Chapter 4 and AM... all bots are tweaked to the player disadvantage!
That means it probably won’t be fixed for a long time. When it’s the other way it’s fast. Remember when Wheeljack first came out and his attack mods were too OP? It was corrected like *snap*. There were some other ones too that got addressed ASAP, but the Wheeljack one was probably the most known.
I believe master Spotlight and ROK3 opponents had AI abilities that didn't exist in any other game mode.
It's almost like for the release of the final chapter of Act4, they went one step further to make the AI more "challenging"...and then accidentally pushed those abilities to all other game modes.
Seriously, this can't be "working as intended", it just breaks all the endgame content
Hey there everyone, we've let the rest of the team know so that they can take a look into this. Any video that anyone is able to share would be helpful for the investigations, as would any info you have on what Bots you've experienced this with, which special/heavy attacks this has happened with, who your opponent was, and where the fight took place.
You know what you adjusted. You did not disclose it in the patch notes. Now you ask for feedback about what went wrong? C'mon Man!!!
Rok3 AI is Okay, you just can't retaliate after taking a 5 combo. But missing combo and landing less heavy are new.
Yea, I probably didn't explain that well...just saying that prior to the update, there were some difficult AI abilities specific to just a few modes floating around the game.
These new ones we're talking about came up at the release of a new act and could have been intended just for use in that act, but ended up everywhere else.
Or...someone just fat fingered a few lines of code and it was missed in QA before release.
wow... that's a very clear showing of what is wrong. By now, Kabam has all the feedback and elements to take actions. Let's see how long it takes for them the fix it.
wow... that's a very clear showing of what is wrong. By now, Kabam has all the feedback and elements to take actions. Let's see how long it takes for them the fix it.
No. They denied this bug but recommended my friend to use 3 or 4 combo FROM NOW ON.
Hey there everyone, we've let the rest of the team know so that they can take a look into this. Any video that anyone is able to share would be helpful for the investigations, as would any info you have on what Bots you've experienced this with, which special/heavy attacks this has happened with, who your opponent was, and where the fight took place.
This is happening with all the opponents no matter who is it. Secondly the issue is with special 1and 2 ofcourse. Usually we activated them after a full melee combo (exactly what is taught in the forged to fight tutorials when you join the game for the first time). However now the opponent is easily dodging them or evading them throwing away our play style. This is effecting us in the AM. I can personally vouch for rok 3 as well. Before the update I took on the tech path starting with prowl, mixy before I lost my first bot. However after update it took me 5 attempts to clear prowl and that too not as good of a fight as before.
Being a beta player I know things are not tested in this game and the devs rely on players' feedback only. So can you please get people working on this. We don't want to wait for another 6 months before an update comes up fixing this.
This kind of tweak will affect us in the new am map as well, which in turn will force the players to buy revive kits (yet another unresolved issue). If this is done deliberately to force the players to buy the revive kits then it's unethical.
Please treat this as the utmost important subject along with the pricing of revive kits (different thread).
Fact of the matter is my 25K rated raid squad just lost to a 70K base, which would've been unheard of just last week.
Former punching-bags Ultra Magnus, Wazzzpinator, G1 Mega and Galvatron have developed evade skills that Barricade would envy.
WTF, guys.
Motormaster missed 10 heavies in a row vs Wasp, plus 4 assorted SPs.
R5 5* Wasp was on a RR, FFS.
Hmm, no wonder that I'm getting way more frequent successful raid defends than I used to and it probably applies to the majority of this threads' posters too.
Post the recent update many have been talking about how the opponent is able to avoid our heavies and specials when they actually cannot. Most cases heard are of specials where after finishing a melee combo the opponent easily blocks the specials or evades them. I have experienced it too. Now I'm not sure what is the technicality of it but this could certainly affect our fights especially during ams or even events like rok3.
Other players please feel free to input your thoughts here.
This is the worst. tagged by the first hit of a special, still dodges the second!
It seem the game was programmed/meant to evade the first hit but the arena boundry held him in place and the AI managed to wriggle free before the second hit. @Kabam Vydious
Whats annoying about this bug is that effects everyone ninjas and average players like me as well. They are both going to eat that damage after the failed special. Theres no special skill you could learn and use to avoid it (apart from fighting without using heavys and specials!). Its randomly allocated damage.
Id say Its possible that this "strike timing/dodging" might be across the board in the standard gameplay too, you just dont notice it as much because its not in a combo thats supposed to chain.
Like a 1% chance universal evade or something?
This one occurs most often for me. Going from basic ranged (that hit) into a melee dash. I can see if I was slow to dash but in this case I am literally right behind the ranged laser. I have plenty more of these videos/gifs if that is needed.
This one occurs most often for me. Going from basic ranged (that hit) into a melee dash. I can see if I was slow to dash but in this case I am literally right behind the ranged laser. I have plenty more of these videos/gifs if that is needed.
Please upload them all. It's important to make the devs believe us.
This one occurs most often for me. Going from basic ranged (that hit) into a melee dash. I can see if I was slow to dash but in this case I am literally right behind the ranged laser. I have plenty more of these videos/gifs if that is needed.
same here. not just with a SP too. If the AI is aggressive or AM speed up, they'll can also attack you (with a range) as you dash it. It's like your range didn't "stun" them.
This one occurs most often for me. Going from basic ranged (that hit) into a melee dash. I can see if I was slow to dash but in this case I am literally right behind the ranged laser. I have plenty more of these videos/gifs if that is needed.
This air punch thing has been around for ages though. Kabam tried to address it once, but it didn’t really fix anything since it was still around. I have some of these air punch videos around somewhere I think. Or maybe I already cleared them.
Version 7.0.1 is being released shortly. It contains Various Back End Bug Fixes and Performance Improvements, including:
- Fixed an issue with Hound and Optimus Primal's Sidestep (Affectionately called their "Sticky Feet")
- Improved an issue where Bots could Whiff (miss) an attack mid-combo
Okay, description is a little off, but I’m assuming this is what they meant. But maybe not since it didn’t fix anything.
But, yeah, air punch has been around. It annoying as heck, but not mind blowingly frustrating as the missed/blocked specials after a combo. I’d rather have them fix that first... immediately.
I think that’s a different issue from the topic being discussed here. That’s pretty messed up though. Maybe start a thread about the AI throwing a special mid combo or something.
I think that’s a different issue from the topic being discussed here. That’s pretty messed up though. Maybe start a thread about the AI throwing a special mid combo or something.
I think the issue is overall with the AI being tweaked. Many have mentioned that as well in this thread. So lets count this one too. Thanks @Technos
Comments
That means it probably won’t be fixed for a long time. When it’s the other way it’s fast. Remember when Wheeljack first came out and his attack mods were too OP? It was corrected like *snap*. There were some other ones too that got addressed ASAP, but the Wheeljack one was probably the most known.
It's almost like for the release of the final chapter of Act4, they went one step further to make the AI more "challenging"...and then accidentally pushed those abilities to all other game modes.
Seriously, this can't be "working as intended", it just breaks all the endgame content
You know what you adjusted. You did not disclose it in the patch notes. Now you ask for feedback about what went wrong? C'mon Man!!!
https://youtu.be/cgLGtZKOGUY
Yea, I probably didn't explain that well...just saying that prior to the update, there were some difficult AI abilities specific to just a few modes floating around the game.
These new ones we're talking about came up at the release of a new act and could have been intended just for use in that act, but ended up everywhere else.
Or...someone just fat fingered a few lines of code and it was missed in QA before release.
IDK, that's programming sometimes, LoL
You know what you adjusted. You did not disclose it in the patch notes. Now you ask for feedback about what went wrong? C'mon Man!!!
Lol....ur right...
wow... that's a very clear showing of what is wrong. By now, Kabam has all the feedback and elements to take actions. Let's see how long it takes for them the fix it.
No. They denied this bug but recommended my friend to use 3 or 4 combo FROM NOW ON.
This is happening with all the opponents no matter who is it. Secondly the issue is with special 1and 2 ofcourse. Usually we activated them after a full melee combo (exactly what is taught in the forged to fight tutorials when you join the game for the first time). However now the opponent is easily dodging them or evading them throwing away our play style. This is effecting us in the AM. I can personally vouch for rok 3 as well. Before the update I took on the tech path starting with prowl, mixy before I lost my first bot. However after update it took me 5 attempts to clear prowl and that too not as good of a fight as before.
Being a beta player I know things are not tested in this game and the devs rely on players' feedback only. So can you please get people working on this. We don't want to wait for another 6 months before an update comes up fixing this.
This kind of tweak will affect us in the new am map as well, which in turn will force the players to buy revive kits (yet another unresolved issue). If this is done deliberately to force the players to buy the revive kits then it's unethical.
Please treat this as the utmost important subject along with the pricing of revive kits (different thread).
Thanks!
Hmm, no wonder that I'm getting way more frequent successful raid defends than I used to and it probably applies to the majority of this threads' posters too.
It's worse in AM for me
This is the worst. tagged by the first hit of a special, still dodges the second!
It seem the game was programmed/meant to evade the first hit but the arena boundry held him in place and the AI managed to wriggle free before the second hit. @Kabam Vydious
Id say Its possible that this "strike timing/dodging" might be across the board in the standard gameplay too, you just dont notice it as much because its not in a combo thats supposed to chain.
Like a 1% chance universal evade or something?
Please upload them all. It's important to make the devs believe us.
"8.4 A.I. Unfairness"
"8.4 A.I. Laughs At Your "Skills""
"8.4 A.I. Pwn-age"
"8.4 A.I. Broken Physics"
Just off the top of my head
And for the other issue:
"8.4 Give Us Your UB40 in exchange for Revives"
"8.4 To Eat or Not To Eat?"
"8.4 Revive OR Feed the Kids?"
"8.4 Money is Overrated, Hah!"
PS - I'm a PAY player nowadays, and this is too much even for me
I can see the cabin fever has set in. Hope you are well brother.
same here. not just with a SP too. If the AI is aggressive or AM speed up, they'll can also attack you (with a range) as you dash it. It's like your range didn't "stun" them.
This air punch thing has been around for ages though. Kabam tried to address it once, but it didn’t really fix anything since it was still around. I have some of these air punch videos around somewhere I think. Or maybe I already cleared them.
Okay, description is a little off, but I’m assuming this is what they meant. But maybe not since it didn’t fix anything.
But, yeah, air punch has been around. It annoying as heck, but not mind blowingly frustrating as the missed/blocked specials after a combo. I’d rather have them fix that first... immediately.
I think that’s a different issue from the topic being discussed here. That’s pretty messed up though. Maybe start a thread about the AI throwing a special mid combo or something.
I think the issue is overall with the AI being tweaked. Many have mentioned that as well in this thread. So lets count this one too. Thanks @Technos
Similarly happened to my Scorponok. The AI get hit on 1st shot of sp1, but he instantly recovered and missed the second shot.
was that a double medium attack?