword, enjoy melee damage reduction.
- Exo-Filter: Reduces vulnerability against damaging debuffs.
thank you!!
nice idea!
perfect
bumblebee movie blitzwing
That Transformer has been confirmed to be Blitzwing, not Starscream surprisingly.
bumblebee movie bumblebee
They said bots would have a g1 look to them.
Because this looks like G1 Blitzwing...
I don't think that's Bumblebee, what if that yellow bot is actually Sunstreaker?